| [834] | 1 | //
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| 2 | // ********************************************************************
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| 3 | // * License and Disclaimer *
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| 4 | // * *
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| 5 | // * The Geant4 software is copyright of the Copyright Holders of *
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| 6 | // * the Geant4 Collaboration. It is provided under the terms and *
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| 7 | // * conditions of the Geant4 Software License, included in the file *
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| 8 | // * LICENSE and available at http://cern.ch/geant4/license . These *
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| 9 | // * include a list of copyright holders. *
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| 10 | // * *
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| 11 | // * Neither the authors of this software system, nor their employing *
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| 12 | // * institutes,nor the agencies providing financial support for this *
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| 13 | // * work make any representation or warranty, express or implied, *
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| 14 | // * regarding this software system or assume any liability for its *
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| 15 | // * use. Please see the license in the file LICENSE and URL above *
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| 16 | // * for the full disclaimer and the limitation of liability. *
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| 17 | // * *
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| 18 | // * This code implementation is the result of the scientific and *
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| 19 | // * technical work of the GEANT4 collaboration. *
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| 20 | // * By using, copying, modifying or distributing the software (or *
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| 21 | // * any work based on the software) you agree to acknowledge its *
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| 22 | // * use in resulting scientific publications, and indicate your *
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| 23 | // * acceptance of all terms of the Geant4 Software license. *
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| 24 | // ********************************************************************
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| 25 | //
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| 26 | //
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| 27 | // $Id: G4VRML2SceneHandlerFunc.icc,v 1.20 2006/06/29 21:26:17 gunter Exp $
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| [850] | 28 | // GEANT4 tag $Name: HEAD $
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| [834] | 29 | //
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| 30 | // G4VRML2SceneHandlerFunc.icc
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| 31 | // Satoshi Tanaka & Yasuhide Sawada
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| 32 |
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| 33 | //#define DEBUG_SCENE_FUNC
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| 34 |
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| 35 | void G4VRML2SCENEHANDLER::AddSolid(const G4Trd& trd)
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| 36 | {
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| 37 | #if defined DEBUG_SCENE_FUNC
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| 38 | G4cerr << "***** AddSolid trd" << "\n" ;
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| 39 | #endif
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| 40 | VRMLBeginModeling () ;
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| 41 | G4VSceneHandler::AddSolid(trd);
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| 42 | }
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| 43 |
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| 44 | void G4VRML2SCENEHANDLER::AddSolid(const G4Trap& trap)
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| 45 | {
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| 46 | #if defined DEBUG_SCENE_FUNC
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| 47 | G4cerr << "***** AddSolid trap" << "\n" ;
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| 48 | #endif
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| 49 | VRMLBeginModeling () ;
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| 50 | G4VSceneHandler::AddSolid(trap);
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| 51 | }
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| 52 |
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| 53 | void G4VRML2SCENEHANDLER::AddSolid(const G4Para& para)
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| 54 | {
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| 55 | #if defined DEBUG_SCENE_FUNC
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| 56 | G4cerr << "***** AddSolid para" << "\n" ;
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| 57 | #endif
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| 58 | VRMLBeginModeling () ;
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| 59 | G4VSceneHandler::AddSolid(para);
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| 60 | }
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| 61 |
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| 62 | void G4VRML2SCENEHANDLER::AddSolid(const G4Torus& torus )
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| 63 | {
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| 64 | #if defined DEBUG_SCENE_FUNC
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| 65 | G4cerr << "***** AddSolid torus" << "\n" ;
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| 66 | #endif
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| 67 | VRMLBeginModeling () ;
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| 68 | G4VSceneHandler::AddSolid(torus);
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| 69 | }
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| 70 |
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| 71 |
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| 72 | void G4VRML2SCENEHANDLER::AddSolid(const G4VSolid& vsolid)
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| 73 | {
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| 74 | #if defined DEBUG_SCENE_FUNC
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| 75 | G4cerr << "***** AddSolid vsolid" << "\n" ;
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| 76 | #endif
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| 77 | VRMLBeginModeling () ;
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| 78 | G4VSceneHandler::AddSolid(vsolid);
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| 79 | }
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| 80 |
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| 81 | void G4VRML2SCENEHANDLER::AddSolid(const G4Tubs& tubs)
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| 82 | {
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| 83 | #if defined DEBUG_SCENE_FUNC
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| 84 | G4cerr << "***** AddSolid tubs" << "\n" ;
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| 85 | #endif
