source: trunk/source/visualization/VRML/src/G4VRML2FileViewer.cc @ 850

Last change on this file since 850 was 850, checked in by garnier, 16 years ago

geant4.8.2 beta

File size: 4.8 KB
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26//
27// $Id: G4VRML2FileViewer.cc,v 1.13 2006/06/29 21:26:13 gunter Exp $
28// GEANT4 tag $Name: HEAD $
29//
30// G4VRML2FileViewer.cc
31// Satoshi Tanaka & Yasuhide Sawada
32
33
34//#define DEBUG_FR_VIEW
35
36#include <cmath>
37
38#include "G4Scene.hh"
39#include "G4VRML2FileViewer.hh"
40#include "G4VRML2FileSceneHandler.hh"
41#include "G4VRML2File.hh"
42#include "G4ios.hh"
43
44G4VRML2FileViewer::G4VRML2FileViewer(G4VRML2FileSceneHandler& sceneHandler,
45                                 const G4String& name) :
46 G4VViewer(sceneHandler,
47           sceneHandler.IncrementViewCount(),
48           name),
49 fSceneHandler(sceneHandler),
50 fDest(sceneHandler.fDest)
51{
52        fViewHalfAngle = 0.5 * 0.785398 ; // 0.5 * 45*deg
53        fsin_VHA       = std::sin ( fViewHalfAngle ) ; 
54}
55
56G4VRML2FileViewer::~G4VRML2FileViewer()
57{}
58
59void G4VRML2FileViewer::SetView()
60{
61#if defined DEBUG_FR_VIEW
62  G4cerr << "***** G4VRML2FileViewer::SetView(): No effects" << G4endl;
63#endif
64
65// Do nothing, since VRML a browser is running as a different process.
66// SendViewParameters () will do this job instead.
67
68}
69
70void G4VRML2FileViewer::DrawView()
71{
72#if defined DEBUG_FR_VIEW
73        G4cerr << "***** G4VRML2FileViewer::DrawView()" << G4endl;
74#endif
75
76        fSceneHandler.VRMLBeginModeling() ; 
77
78        // Viewpoint node
79        SendViewParameters(); 
80
81        // Here is a minimal DrawView() function.
82        NeedKernelVisit();
83        ProcessView();
84        FinishView();
85}
86
87void G4VRML2FileViewer::ClearView(void)
88{
89#if defined DEBUG_FR_VIEW
90  G4cerr << "***** G4VRML2File1View::ClearView()" << G4endl;
91#endif
92  if(fSceneHandler.fFlagDestOpen) {
93    fSceneHandler.fDest.close();
94    // Re-open with same filename...
95    fSceneHandler.fDest.open(fSceneHandler.fVRMLFileName);
96    fSceneHandler.fDest << "#VRML V2.0 utf8" << "\n";
97    fSceneHandler.fDest << "# Generated by VRML 2.0 driver of GEANT4\n" << "\n";
98  }
99}
100
101void G4VRML2FileViewer::ShowView(void)
102{
103#if defined DEBUG_FR_VIEW
104  G4cerr << "***** G4VRML2FileViewer::ShowView()" << G4endl;
105#endif
106        fSceneHandler.VRMLEndModeling();
107}
108
109void G4VRML2FileViewer::FinishView(void)
110{
111#if defined DEBUG_FR_VIEW
112  G4cerr << "***** G4VRML2FileViewer::FinishView(): No effects" << G4endl;
113#endif
114}
115
116void G4VRML2FileViewer::SendViewParameters () 
117{
118  // Calculates view representation based on extent of object being
119  // viewed and (initial) direction of camera.  (Note: it can change
120  // later due to user interaction via visualization system's GUI.)
121
122#if defined DEBUG_FR_VIEW
123      G4cerr << "***** G4VRML2FileViewer::SendViewParameters()\n";
124#endif
125
126        // error recovery
127        if ( fsin_VHA < 1.0e-6 ) { return ; } 
128
129        // camera distance
130        G4double extent_radius = fSceneHandler.GetScene()->GetExtent().GetExtentRadius();
131        G4double camera_distance = extent_radius / fsin_VHA ;
132
133        // camera position on Z axis
134        const G4Point3D&        target_point
135          = fSceneHandler.GetScene()->GetStandardTargetPoint()
136          + fVP.GetCurrentTargetPoint();
137        G4double                E_z = target_point.z() + camera_distance;
138        G4Point3D               E(0.0, 0.0, E_z );
139
140        // VRML codes are generated below       
141        fDest << G4endl;
142        fDest << "#---------- CAMERA" << G4endl;
143        fDest << "Viewpoint {"         << G4endl;
144        fDest << "\t" << "position "           ;
145        fDest                 << E.x() << " "  ;
146        fDest                 << E.y() << " "  ;
147        fDest                 << E.z() << G4endl ;
148        fDest << "}" << G4endl;
149        fDest << G4endl;
150
151}
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