1 | // |
---|
2 | // ******************************************************************** |
---|
3 | // * License and Disclaimer * |
---|
4 | // * * |
---|
5 | // * The Geant4 software is copyright of the Copyright Holders of * |
---|
6 | // * the Geant4 Collaboration. It is provided under the terms and * |
---|
7 | // * conditions of the Geant4 Software License, included in the file * |
---|
8 | // * LICENSE and available at http://cern.ch/geant4/license . These * |
---|
9 | // * include a list of copyright holders. * |
---|
10 | // * * |
---|
11 | // * Neither the authors of this software system, nor their employing * |
---|
12 | // * institutes,nor the agencies providing financial support for this * |
---|
13 | // * work make any representation or warranty, express or implied, * |
---|
14 | // * regarding this software system or assume any liability for its * |
---|
15 | // * use. Please see the license in the file LICENSE and URL above * |
---|
16 | // * for the full disclaimer and the limitation of liability. * |
---|
17 | // * * |
---|
18 | // * This code implementation is the result of the scientific and * |
---|
19 | // * technical work of the GEANT4 collaboration. * |
---|
20 | // * By using, copying, modifying or distributing the software (or * |
---|
21 | // * any work based on the software) you agree to acknowledge its * |
---|
22 | // * use in resulting scientific publications, and indicate your * |
---|
23 | // * acceptance of all terms of the Geant4 Software license. * |
---|
24 | // ******************************************************************** |
---|
25 | // |
---|
26 | // |
---|
27 | // $Id: G4VRML2SceneHandlerFunc.icc,v 1.20 2006/06/29 21:26:17 gunter Exp $ |
---|
28 | // GEANT4 tag $Name: $ |
---|
29 | // |
---|
30 | // G4VRML2SceneHandlerFunc.icc |
---|
31 | // Satoshi Tanaka & Yasuhide Sawada |
---|
32 | |
---|
33 | //#define DEBUG_SCENE_FUNC |
---|
34 | |
---|
35 | void G4VRML2SCENEHANDLER::AddSolid(const G4Trd& trd) |
---|
36 | { |
---|
37 | #if defined DEBUG_SCENE_FUNC |
---|
38 | G4cerr << "***** AddSolid trd" << "\n" ; |
---|
39 | #endif |
---|
40 | VRMLBeginModeling () ; |
---|
41 | G4VSceneHandler::AddSolid(trd); |
---|
42 | } |
---|
43 | |
---|
44 | void G4VRML2SCENEHANDLER::AddSolid(const G4Trap& trap) |
---|
45 | { |
---|
46 | #if defined DEBUG_SCENE_FUNC |
---|
47 | G4cerr << "***** AddSolid trap" << "\n" ; |
---|
48 | #endif |
---|
49 | VRMLBeginModeling () ; |
---|
50 | G4VSceneHandler::AddSolid(trap); |
---|
51 | } |
---|
52 | |
---|
53 | void G4VRML2SCENEHANDLER::AddSolid(const G4Para& para) |
---|
54 | { |
---|
55 | #if defined DEBUG_SCENE_FUNC |
---|
56 | G4cerr << "***** AddSolid para" << "\n" ; |
---|
57 | #endif |
---|
58 | VRMLBeginModeling () ; |
---|
59 | G4VSceneHandler::AddSolid(para); |
---|
60 | } |
---|
61 | |
---|
62 | void G4VRML2SCENEHANDLER::AddSolid(const G4Torus& torus ) |
---|
63 | { |
---|
64 | #if defined DEBUG_SCENE_FUNC |
---|
65 | G4cerr << "***** AddSolid torus" << "\n" ; |
---|
66 | #endif |
---|
67 | VRMLBeginModeling () ; |
---|
68 | G4VSceneHandler::AddSolid(torus); |
---|
