source: trunk/source/visualization/VRML/src/G4VRML2FileSceneHandler.cc@ 1285

Last change on this file since 1285 was 944, checked in by garnier, 17 years ago

mise a jour des tags

File size: 7.0 KB
RevLine 
[834]1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
10// * *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work make any representation or warranty, express or implied, *
14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
16// * for the full disclaimer and the limitation of liability. *
17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
21// * any work based on the software) you agree to acknowledge its *
22// * use in resulting scientific publications, and indicate your *
23// * acceptance of all terms of the Geant4 Software license. *
24// ********************************************************************
25//
26//
27// $Id: G4VRML2FileSceneHandler.cc,v 1.14 2006/06/29 21:26:11 gunter Exp $
[944]28// GEANT4 tag $Name: $
[834]29//
30// G4VRML2FileSceneHandler.cc
31// Satoshi Tanaka & Yasuhide Sawada
32
33
34//#define DEBUG_FR_SCENE
35
36#include <fstream>
37#include <stdio.h>
38#include <string.h>
39#include <stdlib.h>
40#include <cmath>
41
42#include "globals.hh"
43#include "G4VPhysicalVolume.hh"
44#include "G4LogicalVolume.hh"
45#include "G4Point3D.hh"
46#include "G4VisAttributes.hh"
47#include "G4VModel.hh"
48#include "G4Scene.hh"
49#include "G4Polyhedron.hh"
50#include "G4Box.hh"
51#include "G4Cons.hh"
52#include "G4Polyline.hh"
53#include "G4Trd.hh"
54#include "G4Tubs.hh"
55#include "G4Text.hh"
56#include "G4Circle.hh"
57#include "G4Square.hh"
58
59#include "G4VRML2FileSceneHandler.hh"
60#include "G4VRML2FileViewer.hh"
61#include "G4VRML2File.hh"
62
63// CONST
64
65const char WRL_FILE_HEADER [] = "g4_";
66const char DEFAULT_WRL_FILE_NAME[] = "g4.wrl";
67const char ENV_VRML_VIEWER [] = "G4VRMLFILE_VIEWER";
68const char NO_VRML_VIEWER [] = "NONE";
69const char VRMLFILE_DEST_DIR [] = "G4VRMLFILE_DEST_DIR";
70const int DEFAULT_MAX_WRL_FILE_NUM = 100 ;
71
72
73G4VRML2FileSceneHandler::G4VRML2FileSceneHandler(G4VRML2File& system, const G4String& name) :
74 G4VSceneHandler(system, fSceneIdCount++, name),
75 fSystem(system),
76 fFlagDestOpen( false ),
77 fPVPickable ( false ),
78 fDest()
79{
80 // output file name
81 strcpy(fVRMLFileName, "");
82
83 // destination directory
84 if ( getenv( VRMLFILE_DEST_DIR ) == NULL ) {
85 strcpy( fVRMLFileDestDir, "" );
86 } else {
87 strcpy( fVRMLFileDestDir, getenv( VRMLFILE_DEST_DIR ) );
88 }
89
90
91 // maximum number of g4.prim files in the dest directory
92 fMaxFileNum = DEFAULT_MAX_WRL_FILE_NUM ; // initialization
93 if ( getenv( "G4VRMLFILE_MAX_FILE_NUM" ) != NULL ) {
94
95 sscanf( getenv("G4VRMLFILE_MAX_FILE_NUM"), "%d", &fMaxFileNum ) ;
96
97 } else {
98 fMaxFileNum = DEFAULT_MAX_WRL_FILE_NUM ;
99 }
100 if( fMaxFileNum < 1 ) { fMaxFileNum = 1; }
101
102
103 // PV name pickability
104 if( getenv( "G4VRML_PV_PICKABLE" ) != NULL ) {
105
106 int is_pickable ;
107 sscanf( getenv("G4VRML_PV_PICKABLE"), "%d", &is_pickable ) ;
108
109 if ( is_pickable ) { SetPVPickability ( true ) ; }
110 }
111
112 // PV Transparency
113 SetPVTransparency ();
114
115}
116
117
118G4VRML2FileSceneHandler::~G4VRML2FileSceneHandler()
119{
120#if defined DEBUG_FR_SCENE
121 G4cerr << "***** ~G4VRML2FileSceneHandler" << G4endl;
122#endif