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| 86 | VRMLBeginModeling () ;
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| 87 | G4VSceneHandler::AddSolid(tubs) ;
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| 88 |
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| 89 | }
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| 90 |
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| 91 |
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| 92 | void G4VRML2SCENEHANDLER::AddSolid(const G4Cons& cons)
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| 93 | {
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| 94 | #if defined DEBUG_SCENE_FUNC
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| 95 | G4cerr << "***** AddSolid cons" << "\n" ;
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| 96 | #endif
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| 97 | VRMLBeginModeling () ;
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| 98 | G4VSceneHandler::AddSolid(cons) ;
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| 99 | }
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| 100 |
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| 101 | void G4VRML2SCENEHANDLER::AddSolid(const G4Box& box)
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| 102 | {
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| 103 | #if defined DEBUG_SCENE_FUNC
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| 104 | G4cerr << "***** AddSolid box" << "\n" ;
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| 105 | #endif
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| 106 | VRMLBeginModeling () ;
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| 107 | G4VSceneHandler::AddSolid(box) ;
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| 108 | }
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| 109 |
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| 110 |
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| 111 | void G4VRML2SCENEHANDLER::AddSolid(const G4Sphere& sphere)
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| 112 | {
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| 113 | #if defined DEBUG_SCENE_FUNC
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| 114 | G4cerr << "***** AddSolid sphere" << "\n" ;
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| 115 | #endif
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| 116 | VRMLBeginModeling () ;
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| 117 | G4VSceneHandler::AddSolid(sphere) ;
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| 118 | }
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| 119 |
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| 120 | void G4VRML2SCENEHANDLER::AddPrimitive(const G4Polyline& polyline)
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| 121 | {
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| 122 | #if defined DEBUG_SCENE_FUNC
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| 123 | G4cerr << "***** AddPrimitive polyline" << "\n" ;
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| 124 | #endif
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| 125 |
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| 126 | VRMLBeginModeling () ;
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| 127 |
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| 128 | // VRML codes are generated below
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| 129 |
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| 130 | fDest << "#---------- POLYLINE" << "\n";
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| 131 | fDest << "Shape {" << "\n";
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| 132 |
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| 133 | SendLineColor ( polyline.GetVisAttributes() );
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| 134 |
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| 135 | fDest << "\t" << "geometry IndexedLineSet {" << "\n";
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| 136 |
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| 137 | fDest << "\t\t" << "coord Coordinate {" << "\n";
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| 138 | fDest << "\t\t\t" << "point [" << "\n";
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| 139 | G4int e, i;
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| 140 | for (i = 0, e = polyline.size(); e; i++, e--) {
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| 141 |
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| 142 | G4Point3D point = polyline[i];
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| 143 | point.transform( *fpObjectTransformation );
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| 144 |
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| 145 | fDest << "\t\t\t\t";
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| 146 | fDest << point.x() << " ";
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| 147 | fDest << point.y() << " ";
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| 148 | fDest << point.z() << "," << "\n";
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| 149 |
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| 150 | } // for
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| 151 |
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| 152 | fDest << "\t\t\t" << "]" << "\n"; // point
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| 153 | fDest << "\t\t" << "}" << "\n"; // coord
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| 154 |
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| 155 | fDest << "\t\t" << "coordIndex [";
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| 156 | for (i = 0, e = polyline.size(); e; i++, e--) {
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| 157 | if (i % 10 == 0)
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| 158 | fDest << "\n" << "\t\t\t";
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| 159 | fDest << i << ", ";
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| 160 | }
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| 161 | fDest << "-1" << "\n";
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| 162 | fDest << "\t\t" << "]" << "\n"; // coordIndex
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| 163 | fDest << "\t" << "}" << "\n"; // geometry IndexedLineSet
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| 164 |
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| 165 | fDest << "}" << "\n"; // Shape
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| 166 | }
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| 167 |
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| 168 |
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| 169 | void G4VRML2SCENEHANDLER::AddPrimitive(const G4Polyhedron& polyhedron)
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| 170 | {
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| 171 | #if defined DEBUG_SCENE_FUNC
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| 172 | G4cerr << "***** AddPrimitive(G4Polyhedron)" << "\n";
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| 173 | #endif
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| 174 |
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| 175 | if (polyhedron.GetNoFacets() == 0) return;
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| 176 |
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| 177 | VRMLBeginModeling () ;
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| 178 |
