source: trunk/source/visualization/XXX/include/G4XXXSceneHandler.hh@ 1310

Last change on this file since 1310 was 944, checked in by garnier, 17 years ago

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1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
10// * *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work make any representation or warranty, express or implied, *
14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
16// * for the full disclaimer and the limitation of liability. *
17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
21// * any work based on the software) you agree to acknowledge its *
22// * use in resulting scientific publications, and indicate your *
23// * acceptance of all terms of the Geant4 Software license. *
24// ********************************************************************
25//
26//
27// $Id: G4XXXSceneHandler.hh,v 1.21 2006/06/29 21:27:00 gunter Exp $
28// GEANT4 tag $Name: $
29//
30//
31// John Allison 5th April 2001
32// A template for a simplest possible graphics driver.
33//?? Lines or sections marked like this require specialisation for your driver.
34
35#ifndef G4XXXSCENEHANDLER_HH
36#define G4XXXSCENEHANDLER_HH
37
38//#define G4XXXDEBUG // Comment this out to suppress debug code.
39
40#include "G4VSceneHandler.hh"
41
42class G4XXXSceneHandler: public G4VSceneHandler {
43
44 friend class G4XXXViewer;
45
46public:
47 G4XXXSceneHandler(G4VGraphicsSystem& system,
48 const G4String& name);
49 virtual ~G4XXXSceneHandler();
50
51 ////////////////////////////////////////////////////////////////
52 // Required implementation of pure virtual functions...
53
54 void AddPrimitive(const G4Polyline&);
55 void AddPrimitive(const G4Text&);
56 void AddPrimitive(const G4Circle&);
57 void AddPrimitive(const G4Square&);
58 void AddPrimitive(const G4Polyhedron&);
59 void AddPrimitive(const G4NURBS&);
60 // Further optional AddPrimitive methods. Explicitly invoke base
61 // class methods if not otherwise defined to avoid warnings about
62 // hiding of base class methods.
63 void AddPrimitive(const G4Polymarker& polymarker)
64 {G4VSceneHandler::AddPrimitive (polymarker);}
65 void AddPrimitive(const G4Scale& scale)
66 {G4VSceneHandler::AddPrimitive (scale);}
67
68protected:
69
70 static G4int fSceneIdCount; // Counter for XXX scene handlers.
71
72private:
73
74#ifdef G4XXXDEBUG
75 void PrintThings();
76#endif
77
78};
79
80#endif
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