1 | // |
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2 | // ******************************************************************** |
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3 | // * License and Disclaimer * |
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4 | // * * |
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5 | // * The Geant4 software is copyright of the Copyright Holders of * |
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6 | // * the Geant4 Collaboration. It is provided under the terms and * |
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7 | // * conditions of the Geant4 Software License, included in the file * |
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8 | // * LICENSE and available at http://cern.ch/geant4/license . These * |
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9 | // * include a list of copyright holders. * |
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10 | // * * |
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11 | // * Neither the authors of this software system, nor their employing * |
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12 | // * institutes,nor the agencies providing financial support for this * |
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13 | // * work make any representation or warranty, express or implied, * |
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14 | // * regarding this software system or assume any liability for its * |
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15 | // * use. Please see the license in the file LICENSE and URL above * |
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16 | // * for the full disclaimer and the limitation of liability. * |
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17 | // * * |
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18 | // * This code implementation is the result of the scientific and * |
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19 | // * technical work of the GEANT4 collaboration. * |
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20 | // * By using, copying, modifying or distributing the software (or * |
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21 | // * any work based on the software) you agree to acknowledge its * |
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22 | // * use in resulting scientific publications, and indicate your * |
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23 | // * acceptance of all terms of the Geant4 Software license. * |
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24 | // ******************************************************************** |
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25 | // |
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26 | // |
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27 | // $Id: G4XXXViewer.cc,v 1.9 2006/06/29 21:27:52 gunter Exp $ |
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28 | // GEANT4 tag $Name: HEAD $ |
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29 | // |
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30 | // |
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31 | // John Allison 5th April 2001 |
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32 | // A template for a simplest possible graphics driver. |
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33 | //?? Lines or sections marked like this require specialisation for your driver. |
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34 | |
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35 | #include "G4XXXViewer.hh" |
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36 | |
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37 | #include "G4VSceneHandler.hh" |
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38 | #include "G4XXXSceneHandler.hh" |
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39 | |
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40 | G4XXXViewer::G4XXXViewer |
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41 | (G4VSceneHandler& sceneHandler, const G4String& name): |
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42 | G4VViewer(sceneHandler, sceneHandler.IncrementViewCount(), name) {} |
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43 | |
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44 | G4XXXViewer::~G4XXXViewer() {} |
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45 | |
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46 | void G4XXXViewer::SetView() { |
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47 | #ifdef G4XXXDEBUG |
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48 | G4cout << "G4XXXViewer::SetView() called." << G4endl; |
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49 | #endif |
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50 | } |
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51 | |
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52 | void G4XXXViewer::ClearView() { |
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53 | #ifdef G4XXXDEBUG |
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54 | G4cout << "G4XXXViewer::ClearView() called." << G4endl; |
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55 | #endif |
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56 | } |
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57 | |
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58 | void G4XXXViewer::DrawView() { |
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59 | #ifdef G4XXXDEBUG |
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60 | G4cout << "G4XXXViewer::DrawView() called." << G4endl; |
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61 | #endif |
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62 | |
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63 | // First, a view should decide when to re-visit the G4 kernel. |
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64 | // Sometimes it might not be necessary, e.g., if the scene is stored |
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65 | // in a graphical database (e.g., OpenGL's display lists) and only |
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66 | // the viewing angle has changed. But graphics systems without a |
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67 | // graphical database will always need to visit the G4 kernel. |
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68 | |
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69 | NeedKernelVisit (); // Default is - always visit G4 kernel. |
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70 | // Note: this routine sets the fNeedKernelVisit flag of *all* the |
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71 | // views of the scene. |
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72 | |
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73 | ProcessView (); // The basic logic is here. |
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74 | |
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75 | // Then a view may have more to do, e.g., display the graphical |
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76 | // database. That code should come here... |
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77 | |
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78 | // ...before finally... |
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79 | FinishView (); // Flush streams and/or swap buffers. |
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80 | } |
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81 | |
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82 | void G4XXXViewer::ShowView() { |
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83 | #ifdef G4XXXDEBUG |
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84 | G4cout << "G4XXXViewer::ShowView() called." << G4endl; |
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85 | static_cast<G4XXXSceneHandler&>(fSceneHandler).PrintStores(); |
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86 | #endif |
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87 | } |
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