69 | } |
---|
70 | |
---|
71 | |
---|
72 | void G4VRML2SCENEHANDLER::AddSolid(const G4VSolid& vsolid) |
---|
73 | { |
---|
74 | #if defined DEBUG_SCENE_FUNC |
---|
75 | G4cerr << "***** AddSolid vsolid" << "\n" ; |
---|
76 | #endif |
---|
77 | VRMLBeginModeling () ; |
---|
78 | G4VSceneHandler::AddSolid(vsolid); |
---|
79 | } |
---|
80 | |
---|
81 | void G4VRML2SCENEHANDLER::AddSolid(const G4Tubs& tubs) |
---|
82 | { |
---|
83 | #if defined DEBUG_SCENE_FUNC |
---|
84 | G4cerr << "***** AddSolid tubs" << "\n" ; |
---|
85 | #endif |
---|
86 | VRMLBeginModeling () ; |
---|
87 | G4VSceneHandler::AddSolid(tubs) ; |
---|
88 | |
---|
89 | } |
---|
90 | |
---|
91 | |
---|
92 | void G4VRML2SCENEHANDLER::AddSolid(const G4Cons& cons) |
---|
93 | { |
---|
94 | #if defined DEBUG_SCENE_FUNC |
---|
95 | G4cerr << "***** AddSolid cons" << "\n" ; |
---|
96 | #endif |
---|
97 | VRMLBeginModeling () ; |
---|
98 | G4VSceneHandler::AddSolid(cons) ; |
---|
99 | } |
---|
100 | |
---|
101 | void G4VRML2SCENEHANDLER::AddSolid(const G4Box& box) |
---|
102 | { |
---|
103 | #if defined DEBUG_SCENE_FUNC |
---|
104 | G4cerr << "***** AddSolid box" << "\n" ; |
---|
105 | #endif |
---|
106 | VRMLBeginModeling () ; |
---|
107 | G4VSceneHandler::AddSolid(box) ; |
---|
108 | } |
---|
109 | |
---|
110 | |
---|
111 | void G4VRML2SCENEHANDLER::AddSolid(const G4Sphere& sphere) |
---|
112 | { |
---|
113 | #if defined DEBUG_SCENE_FUNC |
---|
114 | G4cerr << "***** AddSolid sphere" << "\n" ; |
---|
115 | #endif |
---|
116 | VRMLBeginModeling () ; |
---|
117 | G4VSceneHandler::AddSolid(sphere) ; |
---|
118 | } |
---|
119 | |
---|
120 | void G4VRML2SCENEHANDLER::AddPrimitive(const G4Polyline& polyline) |
---|
121 | { |
---|
122 | #if defined DEBUG_SCENE_FUNC |
---|
123 | G4cerr << "***** AddPrimitive polyline" << "\n" ; |
---|
124 | #endif |
---|
125 | |
---|
126 | VRMLBeginModeling () ; |
---|
127 | |
---|
128 | // VRML codes are generated below |
---|
129 | |
---|
130 | fDest << "#---------- POLYLINE" << "\n"; |
---|
131 | fDest << "Shape {" << "\n"; |
---|
132 | |
---|
133 | SendLineColor ( polyline.GetVisAttributes() ); |
---|
134 | |
---|
135 | fDest << "\t" << "geometry IndexedLineSet {" << "\n"; |
---|
136 | |
---|
137 | fDest << "\t\t" << "coord Coordinate {" << "\n"; |
---|
138 | fDest << "\t\t\t" << "point [" << "\n"; |
---|
139 | G4int e, i; |
---|
140 | for (i = 0, e = polyline.size(); e; i++, e--) { |
---|
141 | |
---|
142 | G4Point3D point = polyline[i]; |
---|
143 | point.transform( *fpObjectTransformation ); |
---|
144 | |
---|
145 | fDest << "\t\t\t\t"; |
---|
146 | fDest << point.x() << " "; |
---|
147 | fDest << point.y() << " "; |
---|
148 | fDest << point.z() << "," << "\n"; |
---|
149 | |
---|
150 | } // for |
---|
151 | |
---|
152 | fDest << "\t\t\t" << "]" << "\n"; // point |
---|
153 | fDest << "\t\t" << "}" << "\n"; // coord |
---|
154 | |
---|
155 | fDest << "\t\t" << "coordIndex ["; |
---|
156 | for (i = 0, e = polyline.size(); e; i++, e--) { |
---|
157 | if (i % 10 == 0) |
---|
158 | fDest << "\n" << "\t\t\t"; |
---|
159 | fDest << i << ", "; |
---|
160 | } |
