source: trunk/source/visualization/VRML/src/G4VRML1Viewer.cc@ 1164

Last change on this file since 1164 was 944, checked in by garnier, 17 years ago

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1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
10// * *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work make any representation or warranty, express or implied, *
14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
16// * for the full disclaimer and the limitation of liability. *
17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
21// * any work based on the software) you agree to acknowledge its *
22// * use in resulting scientific publications, and indicate your *
23// * acceptance of all terms of the Geant4 Software license. *
24// ********************************************************************
25//
26//
27// $Id: G4VRML1Viewer.cc,v 1.8 2006/06/29 21:26:05 gunter Exp $
28// GEANT4 tag $Name: $
29//
30// G4VRMLView.cc
31// Yasuhide Sawada & Satoshi Tanaka
32
33#ifndef WIN32
34
35//=================//
36#ifdef G4VIS_BUILD_VRML_DRIVER
37//=================//
38
39
40//#define DEBUG_FR_VIEW
41
42#include "G4Scene.hh"
43#include "G4VRML1Viewer.hh"
44#include "G4VRML1SceneHandler.hh"
45#include "G4VRML1.hh"
46#include "G4ios.hh"
47
48G4VRML1Viewer::G4VRML1Viewer(G4VRML1SceneHandler& scene, const G4String& name) :
49 G4VViewer(scene, scene.IncrementViewCount(), name), fSceneHandler(scene)
50{}
51
52G4VRML1Viewer::~G4VRML1Viewer()
53{}
54
55void G4VRML1Viewer::SetView()
56{
57#if defined DEBUG_FR_VIEW
58 G4cerr << "***** G4VRML1Viewer::SetView(): No effects" << G4endl;
59#endif
60}
61
62void G4VRML1Viewer::DrawView()
63{
64#if defined DEBUG_FR_VIEW
65 G4cerr << "***** G4VRML1Viewer::DrawView()" << G4endl;
66#endif
67
68 fSceneHandler.VRMLBeginModeling();
69
70 // Here is a minimal DrawView() function.
71 NeedKernelVisit();
72 ProcessView();
73 FinishView();
74}
75
76void G4VRML1Viewer::ClearView(void)
77{
78#if defined DEBUG_FR_VIEW
79 G4cerr << "***** G4VRML1Viewer::ClearView(): No effects" << G4endl;
80#endif
81}
82
83void G4VRML1Viewer::ShowView(void)
84{
85#if defined DEBUG_FR_VIEW
86 G4cerr << "***** G4VRML1Viewer::ShowView()" << G4endl;
87#endif
88 fSceneHandler.VRMLEndModeling();
89}
90
91void G4VRML1Viewer::FinishView(void)
92{
93#if defined DEBUG_FR_VIEW
94 G4cerr << "***** G4VRML1Viewer::FinishView(): No effects" << G4endl;
95#endif
96}
97
98#endif
99#endif //WIN32
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