[834] | 1 | // |
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| 2 | // ******************************************************************** |
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| 3 | // * License and Disclaimer * |
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| 4 | // * * |
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| 5 | // * The Geant4 software is copyright of the Copyright Holders of * |
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| 6 | // * the Geant4 Collaboration. It is provided under the terms and * |
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| 7 | // * conditions of the Geant4 Software License, included in the file * |
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| 8 | // * LICENSE and available at http://cern.ch/geant4/license . These * |
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| 9 | // * include a list of copyright holders. * |
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| 10 | // * * |
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| 11 | // * Neither the authors of this software system, nor their employing * |
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| 12 | // * institutes,nor the agencies providing financial support for this * |
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| 13 | // * work make any representation or warranty, express or implied, * |
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| 14 | // * regarding this software system or assume any liability for its * |
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| 15 | // * use. Please see the license in the file LICENSE and URL above * |
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| 16 | // * for the full disclaimer and the limitation of liability. * |
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| 17 | // * * |
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| 18 | // * This code implementation is the result of the scientific and * |
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| 19 | // * technical work of the GEANT4 collaboration. * |
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| 20 | // * By using, copying, modifying or distributing the software (or * |
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| 21 | // * any work based on the software) you agree to acknowledge its * |
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| 22 | // * use in resulting scientific publications, and indicate your * |
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| 23 | // * acceptance of all terms of the Geant4 Software license. * |
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| 24 | // ******************************************************************** |
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| 25 | // |
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| 26 | // |
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| 27 | // $Id: G4VRML2SceneHandlerFunc.icc,v 1.20 2006/06/29 21:26:17 gunter Exp $ |
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[850] | 28 | // GEANT4 tag $Name: HEAD $ |
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[834] | 29 | // |
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| 30 | // G4VRML2SceneHandlerFunc.icc |
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| 31 | // Satoshi Tanaka & Yasuhide Sawada |
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| 32 | |
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| 33 | //#define DEBUG_SCENE_FUNC |
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| 34 | |
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| 35 | void G4VRML2SCENEHANDLER::AddSolid(const G4Trd& trd) |
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| 36 | { |
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| 37 | #if defined DEBUG_SCENE_FUNC |
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| 38 | G4cerr << "***** AddSolid trd" << "\n" ; |
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| 39 | #endif |
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| 40 | VRMLBeginModeling () ; |
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| 41 | G4VSceneHandler::AddSolid(trd); |
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| 42 | } |
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| 43 | |
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| 44 | void G4VRML2SCENEHANDLER::AddSolid(const G4Trap& trap) |
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| 45 | { |
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| 46 | #if defined DEBUG_SCENE_FUNC |
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| 47 | G4cerr << "***** AddSolid trap" << "\n" ; |
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| 48 | #endif |
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| 49 | VRMLBeginModeling () ; |
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| 50 | G4VSceneHandler::AddSolid(trap); |
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| 51 | } |
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| 52 | |
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| 53 | void G4VRML2SCENEHANDLER::AddSolid(const G4Para& para) |
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| 54 | { |
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| 55 | #if defined DEBUG_SCENE_FUNC |
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| 56 | G4cerr << "***** AddSolid para" << "\n" ; |
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| 57 | #endif |
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| 58 | VRMLBeginModeling () ; |
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| 59 | G4VSceneHandler::AddSolid(para); |
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| 60 | } |
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| 61 | |
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| 62 | void G4VRML2SCENEHANDLER::AddSolid(const G4Torus& torus ) |
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| 63 | { |
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| 64 | #if defined DEBUG_SCENE_FUNC |
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| 65 | G4cerr << "***** AddSolid torus" << "\n" ; |
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| 66 | #endif |
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| 67 | VRMLBeginModeling () ; |
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| 68 | G4VSceneHandler::AddSolid(torus); |
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| 69 | } |
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| 70 | |
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| 71 | |
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| 72 | void G4VRML2SCENEHANDLER::AddSolid(const G4VSolid& vsolid) |
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| 73 | { |
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| 74 | #if defined DEBUG_SCENE_FUNC |
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| 75 | G4cerr << "***** AddSolid vsolid" << "\n" ; |
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| 76 | #endif |
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| 77 | VRMLBeginModeling () ; |
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| 78 | G4VSceneHandler::AddSolid(vsolid); |