---|
161 | fDest << "-1" << "\n"; |
---|
162 | fDest << "\t\t" << "]" << "\n"; // coordIndex |
---|
163 | fDest << "\t" << "}" << "\n"; // geometry IndexedLineSet |
---|
164 | |
---|
165 | fDest << "}" << "\n"; // Shape |
---|
166 | } |
---|
167 | |
---|
168 | |
---|
169 | void G4VRML2SCENEHANDLER::AddPrimitive(const G4Polyhedron& polyhedron) |
---|
170 | { |
---|
171 | #if defined DEBUG_SCENE_FUNC |
---|
172 | G4cerr << "***** AddPrimitive(G4Polyhedron)" << "\n"; |
---|
173 | #endif |
---|
174 | |
---|
175 | if (polyhedron.GetNoFacets() == 0) return; |
---|
176 | |
---|
177 | VRMLBeginModeling () ; |
---|
178 | |
---|
179 | // Transparency checking: If completely transparent, skip drawing |
---|
180 | if ( GetPVTransparency() > 0.99 ) { return ; } |
---|
181 | |
---|
182 | // Current Model |
---|
183 | const G4VModel* pv_model = GetModel(); |
---|
184 | G4String pv_name = "No model"; |
---|
185 | if (pv_model) pv_name = pv_model->GetCurrentTag() ; |
---|
186 | |
---|
187 | // VRML codes are generated below |
---|
188 | |
---|
189 | fDest << "#---------- SOLID: " << pv_name << "\n"; |
---|
190 | |
---|
191 | if ( IsPVPickable() ) { |
---|
192 | |
---|
193 | fDest << "Anchor {" << "\n"; |
---|
194 | fDest << " description " << "\"" << pv_name << "\"" << "\n"; |
---|
195 | fDest << " url \"\" " << "\n"; |
---|
196 | fDest << " children [" << "\n"; |
---|
197 | } |
---|
198 | |
---|
199 | fDest << "\t"; fDest << "Shape {" << "\n"; |
---|
200 | |
---|
201 | SendMaterialNode(); |
---|
202 | |
---|
203 | fDest << "\t\t" << "geometry IndexedFaceSet {" << "\n"; |
---|
204 | |
---|
205 | fDest << "\t\t\t" << "coord Coordinate {" << "\n"; |
---|
206 | fDest << "\t\t\t\t" << "point [" << "\n"; |
---|
207 | G4int i, j; |
---|
208 | for (i = 1, j = polyhedron.GetNoVertices(); j; j--, i++) { |
---|
209 | G4Point3D point = polyhedron.GetVertex(i); |
---|
210 | |
---|
211 | point.transform( *fpObjectTransformation ); |
---|
212 | |
---|
213 | fDest << "\t\t\t\t\t"; |
---|
214 | fDest << point.x() << " "; |
---|
215 | fDest << point.y() << " "; |
---|
216 | fDest << point.z() << "," << "\n"; |
---|
217 | } |
---|
218 | fDest << "\t\t\t\t" << "]" << "\n"; // point |
---|
219 | fDest << "\t\t\t" << "}" << "\n"; // coord |
---|
220 | |
---|
221 | fDest << "\t\t\t" << "coordIndex [" << "\n"; |
---|
222 | |
---|
223 | // facet loop |
---|
224 | G4int f; |
---|
225 | for (f = polyhedron.GetNoFacets(); f; f--) { |
---|
226 | |
---|
227 | // edge loop |
---|
228 | G4bool notLastEdge; |
---|
229 | G4int index = -1, edgeFlag = 1; |
---|
230 | fDest << "\t\t\t\t"; |
---|
231 | do { |
---|
232 | notLastEdge = polyhedron.GetNextVertexIndex(index, edgeFlag); |
---|
233 | fDest << index - 1 << ", "; |
---|
234 | } while (notLastEdge); |
---|
235 | fDest << "-1," << "\n"; |
---|
236 | } |
---|
237 | fDest << "\t\t\t" << "]" << "\n"; // coordIndex |
---|
238 | |
---|
239 | fDest << "\t\t\t" << "solid FALSE" << "\n"; // draw backfaces |
---|
240 | |
---|
241 | fDest << "\t\t" << "}" << "\n"; // IndexFaceSet |
---|
242 | fDest << "\t" << "}" << "\n"; // Shape |
---|
243 | |
