source: trunk/source/visualization/XXX/src/G4XXXViewer.cc@ 1094

Last change on this file since 1094 was 944, checked in by garnier, 17 years ago

mise a jour des tags

File size: 3.4 KB
Line 
1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
10// * *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work make any representation or warranty, express or implied, *
14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
16// * for the full disclaimer and the limitation of liability. *
17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
21// * any work based on the software) you agree to acknowledge its *
22// * use in resulting scientific publications, and indicate your *
23// * acceptance of all terms of the Geant4 Software license. *
24// ********************************************************************
25//
26//
27// $Id: G4XXXViewer.cc,v 1.9 2006/06/29 21:27:52 gunter Exp $
28// GEANT4 tag $Name: $
29//
30//
31// John Allison 5th April 2001
32// A template for a simplest possible graphics driver.
33//?? Lines or sections marked like this require specialisation for your driver.
34
35#include "G4XXXViewer.hh"
36
37#include "G4VSceneHandler.hh"
38#include "G4XXXSceneHandler.hh"
39
40G4XXXViewer::G4XXXViewer
41(G4VSceneHandler& sceneHandler, const G4String& name):
42 G4VViewer(sceneHandler, sceneHandler.IncrementViewCount(), name) {}
43
44G4XXXViewer::~G4XXXViewer() {}
45
46void G4XXXViewer::SetView() {
47#ifdef G4XXXDEBUG
48 G4cout << "G4XXXViewer::SetView() called." << G4endl;
49#endif
50}
51
52void G4XXXViewer::ClearView() {
53#ifdef G4XXXDEBUG
54 G4cout << "G4XXXViewer::ClearView() called." << G4endl;
55#endif
56}
57
58void G4XXXViewer::DrawView() {
59#ifdef G4XXXDEBUG
60 G4cout << "G4XXXViewer::DrawView() called." << G4endl;
61#endif
62
63 // First, a view should decide when to re-visit the G4 kernel.
64 // Sometimes it might not be necessary, e.g., if the scene is stored
65 // in a graphical database (e.g., OpenGL's display lists) and only
66 // the viewing angle has changed. But graphics systems without a
67 // graphical database will always need to visit the G4 kernel.
68
69 NeedKernelVisit (); // Default is - always visit G4 kernel.
70 // Note: this routine sets the fNeedKernelVisit flag of *all* the
71 // views of the scene.
72
73 ProcessView (); // The basic logic is here.
74
75 // Then a view may have more to do, e.g., display the graphical
76 // database. That code should come here...
77
78 // ...before finally...
79 FinishView (); // Flush streams and/or swap buffers.
80}
81
82void G4XXXViewer::ShowView() {
83#ifdef G4XXXDEBUG
84 G4cout << "G4XXXViewer::ShowView() called." << G4endl;
85 static_cast<G4XXXSceneHandler&>(fSceneHandler).PrintStores();
86#endif
87}
Note: See TracBrowser for help on using the repository browser.