// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id: G4XXXViewer.cc,v 1.9 2006/06/29 21:27:52 gunter Exp $ // GEANT4 tag $Name: $ // // // John Allison 5th April 2001 // A template for a simplest possible graphics driver. //?? Lines or sections marked like this require specialisation for your driver. #include "G4XXXViewer.hh" #include "G4VSceneHandler.hh" #include "G4XXXSceneHandler.hh" G4XXXViewer::G4XXXViewer (G4VSceneHandler& sceneHandler, const G4String& name): G4VViewer(sceneHandler, sceneHandler.IncrementViewCount(), name) {} G4XXXViewer::~G4XXXViewer() {} void G4XXXViewer::SetView() { #ifdef G4XXXDEBUG G4cout << "G4XXXViewer::SetView() called." << G4endl; #endif } void G4XXXViewer::ClearView() { #ifdef G4XXXDEBUG G4cout << "G4XXXViewer::ClearView() called." << G4endl; #endif } void G4XXXViewer::DrawView() { #ifdef G4XXXDEBUG G4cout << "G4XXXViewer::DrawView() called." << G4endl; #endif // First, a view should decide when to re-visit the G4 kernel. // Sometimes it might not be necessary, e.g., if the scene is stored // in a graphical database (e.g., OpenGL's display lists) and only // the viewing angle has changed. But graphics systems without a // graphical database will always need to visit the G4 kernel. NeedKernelVisit (); // Default is - always visit G4 kernel. // Note: this routine sets the fNeedKernelVisit flag of *all* the // views of the scene. ProcessView (); // The basic logic is here. // Then a view may have more to do, e.g., display the graphical // database. That code should come here... // ...before finally... FinishView (); // Flush streams and/or swap buffers. } void G4XXXViewer::ShowView() { #ifdef G4XXXDEBUG G4cout << "G4XXXViewer::ShowView() called." << G4endl; static_cast(fSceneHandler).PrintStores(); #endif }