1 | // |
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2 | // ******************************************************************** |
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3 | // * License and Disclaimer * |
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4 | // * * |
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5 | // * The Geant4 software is copyright of the Copyright Holders of * |
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6 | // * the Geant4 Collaboration. It is provided under the terms and * |
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7 | // * conditions of the Geant4 Software License, included in the file * |
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8 | // * LICENSE and available at http://cern.ch/geant4/license . These * |
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9 | // * include a list of copyright holders. * |
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10 | // * * |
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11 | // * Neither the authors of this software system, nor their employing * |
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12 | // * institutes,nor the agencies providing financial support for this * |
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13 | // * work make any representation or warranty, express or implied, * |
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14 | // * regarding this software system or assume any liability for its * |
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15 | // * use. Please see the license in the file LICENSE and URL above * |
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16 | // * for the full disclaimer and the limitation of liability. * |
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17 | // * * |
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18 | // * This code implementation is the result of the scientific and * |
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19 | // * technical work of the GEANT4 collaboration. * |
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20 | // * By using, copying, modifying or distributing the software (or * |
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21 | // * any work based on the software) you agree to acknowledge its * |
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22 | // * use in resulting scientific publications, and indicate your * |
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23 | // * acceptance of all terms of the Geant4 Software license. * |
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24 | // ******************************************************************** |
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25 | // |
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26 | // |
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27 | // $Id: G4XXXSceneHandler.cc,v 1.32 2006/07/03 16:52:49 allison Exp $ |
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28 | // GEANT4 tag $Name: geant4-09-04-ref-00 $ |
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29 | // |
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30 | // |
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31 | // John Allison 5th April 2001 |
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32 | // A template for a simplest possible graphics driver. |
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33 | //?? Lines or sections marked like this require specialisation for your driver. |
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34 | |
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35 | #include "G4XXXSceneHandler.hh" |
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36 | |
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37 | #include "G4PhysicalVolumeModel.hh" |
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38 | #include "G4VPhysicalVolume.hh" |
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39 | #include "G4LogicalVolume.hh" |
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40 | #include "G4Polyline.hh" |
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41 | #include "G4Text.hh" |
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42 | #include "G4Circle.hh" |
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43 | #include "G4Square.hh" |
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44 | #include "G4Polyhedron.hh" |
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45 | #include "G4UnitsTable.hh" |
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46 | |
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47 | G4int G4XXXSceneHandler::fSceneIdCount = 0; |
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48 | // Counter for XXX scene handlers. |
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49 | |
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50 | G4XXXSceneHandler::G4XXXSceneHandler(G4VGraphicsSystem& system, |
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51 | const G4String& name): |
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52 | G4VSceneHandler(system, fSceneIdCount++, name) |
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53 | {} |
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54 | |
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55 | G4XXXSceneHandler::~G4XXXSceneHandler() {} |
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56 | |
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57 | #ifdef G4XXXDEBUG |
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58 | void G4XXXSceneHandler::PrintThings() { |
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59 | G4cout << |
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60 | " with transformation " |
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61 | << (void*)fpObjectTransformation; |
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62 | if (fpModel) { |
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63 | G4cout << " from " << fpModel->GetCurrentDescription() |
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64 | << " (tag " << fpModel->GetCurrentTag() |
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65 | << ')'; |
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66 | } else { |
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67 | G4cout << "(not from a model)"; |
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68 | } |
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69 | G4PhysicalVolumeModel* pPVModel = |
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70 | dynamic_cast<G4PhysicalVolumeModel*>(fpModel); |
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71 | if (pPVModel) { |
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72 | G4cout << |
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73 | "\n current physical volume: " |
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74 | << pPVModel->GetCurrentPV()->GetName() << |
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75 | "\n current logical volume: " |
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76 | << pPVModel->GetCurrentLV()->GetName() << |
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77 | "\n current depth of geometry tree: " |
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78 | << pPVModel->GetCurrentDepth(); |
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79 | } |
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80 | G4cout << G4endl; |
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81 | } |
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82 | #endif |
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83 | |
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84 | void G4XXXSceneHandler::AddPrimitive(const G4Polyline& |
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85 | #ifdef G4XXXDEBUG |
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86 | polyline |
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87 | #endif |
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88 | ) { |
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89 | #ifdef G4XXXDEBUG |
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90 | G4cout << |
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91 | "G4XXXSceneHandler::AddPrimitive(const G4Polyline& polyline) called.\n" |
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92 | << polyline |
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93 | << G4endl; |
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94 | PrintThings(); |
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95 | #endif |
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96 | // Get vis attributes - pick up defaults if none. |
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97 | //const G4VisAttributes* pVA = |
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98 | // fpViewer -> GetApplicableVisAttributes (polyline.GetVisAttributes ()); |
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99 | //?? Process polyline. |
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100 | } |
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101 | |
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102 | void G4XXXSceneHandler::AddPrimitive(const G4Text& |
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103 | #ifdef G4XXXDEBUG |
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104 | text |
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105 | #endif |
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106 | ) { |
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107 | #ifdef G4XXXDEBUG |
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108 | G4cout << |
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109 | "G4XXXSceneHandler::AddPrimitive(const G4Text& text) called.\n" |
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110 | << text |
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111 | << G4endl; |
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112 | PrintThings(); |
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113 | #endif |
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114 | // Get text colour - special method since default text colour is |
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115 | // determined by the default text vis attributes, which may be |
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116 | // specified independent of default vis attributes of other types of |
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117 | // visible objects. |
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118 | //const G4Colour& c = GetTextColour (text); // Picks up default if none. |
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119 | //?? Process text. |
