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25//
26//
27// $Id: G4VSceneHandler.hh,v 1.42 2009/11/04 12:55:33 allison Exp $
28// GEANT4 tag $Name: $
29//
30//
31// John Allison 19th July 1996.
32//
33// Class description
34//
35// Abstract interface class for graphics scene handlers.
36// Inherits from G4VGraphicsScene, in the intercoms category, which is
37// a minimal abstract interface for the GEANT4 kernel.
38
39#ifndef G4VSCENEHANDLER_HH
40#define G4VSCENEHANDLER_HH
41
42#include "globals.hh"
43
44#include "G4VGraphicsScene.hh"
45#include "G4ViewerList.hh"
46#include "G4ViewParameters.hh"
47#include "G4THitsMap.hh"
48
49class G4Scene;
50class G4VViewer;
51class G4Colour;
52class G4Visible;
53class G4ModelingParameters;
54class G4VModel;
55class G4VGraphicsSystem;
56class G4LogicalVolume;
57class G4VPhysicalVolume;
58class G4Material;
59class G4Event;
60class G4AttHolder;
61
62class G4VSceneHandler: public G4VGraphicsScene {
63
64public: // With description
65
66 friend std::ostream& operator << (std::ostream& os, const G4VSceneHandler& s);
67
68 enum MarkerSizeType {world, screen};
69
70 G4VSceneHandler (G4VGraphicsSystem& system,
71 G4int id,
72 const G4String& name = "");
73
74 virtual ~G4VSceneHandler ();
75
76 ///////////////////////////////////////////////////////////////////
77 // Methods for adding raw GEANT4 objects to the scene handler. They
78 // must always be called in the triplet PreAddSolid, AddSolid and
79 // PostAddSolid. The transformation and visualization attributes
80 // must be set by the call to PreAddSolid. If your graphics system
81 // is sophisticated enough to handle a particular solid shape as a
82 // primitive, in your derived class write a function to override one
83 // or more of the following. See the implementation of
84 // G4VSceneHandler::AddSolid (const G4Box& box) for more
85 // suggestions. If not, please implement the base class invocation.
86
87 virtual void PreAddSolid (const G4Transform3D& objectTransformation,
88 const G4VisAttributes& visAttribs);
89 // objectTransformation is the transformation in the world
90 // coordinate system of the object about to be added, and visAttribs
91 // is its visualization attributes.
92 // IMPORTANT: invoke this from your polymorphic versions, e.g.:
93 // void MyXXXSceneHandler::PreAddSolid
94 // (const G4Transform3D& objectTransformation,
95 // const G4VisAttributes& visAttribs) {
96 // G4VSceneHandler::PreAddSolid (objectTransformation, visAttribs);
97 // ...
98 // }
99
100 virtual void PostAddSolid ();
101 // IMPORTANT: invoke this from your polymorphic versions, e.g.:
102 // void MyXXXSceneHandler::PostAddSolid () {
103 // ...
104 // G4VSceneHandler::PostAddSolid ();
105 // }
106
107 virtual void AddSolid (const G4Box&);
108 virtual void AddSolid (const G4Cons&);
109 virtual void AddSolid (const G4Tubs&);
110 virtual void AddSolid (const G4Trd&);
111 virtual void AddSolid (const G4Trap&);
112 virtual void AddSolid (const G4Sphere&);
113 virtual void AddSolid (const G4Para&);
114 virtual void AddSolid (const G4Torus&);
115 virtual void AddSolid (const G4Polycone&);
116 virtual void AddSolid (const G4Polyhedra&);
117 virtual void AddSolid (const G4VSolid&); // For solids not above.
118
119 ///////////////////////////////////////////////////////////////////
120 // Methods for adding "compound" GEANT4 objects to the scene
121 // handler. These methods may either (a) invoke "user code" that
122 // uses the "user interface", G4VVisManager (see, for example,
123 // G4VSceneHandler, which for trajectories uses
124 // G4VTrajectory::DrawTrajectory, via G4TrajectoriesModel in the
125 // Modeling Category) or (b) invoke AddPrimitives below (between
126 // calls to Begin/EndPrimitives) or (c) use graphics-system-specific
127 // code or (d) any combination of the above.
128
129 virtual void AddCompound (const G4VTrajectory&);
130 virtual void AddCompound (const G4VHit&);
131 virtual void AddCompound (const G4THitsMap<G4double>&);
132
133 //////////////////////////////////////////////////////////////
134 // Functions for adding primitives.
135
136 virtual void BeginModeling ();
137 // IMPORTANT: invoke this from your polymorphic versions, e.g.:
138 // void MyXXXSceneHandler::BeginModeling () {
139 // G4VSceneHandler::BeginModeling ();
140 // ...
141 // }
142
143 virtual void EndModeling ();
144 // IMPORTANT: invoke this from your polymorphic versions, e.g.:
145 // void MyXXXSceneHandler::EndModeling () {
146 // ...