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| 179 | // Transparency checking: If completely transparent, skip drawing
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| 180 | if ( GetPVTransparency() > 0.99 ) { return ; }
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| 181 |
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| 182 | // Current Model
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| 183 | const G4VModel* pv_model = GetModel();
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| 184 | G4String pv_name = "No model";
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| 185 | if (pv_model) pv_name = pv_model->GetCurrentTag() ;
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| 186 |
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| 187 | // VRML codes are generated below
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| 188 |
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| 189 | fDest << "#---------- SOLID: " << pv_name << "\n";
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| 190 |
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| 191 | if ( IsPVPickable() ) {
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| 192 |
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| 193 | fDest << "Anchor {" << "\n";
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| 194 | fDest << " description " << "\"" << pv_name << "\"" << "\n";
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| 195 | fDest << " url \"\" " << "\n";
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| 196 | fDest << " children [" << "\n";
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| 197 | }
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| 198 |
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| 199 | fDest << "\t"; fDest << "Shape {" << "\n";
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| 200 |
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| 201 | SendMaterialNode();
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| 202 |
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| 203 | fDest << "\t\t" << "geometry IndexedFaceSet {" << "\n";
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| 204 |
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| 205 | fDest << "\t\t\t" << "coord Coordinate {" << "\n";
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| 206 | fDest << "\t\t\t\t" << "point [" << "\n";
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| 207 | G4int i, j;
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| 208 | for (i = 1, j = polyhedron.GetNoVertices(); j; j--, i++) {
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| 209 | G4Point3D point = polyhedron.GetVertex(i);
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| 210 |
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| 211 | point.transform( *fpObjectTransformation );
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| 212 |
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| 213 | fDest << "\t\t\t\t\t";
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| 214 | fDest << point.x() << " ";
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| 215 | fDest << point.y() << " ";
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| 216 | fDest << point.z() << "," << "\n";
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| 217 | }
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| 218 | fDest << "\t\t\t\t" << "]" << "\n"; // point
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| 219 | fDest << "\t\t\t" << "}" << "\n"; // coord
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| 220 |
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| 221 | fDest << "\t\t\t" << "coordIndex [" << "\n";
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| 222 |
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| 223 | // facet loop
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| 224 | G4int f;
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| 225 | for (f = polyhedron.GetNoFacets(); f; f--) {
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| 226 |
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| 227 | // edge loop
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| 228 | G4bool notLastEdge;
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| 229 | G4int index = -1, edgeFlag = 1;
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| 230 | fDest << "\t\t\t\t";
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| 231 | do {
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| 232 | notLastEdge = polyhedron.GetNextVertexIndex(index, edgeFlag);
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| 233 | fDest << index - 1 << ", ";
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| 234 | } while (notLastEdge);
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| 235 | fDest << "-1," << "\n";
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| 236 | }
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| 237 | fDest << "\t\t\t" << "]" << "\n"; // coordIndex
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| 238 |
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| 239 | fDest << "\t\t\t" << "solid FALSE" << "\n"; // draw backfaces
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| 240 |
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| 241 | fDest << "\t\t" << "}" << "\n"; // IndexFaceSet
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| 242 | fDest << "\t" << "}" << "\n"; // Shape
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| 243 |
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| 244 | if ( IsPVPickable() ) {
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| 245 | fDest << " ]" << "\n"; // children
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| 246 | fDest << "}" << "\n"; // Anchor
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| 247 | }
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| 248 |
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| 249 | }
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| 250 |
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| 251 |
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| 252 | void G4VRML2SCENEHANDLER::AddPrimitive(const G4NURBS&)
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| 253 | {
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| 254 | #if defined DEBUG_SCENE_FUNC
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| 255 | G4cerr << "***** AddPrimitive nurbs" << "\n" ;
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| 256 | #endif
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| 257 | G4cerr << "G4VRML2File::AddPrimitive(G4NURBS&): not implemented. " << "\n" ;
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| 258 |
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| 259 | VRMLBeginModeling () ;
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| 260 | }
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| 261 |
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| 262 | void G4VRML2SCENEHANDLER::AddPrimitive( const G4Text& )
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| 263 | {
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| 264 | #if defined DEBUG_SCENE_FUNC
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| 265 | G4cerr << "***** AddPrimitive text" << "\n" ;
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| 266 | #endif
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| 267 | G4cerr <<
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| 268 | "***** void G4VRML2SCENEHANDLER::AddPrimitive( const G4Text& text )"
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| 269 | " not implemented yet."