---|
244 | if ( IsPVPickable() ) { |
---|
245 | fDest << " ]" << "\n"; // children |
---|
246 | fDest << "}" << "\n"; // Anchor |
---|
247 | } |
---|
248 | |
---|
249 | } |
---|
250 | |
---|
251 | |
---|
252 | void G4VRML2SCENEHANDLER::AddPrimitive(const G4NURBS&) |
---|
253 | { |
---|
254 | #if defined DEBUG_SCENE_FUNC |
---|
255 | G4cerr << "***** AddPrimitive nurbs" << "\n" ; |
---|
256 | #endif |
---|
257 | G4cerr << "G4VRML2File::AddPrimitive(G4NURBS&): not implemented. " << "\n" ; |
---|
258 | |
---|
259 | VRMLBeginModeling () ; |
---|
260 | } |
---|
261 | |
---|
262 | void G4VRML2SCENEHANDLER::AddPrimitive( const G4Text& ) |
---|
263 | { |
---|
264 | #if defined DEBUG_SCENE_FUNC |
---|
265 | G4cerr << "***** AddPrimitive text" << "\n" ; |
---|
266 | #endif |
---|
267 | G4cerr << |
---|
268 | "***** void G4VRML2SCENEHANDLER::AddPrimitive( const G4Text& text )" |
---|
269 | " not implemented yet." |
---|
270 | << "\n"; |
---|
271 | |
---|
272 | VRMLBeginModeling () ; |
---|
273 | |
---|
274 | } |
---|
275 | |
---|
276 | void G4VRML2SCENEHANDLER::AddPrimitive( const G4Circle& circle ) |
---|
277 | { |
---|
278 | #if defined DEBUG_SCENE_FUNC |
---|
279 | G4cerr << "***** AddPrimitive circle" << "\n" ; |
---|
280 | #endif |
---|
281 | VRMLBeginModeling () ; |
---|
282 | |
---|
283 | // Information |
---|
284 | // const char* info = NULL ; |
---|
285 | const char* info = circle.GetInfo() ; |
---|
286 | |
---|
287 | // Position and half size of circle |
---|
288 | G4double X, Y, Z ; GetMarkerWorldPosition( circle, &X, &Y, &Z ) ; |
---|
289 | G4double radius = GetMarkerHalfSize ( circle ); |
---|
290 | |
---|
291 | // VRML codes are generated below |
---|
292 | fDest << "#---------- 3D MARKER (Circle)" << "\n"; |
---|
293 | fDest << "Anchor {" << "\n"; |
---|
294 | |
---|
295 | if( circle.GetInfo().isNull() ) { |
---|
296 | fDest << " description " << "\"(" << X << " " ; |
---|
297 | fDest << Y << " " ; |
---|
298 | fDest << Z << ")\"" << "\n"; |
---|
299 | } else { |
---|
300 | fDest << " description " << "\"" << info << "\"" << "\n"; |
---|
301 | } |
---|
302 | |
---|
303 | |
---|
304 | fDest << " url \"\" " << "\n"; |
---|
305 | |
---|
306 | fDest << " children [" << "\n"; |
---|
307 | |
---|
308 | fDest << " Transform {" << "\n"; |
---|
309 | |
---|
310 | fDest << " translation "; |
---|
311 | fDest << X << " " << Y << " " << Z << "\n"; |
---|
312 | |
---|
313 | fDest << " children [" << "\n"; |
---|
314 | |
---|
315 | fDest << "\t" << "Shape {" << "\n"; |
---|
316 | |
---|
317 | SendMarkerColor( circle ); |
---|
318 | |
---|
319 | // send shape with size |
---|
320 | fDest << "\t\t" << "geometry Sphere {" << "\n"; |
---|
321 | fDest << "\t\t\t" << "radius " << radius << "\n"; |
---|
322 | fDest << "\t\t" << "}" << "\n"; |
---|
323 | |
---|
324 | fDest << "\t" << "}" << "\n"; // Shape |
---|
325 | |
---|
326 | fDest << " ]" << "\n"; // children |
---|
327 | fDest << " }" << "\n"; // Transform |
---|
328 | |
---|
329 | fDest << " ]" << "\n"; // children |
---|
330 | fDest << "}" << "\n"; // Anchor |
---|
331 | |
---|
332 | } |
---|
333 | |
