source: trunk/source/visualization/management/include/G4VSceneHandler.hh@ 894

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geant4.8.2 beta

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1//
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24// ********************************************************************
25//
26//
27// $Id: G4VSceneHandler.hh,v 1.40 2008/01/04 22:03:45 allison Exp $
28// GEANT4 tag $Name: HEAD $
29//
30//
31// John Allison 19th July 1996.
32//
33// Class description
34//
35// Abstract interface class for graphics scene handlers.
36// Inherits from G4VGraphicsScene, in the intercoms category, which is
37// a minimal abstract interface for the GEANT4 kernel.
38
39#ifndef G4VSCENEHANDLER_HH
40#define G4VSCENEHANDLER_HH
41
42#include "globals.hh"
43
44#include <stack>
45
46#include "G4VGraphicsScene.hh"
47#include "G4ViewerList.hh"
48#include "G4ViewParameters.hh"
49
50class G4Scene;
51class G4VViewer;
52class G4Colour;
53class G4Visible;
54class G4ModelingParameters;
55class G4VModel;
56class G4VGraphicsSystem;
57class G4LogicalVolume;
58class G4VPhysicalVolume;
59class G4Material;
60class G4Event;
61class G4AttHolder;
62
63class G4VSceneHandler: public G4VGraphicsScene {
64
65public: // With description
66
67 friend std::ostream& operator << (std::ostream& os, const G4VSceneHandler& s);
68
69 enum MarkerSizeType {world, screen};
70
71 G4VSceneHandler (G4VGraphicsSystem& system,
72 G4int id,
73 const G4String& name = "");
74
75 virtual ~G4VSceneHandler ();
76
77 ///////////////////////////////////////////////////////////////////
78 // Methods for adding raw GEANT4 objects to the scene handler. They
79 // must always be called in the triplet PreAddSolid, AddSolid and
80 // PostAddSolid. The transformation and visualization attributes
81 // must be set by the call to PreAddSolid. If your graphics system
82 // is sophisticated enough to handle a particular solid shape as a
83 // primitive, in your derived class write a function to override one
84 // or more of the following. See the implementation of
85 // G4VSceneHandler::AddSolid (const G4Box& box) for more
86 // suggestions. If not, please implement the base class invocation.
87
88 virtual void PreAddSolid (const G4Transform3D& objectTransformation,
89 const G4VisAttributes& visAttribs);
90 // objectTransformation is the transformation in the world
91 // coordinate system of the object about to be added, and visAttribs
92 // is its visualization attributes.
93 // IMPORTANT: invoke this from your polymorphic versions, e.g.:
94 // void MyXXXSceneHandler::PreAddSolid
95 // (const G4Transform3D& objectTransformation,
96 // const G4VisAttributes& visAttribs) {
97 // G4VSceneHandler::PreAddSolid (objectTransformation, visAttribs);
98 // ...
99 // }
100
101 virtual void PostAddSolid ();
102 // IMPORTANT: invoke this from your polymorphic versions, e.g.:
103 // void MyXXXSceneHandler::PostAddSolid () {
104 // ...
105 // G4VSceneHandler::PostAddSolid ();
106 // }
107
108 virtual void AddSolid (const G4Box&);
109 virtual void AddSolid (const G4Cons&);
110 virtual void AddSolid (const G4Tubs&);
111 virtual void AddSolid (const G4Trd&);
112 virtual void AddSolid (const G4Trap&);
113 virtual void AddSolid (const G4Sphere&);
114 virtual void AddSolid (const G4Para&);
115 virtual void AddSolid (const G4Torus&);
116 virtual void AddSolid (const G4Polycone&);
117 virtual void AddSolid (const G4Polyhedra&);
118 virtual void AddSolid (const G4VSolid&); // For solids not above.
