source: trunk/source/visualization/externals/gl2ps/src/G4OpenGL2PSAction.cc~ @ 1350

Last change on this file since 1350 was 1350, checked in by garnier, 13 years ago

update to last version 4.9.4

File size: 5.5 KB
Line 
1//
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24// ********************************************************************
25//
26//
27// $Id: G4OpenGL2PSAction.cc,v 1.5 2010/04/26 16:28:18 lgarnier Exp $
28// GEANT4 tag $Name: geant4-09-04-beta-01 $
29//
30//
31
32#ifdef G4VIS_BUILD_OPENGL_DRIVER
33 #define G4VIS_BUILD_OPENGL_GL2PS
34#endif
35#ifdef G4VIS_BUILD_OI_DRIVER
36 #define G4VIS_BUILD_OPENGL_GL2PS
37#endif
38
39#ifdef G4VIS_BUILD_OPENGL_GL2PS
40
41#include "G4OpenGL2PSAction.hh"
42
43
44G4OpenGL2PSAction::G4OpenGL2PSAction(
45)
46//////////////////////////////////////////////////////////////////////////////
47//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!//
48{
49  fFileName = "";
50  fFile = 0;
51  fViewport[0] = 0;
52  fViewport[1] = 0;
53  fViewport[2] = 0;
54  fViewport[3] = 0;
55}
56
57//////////////////////////////////////////////////////////////////////////////
58void G4OpenGL2PSAction::setLineWidth(
59 int width
60)
61//////////////////////////////////////////////////////////////////////////////
62//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!//
63{
64  gl2psLineWidth( width );
65}
66
67//////////////////////////////////////////////////////////////////////////////
68void G4OpenGL2PSAction::setPointSize(
69 int size
70)
71//////////////////////////////////////////////////////////////////////////////
72//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!//
73{
74  gl2psPointSize( size );
75}
76
77//////////////////////////////////////////////////////////////////////////////
78void G4OpenGL2PSAction::setViewport(
79int a
80,int b
81,int winSizeX
82,int winSizeY
83)
84//////////////////////////////////////////////////////////////////////////////
85//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!//
86{
87  fViewport[0] = a;
88  fViewport[1] = b;
89  fViewport[2] = winSizeX;
90  fViewport[3] = winSizeY;
91}
92
93//////////////////////////////////////////////////////////////////////////////
94void G4OpenGL2PSAction::setFileName(
95 const char* aFileName
96)
97//////////////////////////////////////////////////////////////////////////////
98//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!//
99{
100  fFileName = aFileName;
101}
102//////////////////////////////////////////////////////////////////////////////
103bool G4OpenGL2PSAction::enableFileWriting(
104)
105//////////////////////////////////////////////////////////////////////////////
106//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!//
107{
108  fFile = ::fopen(fFileName,"w");
109  if(!fFile) {
110    return false;
111  }
112  G4gl2psBegin();
113  return true;
114}
115//////////////////////////////////////////////////////////////////////////////
116void G4OpenGL2PSAction::disableFileWriting(
117)
118//////////////////////////////////////////////////////////////////////////////
119//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!//
120{
121  gl2psEndPage();       
122  ::fclose(fFile);
123  fFile = 0;
124}
125//////////////////////////////////////////////////////////////////////////////
126bool G4OpenGL2PSAction::fileWritingEnabled(
127) const
128//////////////////////////////////////////////////////////////////////////////
129//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!//
130{
131  return (fFile?true:false);
132}
133//////////////////////////////////////////////////////////////////////////////
134void G4OpenGL2PSAction::G4gl2psBegin(
135)
136//////////////////////////////////////////////////////////////////////////////
137//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!//
138{
139  if(!fFile) return;
140  int options = GL2PS_OCCLUSION_CULL |
141     GL2PS_BEST_ROOT | GL2PS_SILENT | GL2PS_DRAW_BACKGROUND;
142  int sort = GL2PS_BSP_SORT;
143  //int sort = GL2PS_SIMPLE_SORT;
144  GLint buffsize = 0;
145  buffsize += 1024*1024;
146 
147  glGetIntegerv(GL_VIEWPORT,fViewport);
148
149  gl2psBeginPage("title","HEPVis::G4OpenGL2PSAction",
150                 fViewport,
151                 GL2PS_EPS,
152                 sort,
153                 options,
154                 GL_RGBA,0, NULL,0,0,0,
155                 buffsize,
156                 fFile,fFileName);   
157}
158
159
160
161
162#endif
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