---|
334 | void G4VRML2SCENEHANDLER::AddPrimitive(const G4Square& square) |
---|
335 | { |
---|
336 | #if defined DEBUG_SCENE_FUNC |
---|
337 | G4cerr << "***** AddPrimitive square" << "\n" ; |
---|
338 | #endif |
---|
339 | |
---|
340 | VRMLBeginModeling () ; |
---|
341 | |
---|
342 | // Information |
---|
343 | // const char* info = NULL ; |
---|
344 | const char* info = square.GetInfo() ; |
---|
345 | |
---|
346 | // Position and size of square |
---|
347 | G4double X, Y, Z ; GetMarkerWorldPosition ( square, &X, &Y, &Z ) ; |
---|
348 | G4double radius = GetMarkerHalfSize ( square ); |
---|
349 | G4double diameter = 2.0 * radius ; |
---|
350 | |
---|
351 | // VRML codes are generated below |
---|
352 | fDest << "#---------- 3D MARKER (Square)" << "\n"; |
---|
353 | fDest << "Anchor {" << "\n"; |
---|
354 | |
---|
355 | if( square.GetInfo().isNull() ) { |
---|
356 | fDest << " description " << "\"(" << X << " " ; |
---|
357 | fDest << Y << " " ; |
---|
358 | fDest << Z << ")\"" << "\n"; |
---|
359 | } else { |
---|
360 | fDest << " description " << "\"" << info << "\"" << "\n"; |
---|
361 | } |
---|
362 | |
---|
363 | fDest << " url \"\" " << "\n"; |
---|
364 | |
---|
365 | fDest << " children [" << "\n"; |
---|
366 | |
---|
367 | fDest << " Transform {" << "\n"; |
---|
368 | |
---|
369 | fDest << " translation "; |
---|
370 | fDest << X << " " << Y << " " << Z << "\n"; |
---|
371 | |
---|
372 | fDest << " children [" << "\n"; |
---|
373 | |
---|
374 | fDest << "\t" << "Shape {" << "\n"; |
---|
375 | |
---|
376 | SendMarkerColor( square ); |
---|
377 | |
---|
378 | // send shape with size |
---|
379 | fDest << "\t\t" << "geometry Box {" << "\n"; |
---|
380 | fDest << "\t\t\t" << "size " << diameter << " " ; |
---|
381 | fDest << diameter << " " ; |
---|
382 | fDest << diameter << "\n" ; |
---|
383 | fDest << "\t\t" << "}" << "\n"; |
---|
384 | |
---|
385 | fDest << "\t" << "}" << "\n"; // Shape |
---|
386 | |
---|
387 | fDest << " ]" << "\n"; // children |
---|
388 | fDest << " }" << "\n"; // Transform |
---|
389 | |
---|
390 | fDest << " ]" << "\n"; // children |
---|
391 | fDest << "}" << "\n"; // Anchor |
---|
392 | |
---|
393 | } |
---|
394 | |
---|
395 | void G4VRML2SCENEHANDLER::BeginModeling() |
---|
396 | { |
---|
397 | #if defined DEBUG_SCENE_FUNC |
---|
398 | G4cerr << "***** BeginModeling" << "\n" ; |
---|
399 | #endif |
---|
400 | G4VSceneHandler::BeginModeling(); |
---|
401 | |
---|
402 | } |
---|
403 | |
---|
404 | void G4VRML2SCENEHANDLER::EndModeling() |
---|
405 | { |
---|
406 | #if defined DEBUG_SCENE_FUNC |
---|
407 | G4cerr << "***** EndModeling " << "\n" ; |
---|
408 | #endif |
---|
409 | G4VSceneHandler::EndModeling(); |
---|
410 | } |
---|
411 | |
---|
412 | void G4VRML2SCENEHANDLER::BeginPrimitives(const G4Transform3D& objectTransformation) |
---|
413 | { |
---|
414 | G4VSceneHandler::BeginPrimitives (objectTransformation); |
---|
415 | fpObjectTransformation = &objectTransformation; |
---|
416 | #if defined DEBUG_SCENE_FUNC |
---|
417 | G4cerr << "***** BeginPrimitives " << "\n" ; |
---|
418 | #endif |
---|
