source: trunk/source/visualization/externals/gl2ps/src/G4OpenGL2PSAction.cc @ 971

Last change on this file since 971 was 971, checked in by garnier, 15 years ago

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1//
2// ********************************************************************
3// * License and Disclaimer                                           *
4// *                                                                  *
5// * The  Geant4 software  is  copyright of the Copyright Holders  of *
6// * the Geant4 Collaboration.  It is provided  under  the terms  and *
7// * conditions of the Geant4 Software License,  included in the file *
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9// * include a list of copyright holders.                             *
10// *                                                                  *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work  make  any representation or  warranty, express or implied, *
14// * regarding  this  software system or assume any liability for its *
15// * use.  Please see the license in the file  LICENSE  and URL above *
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18// * This  code  implementation is the result of  the  scientific and *
19// * technical work of the GEANT4 collaboration.                      *
20// * By using,  copying,  modifying or  distributing the software (or *
21// * any work based  on the software)  you  agree  to acknowledge its *
22// * use  in  resulting  scientific  publications,  and indicate your *
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24// ********************************************************************
25//
26//
27// $Id: G4OpenGL2PSAction.cc,v 1.3 2009/03/19 11:59:35 lgarnier Exp $
28// GEANT4 tag $Name:  $
29//
30//
31
32#ifdef G4VIS_BUILD_OPENGL_DRIVER
33 #define G4VIS_BUILD_OPENGL_GL2PS
34#endif
35#ifdef G4VIS_BUILD_OI_DRIVER
36 #define G4VIS_BUILD_OPENGL_GL2PS
37#endif
38
39#ifdef G4VIS_BUILD_OPENGL_GL2PS
40
41#include "G4OpenGL2PSAction.hh"
42#include "Geant4_gl2ps.h"
43
44
45G4OpenGL2PSAction::G4OpenGL2PSAction(
46)
47//////////////////////////////////////////////////////////////////////////////
48//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!//
49{
50  fFileName = "";
51  fFile = 0;
52  fViewport[0] = 0;
53  fViewport[1] = 0;
54  fViewport[2] = 0;
55  fViewport[3] = 0;
56}
57
58//////////////////////////////////////////////////////////////////////////////
59void G4OpenGL2PSAction::setLineWidth(
60 int width
61)
62//////////////////////////////////////////////////////////////////////////////
63//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!//
64{
65  gl2psLineWidth( width );
66}
67
68//////////////////////////////////////////////////////////////////////////////
69void G4OpenGL2PSAction::setPointSize(
70 int size
71)
72//////////////////////////////////////////////////////////////////////////////
73//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!//
74{
75  gl2psPointSize( size );
76}
77
78//////////////////////////////////////////////////////////////////////////////
79void G4OpenGL2PSAction::setFileName(
80 const char* aFileName
81)
82//////////////////////////////////////////////////////////////////////////////
83//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!//
84{
85  fFileName = aFileName;
86}
87//////////////////////////////////////////////////////////////////////////////
88bool G4OpenGL2PSAction::enableFileWriting(
89)
90//////////////////////////////////////////////////////////////////////////////
91//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!//
92{
93  fFile = ::fopen(fFileName,"w");
94  if(!fFile) {
95    return false;
96  }
97  G4gl2psBegin();
98  return true;
99}
100//////////////////////////////////////////////////////////////////////////////
101void G4OpenGL2PSAction::disableFileWriting(
102)
103//////////////////////////////////////////////////////////////////////////////
104//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!//
105{
106  gl2psEndPage();       
107  ::fclose(fFile);
108  fFile = 0;
109}
110//////////////////////////////////////////////////////////////////////////////
111bool G4OpenGL2PSAction::fileWritingEnabled(
112) const
113//////////////////////////////////////////////////////////////////////////////
114//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!//
115{
116  return (fFile?true:false);
117}
118//////////////////////////////////////////////////////////////////////////////
119void G4OpenGL2PSAction::G4gl2psBegin(
120)
121//////////////////////////////////////////////////////////////////////////////
122//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!//
123{
124  if(!fFile) return;
125  int options = GL2PS_OCCLUSION_CULL | 
126     GL2PS_BEST_ROOT | GL2PS_SILENT | GL2PS_DRAW_BACKGROUND;
127  int sort = GL2PS_BSP_SORT;
128  //int sort = GL2PS_SIMPLE_SORT;
129  GLint buffsize = 0;
130  buffsize += 1024*1024;
131 
132  glGetIntegerv(GL_VIEWPORT,fViewport);
133
134  gl2psBeginPage("title","HEPVis::G4OpenGL2PSAction", 
135                 fViewport,
136                 GL2PS_EPS, 
137                 sort, 
138                 options, 
139                 GL_RGBA,0, NULL,0,0,0,
140                 buffsize, 
141                 fFile,fFileName);   
142}
143
144
145
146
147#endif
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