source: trunk/source/visualization/XXX/src/G4XXXFileViewer.cc @ 1202

Last change on this file since 1202 was 944, checked in by garnier, 15 years ago

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1//
2// ********************************************************************
3// * License and Disclaimer                                           *
4// *                                                                  *
5// * The  Geant4 software  is  copyright of the Copyright Holders  of *
6// * the Geant4 Collaboration.  It is provided  under  the terms  and *
7// * conditions of the Geant4 Software License,  included in the file *
8// * LICENSE and available at  http://cern.ch/geant4/license .  These *
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10// *                                                                  *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
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14// * regarding  this  software system or assume any liability for its *
15// * use.  Please see the license in the file  LICENSE  and URL above *
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17// *                                                                  *
18// * This  code  implementation is the result of  the  scientific and *
19// * technical work of the GEANT4 collaboration.                      *
20// * By using,  copying,  modifying or  distributing the software (or *
21// * any work based  on the software)  you  agree  to acknowledge its *
22// * use  in  resulting  scientific  publications,  and indicate your *
23// * acceptance of all terms of the Geant4 Software license.          *
24// ********************************************************************
25//
26//
27// $Id: G4XXXFileViewer.cc,v 1.3 2006/07/03 16:52:49 allison Exp $
28// GEANT4 tag $Name:  $
29//
30//
31// John Allison  7th March 2006
32// A template for a file-writing graphics driver.
33//?? Lines beginning like this require specialisation for your driver.
34
35#include "G4XXXFileViewer.hh"
36
37#include "G4VSceneHandler.hh"
38#include "G4XXXFileSceneHandler.hh"
39#include <sstream>
40
41void G4XXXFileViewer::FileWriter::Close()
42{
43  if (fOpen) {
44    G4cout << "Closing file " << fFileName << G4endl;
45    fFile.close();
46    fOpen = false;
47  }
48}
49
50void G4XXXFileViewer::FileWriter::WriteItem(const G4String& item)
51{
52  if (!fOpen)
53    {
54      std::ifstream ifs;
55      std::ostringstream oss;
56      G4int i = 0;
57      do {
58        oss.str("");
59        oss << "g4_" << i << ".XXXFile";
60        ifs.open(oss.str().c_str());
61        if (!ifs) break;  // Doesn't exist, so can open a new file.
62        else ifs.close();
63        ++i;
64      } while(true);
65      fFileName = oss.str();
66      G4cout << "Opening file " << fFileName << G4endl;
67      fFile.open(fFileName.c_str());
68      fOpen = true;
69    }
70  if (fFile.good()) fFile << item << std::endl;
71  else G4cout << "G4XXXFileViewer::FileWriter::WriteItem: ERROR" << G4endl;
72}
73
74G4XXXFileViewer::G4XXXFileViewer
75(G4VSceneHandler& sceneHandler, const G4String& name):
76  G4VViewer(sceneHandler, sceneHandler.IncrementViewCount(), name)
77{}
78
79G4XXXFileViewer::~G4XXXFileViewer()
80{
81  fFileWriter.Close();
82}
83
84void G4XXXFileViewer::SetView() {
85#ifdef G4XXXFileDEBUG
86  G4cout << "G4XXXFileViewer::SetView() called." << G4endl;
87#endif
88}
89
90void G4XXXFileViewer::ClearView() {
91#ifdef G4XXXFileDEBUG
92  G4cout << "G4XXXFileViewer::ClearView() called." << G4endl;
93#endif
94  fFileWriter.Rewind();
95}
96
97void G4XXXFileViewer::DrawView() {
98#ifdef G4XXXFileDEBUG
99  G4cout << "G4XXXFileViewer::DrawView() called." << G4endl;
100#endif
101
102  // First, a view should decide when to re-visit the G4 kernel.
103  // Sometimes it might not be necessary, e.g., if the scene is stored
104  // in a graphical database (e.g., OpenGL's display lists) and only
105  // the viewing angle has changed.  But graphics systems without a
106  // graphical database will always need to visit the G4 kernel.
107
108  NeedKernelVisit ();  // Default is - always visit G4 kernel.
109  // Note: this routine sets the fNeedKernelVisit flag of *all* the
110  // views of the scene.
111
112  ProcessView ();      // The basic logic is here.
113
114  // Then a view may have more to do, e.g., display the graphical
115  // database.  That code should come here...
116
117  // ...before finally...
118  FinishView ();       // Flush streams and/or swap buffers.
119}
120
121void G4XXXFileViewer::ShowView() {
122#ifdef G4XXXFileDEBUG
123  G4cout << "G4XXXFileViewer::ShowView() called." << G4endl;
124#endif
125  fFileWriter.Close();
126}
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