source: trunk/source/visualization/XXX/include/G4XXXSGSceneHandler.hh @ 850

Last change on this file since 850 was 850, checked in by garnier, 16 years ago

geant4.8.2 beta

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27// $Id: G4XXXSGSceneHandler.hh,v 1.3 2006/06/29 21:26:56 gunter Exp $
28// GEANT4 tag $Name: HEAD $
29//
30//
31// John Allison  10th March 2006
32// A template for a sophisticated graphics driver with a scene graph.
33//?? Lines beginning like this require specialisation for your driver.
34
35#ifdef G4VIS_BUILD_XXXSG_DRIVER
36
37#ifndef G4XXXSGSCENEHANDLER_HH
38#define G4XXXSGSCENEHANDLER_HH
39
40#include "G4VSceneHandler.hh"
41
42#include "tree/tree.h"
43
44class G4XXXSGSceneHandler: public G4VSceneHandler {
45
46  friend class G4XXXSGViewer;
47
48public:
49  G4XXXSGSceneHandler(G4VGraphicsSystem& system,
50                        const G4String& name);
51  virtual ~G4XXXSGSceneHandler();
52
53  ////////////////////////////////////////////////////////////////
54  // Optional virtual functions...
55  void AddSolid(const G4Box&);
56  // Further optional AddSolid functions.  Explicitly invoke base
57  // class methods if not otherwise defined to avoid warnings about
58  // hiding of base class methods.
59  void AddSolid(const G4Cons& cons)
60  {G4VSceneHandler::AddSolid(cons);}
61  void AddSolid(const G4Tubs& tubs)
62  {G4VSceneHandler::AddSolid(tubs);}
63  void AddSolid(const G4Trd& trd)
64  {G4VSceneHandler::AddSolid(trd);}
65  void AddSolid(const G4Trap& trap)
66  {G4VSceneHandler::AddSolid(trap);}
67  void AddSolid(const G4Sphere& sphere)
68  {G4VSceneHandler::AddSolid(sphere);}
69  void AddSolid(const G4Para& para)
70  {G4VSceneHandler::AddSolid(para);}
71  void AddSolid(const G4Torus& torus)
72  {G4VSceneHandler::AddSolid(torus);}
73  void AddSolid(const G4Polycone& polycone)
74  {G4VSceneHandler::AddSolid(polycone);}
75  void AddSolid(const G4Polyhedra& polyhedra)
76  {G4VSceneHandler::AddSolid(polyhedra);}
77  void AddSolid(const G4VSolid& solid)
78  {G4VSceneHandler::AddSolid(solid);}
79  // More optional functions...
80  // void AddCompound(const G4VTrajectory&);
81  // void AddCompound(const G4VHit&);
82  void PreAddSolid(const G4Transform3D& objectTransformation,
83                   const G4VisAttributes&);
84  void PostAddSolid();
85
86  ////////////////////////////////////////////////////////////////
87  // Required implementation of pure virtual functions...
88
89  void AddPrimitive(const G4Polyline&);
90  void AddPrimitive(const G4Text&);
91  void AddPrimitive(const G4Circle&);
92  void AddPrimitive(const G4Square&);
93  void AddPrimitive(const G4Polyhedron&);
94  void AddPrimitive(const G4NURBS&);
95  // Further optional AddPrimitive methods.  Explicitly invoke base
96  // class methods if not otherwise defined to avoid warnings about
97  // hiding of base class methods.
98  void AddPrimitive(const G4Polymarker& polymarker)
99  {G4VSceneHandler::AddPrimitive (polymarker);}
100  void AddPrimitive(const G4Scale& scale)
101  {G4VSceneHandler::AddPrimitive (scale);}
102  // Further related optional virtual functions...
103  void BeginPrimitives(const G4Transform3D& objectTransformation);
104  void EndPrimitives();
105
106  ////////////////////////////////////////////////////////////////
107  // Further optional virtual functions...
108
109  // void BeginModeling();
110  // void EndModeling();
111
112  //////////////////////////////////////////////////////////////
113  // Administration functions.
114
115  void ClearStore ();
116  void ClearTransientStore ();
117
118protected:
119
120  static G4int fSceneIdCount;  // Counter for XXXSG scene handlers.
121
122  // Utility for PreAddSolid and BeginPrimitives.
123  void CreateCurrentItem(const G4String&);
124
125  //?? Define the scene graph.  (For emulation, a tree class by Troy
126  //?? A. Johnson, tajohnson@ieee.orglist.  Unfortunately, it does
127  //?? not compile with SUN CC, hence #ifdef G4VIS_BUILD_XXXSG_DRIVER.)
128  typedef taj::tree<G4String> SceneGraph;
129  typedef taj::tree<G4String>::iterator SceneGraphIterator;
130  SceneGraph fSceneGraph;
131  SceneGraphIterator fRoot, fPermanentsRoot, fTransientsRoot, fCurrentItem;
132
133  // Keep track of mothers...
134  std::map<const G4LogicalVolume*,SceneGraphIterator> fLVMap;
135  typedef std::map<const G4LogicalVolume*,SceneGraphIterator>::iterator
136  LVMapIterator;
137
138private:
139
140#ifdef G4XXXFileDEBUG
141  void PrintThings();
142#endif
143
144};
145
146#endif
147
148#endif
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