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| 79 | } |
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| 80 | |
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| 81 | void G4VRML2SCENEHANDLER::AddSolid(const G4Tubs& tubs) |
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| 82 | { |
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| 83 | #if defined DEBUG_SCENE_FUNC |
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| 84 | G4cerr << "***** AddSolid tubs" << "\n" ; |
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| 85 | #endif |
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| 86 | VRMLBeginModeling () ; |
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| 87 | G4VSceneHandler::AddSolid(tubs) ; |
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| 88 | |
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| 89 | } |
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| 90 | |
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| 91 | |
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| 92 | void G4VRML2SCENEHANDLER::AddSolid(const G4Cons& cons) |
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| 93 | { |
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| 94 | #if defined DEBUG_SCENE_FUNC |
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| 95 | G4cerr << "***** AddSolid cons" << "\n" ; |
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| 96 | #endif |
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| 97 | VRMLBeginModeling () ; |
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| 98 | G4VSceneHandler::AddSolid(cons) ; |
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| 99 | } |
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| 100 | |
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| 101 | void G4VRML2SCENEHANDLER::AddSolid(const G4Box& box) |
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| 102 | { |
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| 103 | #if defined DEBUG_SCENE_FUNC |
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| 104 | G4cerr << "***** AddSolid box" << "\n" ; |
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| 105 | #endif |
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| 106 | VRMLBeginModeling () ; |
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| 107 | G4VSceneHandler::AddSolid(box) ; |
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| 108 | } |
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| 109 | |
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| 110 | |
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| 111 | void G4VRML2SCENEHANDLER::AddSolid(const G4Sphere& sphere) |
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| 112 | { |
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| 113 | #if defined DEBUG_SCENE_FUNC |
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| 114 | G4cerr << "***** AddSolid sphere" << "\n" ; |
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| 115 | #endif |
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| 116 | VRMLBeginModeling () ; |
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| 117 | G4VSceneHandler::AddSolid(sphere) ; |
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| 118 | } |
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| 119 | |
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| 120 | void G4VRML2SCENEHANDLER::AddPrimitive(const G4Polyline& polyline) |
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| 121 | { |
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| 122 | #if defined DEBUG_SCENE_FUNC |
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| 123 | G4cerr << "***** AddPrimitive polyline" << "\n" ; |
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| 124 | #endif |
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| 125 | |
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| 126 | VRMLBeginModeling () ; |
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| 127 | |
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| 128 | // VRML codes are generated below |
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| 129 | |
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| 130 | fDest << "#---------- POLYLINE" << "\n"; |
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| 131 | fDest << "Shape {" << "\n"; |
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| 132 | |
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| 133 | SendLineColor ( polyline.GetVisAttributes() ); |
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| 134 | |
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| 135 | fDest << "\t" << "geometry IndexedLineSet {" << "\n"; |
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| 136 | |
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| 137 | fDest << "\t\t" << "coord Coordinate {" << "\n"; |
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| 138 | fDest << "\t\t\t" << "point [" << "\n"; |
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| 139 | G4int e, i; |
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| 140 | for (i = 0, e = polyline.size(); e; i++, e--) { |
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| 141 | |
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| 142 | G4Point3D point = polyline[i]; |
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| 143 | point.transform( *fpObjectTransformation ); |
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| 144 | |
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| 145 | fDest << "\t\t\t\t"; |
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| 146 | fDest << point.x() << " "; |
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| 147 | fDest << point.y() << " "; |
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| 148 | fDest << point.z() << "," << "\n"; |
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| 149 | |
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| 150 | } // for |
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| 151 | |
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| 152 | fDest << "\t\t\t" << "]" << "\n"; // point |
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| 153 | fDest << "\t\t" << "}" << "\n"; // coord |
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| 154 | |
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| 155 | fDest << "\t\t" << "coordIndex ["; |
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| 156 | for (i = 0, e = polyline.size(); e; i++, e--) { |
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| 157 | if (i % 10 == 0) |
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| 158 | fDest << "\n" << "\t\t\t"; |
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| 159 | fDest << i << ", "; |
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| 160 | } |
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| 161 | fDest << "-1" << "\n"; |
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| 162 | fDest << "\t\t" << "]" << "\n"; // coordIndex |
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| 163 | fDest << "\t" << "}" << "\n"; // geometry IndexedLineSet |
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| 164 | |
