// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id: G4XXXSGViewer.cc,v 1.4 2006/08/29 16:11:25 allison Exp $ // GEANT4 tag $Name: HEAD $ // // // John Allison 10th March 2006 // A template for a sophisticated graphics driver with a scene graph. //?? Lines beginning like this require specialisation for your driver. #ifdef G4VIS_BUILD_XXXSG_DRIVER #include "G4XXXSGViewer.hh" #include "G4VSceneHandler.hh" #include "G4XXXSGSceneHandler.hh" #include G4XXXSGViewer::G4XXXSGViewer (G4VSceneHandler& sceneHandler, const G4String& name): G4VViewer(sceneHandler, sceneHandler.IncrementViewCount(), name) {} G4XXXSGViewer::~G4XXXSGViewer() {} void G4XXXSGViewer::SetView() { //#ifdef G4XXXSGDEBUG G4cout << "G4XXXSGViewer::SetView() called." << G4endl; //#endif } void G4XXXSGViewer::ClearView() { //#ifdef G4XXXSGDEBUG G4cout << "G4XXXSGViewer::ClearView() called." << G4endl; //#endif } void G4XXXSGViewer::DrawView() { //#ifdef G4XXXSGDEBUG G4cout << "G4XXXSGViewer::DrawView() called." << G4endl; //#endif // First, a view should decide when to re-visit the G4 kernel. // Sometimes it might not be necessary, e.g., if the scene is stored // in a graphical database (e.g., OpenGL's display lists) and only // the viewing angle has changed. But graphics systems without a // graphical database will always need to visit the G4 kernel. // The fNeedKernelVisit flag might have been set by the user in // /vis/viewer/rebuild, but if not, make decision and set flag only // if necessary... if (!fNeedKernelVisit) KernelVisitDecision(); G4bool kernelVisitWasNeeded = fNeedKernelVisit; // Keep (ProcessView resets). ProcessView (); // Clears store and processes scene only if necessary. if (kernelVisitWasNeeded) { // Some systems, notably OpenGL, can draw while re-building, so // there might not be a need to draw from store again here. But // in this case... DrawFromStore("G4XXXSGViewer::DrawView"); } else { DrawFromStore("G4XXXSGViewer::DrawView"); } // ...before finally... FinishView (); // Flush streams and/or swap buffers. } void G4XXXSGViewer::ShowView() { //#ifdef G4XXXSGDEBUG G4cout << "G4XXXSGViewer::ShowView() called." << G4endl; //#endif // This is what you should see... DrawFromStore("G4XXXSGViewer::ShowView"); } void G4XXXSGViewer::KernelVisitDecision () { // If there's a significant difference with the last view parameters // of either the scene handler or this viewer, trigger a rebuild. typedef taj::tree SceneGraph; typedef taj::tree::iterator SceneGraphIterator; SceneGraph& sceneGraph = static_cast(fSceneHandler).fSceneGraph; if (sceneGraph.size() == 3 // I.e., only the root nodes. || CompareForKernelVisit(fLastVP)) { NeedKernelVisit (); // Sets fNeedKernelVisit. } fLastVP = fVP; } G4bool G4XXXSGViewer::CompareForKernelVisit(G4ViewParameters& lastVP) { // Typical comparison. Taken from OpenGL. if ( (lastVP.GetDrawingStyle () != fVP.GetDrawingStyle ()) || (lastVP.IsAuxEdgeVisible () != fVP.IsAuxEdgeVisible ()) || (lastVP.GetRepStyle () != fVP.GetRepStyle ()) || (lastVP.IsCulling () != fVP.IsCulling ()) || (lastVP.IsCullingInvisible () != fVP.IsCullingInvisible ()) || (lastVP.IsDensityCulling () != fVP.IsDensityCulling ()) || (lastVP.IsCullingCovered () != fVP.IsCullingCovered ()) || // No need to visit kernel if section plane changes. // No need to visit kernel if cutaway planes change. (lastVP.IsExplode () != fVP.IsExplode ()) || (lastVP.GetNoOfSides () != fVP.GetNoOfSides ()) || (lastVP.IsMarkerNotHidden () != fVP.IsMarkerNotHidden ()) || (lastVP.GetBackgroundColour ()!= fVP.GetBackgroundColour ()) ) { return true; } if (lastVP.IsDensityCulling () && (lastVP.GetVisibleDensity () != fVP.GetVisibleDensity ())) return true; if (lastVP.IsExplode () && (lastVP.GetExplodeFactor () != fVP.GetExplodeFactor ())) return true; return false; } void G4XXXSGViewer::DrawFromStore(const G4String& source) { typedef taj::tree SceneGraph; typedef taj::tree::preorder_iterator SceneGraphPreIterator; SceneGraph& sceneGraph = static_cast(fSceneHandler).fSceneGraph; // Write to a file for testing... static G4int iCount = 0; std::ostringstream oss; oss << source << '.' << fName << '.' << iCount++ << ".out"; G4cout << "Writing " << oss.str() << G4endl; std::ofstream ofs(oss.str().c_str()); for (SceneGraphPreIterator i = sceneGraph.beginPre(); i != sceneGraph.endPre(); ++i) { G4int depth = 0; SceneGraphPreIterator j = i; while (j != sceneGraph.getRoot()) {j = j.parent(); ++depth;} ofs << "\nDepth: " << depth; ofs << *i; } ofs.close(); } #endif