| [834] | 1 | //
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| 2 | // ********************************************************************
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| 3 | // * License and Disclaimer *
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| 4 | // * *
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| 5 | // * The Geant4 software is copyright of the Copyright Holders of *
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| 6 | // * the Geant4 Collaboration. It is provided under the terms and *
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| 7 | // * conditions of the Geant4 Software License, included in the file *
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| 8 | // * LICENSE and available at http://cern.ch/geant4/license . These *
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| 9 | // * include a list of copyright holders. *
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| 10 | // * *
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| 11 | // * Neither the authors of this software system, nor their employing *
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| 12 | // * institutes,nor the agencies providing financial support for this *
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| 13 | // * work make any representation or warranty, express or implied, *
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| 14 | // * regarding this software system or assume any liability for its *
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| 15 | // * use. Please see the license in the file LICENSE and URL above *
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| 16 | // * for the full disclaimer and the limitation of liability. *
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| 17 | // * *
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| 18 | // * This code implementation is the result of the scientific and *
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| 19 | // * technical work of the GEANT4 collaboration. *
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| 20 | // * By using, copying, modifying or distributing the software (or *
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| 21 | // * any work based on the software) you agree to acknowledge its *
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| 22 | // * use in resulting scientific publications, and indicate your *
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| 23 | // * acceptance of all terms of the Geant4 Software license. *
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| 24 | // ********************************************************************
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| 25 | //
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| 26 | //
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| 27 | // $Id: G4XXXFileViewer.cc,v 1.3 2006/07/03 16:52:49 allison Exp $
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| 28 | // GEANT4 tag $Name: $
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| 29 | //
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| 30 | //
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| 31 | // John Allison 7th March 2006
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| 32 | // A template for a file-writing graphics driver.
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| 33 | //?? Lines beginning like this require specialisation for your driver.
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| 34 |
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| 35 | #include "G4XXXFileViewer.hh"
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| 36 |
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| 37 | #include "G4VSceneHandler.hh"
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| 38 | #include "G4XXXFileSceneHandler.hh"
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| 39 | #include <sstream>
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| 40 |
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| 41 | void G4XXXFileViewer::FileWriter::Close()
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| 42 | {
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| 43 | if (fOpen) {
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| 44 | G4cout << "Closing file " << fFileName << G4endl;
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| 45 | fFile.close();
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| 46 | fOpen = false;
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| 47 | }
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| 48 | }
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| 49 |
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| 50 | void G4XXXFileViewer::FileWriter::WriteItem(const G4String& item)
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| 51 | {
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| 52 | if (!fOpen)
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| 53 | {
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| 54 | std::ifstream ifs;
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| 55 | std::ostringstream oss;
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| 56 | G4int i = 0;
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| 57 | do {
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| 58 | oss.str("");
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| 59 | oss << "g4_" << i << ".XXXFile";
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| 60 | ifs.open(oss.str().c_str());
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| 61 | if (!ifs) break; // Doesn't exist, so can open a new file.
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| 62 | else ifs.close();
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| 63 | ++i;
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| 64 | } while(true);
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| 65 | fFileName = oss.str();
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| 66 | G4cout << "Opening file " << fFileName << G4endl;
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| 67 | fFile.open(fFileName.c_str());
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| 68 | fOpen = true;
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| 69 | }
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| 70 | if (fFile.good()) fFile << item << std::endl;
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| 71 | else G4cout << "G4XXXFileViewer::FileWriter::WriteItem: ERROR" << G4endl;
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| 72 | }
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| 73 |
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| 74 | G4XXXFileViewer::G4XXXFileViewer
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| 75 | (G4VSceneHandler& sceneHandler, const G4String& name):
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| 76 | G4VViewer(sceneHandler, sceneHandler.IncrementViewCount(), name)
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| 77 | {}
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| 78 |
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| 79 | G4XXXFileViewer::~G4XXXFileViewer()
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| 80 | {
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| 81 | fFileWriter.Close();
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| 82 | }
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| 83 |
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| 84 | void G4XXXFileViewer::SetView() {
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| 85 | #ifdef G4XXXFileDEBUG
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| 86 | G4cout << "G4XXXFileViewer::SetView() called." << G4endl;
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| 87 | #endif
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| 88 | }
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| 89 |
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| 90 | void G4XXXFileViewer::ClearView() {
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| 91 | #ifdef G4XXXFileDEBUG
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| 92 | G4cout << "G4XXXFileViewer::ClearView() called." << G4endl;
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| 93 | #endif
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| 94 | fFileWriter.Rewind();
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| 95 | }
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| 96 |
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| 97 | void G4XXXFileViewer::DrawView() {
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| 98 | #ifdef G4XXXFileDEBUG
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| 99 | G4cout << "G4XXXFileViewer::DrawView() called." << G4endl;
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| 100 | #endif
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| 101 |
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| 102 | // First, a view should decide when to re-visit the G4 kernel.
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| 103 | // Sometimes it might not be necessary, e.g., if the scene is stored
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| 104 | // in a graphical database (e.g., OpenGL's display lists) and only
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| 105 | // the viewing angle has changed. But graphics systems without a
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| 106 | // graphical database will always need to visit the G4 kernel.
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| 107 |
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| 108 | NeedKernelVisit (); // Default is - always visit G4 kernel.
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| 109 | // Note: this routine sets the fNeedKernelVisit flag of *all* the
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| 110 | // views of the scene.
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| 111 |
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| 112 | ProcessView (); // The basic logic is here.
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| 113 |
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| 114 | // Then a view may have more to do, e.g., display the graphical
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| 115 | // database. That code should come here...
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| 116 |
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| 117 | // ...before finally...
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| 118 | FinishView (); // Flush streams and/or swap buffers.
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| 119 | }
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| 120 |
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| 121 | void G4XXXFileViewer::ShowView() {
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| 122 | #ifdef G4XXXFileDEBUG
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| 123 | G4cout << "G4XXXFileViewer::ShowView() called." << G4endl;
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| 124 | #endif
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| 125 | fFileWriter.Close();
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| 126 | }
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