[834] | 1 | // |
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| 2 | // ******************************************************************** |
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| 3 | // * License and Disclaimer * |
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| 4 | // * * |
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| 5 | // * The Geant4 software is copyright of the Copyright Holders of * |
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| 6 | // * the Geant4 Collaboration. It is provided under the terms and * |
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| 7 | // * conditions of the Geant4 Software License, included in the file * |
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| 8 | // * LICENSE and available at http://cern.ch/geant4/license . These * |
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| 9 | // * include a list of copyright holders. * |
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| 10 | // * * |
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| 11 | // * Neither the authors of this software system, nor their employing * |
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| 12 | // * institutes,nor the agencies providing financial support for this * |
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| 13 | // * work make any representation or warranty, express or implied, * |
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| 14 | // * regarding this software system or assume any liability for its * |
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| 15 | // * use. Please see the license in the file LICENSE and URL above * |
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| 16 | // * for the full disclaimer and the limitation of liability. * |
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| 17 | // * * |
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| 18 | // * This code implementation is the result of the scientific and * |
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| 19 | // * technical work of the GEANT4 collaboration. * |
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| 20 | // * By using, copying, modifying or distributing the software (or * |
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| 21 | // * any work based on the software) you agree to acknowledge its * |
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| 22 | // * use in resulting scientific publications, and indicate your * |
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| 23 | // * acceptance of all terms of the Geant4 Software license. * |
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| 24 | // ******************************************************************** |
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| 25 | // |
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| 26 | // |
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| 27 | // $Id: G4VRML2SceneHandler.cc,v 1.12 2006/06/29 21:26:15 gunter Exp $ |
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[944] | 28 | // GEANT4 tag $Name: $ |
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[834] | 29 | // |
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| 30 | // G4VRML2SceneHandler.cc |
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| 31 | // Satoshi Tanaka & Yasuhide Sawada |
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| 32 | |
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| 33 | #ifndef WIN32 |
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| 34 | |
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| 35 | |
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| 36 | //=================// |
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| 37 | #ifdef G4VIS_BUILD_VRML_DRIVER |
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| 38 | //=================// |
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| 39 | |
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| 40 | |
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| 41 | //#define DEBUG_FR_SCENE |
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| 42 | |
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| 43 | #include <unistd.h> |
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| 44 | #include <fstream> |
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| 45 | #include <cmath> |
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| 46 | |
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| 47 | #include "globals.hh" |
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| 48 | #include "G4VPhysicalVolume.hh" |
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| 49 | #include "G4LogicalVolume.hh" |
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| 50 | #include "G4Point3D.hh" |
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| 51 | #include "G4VModel.hh" |
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| 52 | #include "G4Scene.hh" |
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| 53 | #include "G4VisAttributes.hh" |
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| 54 | #include "G4Polyhedron.hh" |
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| 55 | #include "G4Box.hh" |
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| 56 | #include "G4Cons.hh" |
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| 57 | #include "G4Polyline.hh" |
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| 58 | #include "G4Trd.hh" |
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| 59 | #include "G4Tubs.hh" |
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| 60 | #include "G4Text.hh" |
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| 61 | #include "G4Circle.hh" |
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| 62 | #include "G4Square.hh" |
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| 63 | |
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| 64 | #include "G4VRML2SceneHandler.hh" |
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| 65 | #include "G4VRML2Viewer.hh" |
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| 66 | #include "G4VRML2.hh" |
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| 67 | |
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| 68 | |
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| 69 | |
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| 70 | G4VRML2SceneHandler::G4VRML2SceneHandler(G4VRML2& system, const G4String& name) : |
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| 71 | G4VSceneHandler(system, fSceneIdCount++, name), |
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| 72 | fSystem(system), |
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| 73 | fPVPickable ( false ), |
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| 74 | fDest() |
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| 75 | { |
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| 76 | |
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| 77 | // PV name pickability |
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| 78 | if( getenv( "G4VRML_PV_PICKABLE" ) != NULL ) { |
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| 79 | |
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| 80 | int is_pickable ; |
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| 81 | sscanf( getenv("G4VRML_PV_PICKABLE"), "%d", &is_pickable ) ; |
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| 82 | |
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| 83 | if ( is_pickable ) { SetPVPickability ( true ) ; } |
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| 84 | } |
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| 85 | |
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| 86 | // PV Transparency |
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| 87 | SetPVTransparency (); |
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| 88 | |
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| 89 | } |
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| 90 | |
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| 91 | |
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| 92 | G4VRML2SceneHandler::~G4VRML2SceneHandler() |
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| 93 | { |
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| 94 | #if defined DEBUG_FR_SCENE |
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| 95 | G4cerr << "***** ~G4VRML2SceneHandler" << G4endl; |
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| 96 | #endif |
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| 97 | } |
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| 98 | |
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| 99 | |
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| 100 | |
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| 101 | #define G4VRML2SCENEHANDLER G4VRML2SceneHandler |
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| 102 | #define IS_CONNECTED fDest.isConnected() |
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| 103 | #include "G4VRML2SceneHandlerFunc.icc" |
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| 104 | #undef IS_CONNECTED |
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| 105 | #undef G4VRML2SCENEHANDLER |
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| 106 | |
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| 107 | |
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| 108 | void G4VRML2SceneHandler::connectPort(G4int max_trial) |
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| 109 | { |
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| 110 | G4int trial = 0 ; |
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| 111 | int port = fSystem.getPort(); |
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| 112 | for (trial = 0; !fDest.isConnected()&& trial < max_trial; trial++, port++ ) { |
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| 113 | if (fDest.connect( (const char * )fSystem.getHostName(), port)) { |
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| 114 | // INET domain connection is established |
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| 115 | G4cerr << "*** GEANT4 is connected to port "; |
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| 116 | G4cerr << fDest.getPort(); |
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| 117 | G4cerr << " of server " << fSystem.getHostName() << G4endl; |
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| 118 | break; |
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| 119 | } else { |
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| 120 | // Connection failed. Try the next port. |
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| 121 | G4cerr << "*** GEANT4 incremented targeting port to "; |
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| 122 | G4cerr << port << G4endl; |
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| 123 | } |
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| 124 | |
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| 125 | sleep (1); |
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| 126 | |
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| 127 | } // for |
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| 128 | |
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| 129 | if (!fDest.isConnected()) { |
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| 130 | G4cerr << "*** INET Connection failed. " << G4endl; |
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| 131 | G4cerr << " Maybe, you have not invoked viewer g4vrmlview yet, " << G4endl; |
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| 132 | G4cerr << " or too many viewers are already running in the " << G4endl; |
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| 133 | G4cerr << " server host(" << fSystem.getHostName() << "). " << G4endl; |
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| 134 | } |
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| 135 | } |
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| 136 | |
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| 137 | void G4VRML2SceneHandler::closePort() |
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| 138 | { |
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| 139 | fDest.close(); |
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| 140 | G4cerr << "*** INET Connection closed. " << G4endl; |
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| 141 | } |
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| 142 | |
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| 143 | |
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| 144 | G4int G4VRML2SceneHandler::fSceneIdCount = 0; |
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| 145 | |
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| 146 | #endif |
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| 147 | #endif //WIN32 |
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