147 // G4VSceneHandler::EndModeling ();
148 // }
149
150 virtual void BeginPrimitives
151 (const G4Transform3D& objectTransformation);
152 // IMPORTANT: invoke this from your polymorphic versions, e.g.:
153 // void MyXXXSceneHandler::BeginPrimitives
154 // (const G4Transform3D& objectTransformation) {
155 // G4VSceneHandler::BeginPrimitives (objectTransformation);
156 // ...
157 // }
158
159 virtual void EndPrimitives ();
160 // IMPORTANT: invoke this from your polymorphic versions, e.g.:
161 // void MyXXXSceneHandler::EndPrimitives () {
162 // ...
163 // G4VSceneHandler::EndPrimitives ();
164 // }
165
166 virtual void BeginPrimitives2D
167 (const G4Transform3D& objectTransformation);
168 // The x,y coordinates of the primitives passed to AddPrimitive are
169 // intrepreted as screen coordinates, -1 < x,y < 1. The
170 // z-coordinate is ignored.
171 // IMPORTANT: invoke this from your polymorphic versions, e.g.:
172 // void MyXXXSceneHandler::BeginPrimitives2D
173 // (const G4Transform3D& objectTransformation) {
174 // G4VSceneHandler::BeginPrimitives2D ();
175 // ...
176 // }
177
178 virtual void EndPrimitives2D ();
179 // IMPORTANT: invoke this from your polymorphic versions, e.g.:
180 // void MyXXXSceneHandler::EndPrimitives2D () {
181 // ...
182 // G4VSceneHandler::EndPrimitives2D ();
183 // }
184
185 virtual void AddPrimitive (const G4Polyline&) = 0;
186 virtual void AddPrimitive (const G4Scale&);
187 // Default implementation in this class but can be over-ridden.
188 virtual void AddPrimitive (const G4Text&) = 0;
189 virtual void AddPrimitive (const G4Circle&) = 0;
190 virtual void AddPrimitive (const G4Square&) = 0;
191 virtual void AddPrimitive (const G4Polymarker&);
192 // Default implementation in this class but can be over-ridden.
193 virtual void AddPrimitive (const G4Polyhedron&) = 0;
194 virtual void AddPrimitive (const G4NURBS&) = 0;
195
196 //////////////////////////////////////////////////////////////
197 // Access functions.
198 const G4String& GetName () const;
199 G4int GetSceneHandlerId () const;
200 G4int GetViewCount () const;
201 G4VGraphicsSystem* GetGraphicsSystem () const;
202 G4Scene* GetScene () const;
203 const G4ViewerList& GetViewerList () const;
204 G4VModel* GetModel () const;
205 G4VViewer* GetCurrentViewer () const;
206 G4bool GetMarkForClearingTransientStore () const;
207 G4bool IsReadyForTransients () const;
208 G4bool GetTransientsDrawnThisEvent () const;
209 G4bool GetTransientsDrawnThisRun () const;
210 void SetName (const G4String&);
211 void SetCurrentViewer (G4VViewer*);
212 void SetScene (G4Scene*);
213 G4ViewerList& SetViewerList (); // Non-const so you can change.
214 void SetModel (G4VModel*);
215 void SetMarkForClearingTransientStore (G4bool);
216 // Sets flag which will cause transient store to be cleared at the
217 // next call to BeginPrimitives(). Maintained by vis manager.
218 void SetTransientsDrawnThisEvent (G4bool);
219 void SetTransientsDrawnThisRun (G4bool);
220 // Maintained by vis manager.
221
222 //////////////////////////////////////////////////////////////
223 // Public utility functions.
224
225 const G4Colour& GetColour (const G4Visible&);
226 const G4Colour& GetColor (const G4Visible&);
227 // Returns colour of G4Visible object, or default global colour.
228
229 const G4Colour& GetTextColour (const G4Text&);
230 const G4Colour& GetTextColor (const G4Text&);
231 // Returns colour of G4Text object, or default text colour.
232
233 G4double GetLineWidth(const G4VisAttributes*);
234 // Returns line width of G4VisAttributes multiplied by GlobalLineWidthScale.
235
236 G4ViewParameters::DrawingStyle GetDrawingStyle (const G4VisAttributes*);
237 // Returns drawing style from current view parameters, unless the user
238 // has forced through the vis attributes, thereby over-riding the
239 // current view parameter.
240
241 G4bool GetAuxEdgeVisible (const G4VisAttributes*);
242 // Returns auxiliary edge visibility from current view parameters,
243 // unless the user has forced through the vis attributes, thereby
244 // over-riding the current view parameter.
245
246 G4int GetNoOfSides(const G4VisAttributes*);
247 // Returns no. of sides (lines segments per circle) from current
248 // view parameters, unless the user has forced through the vis
249 // attributes, thereby over-riding the current view parameter.
250
251 G4double GetMarkerSize (const G4VMarker&, MarkerSizeType&);
252 // Returns applicable marker size (diameter) and type (in second
253 // argument). Uses global default marker if marker sizes are not
254 // set. Multiplies by GlobalMarkerScale.
