source: trunk/source/visualization/VRML/src/G4VRML2.cc@ 1287

Last change on this file since 1287 was 944, checked in by garnier, 17 years ago

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1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
10// * *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work make any representation or warranty, express or implied, *
14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
16// * for the full disclaimer and the limitation of liability. *
17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
21// * any work based on the software) you agree to acknowledge its *
22// * use in resulting scientific publications, and indicate your *
23// * acceptance of all terms of the Geant4 Software license. *
24// ********************************************************************
25//
26//
27// $Id: G4VRML2.cc,v 1.10 2006/06/29 21:26:07 gunter Exp $
28// GEANT4 tag $Name: $
29//
30// G4VRML2.cc
31// Satoshi Tanaka & Yasuhide Sawada
32
33#ifndef WIN32
34
35//=================//
36#ifdef G4VIS_BUILD_VRML_DRIVER
37//=================//
38
39
40#include <stdio.h> // sscanf
41#include <stdlib.h> // getenv
42
43#include "G4VSceneHandler.hh"
44
45#include "G4VRML2.hh"
46#include "G4VRML2SceneHandler.hh"
47#include "G4VRML2Viewer.hh"
48
49#include "G4FRClient.hh"
50
51
52G4VRML2::G4VRML2() :
53 G4VGraphicsSystem("VRML2", "VRML2", G4VGraphicsSystem::threeD)
54{
55 // port number
56 fPort = FR_VRML_DEFAULT_PORT;
57 char *pport = getenv(FR_VRML_PORT_ENV);
58 if (pport) {
59 sscanf(pport, "%d", &fPort);
60 }
61
62 // host name
63 fHostName = "localhost" ; // G4String::operator = ( const char* cs )
64 char *phostname = getenv(FR_VRML_HOST_NAME_ENV);
65 if (phostname) {
66 fHostName = phostname;
67 }
68}
69
70G4VRML2::~G4VRML2()
71{
72}
73
74
75G4VSceneHandler* G4VRML2::CreateSceneHandler(const G4String& name)
76{
77 G4VSceneHandler *p = NULL;
78
79 p = new G4VRML2SceneHandler(*this, name);
80
81 return p;
82}
83
84G4VViewer* G4VRML2::CreateViewer(G4VSceneHandler& scene, const G4String& name)
85{
86 G4VViewer* pView = NULL;
87
88 G4VRML2SceneHandler* pScene = (G4VRML2SceneHandler*)&scene;
89 pView = new G4VRML2Viewer(*pScene, name);
90
91 return pView;
92}
93
94#endif
95#endif //WIN32
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