source: trunk/source/visualization/VRML/src/G4VRML2FileViewer.cc @ 1347

Last change on this file since 1347 was 1347, checked in by garnier, 13 years ago

geant4 tag 9.4

File size: 5.2 KB
Line 
1//
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25//
26//
27// $Id: G4VRML2FileViewer.cc,v 1.14 2010/11/11 00:14:50 akimura Exp $
28// GEANT4 tag $Name: geant4-09-04-ref-00 $
29//
30// G4VRML2FileViewer.cc
31// Satoshi Tanaka & Yasuhide Sawada
32
33
34//#define DEBUG_FR_VIEW
35
36#include <cmath>
37
38#include "G4VisManager.hh"
39#include "G4Scene.hh"
40#include "G4VRML2FileViewer.hh"
41#include "G4VRML2FileSceneHandler.hh"
42#include "G4VRML2File.hh"
43#include "G4ios.hh"
44
45G4VRML2FileViewer::G4VRML2FileViewer(G4VRML2FileSceneHandler& sceneHandler,
46                                 const G4String& name) :
47 G4VViewer(sceneHandler,
48           sceneHandler.IncrementViewCount(),
49           name),
50 fSceneHandler(sceneHandler),
51 fDest(sceneHandler.fDest)
52{
53        fViewHalfAngle = 0.5 * 0.785398 ; // 0.5 * 45*deg
54        fsin_VHA       = std::sin ( fViewHalfAngle ) ; 
55}
56
57G4VRML2FileViewer::~G4VRML2FileViewer()
58{}
59
60void G4VRML2FileViewer::SetView()
61{
62#if defined DEBUG_FR_VIEW
63  if (G4VisManager::GetVerbosity() >= G4VisManager::errors)
64        G4cout << "***** G4VRML2FileViewer::SetView(): No effects" << G4endl;
65#endif
66
67// Do nothing, since VRML a browser is running as a different process.
68// SendViewParameters () will do this job instead.
69
70}
71
72void G4VRML2FileViewer::DrawView()
73{
74#if defined DEBUG_FR_VIEW
75  if (G4VisManager::GetVerbosity() >= G4VisManager::errors)
76        G4cout << "***** G4VRML2FileViewer::DrawView()" << G4endl;
77#endif
78
79        fSceneHandler.VRMLBeginModeling() ; 
80
81        // Viewpoint node
82        SendViewParameters(); 
83
84        // Here is a minimal DrawView() function.
85        NeedKernelVisit();
86        ProcessView();
87        FinishView();
88}
89
90void G4VRML2FileViewer::ClearView(void)
91{
92#if defined DEBUG_FR_VIEW
93  if (G4VisManager::GetVerbosity() >= G4VisManager::errors)
94        G4cout << "***** G4VRML2File1View::ClearView()" << G4endl;
95#endif
96  if(fSceneHandler.fFlagDestOpen) {
97    fSceneHandler.fDest.close();
98    // Re-open with same filename...
99    fSceneHandler.fDest.open(fSceneHandler.fVRMLFileName);
100    fSceneHandler.fDest << "#VRML V2.0 utf8" << "\n";
101    fSceneHandler.fDest << "# Generated by VRML 2.0 driver of GEANT4\n" << "\n";
102  }
103}
104
105void G4VRML2FileViewer::ShowView(void)
106{
107#if defined DEBUG_FR_VIEW
108  if (G4VisManager::GetVerbosity() >= G4VisManager::errors)
109        G4cout << "***** G4VRML2FileViewer::ShowView()" << G4endl;
110#endif
111        fSceneHandler.VRMLEndModeling();
112}
113
114void G4VRML2FileViewer::FinishView(void)
115{
116#if defined DEBUG_FR_VIEW
117  if (G4VisManager::GetVerbosity() >= G4VisManager::errors)
118        G4cout << "***** G4VRML2FileViewer::FinishView(): No effects" << G4endl;
119#endif
120}
121
122void G4VRML2FileViewer::SendViewParameters () 
123{
124  // Calculates view representation based on extent of object being
125  // viewed and (initial) direction of camera.  (Note: it can change
126  // later due to user interaction via visualization system's GUI.)
127
128#if defined DEBUG_FR_VIEW
129  if (G4VisManager::GetVerbosity() >= G4VisManager::errors)
130      G4cout << "***** G4VRML2FileViewer::SendViewParameters()\n";
131#endif
132
133        // error recovery
134        if ( fsin_VHA < 1.0e-6 ) { return ; } 
135
136        // camera distance
137        G4double extent_radius = fSceneHandler.GetScene()->GetExtent().GetExtentRadius();
138        G4double camera_distance = extent_radius / fsin_VHA ;
139
140        // camera position on Z axis
141        const G4Point3D&        target_point
142          = fSceneHandler.GetScene()->GetStandardTargetPoint()
143          + fVP.GetCurrentTargetPoint();
144        G4double                E_z = target_point.z() + camera_distance;
145        G4Point3D               E(0.0, 0.0, E_z );
146
147        // VRML codes are generated below       
148        fDest << G4endl;
149        fDest << "#---------- CAMERA" << G4endl;
150        fDest << "Viewpoint {"         << G4endl;
151        fDest << "\t" << "position "           ;
152        fDest                 << E.x() << " "  ;
153        fDest                 << E.y() << " "  ;
154        fDest                 << E.z() << G4endl ;
155        fDest << "}" << G4endl;
156        fDest << G4endl;
157
158}
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