// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id: G4XXXFileViewer.cc,v 1.3 2006/07/03 16:52:49 allison Exp $ // GEANT4 tag $Name: HEAD $ // // // John Allison 7th March 2006 // A template for a file-writing graphics driver. //?? Lines beginning like this require specialisation for your driver. #include "G4XXXFileViewer.hh" #include "G4VSceneHandler.hh" #include "G4XXXFileSceneHandler.hh" #include void G4XXXFileViewer::FileWriter::Close() { if (fOpen) { G4cout << "Closing file " << fFileName << G4endl; fFile.close(); fOpen = false; } } void G4XXXFileViewer::FileWriter::WriteItem(const G4String& item) { if (!fOpen) { std::ifstream ifs; std::ostringstream oss; G4int i = 0; do { oss.str(""); oss << "g4_" << i << ".XXXFile"; ifs.open(oss.str().c_str()); if (!ifs) break; // Doesn't exist, so can open a new file. else ifs.close(); ++i; } while(true); fFileName = oss.str(); G4cout << "Opening file " << fFileName << G4endl; fFile.open(fFileName.c_str()); fOpen = true; } if (fFile.good()) fFile << item << std::endl; else G4cout << "G4XXXFileViewer::FileWriter::WriteItem: ERROR" << G4endl; } G4XXXFileViewer::G4XXXFileViewer (G4VSceneHandler& sceneHandler, const G4String& name): G4VViewer(sceneHandler, sceneHandler.IncrementViewCount(), name) {} G4XXXFileViewer::~G4XXXFileViewer() { fFileWriter.Close(); } void G4XXXFileViewer::SetView() { #ifdef G4XXXFileDEBUG G4cout << "G4XXXFileViewer::SetView() called." << G4endl; #endif } void G4XXXFileViewer::ClearView() { #ifdef G4XXXFileDEBUG G4cout << "G4XXXFileViewer::ClearView() called." << G4endl; #endif fFileWriter.Rewind(); } void G4XXXFileViewer::DrawView() { #ifdef G4XXXFileDEBUG G4cout << "G4XXXFileViewer::DrawView() called." << G4endl; #endif // First, a view should decide when to re-visit the G4 kernel. // Sometimes it might not be necessary, e.g., if the scene is stored // in a graphical database (e.g., OpenGL's display lists) and only // the viewing angle has changed. But graphics systems without a // graphical database will always need to visit the G4 kernel. NeedKernelVisit (); // Default is - always visit G4 kernel. // Note: this routine sets the fNeedKernelVisit flag of *all* the // views of the scene. ProcessView (); // The basic logic is here. // Then a view may have more to do, e.g., display the graphical // database. That code should come here... // ...before finally... FinishView (); // Flush streams and/or swap buffers. } void G4XXXFileViewer::ShowView() { #ifdef G4XXXFileDEBUG G4cout << "G4XXXFileViewer::ShowView() called." << G4endl; #endif fFileWriter.Close(); }