source: trunk/source/visualization/management/include/G4Scene.hh@ 1279

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1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
10// * *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work make any representation or warranty, express or implied, *
14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
16// * for the full disclaimer and the limitation of liability. *
17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
21// * any work based on the software) you agree to acknowledge its *
22// * use in resulting scientific publications, and indicate your *
23// * acceptance of all terms of the Geant4 Software license. *
24// ********************************************************************
25//
26//
27// $Id: G4Scene.hh,v 1.19 2009/11/04 12:49:16 allison Exp $
28// GEANT4 tag $Name: $
29//
30//
31// Scene John Allison 19th July 1996.
32//
33// Class Description:
34//
35// Defines the viewable scene.
36
37#ifndef G4SCENE_HH
38#define G4SCENE_HH
39
40#include "globals.hh"
41#include "G4ios.hh"
42
43class G4VPhysicalVolume;
44
45#include "G4VisExtent.hh"
46#include "G4Point3D.hh"
47#include "G4VModel.hh"
48#include <vector>
49
50class G4Scene {
51
52public: // With description
53
54 friend std::ostream& operator << (std::ostream& os, const G4Scene& d);
55
56 enum {UNLIMITED = -1};
57
58 G4Scene (const G4String& name = "scene-with-unspecified-name");
59 ~G4Scene ();
60
61 // Makes use of default (compiler generated) copy constructor and
62 // assignment operator.
63
64 G4bool operator == (const G4Scene&) const;
65 G4bool operator != (const G4Scene&) const;
66
67 //////////////////////////////////////////////////////
68 // Get functions...
69
70 const G4String& GetName () const;
71
72 G4bool IsEmpty () const;
73
74 const std::vector<G4VModel*>& GetRunDurationModelList () const;
75 // Contains models which are expected to last for the duration of
76 // the run, for example geometry volumes.
77
78 const std::vector<G4VModel*>& GetEndOfEventModelList () const;
79 // Contains models which are described at the end of event when the
80 // scene is current.
81
82 const std::vector<G4VModel*>& GetEndOfRunModelList () const;
83 // Contains models which are described at the end of event when the
84 // scene is current.
85
86 const G4VisExtent& GetExtent () const;
87 // Overall extent of all objects in the scene.
88
89 const G4Point3D& GetStandardTargetPoint () const;
90 // Usually centre of extent. See G4ViewParameters for definition.
91
92 G4bool GetRefreshAtEndOfEvent () const;
93 // If true, the visualization manager will request viewer to refresh
94 // "transient" objects, such as hits, at end of event. Otherwise
95 // they will be accumulated.
96
97 G4int GetMaxNumberOfKeptEvents() const;
98 // If RefreshAtEndOfEvent is false, events of the current run are
99 // kept up to this maximum number. A negative value means all
100 // events of current run are kept. The events are available for
101 // viewing at the end of run, but are deleted just before the start
102 // of the next run.
103
104 G4bool GetRefreshAtEndOfRun () const;
105 // If true, the visualization manager will request viewer to refresh
106 // "transient" objects, such as hits, at end of run. Otherwise
107 // they will be accumulated.
108
109 //////////////////////////////////////////////
110 // Add and Set functions...
111
112 G4bool AddRunDurationModel (G4VModel*, G4bool warn = false);
113 // Adds models of type which are expected to last for the duration
114 // of the run, for example geometry volumes.
115 // Returns false if model is already in the list.
116 // Prints warnings if warn is true.
117
118 G4bool AddWorldIfEmpty (G4bool warn = false);
119 // In some situations, if the user asks for a drawing and has not
120 // yet set any run duration models it makes sense to put the "world"
121 // in there by default.
122 // Returns false if model is already in the list.
123 // Prints warnings if warn is true.
124
125 G4bool AddEndOfEventModel (G4VModel*, G4bool warn = false);
126 // Adds models of type which are described at the end of event when
127 // the scene is current.
128 // Returns false if model is already in the list.
129 // Prints warnings if warn is true.
130
131 G4bool AddEndOfRunModel (G4VModel*, G4bool warn = false);
132 // Adds models of type which are described at the end of run when
133 // the scene is current.
134 // Returns false if model is already in the list.
135 // Prints warnings if warn is true.
136
137 std::vector<G4VModel*>& SetRunDurationModelList ();
138 // Allows you to change the model list - do with care!
139
140 std::vector<G4VModel*>& SetEndOfEventModelList ();
141 // Allows you to change the model list - do with care!
142
143 std::vector<G4VModel*>& SetEndOfRunModelList ();
144 // Allows you to change the model list - do with care!
145
146 void SetRefreshAtEndOfEvent(G4bool);
147 // If set true, the visualization manager will request viewer to
148 // refresh "transient" objects, such as hits, at end of event.
149 // Otherwise they will be accumulated.
150
151 void SetMaxNumberOfKeptEvents(G4int);
152 // If RefreshAtEndOfEvent is false, events of the current run are
153 // kept up to this maximum number. A negative value means all
154 // events of current run are kept. The events are available for
155 // viewing at the end of run, but are deleted just before the start
156 // of the next run.
157
158 void SetRefreshAtEndOfRun(G4bool);
159 // If set true, the visualization manager will request viewer to
160 // refresh "transient" objects, such as hits, at end of run.
161 // Otherwise they will be accumulated.
162
163 //////////////////////////////////////////////
164 // Other functions...
165
166 void CalculateExtent();
167 // (Re-)calculates the extent from the extents of its models.
168
169private:
170 G4String fName;
171 std::vector<G4VModel*> fRunDurationModelList;
172 std::vector<G4VModel*> fEndOfEventModelList;
173 std::vector<G4VModel*> fEndOfRunModelList;
174 G4VisExtent fExtent;
175 G4Point3D fStandardTargetPoint;
176 G4bool fRefreshAtEndOfEvent;
177 G4bool fRefreshAtEndOfRun;
178 G4int fMaxNumberOfKeptEvents;
179};
180
181#include "G4Scene.icc"
182
183#endif
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