123 VRMLEndModeling();
124}
125
126
127#define G4VRML2SCENEHANDLER G4VRML2FileSceneHandler
128#define IS_CONNECTED this->isConnected()
129#include "G4VRML2SceneHandlerFunc.icc"
130#undef IS_CONNECTED
131#undef G4VRML2SCENEHANDLER
132
133
134void G4VRML2FileSceneHandler::connectPort()
135{
136 // g4_00.wrl, g4_01.wrl, ..., g4_MAX_FILE_INDEX.wrl
137 const int MAX_FILE_INDEX = fMaxFileNum - 1 ;
138
139 // dest directory (null if no environmental variables is set)
140 strcpy ( fVRMLFileName, fVRMLFileDestDir) ;
141
142 // create full path name (default)
143 strcat ( fVRMLFileName, DEFAULT_WRL_FILE_NAME );
144
145 // Determine VRML file name
146 for( int i = 0 ; i < fMaxFileNum ; i++) {
147
148 // Message in the final execution
149 if( i == MAX_FILE_INDEX )
150 {
151 G4cerr << "===========================================" << G4endl;
152 G4cerr << "WARNING MESSAGE from VRML2FILE driver: " << G4endl;
153 G4cerr << " This file name is the final one in the " << G4endl;
154 G4cerr << " automatic updation of the output file name." << G4endl;
155 G4cerr << " You may overwrite existing files, i.e. " << G4endl;
156 G4cerr << " g4_XX.wrl. " << G4endl;
157 G4cerr << "===========================================" << G4endl;
158 }
159
160 // re-determine file name as G4VRMLFILE_DEST_DIR/g4_XX.wrl
161 if( i >= 0 && i <= 9 ) {
162 sprintf( fVRMLFileName, "%s%s%s%d.wrl" , fVRMLFileDestDir, WRL_FILE_HEADER, "0", i );
163 } else {
164 sprintf( fVRMLFileName, "%s%s%d.wrl" , fVRMLFileDestDir, WRL_FILE_HEADER, i );
165 }
166
167 // check validity of the file name
168 std::ifstream fin ;
169 fin.open(fVRMLFileName) ;
170 if(!fin) {
171 // new file
172 fin.close();
173 break;
174 } else {
175 // already exists (try next)
176 fin.close();
177 }
178
179 } // for
180
181 // open a VRML 2.0 file with determined file name
182 G4cerr << "===========================================" << G4endl;
183 G4cerr << "Output VRML 2.0 file: " << fVRMLFileName << G4endl;
184 G4cerr << "Maximum number of files in the destination directory: " << fMaxFileNum << G4endl;
185 G4cerr << " (Customizable with the environment variable: G4VRMLFILE_MAX_FILE_NUM) " << G4endl;
186 G4cerr << "===========================================" << G4endl;
187
188 fDest.open(fVRMLFileName) ; fFlagDestOpen = true ;
189}
190
191
192void G4VRML2FileSceneHandler::closePort()
193{
194 char command[256] ;
195 char viewer [256] ;
196 strcpy( viewer, NO_VRML_VIEWER ); // initialization
197 if( getenv( ENV_VRML_VIEWER ) ) {
198 strcpy( viewer, getenv( ENV_VRML_VIEWER ) ) ;
199 }
200
201 // close VRML file
202 fDest.close(); fFlagDestOpen = false ;
203 G4cerr << "*** VRML 2.0 File " << fVRMLFileName << " is generated." << G4endl;
204
205
206 // Invoke viewer
207
208 if ( !strcmp(viewer, NO_VRML_VIEWER )) {
209 G4cerr << "MESSAGE from VRML2FILE driver:" << G4endl;
210 G4cerr << " Set an environmental variable " ;
211 G4cerr << ENV_VRML_VIEWER << G4endl;
212 G4cerr << " if you want to visualize the generated VRML file" << G4endl;
213 G4cerr << " automatically. For example, " << G4endl;
214 G4cerr << " setenv " << ENV_VRML_VIEWER << " vrwave " << G4endl;
215 } else {
216 sprintf( command, "%s %s", viewer, fVRMLFileName );
217 system( command );
218 }
219}
220
221G4int G4VRML2FileSceneHandler::fSceneIdCount = 0;
Note: See TracBrowser for help on using the repository browser.