source: trunk/source/visualization/XXX/include/G4XXXFileSceneHandler.hh @ 1202

Last change on this file since 1202 was 1140, checked in by garnier, 15 years ago

update to CVS

File size: 4.8 KB
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26//
27// $Id: G4XXXFileSceneHandler.hh,v 1.4 2009/10/21 15:28:53 allison Exp $
28// GEANT4 tag $Name:  $
29//
30//
31// John Allison  7th March 2006
32// A template for a file-writing graphics driver.
33//?? Lines beginning like this require specialisation for your driver.
34
35#ifndef G4XXXFileSCENEHANDLER_HH
36#define G4XXXFileSCENEHANDLER_HH
37
38#include "G4VSceneHandler.hh"
39
40class G4XXXFileSceneHandler: public G4VSceneHandler {
41
42  friend class G4XXXFileViewer;
43
44public:
45  G4XXXFileSceneHandler(G4VGraphicsSystem& system,
46                        const G4String& name);
47  virtual ~G4XXXFileSceneHandler();
48
49  ////////////////////////////////////////////////////////////////
50  // Optional virtual functions...
51  void AddSolid(const G4Box&);
52  // Further optional AddSolid functions.  Explicitly invoke base
53  // class methods if not otherwise defined to avoid warnings about
54  // hiding of base class methods.
55  void AddSolid(const G4Cons& cons)
56  {G4VSceneHandler::AddSolid(cons);}
57  void AddSolid(const G4Tubs& tubs)
58  {G4VSceneHandler::AddSolid(tubs);}
59  void AddSolid(const G4Trd& trd)
60  {G4VSceneHandler::AddSolid(trd);}
61  void AddSolid(const G4Trap& trap)
62  {G4VSceneHandler::AddSolid(trap);}
63  void AddSolid(const G4Sphere& sphere)
64  {G4VSceneHandler::AddSolid(sphere);}
65  void AddSolid(const G4Para& para)
66  {G4VSceneHandler::AddSolid(para);}
67  void AddSolid(const G4Torus& torus)
68  {G4VSceneHandler::AddSolid(torus);}
69  void AddSolid(const G4Polycone& polycone)
70  {G4VSceneHandler::AddSolid(polycone);}
71  void AddSolid(const G4Polyhedra& polyhedra)
72  {G4VSceneHandler::AddSolid(polyhedra);}
73  void AddSolid(const G4VSolid& solid)
74  {G4VSceneHandler::AddSolid(solid);}
75  // More optional functions...
76  // void AddCompound(const G4VTrajectory&);
77  // void AddCompound(const G4VHit&);
78  // void AddCompound(const G4THitsMap<G4double>&);
79  // void PreAddSolid(const G4Transform3D& objectTransformation,
80  //       const G4VisAttributes&);
81  // void PostAddSolid();
82
83  ////////////////////////////////////////////////////////////////
84  // Required implementation of pure virtual functions...
85
86  void AddPrimitive(const G4Polyline&);
87  void AddPrimitive(const G4Text&);
88  void AddPrimitive(const G4Circle&);
89  void AddPrimitive(const G4Square&);
90  void AddPrimitive(const G4Polyhedron&);
91  void AddPrimitive(const G4NURBS&);
92  // Further optional AddPrimitive methods.  Explicitly invoke base
93  // class methods if not otherwise defined to avoid warnings about
94  // hiding of base class methods.
95  void AddPrimitive(const G4Polymarker& polymarker)
96  {G4VSceneHandler::AddPrimitive (polymarker);}
97  void AddPrimitive(const G4Scale& scale)
98  {G4VSceneHandler::AddPrimitive (scale);}
99  // Further related optional virtual functions...
100  // void BeginPrimitives(const G4Transform3D& objectTransformation);
101  // void EndPrimitives();
102
103  ////////////////////////////////////////////////////////////////
104  // Further optional virtual functions...
105
106  // void BeginModeling();
107  // void EndModeling();
108
109  //////////////////////////////////////////////////////////////
110  // Administration functions.
111
112  // void ClearStore ();
113  // void ClearTransientStore ();
114
115protected:
116
117  static G4int fSceneIdCount;  // Counter for XXXFile scene handlers.
118
119private:
120
121#ifdef G4XXXFileDEBUG
122  void PrintThings();
123#endif
124
125};
126
127#endif
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