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| 270 | << "\n";
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| 271 |
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| 272 | VRMLBeginModeling () ;
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| 273 |
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| 274 | }
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| 275 |
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| 276 | void G4VRML2SCENEHANDLER::AddPrimitive( const G4Circle& circle )
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| 277 | {
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| 278 | #if defined DEBUG_SCENE_FUNC
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| 279 | G4cerr << "***** AddPrimitive circle" << "\n" ;
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| 280 | #endif
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| 281 | VRMLBeginModeling () ;
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| 282 |
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| 283 | // Information
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| 284 | // const char* info = NULL ;
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| 285 | const char* info = circle.GetInfo() ;
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| 286 |
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| 287 | // Position and half size of circle
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| 288 | G4double X, Y, Z ; GetMarkerWorldPosition( circle, &X, &Y, &Z ) ;
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| 289 | G4double radius = GetMarkerHalfSize ( circle );
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| 290 |
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| 291 | // VRML codes are generated below
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| 292 | fDest << "#---------- 3D MARKER (Circle)" << "\n";
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| 293 | fDest << "Anchor {" << "\n";
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| 294 |
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| 295 | if( circle.GetInfo().isNull() ) {
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| 296 | fDest << " description " << "\"(" << X << " " ;
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| 297 | fDest << Y << " " ;
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| 298 | fDest << Z << ")\"" << "\n";
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| 299 | } else {
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| 300 | fDest << " description " << "\"" << info << "\"" << "\n";
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| 301 | }
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| 302 |
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| 303 |
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| 304 | fDest << " url \"\" " << "\n";
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| 305 |
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| 306 | fDest << " children [" << "\n";
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| 307 |
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| 308 | fDest << " Transform {" << "\n";
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| 309 |
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| 310 | fDest << " translation ";
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| 311 | fDest << X << " " << Y << " " << Z << "\n";
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| 312 |
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| 313 | fDest << " children [" << "\n";
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| 314 |
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| 315 | fDest << "\t" << "Shape {" << "\n";
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| 316 |
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| 317 | SendMarkerColor( circle );
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| 318 |
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| 319 | // send shape with size
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| 320 | fDest << "\t\t" << "geometry Sphere {" << "\n";
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| 321 | fDest << "\t\t\t" << "radius " << radius << "\n";
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| 322 | fDest << "\t\t" << "}" << "\n";
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| 323 |
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| 324 | fDest << "\t" << "}" << "\n"; // Shape
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| 325 |
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| 326 | fDest << " ]" << "\n"; // children
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| 327 | fDest << " }" << "\n"; // Transform