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| 165 | fDest << "}" << "\n"; // Shape |
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| 166 | } |
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| 167 | |
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| 168 | |
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| 169 | void G4VRML2SCENEHANDLER::AddPrimitive(const G4Polyhedron& polyhedron) |
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| 170 | { |
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| 171 | #if defined DEBUG_SCENE_FUNC |
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| 172 | G4cerr << "***** AddPrimitive(G4Polyhedron)" << "\n"; |
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| 173 | #endif |
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| 174 | |
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| 175 | if (polyhedron.GetNoFacets() == 0) return; |
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| 176 | |
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| 177 | VRMLBeginModeling () ; |
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| 178 | |
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| 179 | // Transparency checking: If completely transparent, skip drawing |
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| 180 | if ( GetPVTransparency() > 0.99 ) { return ; } |
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| 181 | |
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| 182 | // Current Model |
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| 183 | const G4VModel* pv_model = GetModel(); |
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| 184 | G4String pv_name = "No model"; |
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| 185 | if (pv_model) pv_name = pv_model->GetCurrentTag() ; |
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| 186 | |
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| 187 | // VRML codes are generated below |
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| 188 | |
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| 189 | fDest << "#---------- SOLID: " << pv_name << "\n"; |
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| 190 | |
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| 191 | if ( IsPVPickable() ) { |
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| 192 | |
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| 193 | fDest << "Anchor {" << "\n"; |
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| 194 | fDest << " description " << "\"" << pv_name << "\"" << "\n"; |
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| 195 | fDest << " url \"\" " << "\n"; |
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| 196 | fDest << " children [" << "\n"; |
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| 197 | } |
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| 198 | |
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| 199 | fDest << "\t"; fDest << "Shape {" << "\n"; |
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| 200 | |
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| 201 | SendMaterialNode(); |
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| 202 | |
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| 203 | fDest << "\t\t" << "geometry IndexedFaceSet {" << "\n"; |
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| 204 | |
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| 205 | fDest << "\t\t\t" << "coord Coordinate {" << "\n"; |
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| 206 | fDest << "\t\t\t\t" << "point [" << "\n"; |
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| 207 | G4int i, j; |
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| 208 | for (i = 1, j = polyhedron.GetNoVertices(); j; j--, i++) { |
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| 209 | G4Point3D point = polyhedron.GetVertex(i); |
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| 210 | |
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| 211 | point.transform( *fpObjectTransformation ); |
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| 212 | |
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| 213 | fDest << "\t\t\t\t\t"; |
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| 214 | fDest << point.x() << " "; |
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| 215 | fDest << point.y() << " "; |
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| 216 | fDest << point.z() << "," << "\n"; |
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| 217 | } |
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| 218 | fDest << "\t\t\t\t" << "]" << "\n"; // point |
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| 219 | fDest << "\t\t\t" << "}" << "\n"; // coord |
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| 220 | |
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| 221 | fDest << "\t\t\t" << "coordIndex [" << "\n"; |
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| 222 | |
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| 223 | // facet loop |
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| 224 | G4int f; |
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| 225 | for (f = polyhedron.GetNoFacets(); f; f--) { |
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| 226 | |
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| 227 | // edge loop |
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| 228 | G4bool notLastEdge; |
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| 229 | G4int index = -1, edgeFlag = 1; |
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| 230 | fDest << "\t\t\t\t"; |
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| 231 | do { |
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| 232 | notLastEdge = polyhedron.GetNextVertexIndex(index, edgeFlag); |
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| 233 | fDest << index - 1 << ", "; |
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| 234 | } while (notLastEdge); |
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| 235 | fDest << "-1," << "\n"; |
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| 236 | } |
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| 237 | fDest << "\t\t\t" << "]" << "\n"; // coordIndex |
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| 238 | |
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| 239 | fDest << "\t\t\t" << "solid FALSE" << "\n"; // draw backfaces |
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| 240 | |
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| 241 | fDest << "\t\t" << "}" << "\n"; // IndexFaceSet |
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| 242 | fDest << "\t" << "}" << "\n"; // Shape |
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| 243 | |
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| 244 | if ( IsPVPickable() ) { |
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| 245 | fDest << " ]" << "\n"; // children |
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| 246 | fDest << "}" << "\n"; // Anchor |
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| 247 | } |