419 | VRMLBeginModeling(); |
---|
420 | } |
---|
421 | |
---|
422 | void G4VRML2SCENEHANDLER::EndPrimitives() |
---|
423 | { |
---|
424 | #if defined DEBUG_SCENE_FUNC |
---|
425 | G4cerr << "***** EndPrimitives " << "\n" ; |
---|
426 | #endif |
---|
427 | G4VSceneHandler::EndPrimitives(); |
---|
428 | } |
---|
429 | |
---|
430 | void G4VRML2SCENEHANDLER::SendMaterialNode( const G4VisAttributes* pVA ) |
---|
431 | { |
---|
432 | // Initialization of drawing parameters |
---|
433 | G4bool flagWF = false ; |
---|
434 | G4double TRANSPARENCY = GetPVTransparency() ; |
---|
435 | |
---|
436 | // Wireframe or not |
---|
437 | const G4ViewParameters& cur_view_param = fpViewer -> GetViewParameters (); |
---|
438 | if (pVA->IsForceDrawingStyle() && |
---|
439 | (pVA->GetForcedDrawingStyle() == G4VisAttributes::wireframe)) |
---|
440 | { |
---|
441 | // wireframe style is assigned to this object |
---|
442 | flagWF = true ; |
---|
443 | |
---|
444 | } else if ( cur_view_param.GetDrawingStyle() == G4ViewParameters::wireframe ) |
---|
445 | { |
---|
446 | // current viewing style is wireframe |
---|
447 | flagWF = true ; |
---|
448 | } |
---|
449 | |
---|
450 | // VRML codes are generated below |
---|
451 | if (!pVA) { |
---|
452 | |
---|
453 | // Error recovery: Use default values of VRML browser |
---|
454 | fDest << "\t\t" ; |
---|
455 | fDest << "appearance Appearance { material Material {} }"; |
---|
456 | fDest << "\n"; |
---|
457 | |
---|
458 | } else { |
---|
459 | |
---|
460 | const G4Color& color = pVA->GetColor(); |
---|
461 | |
---|
462 | fDest << "\t\t" << "appearance Appearance {" << "\n"; |
---|
463 | fDest << "\t\t\t" << "material Material {" << "\n"; |
---|
464 | |
---|
465 | // diffuse color |
---|
466 | fDest << "\t\t\t\t" << "diffuseColor "; |
---|
467 | fDest << color.GetRed() << " " ; |
---|
468 | fDest << color.GetGreen() << " " ; |
---|
469 | fDest << color.GetBlue() << "\n"; |
---|
470 | |
---|
471 | // emmisive color |
---|
472 | // fDest << "\t\t\t\t" << "emissiveColor "; |
---|
473 | // fDest << color.GetRed() << " " ; |
---|
474 | // fDest << color.GetGreen() << " " ; |
---|
475 | //fDest << color.GetBlue() << "\n"; |
---|
476 | // |
---|
477 | |
---|
478 | // wireframe is expressed as transparency |
---|
479 | if ( flagWF ) |
---|
480 | { |
---|
481 | fDest << "\t\t\t\t" << "transparency " << TRANSPARENCY << "\n"; |
---|
482 | } |
---|
483 | |
---|
484 | fDest << "\t\t\t" << "}" << "\n"; // material |
---|
485 | fDest << "\t\t" << "}" << "\n"; // appearance |
---|
486 | } |
---|
487 | |
---|
488 | } |
---|
489 | |
---|
490 | |
---|
491 | void G4VRML2SCENEHANDLER::SendMaterialNode() |
---|
492 | { |
---|
493 | SendMaterialNode |
---|
494 | ( fpViewer->GetApplicableVisAttributes (fpVisAttribs) ); |
---|
495 | } |
---|
496 | |
---|
497 | |
---|
498 | void G4VRML2SCENEHANDLER::VRMLBeginModeling() |
---|
499 | { |
---|
500 | if (!IS_CONNECTED ) { |
---|
501 | #if defined DEBUG_SCENE_FUNC |
---|
502 | G4cerr << "***** VRMLBeginModeling (started)" << "\n" ; |
---|
503 | #endif |
---|
504 | this->connectPort(); |
---|
505 | fDest << "#VRML V2.0 utf8" << "\n"; |