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| 328 |
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| 329 | fDest << " ]" << "\n"; // children
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| 330 | fDest << "}" << "\n"; // Anchor
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| 331 |
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| 332 | }
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| 333 |
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| 334 | void G4VRML2SCENEHANDLER::AddPrimitive(const G4Square& square)
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| 335 | {
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| 336 | #if defined DEBUG_SCENE_FUNC
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| 337 | G4cerr << "***** AddPrimitive square" << "\n" ;
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| 338 | #endif
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| 339 |
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| 340 | VRMLBeginModeling () ;
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| 341 |
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| 342 | // Information
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| 343 | // const char* info = NULL ;
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| 344 | const char* info = square.GetInfo() ;
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| 345 |
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| 346 | // Position and size of square
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| 347 | G4double X, Y, Z ; GetMarkerWorldPosition ( square, &X, &Y, &Z ) ;
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| 348 | G4double radius = GetMarkerHalfSize ( square );
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| 349 | G4double diameter = 2.0 * radius ;
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| 350 |
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| 351 | // VRML codes are generated below
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| 352 | fDest << "#---------- 3D MARKER (Square)" << "\n";
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| 353 | fDest << "Anchor {" << "\n";
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| 354 |
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| 355 | if( square.GetInfo().isNull() ) {
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| 356 | fDest << " description " << "\"(" << X << " " ;
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| 357 | fDest << Y << " " ;
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| 358 | fDest << Z << ")\"" << "\n";
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| 359 | } else {
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| 360 | fDest << " description " << "\"" << info << "\"" << "\n";
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| 361 | }
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| 362 |
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| 363 | fDest << " url \"\" " << "\n";
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| 364 |
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| 365 | fDest << " children [" << "\n";
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| 366 |
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| 367 | fDest << " Transform {" << "\n";
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| 368 |
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| 369 | fDest << " translation ";
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| 370 | fDest << X << " " << Y << " " << Z << "\n";
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| 371 |
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| 372 | fDest << " children [" << "\n";
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| 373 |
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| 374 | fDest << "\t" << "Shape {" << "\n";
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| 375 |
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| 376 | SendMarkerColor( square );
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| 377 |
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| 378 | // send shape with size
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| 379 | fDest << "\t\t" << "geometry Box {" << "\n";
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| 380 | fDest << "\t\t\t" << "size " << diameter << " " ;
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| 381 | fDest << diameter << " " ;
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| 382 | fDest << diameter << "\n" ;
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| 383 | fDest << "\t\t" << "}" << "\n";
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| 384 |