255
256 G4double GetMarkerDiameter (const G4VMarker&, MarkerSizeType&);
257 // Alias for GetMarkerSize.
258
259 G4double GetMarkerRadius (const G4VMarker&, MarkerSizeType&);
260 // GetMarkerSize / 2.
261
262 G4ModelingParameters* CreateModelingParameters ();
263 // Only the scene handler and view know what the Modeling Parameters should
264 // be. For historical reasons, the GEANT4 Visualization Environment
265 // maintains its own Scene Data and View Parameters, which must be
266 // converted, when needed, to Modeling Parameters.
267
268 void DrawEvent(const G4Event*);
269 // Checks scene's end-of-event model list and draws trajectories,
270 // hits, etc.
271
272 void DrawEndOfRunModels();
273 // Draws end-of-run models.
274
275 //////////////////////////////////////////////////////////////
276 // Administration functions.
277
278 G4int IncrementViewCount ();
279
280 virtual void ClearStore ();
281 // Clears graphics database (display lists) if any. This base class
282 // implements some common functionality so...
283 // IMPORTANT: invoke this from your polymorphic versions, e.g.:
284 // void MyXXXSceneHandler::ClearStore () {
285 // G4VSceneHandler::ClearStore ();
286 // ...
287 // }
288
289 virtual void ClearTransientStore ();
290 // Clears transient part of graphics database (display lists) if any.
291 // This base class implements some common functionality so...
292 // IMPORTANT: invoke this from your polymorphic versions, e.g.:
293 // void MyXXXSceneHandler::ClearTransientStore () {
294 // G4VSceneHandler::ClearTransientStore ();
295 // ...
296 // }
297
298 void AddViewerToList (G4VViewer* pView); // Add view to view List.
299 void RemoveViewerFromList (G4VViewer* pView); // Remove view from view List.
300
301protected:
302
303 //////////////////////////////////////////////////////////////
304 // Default routine used by default AddSolid ().
305
306 virtual void RequestPrimitives (const G4VSolid& solid);
307
308 //////////////////////////////////////////////////////////////
309 // Other internal routines...
310
311 virtual const G4Polyhedron* CreateSectionPolyhedron ();
312 virtual const G4Polyhedron* CreateCutawayPolyhedron ();
313 // Generic clipping using the BooleanProcessor in graphics_reps is
314 // implemented in this class. Subclasses that implement their own
315 // clipping should provide an override that returns zero.
316 void LoadAtts(const G4Visible&, G4AttHolder*);
317 // Load G4AttValues and G4AttDefs associated with the G4Visible
318 // object onto the G4AttHolder object. It checks fpModel, and also
319 // loads the G4AttValues and G4AttDefs from G4PhysicalVolumeModel,
320 // G4VTrajectory, G4VTrajectoryPoint, or G4VHits, as appropriate.
321 // The G4AttHolder object is an object of a class that publicly
322 // inherits G4AttHolder - see, e.g., SoG4Polyhedron in the Open
323 // Inventor driver. G4AttHolder deletes G4AttValues in its
324 // destructor to ensure proper clean-up of G4AttValues.
325
326 //////////////////////////////////////////////////////////////
327 // Data members
328
329 G4VGraphicsSystem& fSystem; // Graphics system.
330 const G4int fSceneHandlerId; // Id of this instance.
331 G4String fName;
332 G4int fViewCount; // To determine view ids.
333 G4ViewerList fViewerList; // Viewers.
334 G4VViewer* fpViewer; // Current viewer.
335 G4Scene* fpScene; // Scene for this scene handler.
336 G4bool fMarkForClearingTransientStore;
337 G4bool fReadyForTransients; // I.e., not processing the
338 // run-duration part of scene.
339 G4bool fTransientsDrawnThisEvent; // Maintained by vis
340 G4bool fTransientsDrawnThisRun; // manager.
341 G4bool fProcessingSolid; // True if within Pre/PostAddSolid.
342 G4bool fSecondPassRequested;
343 G4bool fSecondPass; // ...in process.
344 G4VModel* fpModel; // Current model.
345 const G4Transform3D* fpObjectTransformation; // Current accumulated
346 // object transformation.
347 G4int fNestingDepth; // For Begin/EndPrimitives.
348 const G4VisAttributes* fpVisAttribs; // Working vis attributes.
349 const G4Transform3D fIdentityTransformation;
350
351private:
352
353 G4VSceneHandler (const G4VSceneHandler&);
354 G4VSceneHandler& operator = (const G4VSceneHandler&);
355
356 //////////////////////////////////////////////////////////////
357 // Friend function accessed only by views of this scene.
358
359 friend void G4VViewer::ProcessView ();
360
361 //////////////////////////////////////////////////////////////
362 // Private functions, etc..
363
364 void ProcessScene (G4VViewer& view);
365 // Accessed by G4VViewer::ProcessView ().
366
367};
368
369#include "G4VSceneHandler.icc"
370
371#endif
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