// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id: G4XXXSG.cc,v 1.2 2006/06/29 21:27:33 gunter Exp $ // GEANT4 tag $Name: $ // // // John Allison 10th March 2005 // A template for a sophisticated graphics driver with a scene graph. //?? Lines or sections marked like this require specialisation for your driver. #ifdef G4VIS_BUILD_XXXSG_DRIVER #include "G4XXXSG.hh" #include "G4XXXSGSceneHandler.hh" #include "G4XXXSGViewer.hh" G4XXXSG::G4XXXSG(): G4VGraphicsSystem("G4XXXSG", "XXXSG", "Graphics driver with scene graph", G4VGraphicsSystem::threeD) {} //?? Your functionality. G4XXXSG::~G4XXXSG() {} G4VSceneHandler* G4XXXSG::CreateSceneHandler(const G4String& name) { G4VSceneHandler* pScene = new G4XXXSGSceneHandler(*this, name); return pScene; } G4VViewer* G4XXXSG::CreateViewer(G4VSceneHandler& scene, const G4String& name) { G4VViewer* pView = new G4XXXSGViewer((G4XXXSGSceneHandler&) scene, name); if (pView) { if (pView->GetViewId() < 0) { G4cout << "G4XXXSG::CreateViewer: ERROR flagged by negative" " view id in G4XXXSGViewer creation." "\n Destroying view and returning null pointer." << G4endl; delete pView; pView = 0; } } else { G4cout << "G4XXXSG::CreateViewer: ERROR: null pointer on new G4XXXSGViewer." << G4endl; } return pView; } #endif