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| 248 | |
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| 249 | } |
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| 250 | |
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| 251 | |
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| 252 | void G4VRML2SCENEHANDLER::AddPrimitive(const G4NURBS&) |
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| 253 | { |
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| 254 | #if defined DEBUG_SCENE_FUNC |
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| 255 | G4cerr << "***** AddPrimitive nurbs" << "\n" ; |
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| 256 | #endif |
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| 257 | G4cerr << "G4VRML2File::AddPrimitive(G4NURBS&): not implemented. " << "\n" ; |
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| 258 | |
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| 259 | VRMLBeginModeling () ; |
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| 260 | } |
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| 261 | |
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| 262 | void G4VRML2SCENEHANDLER::AddPrimitive( const G4Text& ) |
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| 263 | { |
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| 264 | #if defined DEBUG_SCENE_FUNC |
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| 265 | G4cerr << "***** AddPrimitive text" << "\n" ; |
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| 266 | #endif |
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| 267 | G4cerr << |
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| 268 | "***** void G4VRML2SCENEHANDLER::AddPrimitive( const G4Text& text )" |
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| 269 | " not implemented yet." |
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| 270 | << "\n"; |
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| 271 | |
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| 272 | VRMLBeginModeling () ; |
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| 273 | |
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| 274 | } |
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| 275 | |
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| 276 | void G4VRML2SCENEHANDLER::AddPrimitive( const G4Circle& circle ) |
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| 277 | { |
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| 278 | #if defined DEBUG_SCENE_FUNC |
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| 279 | G4cerr << "***** AddPrimitive circle" << "\n" ; |
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| 280 | #endif |
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| 281 | VRMLBeginModeling () ; |
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| 282 | |
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| 283 | // Information |
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| 284 | // const char* info = NULL ; |
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| 285 | const char* info = circle.GetInfo() ; |
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| 286 | |
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| 287 | // Position and half size of circle |
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| 288 | G4double X, Y, Z ; GetMarkerWorldPosition( circle, &X, &Y, &Z ) ; |
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| 289 | G4double radius = GetMarkerHalfSize ( circle ); |
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| 290 | |
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| 291 | // VRML codes are generated below |
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| 292 | fDest << "#---------- 3D MARKER (Circle)" << "\n"; |
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| 293 | fDest << "Anchor {" << "\n"; |
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| 294 | |
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| 295 | if( circle.GetInfo().isNull() ) { |
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| 296 | fDest << " description " << "\"(" << X << " " ; |
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| 297 | fDest << Y << " " ; |
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| 298 | fDest << Z << ")\"" << "\n"; |
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| 299 | } else { |
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| 300 | fDest << " description " << "\"" << info << "\"" << "\n"; |
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| 301 | } |
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| 302 | |
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| 303 | |
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| 304 | fDest << " url \"\" " << "\n"; |
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| 305 | |
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| 306 | fDest << " children [" << "\n"; |
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| 307 | |
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| 308 | fDest << " Transform {" << "\n"; |
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| 309 | |
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| 310 | fDest << " translation "; |
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| 311 | fDest << X << " " << Y << " " << Z << "\n"; |
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| 312 | |
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| 313 | fDest << " children [" << "\n"; |
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| 314 | |
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| 315 | fDest << "\t" << "Shape {" << "\n"; |
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| 316 | |
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| 317 | SendMarkerColor( circle ); |
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| 318 | |
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| 319 | // send shape with size |
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| 320 | fDest << "\t\t" << "geometry Sphere {" << "\n"; |
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| 321 | fDest << "\t\t\t" << "radius " << radius << "\n"; |
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| 322 | fDest << "\t\t" << "}" << "\n"; |
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| 323 | |
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| 324 | fDest << "\t" << "}" << "\n"; // Shape |
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| 325 | |
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| 326 | fDest << " ]" << "\n"; // children |
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| 327 | fDest << " }" << "\n"; // Transform |
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| 328 | |
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| 329 | fDest << " ]" << "\n"; // children |
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| 330 | fDest << "}" << "\n"; // Anchor |
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| 331 | |
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| 332 | } |
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| 333 | |
