source: trunk/source/visualization/XXX/src/G4XXXStoredViewer.cc @ 1340

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26//
27// $Id: G4XXXStoredViewer.cc,v 1.6 2010/10/06 10:12:03 allison Exp $
28// GEANT4 tag $Name:  $
29//
30//
31// John Allison  7th March 2006
32// A template for a graphics driver with a store/database.
33//?? Lines beginning like this require specialisation for your driver.
34
35#include "G4XXXStoredViewer.hh"
36
37#include "G4VSceneHandler.hh"
38#include "G4XXXStoredSceneHandler.hh"
39
40#include <fstream>
41#include <sstream>
42
43G4XXXStoredViewer::G4XXXStoredViewer
44(G4VSceneHandler& sceneHandler, const G4String& name):
45  G4VViewer(sceneHandler, sceneHandler.IncrementViewCount(), name)
46{}
47
48G4XXXStoredViewer::~G4XXXStoredViewer() {}
49
50void G4XXXStoredViewer::SetView() {
51#ifdef G4XXXStoredDEBUG
52  G4cout << "G4XXXStoredViewer::SetView() called." << G4endl;
53#endif
54}
55
56void G4XXXStoredViewer::ClearView() {
57#ifdef G4XXXStoredDEBUG
58  G4cout << "G4XXXStoredViewer::ClearView() called." << G4endl;
59#endif
60}
61
62void G4XXXStoredViewer::DrawView() {
63#ifdef G4XXXStoredDEBUG
64  G4cout << "G4XXXStoredViewer::DrawView() called." << G4endl;
65#endif
66
67  // First, a view should decide when to re-visit the G4 kernel.
68  // Sometimes it might not be necessary, e.g., if the scene is stored
69  // in a graphical database (e.g., OpenGL's display lists) and only
70  // the viewing angle has changed.  But graphics systems without a
71  // graphical database will always need to visit the G4 kernel.
72
73  // The fNeedKernelVisit flag might have been set by the user in
74  // /vis/viewer/rebuild, but if not, make decision and set flag only
75  // if necessary...
76  if (!fNeedKernelVisit) KernelVisitDecision();
77  G4bool kernelVisitWasNeeded = fNeedKernelVisit; // Keep (ProcessView resets).
78
79  ProcessView ();  // Clears store and processes scene only if necessary.
80
81  if (kernelVisitWasNeeded) {
82    // Some systems, notably OpenGL, can draw while re-building, so
83    // there might not be a need to draw from store again here.  But
84    // in this case...
85    DrawFromStore();
86  } else {
87    DrawFromStore();
88  }
89
90  // ...before finally...
91  FinishView ();       // Flush streams and/or swap buffers.
92}
93
94void G4XXXStoredViewer::ShowView() {
95#ifdef G4XXXStoredDEBUG
96  G4cout << "G4XXXStoredViewer::ShowView() called." << G4endl;
97#endif
98}
99
100void G4XXXStoredViewer::KernelVisitDecision () {
101 
102  // If there's a significant difference with the last view parameters
103  // of either the scene handler or this viewer, trigger a rebuild.
104
105  typedef std::list<G4String> Store;
106  typedef std::list<G4String>::iterator StoreIterator;
107  Store& store =
108    static_cast<G4XXXStoredSceneHandler&>(fSceneHandler).fStore;
109  if (store.empty() || CompareForKernelVisit(fLastVP)) {
110    NeedKernelVisit ();  // Sets fNeedKernelVisit.
111  }     
112  fLastVP = fVP;
113}
114
115G4bool G4XXXStoredViewer::CompareForKernelVisit(G4ViewParameters& lastVP)
116{
117  // Typical comparison.  Taken from OpenGL.
118  if (
119      (lastVP.GetDrawingStyle ()    != fVP.GetDrawingStyle ())    ||
120      (lastVP.IsAuxEdgeVisible ()   != fVP.IsAuxEdgeVisible ())   ||
121      (lastVP.GetRepStyle ()        != fVP.GetRepStyle ())        ||
122      (lastVP.IsCulling ()          != fVP.IsCulling ())          ||
123      (lastVP.IsCullingInvisible () != fVP.IsCullingInvisible ()) ||
124      (lastVP.IsDensityCulling ()   != fVP.IsDensityCulling ())   ||
125      (lastVP.IsCullingCovered ()   != fVP.IsCullingCovered ())   ||
126      // No need to visit kernel if section plane changes.
127      // No need to visit kernel if cutaway planes change.
128      (lastVP.IsExplode ()          != fVP.IsExplode ())          ||
129      (lastVP.GetNoOfSides ()       != fVP.GetNoOfSides ())       ||
130      (lastVP.IsMarkerNotHidden ()  != fVP.IsMarkerNotHidden ())  ||
131      (lastVP.GetDefaultVisAttributes()->GetColour() !=
132       fVP.GetDefaultVisAttributes()->GetColour())                ||
133      (lastVP.GetDefaultTextVisAttributes()->GetColour() !=
134       fVP.GetDefaultTextVisAttributes()->GetColour())            ||
135      (lastVP.GetBackgroundColour ()!= fVP.GetBackgroundColour ())
136      ) {
137    return true;
138  }
139
140  if (lastVP.IsDensityCulling () &&
141      (lastVP.GetVisibleDensity () != fVP.GetVisibleDensity ()))
142    return true;
143
144  if (lastVP.IsExplode () &&
145      (lastVP.GetExplodeFactor () != fVP.GetExplodeFactor ()))
146    return true;
147
148  return false;
149}
150
151void G4XXXStoredViewer::DrawFromStore() {
152  typedef std::list<G4String> Store;
153  typedef std::list<G4String>::iterator StoreIterator;
154  Store& store =
155    static_cast<G4XXXStoredSceneHandler&>(fSceneHandler).fStore;
156  // Write to a file for testing...
157  static G4int iCount = 0;
158  std::ostringstream oss;
159  oss << fName << '.' << iCount++ << ".out";
160  std::ofstream ofs(oss.str().c_str());
161  for (StoreIterator i = store.begin(); i != store.end(); ++i) {
162    ofs << *i;
163  }
164  ofs.close();
165}
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