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120 | } |
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121 | |
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122 | void G4XXXSceneHandler::AddPrimitive(const G4Circle& |
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123 | #ifdef G4XXXDEBUG |
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124 | circle |
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125 | #endif |
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126 | ) { |
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127 | #ifdef G4XXXDEBUG |
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128 | G4cout << |
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129 | "G4XXXSceneHandler::AddPrimitive(const G4Circle& circle) called.\n" |
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130 | << circle |
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131 | << G4endl; |
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132 | MarkerSizeType sizeType; |
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133 | G4double size = GetMarkerSize (circle, sizeType); |
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134 | switch (sizeType) { |
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135 | default: |
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136 | case screen: |
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137 | // Draw in screen coordinates. |
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138 | G4cout << "screen"; |
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139 | break; |
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140 | case world: |
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141 | // Draw in world coordinates. |
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142 | G4cout << "world"; |
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143 | break; |
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144 | } |
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145 | G4cout << " size: " << size << G4endl; |
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146 | PrintThings(); |
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147 | #endif |
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148 | // Get vis attributes - pick up defaults if none. |
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149 | //const G4VisAttributes* pVA = |
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150 | // fpViewer -> GetApplicableVisAttributes (circle.GetVisAttributes ()); |
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151 | //?? Process circle. |
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152 | } |
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153 | |
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154 | void G4XXXSceneHandler::AddPrimitive(const G4Square& |
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155 | #ifdef G4XXXDEBUG |
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156 | square |
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157 | #endif |
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158 | ) { |
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159 | #ifdef G4XXXDEBUG |
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160 | G4cout << |
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161 | "G4XXXSceneHandler::AddPrimitive(const G4Square& square) called.\n" |
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162 | << square |
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163 | << G4endl; |
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164 | MarkerSizeType sizeType; |
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165 | G4double size = GetMarkerSize (square, sizeType); |
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166 | switch (sizeType) { |
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167 | default: |
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168 | case screen: |
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169 | // Draw in screen coordinates. |
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170 | G4cout << "screen"; |
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171 | break; |
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172 | case world: |
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173 | // Draw in world coordinates. |
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174 | G4cout << "world"; |
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175 | break; |
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176 | } |
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177 | G4cout << " size: " << size << G4endl; |
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178 | PrintThings(); |
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179 | #endif |
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180 | // Get vis attributes - pick up defaults if none. |
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181 | //const G4VisAttributes* pVA = |
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182 | // fpViewer -> GetApplicableVisAttributes (square.GetVisAttributes ()); |
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183 | //?? Process square. |
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184 | } |
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185 | |
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186 | void G4XXXSceneHandler::AddPrimitive(const G4Polyhedron& polyhedron) { |
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187 | #ifdef G4XXXDEBUG |
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188 | G4cout << |
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189 | "G4XXXSceneHandler::AddPrimitive(const G4Polyhedron& polyhedron) called.\n" |
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190 | << polyhedron |
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191 | << G4endl; |
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192 | PrintThings(); |
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193 | #endif |
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194 | //?? Process polyhedron. Here are some ideas... |
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195 | //Assume all facets are convex quadrilaterals. |
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196 | //Draw each G4Facet individually |
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197 | |
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198 | //Get colour, etc.. |
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199 | if (polyhedron.GetNoFacets() == 0) return; |
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200 | |
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201 | // Get vis attributes - pick up defaults if none. |
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202 | const G4VisAttributes* pVA = |
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203 | fpViewer -> GetApplicableVisAttributes (polyhedron.GetVisAttributes ()); |
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204 | |
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205 | // Get view parameters that the user can force through the vis |
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206 | // attributes, thereby over-riding the current view parameter. |
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207 | G4ViewParameters::DrawingStyle drawing_style = GetDrawingStyle (pVA); |
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208 | //G4bool isAuxEdgeVisible = GetAuxEdgeVisible (pVA); |
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209 | |
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210 | //Get colour, etc.. |
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211 | //const G4Colour& c = pVA -> GetColour (); |
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212 | |
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213 | // Initial action depending on drawing style. |
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214 | switch (drawing_style) { |
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215 | case (G4ViewParameters::hsr): |
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216 | { |
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217 | break; |
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218 | } |
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219 | case (G4ViewParameters::hlr): |
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220 | { |
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221 | break; |
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222 | } |
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223 | case (G4ViewParameters::wireframe): |
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224 | { |
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225 | break; |
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226 | } |
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227 | default: |
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228 | { |
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229 | break; |
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230 | } |
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231 | } |
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232 | |
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233 | // Loop through all the facets... |
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234 | |
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235 | // Look at G4OpenGLSceneHandler::AddPrimitive(const G4Polyhedron&) |
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236 | // for an example of how to get facets out of a G4Polyhedron, |
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237 | // including how to cope with triangles if that's a problem. |
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238 | } |
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239 | |
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240 | void G4XXXSceneHandler::AddPrimitive(const G4NURBS&) { |
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241 | #ifdef G4XXXDEBUG |
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242 | G4cout << |
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243 | "G4XXXSceneHandler::AddPrimitive(const G4NURBS& nurbs) called." |
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244 | << G4endl; |
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245 | PrintThings(); |
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246 | #endif |
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247 | //?? Don't bother implementing this. NURBS are not functional. |
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248 | } |
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