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| 334 | void G4VRML2SCENEHANDLER::AddPrimitive(const G4Square& square) |
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| 335 | { |
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| 336 | #if defined DEBUG_SCENE_FUNC |
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| 337 | G4cerr << "***** AddPrimitive square" << "\n" ; |
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| 338 | #endif |
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| 339 | |
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| 340 | VRMLBeginModeling () ; |
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| 341 | |
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| 342 | // Information |
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| 343 | // const char* info = NULL ; |
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| 344 | const char* info = square.GetInfo() ; |
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| 345 | |
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| 346 | // Position and size of square |
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| 347 | G4double X, Y, Z ; GetMarkerWorldPosition ( square, &X, &Y, &Z ) ; |
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| 348 | G4double radius = GetMarkerHalfSize ( square ); |
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| 349 | G4double diameter = 2.0 * radius ; |
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| 350 | |
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| 351 | // VRML codes are generated below |
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| 352 | fDest << "#---------- 3D MARKER (Square)" << "\n"; |
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| 353 | fDest << "Anchor {" << "\n"; |
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| 354 | |
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| 355 | if( square.GetInfo().isNull() ) { |
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| 356 | fDest << " description " << "\"(" << X << " " ; |
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| 357 | fDest << Y << " " ; |
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| 358 | fDest << Z << ")\"" << "\n"; |
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| 359 | } else { |
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| 360 | fDest << " description " << "\"" << info << "\"" << "\n"; |
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| 361 | } |
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| 362 | |
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| 363 | fDest << " url \"\" " << "\n"; |
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| 364 | |
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| 365 | fDest << " children [" << "\n"; |
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| 366 | |
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| 367 | fDest << " Transform {" << "\n"; |
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| 368 | |
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| 369 | fDest << " translation "; |
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| 370 | fDest << X << " " << Y << " " << Z << "\n"; |
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| 371 | |
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| 372 | fDest << " children [" << "\n"; |
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| 373 | |
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| 374 | fDest << "\t" << "Shape {" << "\n"; |
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| 375 | |
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| 376 | SendMarkerColor( square ); |
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| 377 | |
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| 378 | // send shape with size |
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| 379 | fDest << "\t\t" << "geometry Box {" << "\n"; |
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| 380 | fDest << "\t\t\t" << "size " << diameter << " " ; |
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| 381 | fDest << diameter << " " ; |
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| 382 | fDest << diameter << "\n" ; |
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| 383 | fDest << "\t\t" << "}" << "\n"; |
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| 384 | |
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| 385 | fDest << "\t" << "}" << "\n"; // Shape |
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| 386 | |
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| 387 | fDest << " ]" << "\n"; // children |
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| 388 | fDest << " }" << "\n"; // Transform |
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| 389 | |
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| 390 | fDest << " ]" << "\n"; // children |
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| 391 | fDest << "}" << "\n"; // Anchor |
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| 392 | |
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| 393 | } |
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| 394 | |
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| 395 | void G4VRML2SCENEHANDLER::BeginModeling() |
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| 396 | { |
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| 397 | #if defined DEBUG_SCENE_FUNC |
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| 398 | G4cerr << "***** BeginModeling" << "\n" ; |
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| 399 | #endif |
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| 400 | G4VSceneHandler::BeginModeling(); |
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| 401 | |
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| 402 | } |
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| 403 | |
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| 404 | void G4VRML2SCENEHANDLER::EndModeling() |
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| 405 | { |
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| 406 | #if defined DEBUG_SCENE_FUNC |
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| 407 | G4cerr << "***** EndModeling " << "\n" ; |
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| 408 | #endif |
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| 409 | G4VSceneHandler::EndModeling(); |
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| 410 | } |
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| 411 | |
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| 412 | void G4VRML2SCENEHANDLER::BeginPrimitives(const G4Transform3D& objectTransformation) |
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| 413 | { |
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| 414 | G4VSceneHandler::BeginPrimitives (objectTransformation); |
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| 415 | fpObjectTransformation = &objectTransformation; |
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| 416 | #if defined DEBUG_SCENE_FUNC |
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| 417 | G4cerr << "***** BeginPrimitives " << "\n" ; |
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| 418 | #endif |
