source: trunk/source/visualization/VRML/src/G4VRML1Viewer.cc @ 1202

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1//
2// ********************************************************************
3// * License and Disclaimer                                           *
4// *                                                                  *
5// * The  Geant4 software  is  copyright of the Copyright Holders  of *
6// * the Geant4 Collaboration.  It is provided  under  the terms  and *
7// * conditions of the Geant4 Software License,  included in the file *
8// * LICENSE and available at  http://cern.ch/geant4/license .  These *
9// * include a list of copyright holders.                             *
10// *                                                                  *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work  make  any representation or  warranty, express or implied, *
14// * regarding  this  software system or assume any liability for its *
15// * use.  Please see the license in the file  LICENSE  and URL above *
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18// * This  code  implementation is the result of  the  scientific and *
19// * technical work of the GEANT4 collaboration.                      *
20// * By using,  copying,  modifying or  distributing the software (or *
21// * any work based  on the software)  you  agree  to acknowledge its *
22// * use  in  resulting  scientific  publications,  and indicate your *
23// * acceptance of all terms of the Geant4 Software license.          *
24// ********************************************************************
25//
26//
27// $Id: G4VRML1Viewer.cc,v 1.8 2006/06/29 21:26:05 gunter Exp $
28// GEANT4 tag $Name:  $
29//
30// G4VRMLView.cc
31// Yasuhide Sawada & Satoshi Tanaka
32
33#ifndef WIN32
34
35//=================//
36#ifdef G4VIS_BUILD_VRML_DRIVER
37//=================//
38
39
40//#define DEBUG_FR_VIEW
41
42#include "G4Scene.hh"
43#include "G4VRML1Viewer.hh"
44#include "G4VRML1SceneHandler.hh"
45#include "G4VRML1.hh"
46#include "G4ios.hh"
47
48G4VRML1Viewer::G4VRML1Viewer(G4VRML1SceneHandler& scene, const G4String& name) :
49   G4VViewer(scene, scene.IncrementViewCount(), name), fSceneHandler(scene)
50{}
51
52G4VRML1Viewer::~G4VRML1Viewer()
53{}
54
55void G4VRML1Viewer::SetView()
56{
57#if defined DEBUG_FR_VIEW
58  G4cerr << "***** G4VRML1Viewer::SetView(): No effects" << G4endl;
59#endif
60}
61
62void G4VRML1Viewer::DrawView()
63{
64#if defined DEBUG_FR_VIEW
65        G4cerr << "***** G4VRML1Viewer::DrawView()" << G4endl;
66#endif
67
68        fSceneHandler.VRMLBeginModeling();
69
70        // Here is a minimal DrawView() function.
71        NeedKernelVisit();
72        ProcessView();
73        FinishView();
74}
75
76void G4VRML1Viewer::ClearView(void)
77{
78#if defined DEBUG_FR_VIEW
79  G4cerr << "***** G4VRML1Viewer::ClearView(): No effects" << G4endl;
80#endif
81}
82
83void G4VRML1Viewer::ShowView(void)
84{
85#if defined DEBUG_FR_VIEW
86  G4cerr << "***** G4VRML1Viewer::ShowView()" << G4endl;
87#endif
88        fSceneHandler.VRMLEndModeling();
89}
90
91void G4VRML1Viewer::FinishView(void)
92{
93#if defined DEBUG_FR_VIEW
94  G4cerr << "***** G4VRML1Viewer::FinishView(): No effects" << G4endl;
95#endif
96}
97
98#endif
99#endif //WIN32
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