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| 385 | fDest << "\t" << "}" << "\n"; // Shape
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| 386 |
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| 387 | fDest << " ]" << "\n"; // children
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| 388 | fDest << " }" << "\n"; // Transform
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| 389 |
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| 390 | fDest << " ]" << "\n"; // children
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| 391 | fDest << "}" << "\n"; // Anchor
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| 392 |
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| 393 | }
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| 394 |
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| 395 | void G4VRML2SCENEHANDLER::BeginModeling()
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| 396 | {
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| 397 | #if defined DEBUG_SCENE_FUNC
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| 398 | G4cerr << "***** BeginModeling" << "\n" ;
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| 399 | #endif
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| 400 | G4VSceneHandler::BeginModeling();
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| 401 |
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| 402 | }
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| 403 |
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| 404 | void G4VRML2SCENEHANDLER::EndModeling()
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| 405 | {
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| 406 | #if defined DEBUG_SCENE_FUNC
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| 407 | G4cerr << "***** EndModeling " << "\n" ;
|
|---|
| 408 | #endif
|
|---|
| 409 | G4VSceneHandler::EndModeling();
|
|---|
| 410 | }
|
|---|
| 411 |
|
|---|
| 412 | void G4VRML2SCENEHANDLER::BeginPrimitives(const G4Transform3D& objectTransformation)
|
|---|
| 413 | {
|
|---|
| 414 | G4VSceneHandler::BeginPrimitives (objectTransformation);
|
|---|
| 415 | fpObjectTransformation = &objectTransformation;
|
|---|
| 416 | #if defined DEBUG_SCENE_FUNC
|
|---|
| 417 | G4cerr << "***** BeginPrimitives " << "\n" ;
|
|---|
| 418 | #endif
|
|---|
| 419 | VRMLBeginModeling();
|
|---|
| 420 | }
|
|---|
| 421 |
|
|---|
| 422 | void G4VRML2SCENEHANDLER::EndPrimitives()
|
|---|
| 423 | {
|
|---|
| 424 | #if defined DEBUG_SCENE_FUNC
|
|---|
| 425 | G4cerr << "***** EndPrimitives " << "\n" ;
|
|---|
| 426 | #endif
|
|---|
| 427 | G4VSceneHandler::EndPrimitives();
|
|---|
| 428 | }
|
|---|
| 429 |
|
|---|
| 430 | void G4VRML2SCENEHANDLER::SendMaterialNode( const G4VisAttributes* pVA )
|
|---|
| 431 | {
|
|---|
| 432 | // Initialization of drawing parameters
|
|---|
| 433 | G4bool flagWF = false ;
|
|---|
| 434 | G4double TRANSPARENCY = GetPVTransparency() ;
|
|---|
| 435 |
|
|---|
| 436 | // Wireframe or not
|
|---|
| 437 | const G4ViewParameters& cur_view_param = fpViewer -> GetViewParameters ();
|
|---|
| 438 | if (pVA->IsForceDrawingStyle() &&
|
|---|
| 439 | (pVA->GetForcedDrawingStyle() == G4VisAttributes::wireframe))
|
|---|
| 440 | {
|
|---|
| 441 | // wireframe style is assigned to this object
|
|---|
| 442 | flagWF = true ;
|
|---|
| 443 |
|
|---|
| 444 | } else if ( cur_view_param.GetDrawingStyle() == G4ViewParameters::wireframe )
|
|---|
| 445 | {
|
|---|
| 446 | // current viewing style is wireframe
|
|---|
| 447 | flagWF = true ;
|
|---|
| 448 | }
|
|---|
| 449 |
|
|---|
| 450 | // VRML codes are generated below
|
|---|
| 451 | if (!pVA) {
|
|---|
| 452 |
|
|---|
| 453 | // Error recovery: Use default values of VRML browser
|
|---|
| 454 | fDest << "\t\t" ;
|
|---|
| 455 | fDest << "appearance Appearance { material Material {} }";
|
|---|
| 456 | fDest << "\n";
|
|---|
| 457 |
|
|---|
| 458 | } else {
|
|---|
| 459 |
|
|---|
| 460 | const G4Color& color = pVA->GetColor();
|
|---|
| 461 |
|
|---|
| 462 | fDest << "\t\t" << "appearance Appearance {" << "\n";
|
|---|
| 463 | fDest << "\t\t\t" << "material Material {" << "\n";
|
|---|
| 464 |
|
|---|
| 465 | // diffuse color
|
|---|
| 466 | fDest << "\t\t\t\t" << "diffuseColor ";
|
|---|
| 467 | fDest << color.GetRed() << " " ;
|
|---|
| 468 | fDest << color.GetGreen() << " " ;
|
|---|
| 469 | fDest << color.GetBlue() << "\n";
|
|---|
| 470 |
|
|---|
| 471 | // emmisive color
|
|---|
| 472 | // fDest << "\t\t\t\t" << "emissiveColor ";
|
|---|
| 473 | // fDest << color.GetRed() << " " ;
|
|---|
| 474 | // fDest << color.GetGreen() << " " ;
|
|---|
| 475 | //fDest << color.GetBlue() << "\n";
|
|---|
| 476 | //
|
|---|
| 477 |
|
|---|
| 478 | // wireframe is expressed as transparency
|
|---|
| 479 | if ( flagWF )
|
|---|
| 480 | {
|
|---|
