source: trunk/source/visualization/management/include/G4VSceneHandler.hh @ 1291

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27// $Id: G4VSceneHandler.hh,v 1.44 2010/05/30 11:30:49 allison Exp $
28// GEANT4 tag $Name:  $
29//
30//
31// John Allison  19th July 1996.
32//
33// Class description
34//
35// Abstract interface class for graphics scene handlers.
36// Inherits from G4VGraphicsScene, in the intercoms category, which is
37// a minimal abstract interface for the GEANT4 kernel.
38
39#ifndef G4VSCENEHANDLER_HH
40#define G4VSCENEHANDLER_HH
41
42#include "globals.hh"
43
44#include "G4VGraphicsScene.hh"
45#include "G4ViewerList.hh"
46#include "G4ViewParameters.hh"
47#include "G4THitsMap.hh"
48
49class G4Scene;
50class G4VViewer;
51class G4Colour;
52class G4Visible;
53class G4ModelingParameters;
54class G4VModel;
55class G4VGraphicsSystem;
56class G4LogicalVolume;
57class G4VPhysicalVolume;
58class G4Material;
59class G4Event;
60class G4AttHolder;
61
62class G4VSceneHandler: public G4VGraphicsScene {
63
64public: // With description
65
66  friend std::ostream& operator << (std::ostream& os, const G4VSceneHandler& s);
67
68  enum MarkerSizeType {world, screen};
69
70  G4VSceneHandler (G4VGraphicsSystem& system,
71                   G4int id,
72                   const G4String& name = "");
73
74  virtual ~G4VSceneHandler ();
75
76  ///////////////////////////////////////////////////////////////////
77  // Methods for adding raw GEANT4 objects to the scene handler.  They
78  // must always be called in the triplet PreAddSolid, AddSolid and
79  // PostAddSolid.  The transformation and visualization attributes
80  // must be set by the call to PreAddSolid.  If your graphics system
81  // is sophisticated enough to handle a particular solid shape as a
82  // primitive, in your derived class write a function to override one
83  // or more of the following.  See the implementation of
84  // G4VSceneHandler::AddSolid (const G4Box& box) for more
85  // suggestions.  If not, please implement the base class invocation.
86
87  virtual void PreAddSolid (const G4Transform3D& objectTransformation,
88                           const G4VisAttributes& visAttribs);
89  // objectTransformation is the transformation in the world
90  // coordinate system of the object about to be added, and visAttribs
91  // is its visualization attributes.
92  // IMPORTANT: invoke this from your polymorphic versions, e.g.:
93  // void MyXXXSceneHandler::PreAddSolid
94  //  (const G4Transform3D& objectTransformation,
95  //   const G4VisAttributes& visAttribs) {
96  //   G4VSceneHandler::PreAddSolid (objectTransformation, visAttribs);
97  //   ...
98  // }
99
100  virtual void PostAddSolid ();
101  // IMPORTANT: invoke this from your polymorphic versions, e.g.:
102  // void MyXXXSceneHandler::PostAddSolid () {
103  //   ...
104  //   G4VSceneHandler::PostAddSolid ();
105  // }
106
107  virtual void AddSolid (const G4Box&);
108  virtual void AddSolid (const G4Cons&);
109  virtual void AddSolid (const G4Tubs&);
110  virtual void AddSolid (const G4Trd&);
111  virtual void AddSolid (const G4Trap&);
112  virtual void AddSolid (const G4Sphere&);
113  virtual void AddSolid (const G4Para&);
114  virtual void AddSolid (const G4Torus&);
115  virtual void AddSolid (const G4Polycone&);
116  virtual void AddSolid (const G4Polyhedra&);
117  virtual void AddSolid (const G4VSolid&);  // For solids not above.
118
119  ///////////////////////////////////////////////////////////////////
120  // Methods for adding "compound" GEANT4 objects to the scene
121  // handler.  These methods may either (a) invoke "user code" that
122  // uses the "user interface", G4VVisManager (see, for example,
123  // G4VSceneHandler, which for trajectories uses
124  // G4VTrajectory::DrawTrajectory, via G4TrajectoriesModel in the
125  // Modeling Category) or (b) invoke AddPrimitives below (between
126  // calls to Begin/EndPrimitives) or (c) use graphics-system-specific
127  // code or (d) any combination of the above.
128
129  virtual void AddCompound (const G4VTrajectory&);
130  virtual void AddCompound (const G4VHit&);
131  virtual void AddCompound (const G4VDigi&);
132  virtual void AddCompound (const G4THitsMap<G4double>&);
133
134  //////////////////////////////////////////////////////////////
135  // Functions for adding primitives.
136
137  virtual void BeginModeling ();
138  // IMPORTANT: invoke this from your polymorphic versions, e.g.:
139  // void MyXXXSceneHandler::BeginModeling () {
140  //   G4VSceneHandler::BeginModeling ();
141  //   ...
142  // }
143
144  virtual void EndModeling ();
145  // IMPORTANT: invoke this from your polymorphic versions, e.g.:
146  // void MyXXXSceneHandler::EndModeling () {
147  //   ...
