source: trunk/source/visualization/VRML/src/G4VRML2FileViewer.cc

Last change on this file was 1347, checked in by garnier, 15 years ago

geant4 tag 9.4

File size: 5.2 KB
Line 
1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
10// * *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work make any representation or warranty, express or implied, *
14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
16// * for the full disclaimer and the limitation of liability. *
17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
21// * any work based on the software) you agree to acknowledge its *
22// * use in resulting scientific publications, and indicate your *
23// * acceptance of all terms of the Geant4 Software license. *
24// ********************************************************************
25//
26//
27// $Id: G4VRML2FileViewer.cc,v 1.14 2010/11/11 00:14:50 akimura Exp $
28// GEANT4 tag $Name: geant4-09-04-ref-00 $
29//
30// G4VRML2FileViewer.cc
31// Satoshi Tanaka & Yasuhide Sawada
32
33
34//#define DEBUG_FR_VIEW
35
36#include <cmath>
37
38#include "G4VisManager.hh"
39#include "G4Scene.hh"
40#include "G4VRML2FileViewer.hh"
41#include "G4VRML2FileSceneHandler.hh"
42#include "G4VRML2File.hh"
43#include "G4ios.hh"
44
45G4VRML2FileViewer::G4VRML2FileViewer(G4VRML2FileSceneHandler& sceneHandler,
46 const G4String& name) :
47 G4VViewer(sceneHandler,
48 sceneHandler.IncrementViewCount(),
49 name),
50 fSceneHandler(sceneHandler),
51 fDest(sceneHandler.fDest)
52{
53 fViewHalfAngle = 0.5 * 0.785398 ; // 0.5 * 45*deg
54 fsin_VHA = std::sin ( fViewHalfAngle ) ;
55}
56
57G4VRML2FileViewer::~G4VRML2FileViewer()
58{}
59
60void G4VRML2FileViewer::SetView()
61{
62#if defined DEBUG_FR_VIEW
63 if (G4VisManager::GetVerbosity() >= G4VisManager::errors)
64 G4cout << "***** G4VRML2FileViewer::SetView(): No effects" << G4endl;
65#endif
66
67// Do nothing, since VRML a browser is running as a different process.
68// SendViewParameters () will do this job instead.
69
70}
71
72void G4VRML2FileViewer::DrawView()
73{
74#if defined DEBUG_FR_VIEW
75 if (G4VisManager::GetVerbosity() >= G4VisManager::errors)
76 G4cout << "***** G4VRML2FileViewer::DrawView()" << G4endl;
77#endif
78
79 fSceneHandler.VRMLBeginModeling() ;
80
81 // Viewpoint node
82 SendViewParameters();
83
84 // Here is a minimal DrawView() function.
85 NeedKernelVisit();
86 ProcessView();
87 FinishView();
88}
89
90void G4VRML2FileViewer::ClearView(void)
91{
92#if defined DEBUG_FR_VIEW
93 if (G4VisManager::GetVerbosity() >= G4VisManager::errors)
94 G4cout << "***** G4VRML2File1View::ClearView()" << G4endl;
95#endif
96 if(fSceneHandler.fFlagDestOpen) {
97 fSceneHandler.fDest.close();
98 // Re-open with same filename...
99 fSceneHandler.fDest.open(fSceneHandler.fVRMLFileName);
100 fSceneHandler.fDest << "#VRML V2.0 utf8" << "\n";
101 fSceneHandler.fDest << "# Generated by VRML 2.0 driver of GEANT4\n" << "\n";
102 }
103}
104
105void G4VRML2FileViewer::ShowView(void)
106{
107#if defined DEBUG_FR_VIEW
108 if (G4VisManager::GetVerbosity() >= G4VisManager::errors)
109 G4cout << "***** G4VRML2FileViewer::ShowView()" << G4endl;
110#endif
111 fSceneHandler.VRMLEndModeling();
112}
113
114void G4VRML2FileViewer::FinishView(void)
115{
116#if defined DEBUG_FR_VIEW
117 if (G4VisManager::GetVerbosity() >= G4VisManager::errors)
118 G4cout << "***** G4VRML2FileViewer::FinishView(): No effects" << G4endl;
119#endif
120}
121
122void G4VRML2FileViewer::SendViewParameters ()
123{
124 // Calculates view representation based on extent of object being
125 // viewed and (initial) direction of camera. (Note: it can change
126 // later due to user interaction via visualization system's GUI.)
127
128#if defined DEBUG_FR_VIEW
129 if (G4VisManager::GetVerbosity() >= G4VisManager::errors)
130 G4cout << "***** G4VRML2FileViewer::SendViewParameters()\n";
131#endif
132
133 // error recovery
134 if ( fsin_VHA < 1.0e-6 ) { return ; }
135
136 // camera distance
137 G4double extent_radius = fSceneHandler.GetScene()->GetExtent().GetExtentRadius();
138 G4double camera_distance = extent_radius / fsin_VHA ;
139
140 // camera position on Z axis
141 const G4Point3D& target_point
142 = fSceneHandler.GetScene()->GetStandardTargetPoint()
143 + fVP.GetCurrentTargetPoint();
144 G4double E_z = target_point.z() + camera_distance;
145 G4Point3D E(0.0, 0.0, E_z );
146
147 // VRML codes are generated below
148 fDest << G4endl;
149 fDest << "#---------- CAMERA" << G4endl;
150 fDest << "Viewpoint {" << G4endl;
151 fDest << "\t" << "position " ;
152 fDest << E.x() << " " ;
153 fDest << E.y() << " " ;
154 fDest << E.z() << G4endl ;
155 fDest << "}" << G4endl;
156 fDest << G4endl;
157
158}
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