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| 419 | VRMLBeginModeling(); |
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| 420 | } |
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| 421 | |
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| 422 | void G4VRML2SCENEHANDLER::EndPrimitives() |
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| 423 | { |
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| 424 | #if defined DEBUG_SCENE_FUNC |
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| 425 | G4cerr << "***** EndPrimitives " << "\n" ; |
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| 426 | #endif |
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| 427 | G4VSceneHandler::EndPrimitives(); |
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| 428 | } |
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| 429 | |
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| 430 | void G4VRML2SCENEHANDLER::SendMaterialNode( const G4VisAttributes* pVA ) |
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| 431 | { |
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| 432 | // Initialization of drawing parameters |
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| 433 | G4bool flagWF = false ; |
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| 434 | G4double TRANSPARENCY = GetPVTransparency() ; |
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| 435 | |
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| 436 | // Wireframe or not |
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| 437 | const G4ViewParameters& cur_view_param = fpViewer -> GetViewParameters (); |
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| 438 | if (pVA->IsForceDrawingStyle() && |
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| 439 | (pVA->GetForcedDrawingStyle() == G4VisAttributes::wireframe)) |
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| 440 | { |
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| 441 | // wireframe style is assigned to this object |
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| 442 | flagWF = true ; |
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| 443 | |
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| 444 | } else if ( cur_view_param.GetDrawingStyle() == G4ViewParameters::wireframe ) |
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| 445 | { |
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| 446 | // current viewing style is wireframe |
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| 447 | flagWF = true ; |
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| 448 | } |
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| 449 | |
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| 450 | // VRML codes are generated below |
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| 451 | if (!pVA) { |
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| 452 | |
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| 453 | // Error recovery: Use default values of VRML browser |
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| 454 | fDest << "\t\t" ; |
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| 455 | fDest << "appearance Appearance { material Material {} }"; |
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| 456 | fDest << "\n"; |
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| 457 | |
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| 458 | } else { |
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| 459 | |
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| 460 | const G4Color& color = pVA->GetColor(); |
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| 461 | |
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| 462 | fDest << "\t\t" << "appearance Appearance {" << "\n"; |
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| 463 | fDest << "\t\t\t" << "material Material {" << "\n"; |
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| 464 | |
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| 465 | // diffuse color |
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| 466 | fDest << "\t\t\t\t" << "diffuseColor "; |
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| 467 | fDest << color.GetRed() << " " ; |
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| 468 | fDest << color.GetGreen() << " " ; |
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| 469 | fDest << color.GetBlue() << "\n"; |
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| 470 | |
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| 471 | // emmisive color |
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| 472 | // fDest << "\t\t\t\t" << "emissiveColor "; |
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| 473 | // fDest << color.GetRed() << " " ; |
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| 474 | // fDest << color.GetGreen() << " " ; |
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| 475 | //fDest << color.GetBlue() << "\n"; |
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| 476 | // |
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| 477 | |
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| 478 | // wireframe is expressed as transparency |
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| 479 | if ( flagWF ) |
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| 480 | { |
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| 481 | fDest << "\t\t\t\t" << "transparency " << TRANSPARENCY << "\n"; |
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| 482 | } |
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| 483 | |
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| 484 | fDest << "\t\t\t" << "}" << "\n"; // material |
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| 485 | fDest << "\t\t" << "}" << "\n"; // appearance |
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| 486 | } |
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| 487 | |
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| 488 | } |
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| 489 | |
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| 490 | |
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| 491 | void G4VRML2SCENEHANDLER::SendMaterialNode() |
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| 492 | { |
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| 493 | SendMaterialNode |
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| 494 | ( fpViewer->GetApplicableVisAttributes (fpVisAttribs) ); |
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| 495 | } |
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| 496 | |
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| 497 | |
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| 498 | void G4VRML2SCENEHANDLER::VRMLBeginModeling() |
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| 499 | { |
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| 500 | if (!IS_CONNECTED ) { |
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| 501 | #if defined DEBUG_SCENE_FUNC |
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| 502 | G4cerr << "***** VRMLBeginModeling (started)" << "\n" ; |