148  //   G4VSceneHandler::EndModeling ();
149  // }
150
151  virtual void BeginPrimitives
152  (const G4Transform3D& objectTransformation);
153  // IMPORTANT: invoke this from your polymorphic versions, e.g.:
154  // void MyXXXSceneHandler::BeginPrimitives
155  // (const G4Transform3D& objectTransformation) {
156  //   G4VSceneHandler::BeginPrimitives (objectTransformation);
157  //   ...
158  // }
159
160  virtual void EndPrimitives ();
161  // IMPORTANT: invoke this from your polymorphic versions, e.g.:
162  // void MyXXXSceneHandler::EndPrimitives () {
163  //   ...
164  //   G4VSceneHandler::EndPrimitives ();
165  // }
166
167  virtual void BeginPrimitives2D
168  (const G4Transform3D& objectTransformation);
169  // The x,y coordinates of the primitives passed to AddPrimitive are
170  // intrepreted as screen coordinates, -1 < x,y < 1.  The
171  // z-coordinate is ignored.
172  // IMPORTANT: invoke this from your polymorphic versions, e.g.:
173  // void MyXXXSceneHandler::BeginPrimitives2D
174  // (const G4Transform3D& objectTransformation) {
175  //   G4VSceneHandler::BeginPrimitives2D ();
176  //   ...
177  // }
178
179  virtual void EndPrimitives2D ();
180  // IMPORTANT: invoke this from your polymorphic versions, e.g.:
181  // void MyXXXSceneHandler::EndPrimitives2D () {
182  //   ...
183  //   G4VSceneHandler::EndPrimitives2D ();
184  // }
185
186  virtual void AddPrimitive (const G4Polyline&)   = 0;
187  virtual void AddPrimitive (const G4Scale&);
188  // Default implementation in this class but can be over-ridden.
189  virtual void AddPrimitive (const G4Text&)       = 0;
190  virtual void AddPrimitive (const G4Circle&)     = 0;     
191  virtual void AddPrimitive (const G4Square&)     = 0;     
192  virtual void AddPrimitive (const G4Polymarker&);
193  // Default implementation in this class but can be over-ridden.
194  virtual void AddPrimitive (const G4Polyhedron&) = 0; 
195  virtual void AddPrimitive (const G4NURBS&)      = 0;       
196
197  //////////////////////////////////////////////////////////////
198  // Access functions.
199  const G4String&     GetName           () const;
200  G4int               GetSceneHandlerId () const;
201  G4int               GetViewCount      () const;
202  G4VGraphicsSystem*  GetGraphicsSystem () const;
203  G4Scene*            GetScene          () const;
204  const G4ViewerList& GetViewerList     () const;
205  G4VModel*           GetModel          () const;
206  G4VViewer*          GetCurrentViewer  () const;
207  G4bool              GetMarkForClearingTransientStore () const;
208  G4bool              IsReadyForTransients () const;
209  G4bool              GetTransientsDrawnThisEvent () const;
210  G4bool              GetTransientsDrawnThisRun   () const;
211  void          SetName          (const G4String&);
212  void          SetCurrentViewer (G4VViewer*);
213  void          SetScene         (G4Scene*);
214  G4ViewerList& SetViewerList    ();  // Non-const so you can change.
215  void          SetModel         (G4VModel*);
216  void          SetMarkForClearingTransientStore (G4bool);
217  // Sets flag which will cause transient store to be cleared at the
218  // next call to BeginPrimitives().  Maintained by vis manager.
219  void          SetTransientsDrawnThisEvent      (G4bool);
220  void          SetTransientsDrawnThisRun        (G4bool);
221  // Maintained by vis manager.
222
223  //////////////////////////////////////////////////////////////
224  // Public utility functions.
225
226  const G4Colour& GetColour (const G4Visible&);
227  const G4Colour& GetColor  (const G4Visible&);
228  // Returns colour of G4Visible object, or default global colour.
229
230  const G4Colour& GetTextColour (const G4Text&);
231  const G4Colour& GetTextColor  (const G4Text&);
232  // Returns colour of G4Text object, or default text colour.
233
234  G4double GetLineWidth(const G4VisAttributes*);
235  // Returns line width of G4VisAttributes multiplied by GlobalLineWidthScale.
236
237  G4ViewParameters::DrawingStyle GetDrawingStyle (const G4VisAttributes*);
238  // Returns drawing style from current view parameters, unless the user
239  // has forced through the vis attributes, thereby over-riding the
240  // current view parameter.
241
242  G4bool GetAuxEdgeVisible (const G4VisAttributes*);
243  // Returns auxiliary edge visibility from current view parameters,
244  // unless the user has forced through the vis attributes, thereby
245  // over-riding the current view parameter.
246
247  G4int GetNoOfSides(const G4VisAttributes*);
248  // Returns no. of sides (lines segments per circle) from current
249  // view parameters, unless the user has forced through the vis
250  // attributes, thereby over-riding the current view parameter.
251
252  G4double GetMarkerSize (const G4VMarker&, MarkerSizeType&);
253  // Returns applicable marker size (diameter) and type (in second
254  // argument).  Uses global default marker if marker sizes are not
255  // set.  Multiplies by GlobalMarkerScale.