---|
506 | fDest << "# Generated by VRML 2.0 driver of GEANT4\n" << "\n"; |
---|
507 | } |
---|
508 | } |
---|
509 | |
---|
510 | void G4VRML2SCENEHANDLER::VRMLEndModeling() |
---|
511 | { |
---|
512 | if ( IS_CONNECTED ) { |
---|
513 | #if defined DEBUG_SCENE_FUNC |
---|
514 | G4cerr << "***** VRMLEndModeling (started)" << "\n" ; |
---|
515 | #endif |
---|
516 | fDest << "#End of file." << "\n"; |
---|
517 | this->closePort(); |
---|
518 | } |
---|
519 | } |
---|
520 | |
---|
521 | void G4VRML2SCENEHANDLER::SendMarkerColor ( const G4VMarker& mark ) |
---|
522 | { |
---|
523 | const G4Color& color = GetColor( mark ); |
---|
524 | |
---|
525 | fDest << "\t\t" << "appearance Appearance {" << "\n"; |
---|
526 | fDest << "\t\t\t" << "material Material {" << "\n"; |
---|
527 | fDest << "\t\t\t\t" << "diffuseColor "; |
---|
528 | fDest << color.GetRed() << " " ; |
---|
529 | fDest << color.GetGreen() << " " ; |
---|
530 | fDest << color.GetBlue() << "\n"; |
---|
531 | fDest << "\t\t\t\t" << "emissiveColor "; |
---|
532 | fDest << color.GetRed() << " " ; |
---|
533 | fDest << color.GetGreen() << " " ; |
---|
534 | fDest << color.GetBlue() << "\n"; |
---|
535 | fDest << "\t\t\t" << "}" << "\n"; // material |
---|
536 | fDest << "\t\t" << "}" << "\n"; // appearance |
---|
537 | |
---|
538 | } |
---|
539 | |
---|
540 | void |
---|
541 | G4VRML2SCENEHANDLER::SendMarkerWorldPosition ( const G4VMarker& mark ) |
---|
542 | { |
---|
543 | G4Point3D point = mark.GetPosition(); |
---|
544 | |
---|
545 | point.transform( *fpObjectTransformation ); |
---|
546 | |
---|
547 | fDest << " translation "; |
---|
548 | fDest << point.x() << " " << point.y() << " " << point.z() << "\n"; |
---|
549 | |
---|
550 | } |
---|
551 | |
---|
552 | void G4VRML2SCENEHANDLER::GetMarkerWorldPosition ( const G4VMarker& mark , |
---|
553 | double* pX , |
---|
554 | double* pY , |
---|
555 | double* pZ ) |
---|
556 | { |
---|
557 | G4Point3D point = mark.GetPosition(); |
---|
558 | |
---|
559 | point.transform( *fpObjectTransformation ); |
---|
560 | |
---|
561 | *pX = point.x() ; |
---|
562 | *pY = point.y() ; |
---|
563 | *pZ = point.z() ; |
---|
564 | } |
---|
565 | |
---|
566 | G4double G4VRML2SCENEHANDLER::GetMarkerHalfSize ( const G4VMarker& mark ) |
---|
567 | { |
---|
568 | //----- return value ( marker radius in 3d units) |
---|
569 | G4double size = 1.0 ; // initialization |
---|
570 | |
---|
571 | //----- parameters to calculate 3d size from 2d size |
---|
572 | const double HALF_SCREEN_SIZE_2D = 300.0 ; // pixels |
---|
573 | double zoom_factor = fpViewer->GetViewParameters().GetZoomFactor() ; |
---|
574 | if ( zoom_factor <= 0.0 ) { zoom_factor = 1.0 ; } |
---|
575 | double extent_radius_3d = GetScene()->GetExtent().GetExtentRadius() ; |
---|
576 | if ( extent_radius_3d <= 0.0 ) { extent_radius_3d = 1.0 ; } |
---|
577 | |
---|
578 | //----- get marker radius in 3D units |
---|
579 | if ( mark.GetWorldSize() > 0.0 ) { |
---|
580 | |
---|
581 | // get mark radius in 3D units |
---|
582 | size = 0.5 * mark.GetWorldSize() ; |
---|
583 | |
---|