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| 503 | #endif |
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| 504 | this->connectPort(); |
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| 505 | fDest << "#VRML V2.0 utf8" << "\n"; |
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| 506 | fDest << "# Generated by VRML 2.0 driver of GEANT4\n" << "\n"; |
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| 507 | } |
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| 508 | } |
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| 509 | |
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| 510 | void G4VRML2SCENEHANDLER::VRMLEndModeling() |
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| 511 | { |
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| 512 | if ( IS_CONNECTED ) { |
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| 513 | #if defined DEBUG_SCENE_FUNC |
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| 514 | G4cerr << "***** VRMLEndModeling (started)" << "\n" ; |
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| 515 | #endif |
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| 516 | fDest << "#End of file." << "\n"; |
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| 517 | this->closePort(); |
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| 518 | } |
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| 519 | } |
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| 520 | |
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| 521 | void G4VRML2SCENEHANDLER::SendMarkerColor ( const G4VMarker& mark ) |
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| 522 | { |
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| 523 | const G4Color& color = GetColor( mark ); |
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| 524 | |
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| 525 | fDest << "\t\t" << "appearance Appearance {" << "\n"; |
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| 526 | fDest << "\t\t\t" << "material Material {" << "\n"; |
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| 527 | fDest << "\t\t\t\t" << "diffuseColor "; |
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| 528 | fDest << color.GetRed() << " " ; |
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| 529 | fDest << color.GetGreen() << " " ; |
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| 530 | fDest << color.GetBlue() << "\n"; |
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| 531 | fDest << "\t\t\t\t" << "emissiveColor "; |
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| 532 | fDest << color.GetRed() << " " ; |
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| 533 | fDest << color.GetGreen() << " " ; |
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| 534 | fDest << color.GetBlue() << "\n"; |
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| 535 | fDest << "\t\t\t" << "}" << "\n"; // material |
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| 536 | fDest << "\t\t" << "}" << "\n"; // appearance |
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| 537 | |
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| 538 | } |
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| 539 | |
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| 540 | void |
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| 541 | G4VRML2SCENEHANDLER::SendMarkerWorldPosition ( const G4VMarker& mark ) |
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| 542 | { |
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| 543 | G4Point3D point = mark.GetPosition(); |
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| 544 | |
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| 545 | point.transform( *fpObjectTransformation ); |
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| 546 | |
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| 547 | fDest << " translation "; |
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| 548 | fDest << point.x() << " " << point.y() << " " << point.z() << "\n"; |
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| 549 | |
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| 550 | } |
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| 551 | |
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| 552 | void G4VRML2SCENEHANDLER::GetMarkerWorldPosition ( const G4VMarker& mark , |
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| 553 | double* pX , |
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| 554 | double* pY , |
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| 555 | double* pZ ) |
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| 556 | { |
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| 557 | G4Point3D point = mark.GetPosition(); |
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| 558 | |
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| 559 | point.transform( *fpObjectTransformation ); |
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| 560 | |
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| 561 | *pX = point.x() ; |
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| 562 | *pY = point.y() ; |
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| 563 | *pZ = point.z() ; |
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| 564 | } |
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| 565 | |
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| 566 | G4double G4VRML2SCENEHANDLER::GetMarkerHalfSize ( const G4VMarker& mark ) |
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| 567 | { |
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| 568 | //----- return value ( marker radius in 3d units) |
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| 569 | G4double size = 1.0 ; // initialization |
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| 570 | |
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| 571 | //----- parameters to calculate 3d size from 2d size |
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| 572 | const double HALF_SCREEN_SIZE_2D = 300.0 ; // pixels |
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| 573 | double zoom_factor = fpViewer->GetViewParameters().GetZoomFactor() ; |
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| 574 | if ( zoom_factor <= 0.0 ) { zoom_factor = 1.0 ; } |
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| 575 | double extent_radius_3d = GetScene()->GetExtent().GetExtentRadius() ; |
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| 576 | if ( extent_radius_3d <= 0.0 ) { extent_radius_3d = 1.0 ; } |
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| 577 | |
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| 578 | //----- get marker radius in 3D units |
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| 579 | if ( mark.GetWorldSize() > 0.0 ) { |
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| 580 | |
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| 581 | // get mark radius in 3D units |
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| 582 | size = 0.5 * mark.GetWorldSize() ; |
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| 583 | |
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| 584 | } else if ( mark.GetScreenSize() > 0.0 ) { |
