source: trunk/source/visualization/VRML/src/G4VRML2Viewer.cc @ 1347

Last change on this file since 1347 was 1347, checked in by garnier, 13 years ago

geant4 tag 9.4

File size: 4.9 KB
Line 
1//
2// ********************************************************************
3// * License and Disclaimer                                           *
4// *                                                                  *
5// * The  Geant4 software  is  copyright of the Copyright Holders  of *
6// * the Geant4 Collaboration.  It is provided  under  the terms  and *
7// * conditions of the Geant4 Software License,  included in the file *
8// * LICENSE and available at  http://cern.ch/geant4/license .  These *
9// * include a list of copyright holders.                             *
10// *                                                                  *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work  make  any representation or  warranty, express or implied, *
14// * regarding  this  software system or assume any liability for its *
15// * use.  Please see the license in the file  LICENSE  and URL above *
16// * for the full disclaimer and the limitation of liability.         *
17// *                                                                  *
18// * This  code  implementation is the result of  the  scientific and *
19// * technical work of the GEANT4 collaboration.                      *
20// * By using,  copying,  modifying or  distributing the software (or *
21// * any work based  on the software)  you  agree  to acknowledge its *
22// * use  in  resulting  scientific  publications,  and indicate your *
23// * acceptance of all terms of the Geant4 Software license.          *
24// ********************************************************************
25//
26//
27// $Id: G4VRML2Viewer.cc,v 1.13 2010/11/11 00:14:50 akimura Exp $
28// GEANT4 tag $Name: geant4-09-04-ref-00 $
29//
30// G4VRML2Viewer.cc
31// Satoshi Tanaka & Yasuhide Sawada
32
33#ifndef WIN32
34
35//=================//
36#ifdef G4VIS_BUILD_VRML_DRIVER
37//=================//
38
39
40//#define DEBUG_FR_VIEW
41
42#include <cmath>
43
44#include "G4VisManager.hh"
45#include "G4Scene.hh"
46#include "G4VRML2Viewer.hh"
47#include "G4VRML2SceneHandler.hh"
48#include "G4VRML2.hh"
49#include "G4ios.hh"
50
51G4VRML2Viewer::G4VRML2Viewer(G4VRML2SceneHandler& sceneHandler, const G4String& name) :
52 G4VViewer(sceneHandler,
53           sceneHandler.IncrementViewCount(),
54           name),
55 fSceneHandler(sceneHandler),
56 fDest(sceneHandler.fDest)
57{
58        fViewHalfAngle = 0.5 * 0.785398 ; // 0.5 * 45*deg
59        fsin_VHA       = std::sin ( fViewHalfAngle ) ; 
60}
61
62G4VRML2Viewer::~G4VRML2Viewer()
63{}
64
65void G4VRML2Viewer::SetView()
66{
67#if defined DEBUG_FR_VIEW
68  if (G4VisManager::GetVerbosity() >= G4VisManager::errors)
69    G4cout << "***** G4VRML2Viewer::SetView(): No effects" << G4endl;
70#endif
71
72// Do nothing, since VRML a browser is running as a different process.
73// SendViewParameters () will do this job instead.
74
75}
76
77
78void G4VRML2Viewer::DrawView()
79{
80#if defined DEBUG_FR_VIEW
81  if (G4VisManager::GetVerbosity() >= G4VisManager::errors)
82    G4cout << "***** G4VRML2Viewer::DrawView()" << G4endl;
83#endif
84        fSceneHandler.VRMLBeginModeling() ;
85
86        // Viewpoint node
87        SendViewParameters(); 
88
89        // Here is a minimal DrawView() function.
90        NeedKernelVisit();
91        ProcessView();
92        FinishView();
93}
94
95void G4VRML2Viewer::ClearView(void)
96{
97#if defined DEBUG_FR_VIEW
98  if (G4VisManager::GetVerbosity() >= G4VisManager::errors)
99    G4cout << "***** G4VRML2Viewer::ClearView(): No effects" << G4endl;
100#endif
101}
102
103void G4VRML2Viewer::ShowView(void)
104{
105#if defined DEBUG_FR_VIEW
106  if (G4VisManager::GetVerbosity() >= G4VisManager::errors)
107    G4cout << "***** G4VRML2Viewer::ShowView()" << G4endl;
108#endif
109        fSceneHandler.VRMLEndModeling();
110}
111
112void G4VRML2Viewer::FinishView(void)
113{
114#if defined DEBUG_FR_VIEW
115  if (G4VisManager::GetVerbosity() >= G4VisManager::errors)
116    G4cout << "***** G4VRML2Viewer::FinishView(): No effects" << G4endl;
117#endif
118}
119
120void G4VRML2Viewer::SendViewParameters () 
121{
122  // Calculates view representation based on extent of object being
123  // viewed and (initial) direction of camera.  (Note: it can change
124  // later due to user interaction via visualization system's GUI.)
125
126#if defined DEBUG_FR_VIEW
127  if (G4VisManager::GetVerbosity() >= G4VisManager::errors)
128    G4cout << "***** G4VRML2Viewer::SendViewParameters()\n";
129#endif
130        // error recovery
131        if ( fsin_VHA < 1.0e-6 ) { return ; } 
132
133        // camera distance
134        G4double extent_radius = fSceneHandler.GetScene()->GetExtent().GetExtentRadius();
135        G4double camera_distance = extent_radius / fsin_VHA ;
136
137        // camera position on Z axis
138        const G4Point3D&        target_point
139          = fSceneHandler.GetScene()->GetStandardTargetPoint()
140          + fVP.GetCurrentTargetPoint();
141        G4double                E_z = target_point.z() + camera_distance;
142        G4Point3D               E(0.0, 0.0, E_z );
143
144        // VRML codes are generated below       
145        fDest << "\n";
146        fDest << "#---------- CAMERA" << "\n";
147        fDest << "Viewpoint {"         << "\n";
148        fDest << "\t" << "position "           ;
149        fDest                 << E.x() << " "  ;
150        fDest                 << E.y() << " "  ;
151        fDest                 << E.z() << "\n" ;
152        fDest << "}" << "\n";
153        fDest << "\n";
154
155} 
156
157
158
159#endif
160#endif //WIN32
Note: See TracBrowser for help on using the repository browser.