| 481 | fDest << "\t\t\t\t" << "transparency " << TRANSPARENCY << "\n";
|
|---|
| 482 | }
|
|---|
| 483 |
|
|---|
| 484 | fDest << "\t\t\t" << "}" << "\n"; // material
|
|---|
| 485 | fDest << "\t\t" << "}" << "\n"; // appearance
|
|---|
| 486 | }
|
|---|
| 487 |
|
|---|
| 488 | }
|
|---|
| 489 |
|
|---|
| 490 |
|
|---|
| 491 | void G4VRML2SCENEHANDLER::SendMaterialNode()
|
|---|
| 492 | {
|
|---|
| 493 | SendMaterialNode
|
|---|
| 494 | ( fpViewer->GetApplicableVisAttributes (fpVisAttribs) );
|
|---|
| 495 | }
|
|---|
| 496 |
|
|---|
| 497 |
|
|---|
| 498 | void G4VRML2SCENEHANDLER::VRMLBeginModeling()
|
|---|
| 499 | {
|
|---|
| 500 | if (!IS_CONNECTED ) {
|
|---|
| 501 | #if defined DEBUG_SCENE_FUNC
|
|---|
| 502 | G4cerr << "***** VRMLBeginModeling (started)" << "\n" ;
|
|---|
| 503 | #endif
|
|---|
| 504 | this->connectPort();
|
|---|
| 505 | fDest << "#VRML V2.0 utf8" << "\n";
|
|---|
| 506 | fDest << "# Generated by VRML 2.0 driver of GEANT4\n" << "\n";
|
|---|
| 507 | }
|
|---|
| 508 | }
|
|---|
| 509 |
|
|---|
| 510 | void G4VRML2SCENEHANDLER::VRMLEndModeling()
|
|---|
| 511 | {
|
|---|
| 512 | if ( IS_CONNECTED ) {
|
|---|
| 513 | #if defined DEBUG_SCENE_FUNC
|
|---|
| 514 | G4cerr << "***** VRMLEndModeling (started)" << "\n" ;
|
|---|
| 515 | #endif
|
|---|
| 516 | fDest << "#End of file." << "\n";
|
|---|
| 517 | this->closePort();
|
|---|
| 518 | }
|
|---|
| 519 | }
|
|---|
| 520 |
|
|---|
| 521 | void G4VRML2SCENEHANDLER::SendMarkerColor ( const G4VMarker& mark )
|
|---|
| 522 | {
|
|---|
| 523 | const G4Color& color = GetColor( mark );
|
|---|
| 524 |
|
|---|
| 525 | fDest << "\t\t" << "appearance Appearance {" << "\n";
|
|---|
| 526 | fDest << "\t\t\t" << "material Material {" << "\n";
|
|---|
| 527 | fDest << "\t\t\t\t" << "diffuseColor ";
|
|---|
| 528 | fDest << color.GetRed() << " " ;
|
|---|
| 529 | fDest << color.GetGreen() << " " ;
|
|---|
| 530 | fDest << color.GetBlue() << "\n";
|
|---|
| 531 | fDest << "\t\t\t\t" << "emissiveColor ";
|
|---|
| 532 | fDest << color.GetRed() << " " ;
|
|---|
| 533 | fDest << color.GetGreen() << " " ;
|
|---|
| 534 | fDest << color.GetBlue() << "\n";
|
|---|
| 535 | fDest << "\t\t\t" << "}" << "\n"; // material
|
|---|
| 536 | fDest << "\t\t" << "}" << "\n"; // appearance
|
|---|
| 537 |
|
|---|
| 538 | }
|
|---|
| 539 |
|
|---|
| 540 | void
|
|---|
| 541 | G4VRML2SCENEHANDLER::SendMarkerWorldPosition ( const G4VMarker& mark )
|
|---|
| 542 | {
|
|---|
| 543 | G4Point3D point = mark.GetPosition();
|
|---|
| 544 |
|
|---|
| 545 | point.transform( *fpObjectTransformation );
|
|---|
| 546 |
|
|---|
| 547 | fDest << " translation ";
|
|---|
| 548 | fDest << point.x() << " " << point.y() << " " << point.z() << "\n";
|
|---|
| 549 |
|
|---|
| 550 | }
|
|---|
| 551 |
|
|---|
| 552 | void G4VRML2SCENEHANDLER::GetMarkerWorldPosition ( const G4VMarker& mark ,
|
|---|
| 553 | double* pX ,
|
|---|
| 554 | double* pY ,
|
|---|
| 555 | double* pZ )
|
|---|
| 556 | {
|
|---|
| 557 | G4Point3D point = mark.GetPosition();
|
|---|
| 558 |
|
|---|
| 559 | point.transform( *fpObjectTransformation );
|
|---|
| 560 |
|
|---|
| 561 | *pX = point.x() ;
|
|---|
| 562 | *pY = point.y() ;
|
|---|
| 563 | *pZ = point.z() ;
|
|---|
| 564 | }
|
|---|
| 565 |
|
|---|
| 566 | G4double G4VRML2SCENEHANDLER::GetMarkerHalfSize ( const G4VMarker& mark )
|
|---|
| 567 | {
|
|---|
| 568 | //----- return value ( marker radius in 3d units)
|
|---|
| 569 | G4double size = 1.0 ; // initialization
|
|---|
| 570 |
|
|---|
| 571 | //----- parameters to calculate 3d size from 2d size
|
|---|
| 572 | const double HALF_SCREEN_SIZE_2D = 300.0 ; // pixels
|
|---|
| 573 | double zoom_factor = fpViewer->GetViewParameters().GetZoomFactor() ;
|
|---|
| 574 | if ( zoom_factor <= 0.0 ) { zoom_factor = 1.0 ; }
|
|---|
| 575 | double extent_radius_3d = GetScene()->GetExtent().GetExtentRadius() ;
|
|---|
| 576 | if ( extent_radius_3d <= 0.0 ) { extent_radius_3d = 1.0 ; }
|
|---|
| 577 |
|
|---|
| 578 | //----- get marker radius in 3D units
|
|---|
| 579 | if ( mark.GetWorldSize() > 0.0 ) {
|
|---|
| 580 |
|
|---|
| 581 | // get mark radius in 3D units
|
|---|
| 582 | size = 0.5 * mark.GetWorldSize() ;
|
|---|
| 583 |
|
|---|
| 584 | } else if ( mark.GetScreenSize() > 0.0 ) {
|
|---|
| 585 |
|
|---|
| 586 | // local
|
|---|
| 587 | double mark_radius_2d = 0.5 * mark.GetScreenSize() ;
|
|---|
| 588 |
|
|---|
| 589 | // get mark radius in 3D units
|
|---|
| 590 | size \
|
|---|
| 591 | = extent_radius_3d * ( mark_radius_2d / HALF_SCREEN_SIZE_2D );
|
|---|
| 592 | size *= zoom_factor ;
|
|---|
| 593 |
|
|---|
| 594 | } else {
|
|---|
| 595 | // local
|
|---|
| 596 | double mark_radius_2d \
|
|---|
| 597 | = fpViewer->GetViewParameters().GetDefaultMarker().GetScreenSize();
|
|---|
| 598 | mark_radius_2d *= 0.1 ; // Magic number?
