source: trunk/source/visualization/VRML/src/G4VRML2Viewer.cc @ 1202

Last change on this file since 1202 was 944, checked in by garnier, 15 years ago

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1//
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5// * The  Geant4 software  is  copyright of the Copyright Holders  of *
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15// * use.  Please see the license in the file  LICENSE  and URL above *
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19// * technical work of the GEANT4 collaboration.                      *
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24// ********************************************************************
25//
26//
27// $Id: G4VRML2Viewer.cc,v 1.12 2006/06/29 21:26:35 gunter Exp $
28// GEANT4 tag $Name:  $
29//
30// G4VRML2Viewer.cc
31// Satoshi Tanaka & Yasuhide Sawada
32
33#ifndef WIN32
34
35//=================//
36#ifdef G4VIS_BUILD_VRML_DRIVER
37//=================//
38
39
40//#define DEBUG_FR_VIEW
41
42#include <cmath>
43
44#include "G4Scene.hh"
45#include "G4VRML2Viewer.hh"
46#include "G4VRML2SceneHandler.hh"
47#include "G4VRML2.hh"
48#include "G4ios.hh"
49
50G4VRML2Viewer::G4VRML2Viewer(G4VRML2SceneHandler& sceneHandler, const G4String& name) :
51 G4VViewer(sceneHandler,
52           sceneHandler.IncrementViewCount(),
53           name),
54 fSceneHandler(sceneHandler),
55 fDest(sceneHandler.fDest)
56{
57        fViewHalfAngle = 0.5 * 0.785398 ; // 0.5 * 45*deg
58        fsin_VHA       = std::sin ( fViewHalfAngle ) ; 
59}
60
61G4VRML2Viewer::~G4VRML2Viewer()
62{}
63
64void G4VRML2Viewer::SetView()
65{
66#if defined DEBUG_FR_VIEW
67  G4cerr << "***** G4VRML2Viewer::SetView(): No effects" << G4endl;
68#endif
69
70// Do nothing, since VRML a browser is running as a different process.
71// SendViewParameters () will do this job instead.
72
73}
74
75
76void G4VRML2Viewer::DrawView()
77{
78#if defined DEBUG_FR_VIEW
79        G4cerr << "***** G4VRML2Viewer::DrawView()" << G4endl;
80#endif
81        fSceneHandler.VRMLBeginModeling() ;
82
83        // Viewpoint node
84        SendViewParameters(); 
85
86        // Here is a minimal DrawView() function.
87        NeedKernelVisit();
88        ProcessView();
89        FinishView();
90}
91
92void G4VRML2Viewer::ClearView(void)
93{
94#if defined DEBUG_FR_VIEW
95  G4cerr << "***** G4VRML2Viewer::ClearView(): No effects" << G4endl;
96#endif
97}
98
99void G4VRML2Viewer::ShowView(void)
100{
101#if defined DEBUG_FR_VIEW
102  G4cerr << "***** G4VRML2Viewer::ShowView()" << G4endl;
103#endif
104        fSceneHandler.VRMLEndModeling();
105}
106
107void G4VRML2Viewer::FinishView(void)
108{
109#if defined DEBUG_FR_VIEW
110  G4cerr << "***** G4VRML2Viewer::FinishView(): No effects" << G4endl;
111#endif
112}
113
114void G4VRML2Viewer::SendViewParameters () 
115{
116  // Calculates view representation based on extent of object being
117  // viewed and (initial) direction of camera.  (Note: it can change
118  // later due to user interaction via visualization system's GUI.)
119
120#if defined DEBUG_FR_VIEW
121      G4cerr << "***** G4VRML2Viewer::SendViewParameters()\n";
122#endif
123        // error recovery
124        if ( fsin_VHA < 1.0e-6 ) { return ; } 
125
126        // camera distance
127        G4double extent_radius = fSceneHandler.GetScene()->GetExtent().GetExtentRadius();
128        G4double camera_distance = extent_radius / fsin_VHA ;
129
130        // camera position on Z axis
131        const G4Point3D&        target_point
132          = fSceneHandler.GetScene()->GetStandardTargetPoint()
133          + fVP.GetCurrentTargetPoint();
134        G4double                E_z = target_point.z() + camera_distance;
135        G4Point3D               E(0.0, 0.0, E_z );
136
137        // VRML codes are generated below       
138        fDest << "\n";
139        fDest << "#---------- CAMERA" << "\n";
140        fDest << "Viewpoint {"         << "\n";
141        fDest << "\t" << "position "           ;
142        fDest                 << E.x() << " "  ;
143        fDest                 << E.y() << " "  ;
144        fDest                 << E.z() << "\n" ;
145        fDest << "}" << "\n";
146        fDest << "\n";
147
148} 
149
150
151
152#endif
153#endif //WIN32
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