// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id: G4VRML2SceneHandler.cc,v 1.13 2010/11/11 00:14:50 akimura Exp $ // GEANT4 tag $Name: geant4-09-04-ref-00 $ // // G4VRML2SceneHandler.cc // Satoshi Tanaka & Yasuhide Sawada #ifndef WIN32 //=================// #ifdef G4VIS_BUILD_VRML_DRIVER //=================// //#define DEBUG_FR_SCENE #include #include #include #include "globals.hh" #include "G4VisManager.hh" #include "G4VPhysicalVolume.hh" #include "G4LogicalVolume.hh" #include "G4Point3D.hh" #include "G4VModel.hh" #include "G4Scene.hh" #include "G4VisAttributes.hh" #include "G4Polyhedron.hh" #include "G4Box.hh" #include "G4Cons.hh" #include "G4Polyline.hh" #include "G4Trd.hh" #include "G4Tubs.hh" #include "G4Text.hh" #include "G4Circle.hh" #include "G4Square.hh" #include "G4VRML2SceneHandler.hh" #include "G4VRML2Viewer.hh" #include "G4VRML2.hh" G4VRML2SceneHandler::G4VRML2SceneHandler(G4VRML2& system, const G4String& name) : G4VSceneHandler(system, fSceneIdCount++, name), fSystem(system), fPVPickable ( false ), fDest() { // PV name pickability if( getenv( "G4VRML_PV_PICKABLE" ) != NULL ) { int is_pickable ; sscanf( getenv("G4VRML_PV_PICKABLE"), "%d", &is_pickable ) ; if ( is_pickable ) { SetPVPickability ( true ) ; } } // PV Transparency SetPVTransparency (); } G4VRML2SceneHandler::~G4VRML2SceneHandler() { #if defined DEBUG_FR_SCENE if (G4VisManager::GetVerbosity() >= G4VisManager::errors) G4cout << "***** ~G4VRML2SceneHandler" << G4endl; #endif } #define G4VRML2SCENEHANDLER G4VRML2SceneHandler #define IS_CONNECTED fDest.isConnected() #include "G4VRML2SceneHandlerFunc.icc" #undef IS_CONNECTED #undef G4VRML2SCENEHANDLER void G4VRML2SceneHandler::connectPort(G4int max_trial) { G4int trial = 0 ; int port = fSystem.getPort(); for (trial = 0; !fDest.isConnected()&& trial < max_trial; trial++, port++ ) { if (fDest.connect( (const char * )fSystem.getHostName(), port)) { // INET domain connection is established if (G4VisManager::GetVerbosity() >= G4VisManager::errors) { G4cout << "*** GEANT4 is connected to port "; G4cout << fDest.getPort(); G4cout << " of server " << fSystem.getHostName() << G4endl; } break; } else { // Connection failed. Try the next port. if (G4VisManager::GetVerbosity() >= G4VisManager::errors) { G4cout << "*** GEANT4 incremented targeting port to "; G4cout << port << G4endl; } } sleep (1); } // for if (!fDest.isConnected()) { if (G4VisManager::GetVerbosity() >= G4VisManager::errors) { G4cout << "*** INET Connection failed. " << G4endl; G4cout << " Maybe, you have not invoked viewer g4vrmlview yet, " << G4endl; G4cout << " or too many viewers are already running in the " << G4endl; G4cout << " server host(" << fSystem.getHostName() << "). " << G4endl; } } } void G4VRML2SceneHandler::closePort() { fDest.close(); if (G4VisManager::GetVerbosity() >= G4VisManager::errors) G4cout << "*** INET Connection closed. " << G4endl; } G4int G4VRML2SceneHandler::fSceneIdCount = 0; #endif #endif //WIN32