source: trunk/source/visualization/VRML/src/G4VRML2SceneHandler.cc

Last change on this file was 1347, checked in by garnier, 15 years ago

geant4 tag 9.4

File size: 4.7 KB
Line 
1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
10// * *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work make any representation or warranty, express or implied, *
14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
16// * for the full disclaimer and the limitation of liability. *
17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
21// * any work based on the software) you agree to acknowledge its *
22// * use in resulting scientific publications, and indicate your *
23// * acceptance of all terms of the Geant4 Software license. *
24// ********************************************************************
25//
26//
27// $Id: G4VRML2SceneHandler.cc,v 1.13 2010/11/11 00:14:50 akimura Exp $
28// GEANT4 tag $Name: geant4-09-04-ref-00 $
29//
30// G4VRML2SceneHandler.cc
31// Satoshi Tanaka & Yasuhide Sawada
32
33#ifndef WIN32
34
35
36//=================//
37#ifdef G4VIS_BUILD_VRML_DRIVER
38//=================//
39
40
41//#define DEBUG_FR_SCENE
42
43#include <unistd.h>
44#include <fstream>
45#include <cmath>
46
47#include "globals.hh"
48#include "G4VisManager.hh"
49
50#include "G4VPhysicalVolume.hh"
51#include "G4LogicalVolume.hh"
52#include "G4Point3D.hh"
53#include "G4VModel.hh"
54#include "G4Scene.hh"
55#include "G4VisAttributes.hh"
56#include "G4Polyhedron.hh"
57#include "G4Box.hh"
58#include "G4Cons.hh"
59#include "G4Polyline.hh"
60#include "G4Trd.hh"
61#include "G4Tubs.hh"
62#include "G4Text.hh"
63#include "G4Circle.hh"
64#include "G4Square.hh"
65
66#include "G4VRML2SceneHandler.hh"
67#include "G4VRML2Viewer.hh"
68#include "G4VRML2.hh"
69
70
71
72G4VRML2SceneHandler::G4VRML2SceneHandler(G4VRML2& system, const G4String& name) :
73 G4VSceneHandler(system, fSceneIdCount++, name),
74 fSystem(system),
75 fPVPickable ( false ),
76 fDest()
77{
78
79 // PV name pickability
80 if( getenv( "G4VRML_PV_PICKABLE" ) != NULL ) {
81
82 int is_pickable ;
83 sscanf( getenv("G4VRML_PV_PICKABLE"), "%d", &is_pickable ) ;
84
85 if ( is_pickable ) { SetPVPickability ( true ) ; }
86 }
87
88 // PV Transparency
89 SetPVTransparency ();
90
91}
92
93
94G4VRML2SceneHandler::~G4VRML2SceneHandler()
95{
96#if defined DEBUG_FR_SCENE
97 if (G4VisManager::GetVerbosity() >= G4VisManager::errors)
98 G4cout << "***** ~G4VRML2SceneHandler" << G4endl;
99#endif
100}
101
102
103
104#define G4VRML2SCENEHANDLER G4VRML2SceneHandler
105#define IS_CONNECTED fDest.isConnected()
106#include "G4VRML2SceneHandlerFunc.icc"
107#undef IS_CONNECTED
108#undef G4VRML2SCENEHANDLER
109
110
111void G4VRML2SceneHandler::connectPort(G4int max_trial)
112{
113 G4int trial = 0 ;
114 int port = fSystem.getPort();
115 for (trial = 0; !fDest.isConnected()&& trial < max_trial; trial++, port++ ) {
116 if (fDest.connect( (const char * )fSystem.getHostName(), port)) {
117 // INET domain connection is established
118 if (G4VisManager::GetVerbosity() >= G4VisManager::errors) {
119 G4cout << "*** GEANT4 is connected to port ";
120 G4cout << fDest.getPort();
121 G4cout << " of server " << fSystem.getHostName() << G4endl;
122 }
123 break;
124 } else {
125 // Connection failed. Try the next port.
126 if (G4VisManager::GetVerbosity() >= G4VisManager::errors) {
127 G4cout << "*** GEANT4 incremented targeting port to ";
128 G4cout << port << G4endl;
129 }
130 }
131
132 sleep (1);
133
134 } // for
135
136 if (!fDest.isConnected()) {
137 if (G4VisManager::GetVerbosity() >= G4VisManager::errors) {
138 G4cout << "*** INET Connection failed. " << G4endl;
139 G4cout << " Maybe, you have not invoked viewer g4vrmlview yet, " << G4endl;
140 G4cout << " or too many viewers are already running in the " << G4endl;
141 G4cout << " server host(" << fSystem.getHostName() << "). " << G4endl;
142 }
143 }
144}
145
146void G4VRML2SceneHandler::closePort()
147{
148 fDest.close();
149 if (G4VisManager::GetVerbosity() >= G4VisManager::errors)
150 G4cout << "*** INET Connection closed. " << G4endl;
151}
152
153
154G4int G4VRML2SceneHandler::fSceneIdCount = 0;
155
156#endif
157#endif //WIN32
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