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| 585 | |
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| 586 | // local |
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| 587 | double mark_radius_2d = 0.5 * mark.GetScreenSize() ; |
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| 588 | |
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| 589 | // get mark radius in 3D units |
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| 590 | size \ |
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| 591 | = extent_radius_3d * ( mark_radius_2d / HALF_SCREEN_SIZE_2D ); |
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| 592 | size *= zoom_factor ; |
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| 593 | |
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| 594 | } else { |
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| 595 | // local |
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| 596 | double mark_radius_2d \ |
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| 597 | = fpViewer->GetViewParameters().GetDefaultMarker().GetScreenSize(); |
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| 598 | mark_radius_2d *= 0.1 ; // Magic number? |
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| 599 | |
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| 600 | // get mark radius in 3D units |
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| 601 | size \ |
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| 602 | = extent_radius_3d * ( mark_radius_2d / HALF_SCREEN_SIZE_2D ); |
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| 603 | size *= zoom_factor ; |
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| 604 | } |
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| 605 | |
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| 606 | //----- global rescaling |
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| 607 | size *= fpViewer->GetViewParameters().GetGlobalMarkerScale(); |
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| 608 | |
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| 609 | //----- return size |
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| 610 | return size ; |
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| 611 | |
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| 612 | } |
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| 613 | |
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| 614 | void G4VRML2SCENEHANDLER::SendLineColor ( const G4VisAttributes* pVA ) |
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| 615 | { |
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| 616 | const G4Color& color = pVA->GetColor(); |
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| 617 | |
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| 618 | |
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| 619 | fDest << "\t" << "appearance Appearance {" << "\n"; |
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| 620 | fDest << "\t\t" << "material Material {" << "\n"; |
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| 621 | fDest << "\t\t\t" << "diffuseColor "; |
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| 622 | fDest << color.GetRed() << " " ; |
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| 623 | fDest << color.GetGreen() << " " ; |
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| 624 | fDest << color.GetBlue() << "\n"; |
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| 625 | fDest << "\t\t\t" << "emissiveColor "; |
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| 626 | fDest << color.GetRed() << " " ; |
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| 627 | fDest << color.GetGreen() << " " ; |
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| 628 | fDest << color.GetBlue() << "\n"; |
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| 629 | fDest << "\t\t" << "}" << "\n"; // material |
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| 630 | fDest << "\t" << "}" << "\n"; // appearance |
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| 631 | } |
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| 632 | |
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| 633 | G4double G4VRML2SCENEHANDLER::SetPVTransparency () |
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| 634 | { |
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| 635 | |
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| 636 | G4double TRANSPARENCY = 0.7 ; // initialization |
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| 637 | |
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| 638 | if( getenv( "G4VRML_TRANSPARENCY" ) != NULL ) { |
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| 639 | |
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| 640 | // get a value from the env value |
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| 641 | sscanf( getenv("G4VRML_TRANSPARENCY"), "%lg", &TRANSPARENCY ) ; |
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| 642 | |
---|
| 643 | // truncation |
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| 644 | TRANSPARENCY = std::fabs ( TRANSPARENCY ) ; |
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| 645 | if ( TRANSPARENCY > 1.0 ) { TRANSPARENCY = 1.0 ; } |
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| 646 | } |
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| 647 | |
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| 648 | fPVTransparency = TRANSPARENCY ; |
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| 649 | |
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| 650 | return fPVTransparency ; |
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| 651 | } |
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| 652 | |
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| 653 | |
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| 654 | void G4VRML2SCENEHANDLER::ClearTransientStore() |
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| 655 | { |
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| 656 | G4VSceneHandler::ClearTransientStore (); |
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| 657 | // This is typically called after an update and before drawing hits |
---|
| 658 | // of the next event. To simulate the clearing of "transients" |
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| 659 | // (hits, etc.) the detector is redrawn... |
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| 660 | if (fpViewer) { |
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| 661 | fpViewer -> SetView (); |
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| 662 | fpViewer -> ClearView (); |
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| 663 | fpViewer -> DrawView (); |
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| 664 | } |
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| 665 | } |
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| 666 | |
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| 667 | |
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| 668 | // End of file. |
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