source: trunk/source/visualization/XXX/src/G4XXXStoredViewer.cc@ 1042

Last change on this file since 1042 was 944, checked in by garnier, 17 years ago

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1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
10// * *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work make any representation or warranty, express or implied, *
14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
16// * for the full disclaimer and the limitation of liability. *
17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
21// * any work based on the software) you agree to acknowledge its *
22// * use in resulting scientific publications, and indicate your *
23// * acceptance of all terms of the Geant4 Software license. *
24// ********************************************************************
25//
26//
27// $Id: G4XXXStoredViewer.cc,v 1.5 2006/08/29 16:11:25 allison Exp $
28// GEANT4 tag $Name: $
29//
30//
31// John Allison 7th March 2006
32// A template for a graphics driver with a store/database.
33//?? Lines beginning like this require specialisation for your driver.
34
35#include "G4XXXStoredViewer.hh"
36
37#include "G4VSceneHandler.hh"
38#include "G4XXXStoredSceneHandler.hh"
39
40#include <fstream>
41#include <sstream>
42
43G4XXXStoredViewer::G4XXXStoredViewer
44(G4VSceneHandler& sceneHandler, const G4String& name):
45 G4VViewer(sceneHandler, sceneHandler.IncrementViewCount(), name)
46{}
47
48G4XXXStoredViewer::~G4XXXStoredViewer() {}
49
50void G4XXXStoredViewer::SetView() {
51#ifdef G4XXXStoredDEBUG
52 G4cout << "G4XXXStoredViewer::SetView() called." << G4endl;
53#endif
54}
55
56void G4XXXStoredViewer::ClearView() {
57#ifdef G4XXXStoredDEBUG
58 G4cout << "G4XXXStoredViewer::ClearView() called." << G4endl;
59#endif
60}
61
62void G4XXXStoredViewer::DrawView() {
63#ifdef G4XXXStoredDEBUG
64 G4cout << "G4XXXStoredViewer::DrawView() called." << G4endl;
65#endif
66
67 // First, a view should decide when to re-visit the G4 kernel.
68 // Sometimes it might not be necessary, e.g., if the scene is stored
69 // in a graphical database (e.g., OpenGL's display lists) and only
70 // the viewing angle has changed. But graphics systems without a
71 // graphical database will always need to visit the G4 kernel.
72
73 // The fNeedKernelVisit flag might have been set by the user in
74 // /vis/viewer/rebuild, but if not, make decision and set flag only
75 // if necessary...
76 if (!fNeedKernelVisit) KernelVisitDecision();
77 G4bool kernelVisitWasNeeded = fNeedKernelVisit; // Keep (ProcessView resets).
78
79 ProcessView (); // Clears store and processes scene only if necessary.
80
81 if (kernelVisitWasNeeded) {
82 // Some systems, notably OpenGL, can draw while re-building, so
83 // there might not be a need to draw from store again here. But
84 // in this case...
85 DrawFromStore();
86 } else {
87 DrawFromStore();
88 }
89
90 // ...before finally...
91 FinishView (); // Flush streams and/or swap buffers.
92}
93
94void G4XXXStoredViewer::ShowView() {
95#ifdef G4XXXStoredDEBUG
96 G4cout << "G4XXXStoredViewer::ShowView() called." << G4endl;
97#endif
98}
99
100void G4XXXStoredViewer::KernelVisitDecision () {
101
102 // If there's a significant difference with the last view parameters
103 // of either the scene handler or this viewer, trigger a rebuild.
104
105 typedef std::list<G4String> Store;
106 typedef std::list<G4String>::iterator StoreIterator;
107 Store& store =
108 static_cast<G4XXXStoredSceneHandler&>(fSceneHandler).fStore;
109 if (store.empty() || CompareForKernelVisit(fLastVP)) {
110 NeedKernelVisit (); // Sets fNeedKernelVisit.
111 }
112 fLastVP = fVP;
113}
114
115G4bool G4XXXStoredViewer::CompareForKernelVisit(G4ViewParameters& lastVP)
116{
117 // Typical comparison. Taken from OpenGL.
118 if (
119 (lastVP.GetDrawingStyle () != fVP.GetDrawingStyle ()) ||
120 (lastVP.IsAuxEdgeVisible () != fVP.IsAuxEdgeVisible ()) ||
121 (lastVP.GetRepStyle () != fVP.GetRepStyle ()) ||
122 (lastVP.IsCulling () != fVP.IsCulling ()) ||
123 (lastVP.IsCullingInvisible () != fVP.IsCullingInvisible ()) ||
124 (lastVP.IsDensityCulling () != fVP.IsDensityCulling ()) ||
125 (lastVP.IsCullingCovered () != fVP.IsCullingCovered ()) ||
126 // No need to visit kernel if section plane changes.
127 // No need to visit kernel if cutaway planes change.
128 (lastVP.IsExplode () != fVP.IsExplode ()) ||
129 (lastVP.GetNoOfSides () != fVP.GetNoOfSides ()) ||
130 (lastVP.IsMarkerNotHidden () != fVP.IsMarkerNotHidden ()) ||
131 (lastVP.GetBackgroundColour ()!= fVP.GetBackgroundColour ())
132 ) {
133 return true;
134 }
135
136 if (lastVP.IsDensityCulling () &&
137 (lastVP.GetVisibleDensity () != fVP.GetVisibleDensity ()))
138 return true;
139
140 if (lastVP.IsExplode () &&
141 (lastVP.GetExplodeFactor () != fVP.GetExplodeFactor ()))
142 return true;
143
144 return false;
145}
146
147void G4XXXStoredViewer::DrawFromStore() {
148 typedef std::list<G4String> Store;
149 typedef std::list<G4String>::iterator StoreIterator;
150 Store& store =
151 static_cast<G4XXXStoredSceneHandler&>(fSceneHandler).fStore;
152 // Write to a file for testing...
153 static G4int iCount = 0;
154 std::ostringstream oss;
155 oss << fName << '.' << iCount++ << ".out";
156 std::ofstream ofs(oss.str().c_str());
157 for (StoreIterator i = store.begin(); i != store.end(); ++i) {
158 ofs << *i;
159 }
160 ofs.close();
161}
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