source: trunk/source/visualization/VRML/src/G4VRML2SceneHandler.cc @ 1347

Last change on this file since 1347 was 1347, checked in by garnier, 13 years ago

geant4 tag 9.4

File size: 4.7 KB
Line 
1//
2// ********************************************************************
3// * License and Disclaimer                                           *
4// *                                                                  *
5// * The  Geant4 software  is  copyright of the Copyright Holders  of *
6// * the Geant4 Collaboration.  It is provided  under  the terms  and *
7// * conditions of the Geant4 Software License,  included in the file *
8// * LICENSE and available at  http://cern.ch/geant4/license .  These *
9// * include a list of copyright holders.                             *
10// *                                                                  *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work  make  any representation or  warranty, express or implied, *
14// * regarding  this  software system or assume any liability for its *
15// * use.  Please see the license in the file  LICENSE  and URL above *
16// * for the full disclaimer and the limitation of liability.         *
17// *                                                                  *
18// * This  code  implementation is the result of  the  scientific and *
19// * technical work of the GEANT4 collaboration.                      *
20// * By using,  copying,  modifying or  distributing the software (or *
21// * any work based  on the software)  you  agree  to acknowledge its *
22// * use  in  resulting  scientific  publications,  and indicate your *
23// * acceptance of all terms of the Geant4 Software license.          *
24// ********************************************************************
25//
26//
27// $Id: G4VRML2SceneHandler.cc,v 1.13 2010/11/11 00:14:50 akimura Exp $
28// GEANT4 tag $Name: geant4-09-04-ref-00 $
29//
30// G4VRML2SceneHandler.cc
31// Satoshi Tanaka & Yasuhide Sawada
32
33#ifndef WIN32
34
35
36//=================//
37#ifdef G4VIS_BUILD_VRML_DRIVER
38//=================//
39
40
41//#define DEBUG_FR_SCENE
42
43#include <unistd.h>
44#include <fstream>
45#include <cmath>
46
47#include "globals.hh"
48#include "G4VisManager.hh"
49
50#include "G4VPhysicalVolume.hh"
51#include "G4LogicalVolume.hh"
52#include "G4Point3D.hh"
53#include "G4VModel.hh"
54#include "G4Scene.hh"
55#include "G4VisAttributes.hh"
56#include "G4Polyhedron.hh"
57#include "G4Box.hh"
58#include "G4Cons.hh"
59#include "G4Polyline.hh"
60#include "G4Trd.hh"
61#include "G4Tubs.hh"
62#include "G4Text.hh"
63#include "G4Circle.hh"
64#include "G4Square.hh"
65
66#include "G4VRML2SceneHandler.hh"
67#include "G4VRML2Viewer.hh"
68#include "G4VRML2.hh"
69
70
71
72G4VRML2SceneHandler::G4VRML2SceneHandler(G4VRML2& system, const G4String& name) :
73        G4VSceneHandler(system, fSceneIdCount++, name),
74        fSystem(system),
75        fPVPickable ( false ), 
76        fDest()
77{
78       
79        // PV name pickability 
80        if( getenv( "G4VRML_PV_PICKABLE" ) != NULL ) {
81
82                int is_pickable ;
83                sscanf( getenv("G4VRML_PV_PICKABLE"), "%d", &is_pickable ) ;
84
85                if ( is_pickable ) { SetPVPickability ( true ) ; }
86        } 
87       
88        // PV Transparency
89        SetPVTransparency ();
90
91}
92
93
94G4VRML2SceneHandler::~G4VRML2SceneHandler()
95{
96#if defined DEBUG_FR_SCENE
97  if (G4VisManager::GetVerbosity() >= G4VisManager::errors)
98        G4cout << "***** ~G4VRML2SceneHandler" << G4endl;
99#endif
100}
101
102
103
104#define  G4VRML2SCENEHANDLER   G4VRML2SceneHandler
105#define  IS_CONNECTED  fDest.isConnected()
106#include "G4VRML2SceneHandlerFunc.icc"
107#undef   IS_CONNECTED
108#undef   G4VRML2SCENEHANDLER
109
110
111void G4VRML2SceneHandler::connectPort(G4int max_trial)
112{
113        G4int trial = 0 ;
114        int port = fSystem.getPort();
115        for (trial = 0; !fDest.isConnected()&& trial < max_trial; trial++, port++ ) {
116                if (fDest.connect( (const char * )fSystem.getHostName(), port)) {
117                    // INET domain connection is established
118                  if (G4VisManager::GetVerbosity() >= G4VisManager::errors) {
119                        G4cout << "*** GEANT4 is connected to port  ";
120                        G4cout << fDest.getPort(); 
121                        G4cout << " of server  " << fSystem.getHostName() << G4endl;
122                  }
123                        break; 
124                } else { 
125                        // Connection failed. Try the next port.
126                  if (G4VisManager::GetVerbosity() >= G4VisManager::errors) {
127                        G4cout << "*** GEANT4 incremented targeting port to ";
128                        G4cout << port << G4endl;
129                  }
130                }
131
132                sleep (1);
133
134        } // for
135
136        if (!fDest.isConnected()) {
137          if (G4VisManager::GetVerbosity() >= G4VisManager::errors) {
138                G4cout << "*** INET Connection failed. " << G4endl;
139                G4cout << "    Maybe, you have not invoked viewer  g4vrmlview  yet, " << G4endl;
140                G4cout << "    or too many viewers are already running in the " << G4endl;
141                G4cout << "    server host(" << fSystem.getHostName() << "). " << G4endl;
142          }
143        }
144}
145
146void G4VRML2SceneHandler::closePort()
147{
148        fDest.close();
149        if (G4VisManager::GetVerbosity() >= G4VisManager::errors)
150              G4cout << "*** INET Connection closed. " << G4endl;
151}
152
153
154G4int G4VRML2SceneHandler::fSceneIdCount = 0;
155
156#endif
157#endif //WIN32
Note: See TracBrowser for help on using the repository browser.