|
|---|
| 599 |
|
|---|
| 600 | // get mark radius in 3D units
|
|---|
| 601 | size \
|
|---|
| 602 | = extent_radius_3d * ( mark_radius_2d / HALF_SCREEN_SIZE_2D );
|
|---|
| 603 | size *= zoom_factor ;
|
|---|
| 604 | }
|
|---|
| 605 |
|
|---|
| 606 | //----- global rescaling
|
|---|
| 607 | size *= fpViewer->GetViewParameters().GetGlobalMarkerScale();
|
|---|
| 608 |
|
|---|
| 609 | //----- return size
|
|---|
| 610 | return size ;
|
|---|
| 611 |
|
|---|
| 612 | }
|
|---|
| 613 |
|
|---|
| 614 | void G4VRML2SCENEHANDLER::SendLineColor ( const G4VisAttributes* pVA )
|
|---|
| 615 | {
|
|---|
| 616 | const G4Color& color = pVA->GetColor();
|
|---|
| 617 |
|
|---|
| 618 |
|
|---|
| 619 | fDest << "\t" << "appearance Appearance {" << "\n";
|
|---|
| 620 | fDest << "\t\t" << "material Material {" << "\n";
|
|---|
| 621 | fDest << "\t\t\t" << "diffuseColor ";
|
|---|
| 622 | fDest << color.GetRed() << " " ;
|
|---|
| 623 | fDest << color.GetGreen() << " " ;
|
|---|
| 624 | fDest << color.GetBlue() << "\n";
|
|---|
| 625 | fDest << "\t\t\t" << "emissiveColor ";
|
|---|
| 626 | fDest << color.GetRed() << " " ;
|
|---|
| 627 | fDest << color.GetGreen() << " " ;
|
|---|
| 628 | fDest << color.GetBlue() << "\n";
|
|---|
| 629 | fDest << "\t\t" << "}" << "\n"; // material
|
|---|
| 630 | fDest << "\t" << "}" << "\n"; // appearance
|
|---|
| 631 | }
|
|---|
| 632 |
|
|---|
| 633 | G4double G4VRML2SCENEHANDLER::SetPVTransparency ()
|
|---|
| 634 | {
|
|---|
| 635 |
|
|---|
| 636 | G4double TRANSPARENCY = 0.7 ; // initialization
|
|---|
| 637 |
|
|---|
| 638 | if( getenv( "G4VRML_TRANSPARENCY" ) != NULL ) {
|
|---|
| 639 |
|
|---|
| 640 | // get a value from the env value
|
|---|
| 641 | sscanf( getenv("G4VRML_TRANSPARENCY"), "%lg", &TRANSPARENCY ) ;
|
|---|
| 642 |
|
|---|
| 643 | // truncation
|
|---|
| 644 | TRANSPARENCY = std::fabs ( TRANSPARENCY ) ;
|
|---|
| 645 | if ( TRANSPARENCY > 1.0 ) { TRANSPARENCY = 1.0 ; }
|
|---|
| 646 | }
|
|---|
| 647 |
|
|---|
| 648 | fPVTransparency = TRANSPARENCY ;
|
|---|
| 649 |
|
|---|
| 650 | return fPVTransparency ;
|
|---|
| 651 | }
|
|---|
| 652 |
|
|---|
| 653 |
|
|---|
| 654 | void G4VRML2SCENEHANDLER::ClearTransientStore()
|
|---|
| 655 | {
|
|---|
| 656 | G4VSceneHandler::ClearTransientStore ();
|
|---|
| 657 | // This is typically called after an update and before drawing hits
|
|---|
| 658 | // of the next event. To simulate the clearing of "transients"
|
|---|
| 659 | // (hits, etc.) the detector is redrawn...
|
|---|
| 660 | if (fpViewer) {
|
|---|
| 661 | fpViewer -> SetView ();
|
|---|
| 662 | fpViewer -> ClearView ();
|
|---|
| 663 | fpViewer -> DrawView ();
|
|---|
| 664 | }
|
|---|
| 665 | }
|
|---|
| 666 |
|
|---|
| 667 |
|
|---|
| 668 | // End of file.
|
|---|