256
257  G4double GetMarkerDiameter (const G4VMarker&, MarkerSizeType&);
258  // Alias for GetMarkerSize.
259
260  G4double GetMarkerRadius (const G4VMarker&, MarkerSizeType&);
261  // GetMarkerSize / 2.
262
263  G4ModelingParameters* CreateModelingParameters ();
264  // Only the scene handler and view know what the Modeling Parameters should
265  // be.  For historical reasons, the GEANT4 Visualization Environment
266  // maintains its own Scene Data and View Parameters, which must be
267  // converted, when needed, to Modeling Parameters.
268
269  void DrawEvent(const G4Event*);
270  // Checks scene's end-of-event model list and draws trajectories,
271  // hits, etc.
272
273  void DrawEndOfRunModels();
274  // Draws end-of-run models.
275
276  //////////////////////////////////////////////////////////////
277  // Administration functions.
278
279  G4int IncrementViewCount ();
280
281  virtual void ClearStore ();
282  // Clears graphics database (display lists) if any.  This base class
283  // implements some common functionality so...
284  // IMPORTANT: invoke this from your polymorphic versions, e.g.:
285  // void MyXXXSceneHandler::ClearStore () {
286  //   G4VSceneHandler::ClearStore ();
287  //   ...
288  // }
289
290  virtual void ClearTransientStore ();
291  // Clears transient part of graphics database (display lists) if any.
292  // This base class implements some common functionality so...
293  // IMPORTANT: invoke this from your polymorphic versions, e.g.:
294  // void MyXXXSceneHandler::ClearTransientStore () {
295  //   G4VSceneHandler::ClearTransientStore ();
296  //   ...
297  // }
298
299  void AddViewerToList      (G4VViewer* pView);  // Add view to view List.
300  void RemoveViewerFromList (G4VViewer* pView);  // Remove view from view List.
301
302protected:
303
304  //////////////////////////////////////////////////////////////
305  // Default routine used by default AddSolid ().
306
307  virtual void RequestPrimitives (const G4VSolid& solid);
308
309  //////////////////////////////////////////////////////////////
310  // Other internal routines...
311
312  virtual G4VSolid* CreateSectionSolid ();
313  virtual G4VSolid* CreateCutawaySolid ();
314  // Generic clipping using the BooleanProcessor in graphics_reps is
315  // implemented in this class.  Subclasses that implement their own
316  // clipping should provide an override that returns zero.
317
318  void LoadAtts(const G4Visible&, G4AttHolder*);
319  // Load G4AttValues and G4AttDefs associated with the G4Visible
320  // object onto the G4AttHolder object.  It checks fpModel, and also
321  // loads the G4AttValues and G4AttDefs from G4PhysicalVolumeModel,
322  // G4VTrajectory, G4VTrajectoryPoint, G4VHit or G4VDigi, as
323  // appropriate.  The G4AttHolder object is an object of a class that
324  // publicly inherits G4AttHolder - see, e.g., SoG4Polyhedron in the
325  // Open Inventor driver.  G4AttHolder deletes G4AttValues in its
326  // destructor to ensure proper clean-up of G4AttValues.
327
328  //////////////////////////////////////////////////////////////
329  // Data members
330
331  G4VGraphicsSystem& fSystem;          // Graphics system.
332  const G4int        fSceneHandlerId;  // Id of this instance.
333  G4String           fName;
334  G4int              fViewCount;       // To determine view ids.
335  G4ViewerList       fViewerList;      // Viewers.
336  G4VViewer*         fpViewer;         // Current viewer.
337  G4Scene*           fpScene;          // Scene for this scene handler.
338  G4bool             fMarkForClearingTransientStore;
339  G4bool             fReadyForTransients;  // I.e., not processing the
340                                           // run-duration part of scene.
341  G4bool             fTransientsDrawnThisEvent;  // Maintained by vis
342  G4bool             fTransientsDrawnThisRun;    // manager.
343  G4bool             fProcessingSolid; // True if within Pre/PostAddSolid.
344  G4bool             fSecondPassRequested;
345  G4bool             fSecondPass;    // ...in process.
346  G4VModel*          fpModel;        // Current model.
347  const G4Transform3D* fpObjectTransformation; // Current accumulated
348                                               // object transformation.
349  G4int              fNestingDepth; // For Begin/EndPrimitives.
350  const G4VisAttributes* fpVisAttribs;  // Working vis attributes.
351  const G4Transform3D fIdentityTransformation;
352
353private:
354
355  G4VSceneHandler (const G4VSceneHandler&);
356  G4VSceneHandler& operator = (const G4VSceneHandler&);
357
358  //////////////////////////////////////////////////////////////
359  // Friend function accessed only by views of this scene.
360
361  friend void G4VViewer::ProcessView ();
362
363  //////////////////////////////////////////////////////////////
364  // Private functions, etc..
365
366  void   ProcessScene     (G4VViewer& view);
367  // Accessed by G4VViewer::ProcessView ().
368
369};
370
371#include "G4VSceneHandler.icc"
372
373#endif
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