584 | } else if ( mark.GetScreenSize() > 0.0 ) { |
---|
585 | |
---|
586 | // local |
---|
587 | double mark_radius_2d = 0.5 * mark.GetScreenSize() ; |
---|
588 | |
---|
589 | // get mark radius in 3D units |
---|
590 | size \ |
---|
591 | = extent_radius_3d * ( mark_radius_2d / HALF_SCREEN_SIZE_2D ); |
---|
592 | size *= zoom_factor ; |
---|
593 | |
---|
594 | } else { |
---|
595 | // local |
---|
596 | double mark_radius_2d \ |
---|
597 | = fpViewer->GetViewParameters().GetDefaultMarker().GetScreenSize(); |
---|
598 | mark_radius_2d *= 0.1 ; // Magic number? |
---|
599 | |
---|
600 | // get mark radius in 3D units |
---|
601 | size \ |
---|
602 | = extent_radius_3d * ( mark_radius_2d / HALF_SCREEN_SIZE_2D ); |
---|
603 | size *= zoom_factor ; |
---|
604 | } |
---|
605 | |
---|
606 | //----- global rescaling |
---|
607 | size *= fpViewer->GetViewParameters().GetGlobalMarkerScale(); |
---|
608 | |
---|
609 | //----- return size |
---|
610 | return size ; |
---|
611 | |
---|
612 | } |
---|
613 | |
---|
614 | void G4VRML2SCENEHANDLER::SendLineColor ( const G4VisAttributes* pVA ) |
---|
615 | { |
---|
616 | const G4Color& color = pVA->GetColor(); |
---|
617 | |
---|
618 | |
---|
619 | fDest << "\t" << "appearance Appearance {" << "\n"; |
---|
620 | fDest << "\t\t" << "material Material {" << "\n"; |
---|
621 | fDest << "\t\t\t" << "diffuseColor "; |
---|
622 | fDest << color.GetRed() << " " ; |
---|
623 | fDest << color.GetGreen() << " " ; |
---|
624 | fDest << color.GetBlue() << "\n"; |
---|
625 | fDest << "\t\t\t" << "emissiveColor "; |
---|
626 | fDest << color.GetRed() << " " ; |
---|
627 | fDest << color.GetGreen() << " " ; |
---|
628 | fDest << color.GetBlue() << "\n"; |
---|
629 | fDest << "\t\t" << "}" << "\n"; // material |
---|
630 | fDest << "\t" << "}" << "\n"; // appearance |
---|
631 | } |
---|
632 | |
---|
633 | G4double G4VRML2SCENEHANDLER::SetPVTransparency () |
---|
634 | { |
---|
635 | |
---|
636 | G4double TRANSPARENCY = 0.7 ; // initialization |
---|
637 | |
---|
638 | if( getenv( "G4VRML_TRANSPARENCY" ) != NULL ) { |
---|
639 | |
---|
640 | // get a value from the env value |
---|
641 | sscanf( getenv("G4VRML_TRANSPARENCY"), "%lg", &TRANSPARENCY ) ; |
---|
642 | |
---|
643 | // truncation |
---|
644 | TRANSPARENCY = std::fabs ( TRANSPARENCY ) ; |
---|
645 | if ( TRANSPARENCY > 1.0 ) { TRANSPARENCY = 1.0 ; } |
---|
646 | } |
---|
647 | |
---|
648 | fPVTransparency = TRANSPARENCY ; |
---|
649 | |
---|
650 | return fPVTransparency ; |
---|
651 | } |
---|
652 | |
---|
653 | |
---|
654 | void G4VRML2SCENEHANDLER::ClearTransientStore() |
---|
655 | { |
---|
656 | G4VSceneHandler::ClearTransientStore (); |
---|
657 | // This is typically called after an update and before drawing hits |
---|
658 | // of the next event. To simulate the clearing of "transients" |
---|
659 | // (hits, etc.) the detector is redrawn... |
---|
660 | if (fpViewer) { |
---|
661 | fpViewer -> SetView (); |
---|
662 | fpViewer -> ClearView (); |
---|
663 | fpViewer -> DrawView (); |
---|
664 | } |
---|
665 | } |
---|
666 | |
---|
667 | |
---|
668 | // End of file. |
---|