119
120 ///////////////////////////////////////////////////////////////////
121 // Methods for adding "compound" GEANT4 objects to the scene
122 // handler. These methods may either (a) invoke "user code" that
123 // uses the "user interface", G4VVisManager (see, for example,
124 // G4VSceneHandler, which for trajectories uses
125 // G4VTrajectory::DrawTrajectory, via G4TrajectoriesModel in the
126 // Modeling Category) or (b) invoke AddPrimitives below (between
127 // calls to Begin/EndPrimitives) or (c) use graphics-system-specific
128 // code or (d) any combination of the above.
129
130 virtual void AddCompound (const G4VTrajectory&);
131 virtual void AddCompound (const G4VHit&);
132
133 //////////////////////////////////////////////////////////////
134 // Functions for adding primitives.
135
136 virtual void BeginModeling ();
137 // IMPORTANT: invoke this from your polymorphic versions, e.g.:
138 // void MyXXXSceneHandler::BeginModeling () {
139 // G4VSceneHandler::BeginModeling ();
140 // ...
141 // }
142
143 virtual void EndModeling ();
144 // IMPORTANT: invoke this from your polymorphic versions, e.g.:
145 // void MyXXXSceneHandler::EndModeling () {
146 // ...
147 // G4VSceneHandler::EndModeling ();
148 // }
149
150 virtual void BeginPrimitives
151 (const G4Transform3D& objectTransformation);
152 // IMPORTANT: invoke this from your polymorphic versions, e.g.:
153 // void MyXXXSceneHandler::BeginPrimitives
154 // (const G4Transform3D& objectTransformation) {
155 // G4VSceneHandler::BeginPrimitives (objectTransformation);
156 // ...
157 // }
158
159 virtual void EndPrimitives ();
160 // IMPORTANT: invoke this from your polymorphic versions, e.g.:
161 // void MyXXXSceneHandler::EndPrimitives () {
162 // ...
163 // G4VSceneHandler::EndPrimitives ();
164 // }
165
166 virtual void BeginPrimitives2D
167 (const G4Transform3D& objectTransformation);
168 // The x,y coordinates of the primitives passed to AddPrimitive are
169 // intrepreted as screen coordinates, -1 < x,y < 1. The
170 // z-coordinate is ignored.
171 // IMPORTANT: invoke this from your polymorphic versions, e.g.:
172 // void MyXXXSceneHandler::BeginPrimitives2D
173 // (const G4Transform3D& objectTransformation) {
174 // G4VSceneHandler::BeginPrimitives2D ();
175 // ...
176 // }
177
178 virtual void EndPrimitives2D ();
179 // IMPORTANT: invoke this from your polymorphic versions, e.g.:
180 // void MyXXXSceneHandler::EndPrimitives2D () {
181 // ...
182 // G4VSceneHandler::EndPrimitives2D ();
183 // }
184
185 virtual void AddPrimitive (const G4Polyline&) = 0;
186 virtual void AddPrimitive (const G4Scale&);
187 // Default implementation in this class but can be over-ridden.
188 virtual void AddPrimitive (const G4Text&) = 0;
189 virtual void AddPrimitive (const G4Circle&) = 0;
190 virtual void AddPrimitive (const G4Square&) = 0;
191 virtual void AddPrimitive (const G4Polymarker&);
192 // Default implementation in this class but can be over-ridden.
193 virtual void AddPrimitive (const G4Polyhedron&) = 0;
194 virtual void AddPrimitive (const G4NURBS&) = 0;
195
196 //////////////////////////////////////////////////////////////
197 // Access functions.
198 const G4String& GetName () const;
199 G4int GetSceneHandlerId () const;
200 G4int GetViewCount () const;
201 G4VGraphicsSystem* GetGraphicsSystem () const;
202 G4Scene* GetScene () const;
203 const G4ViewerList& GetViewerList () const;
204 G4VModel* GetModel () const;
205 G4VViewer* GetCurrentViewer () const;
206 G4bool GetMarkForClearingTransientStore () const;
207 G4bool IsReadyForTransients () const;
208 G4bool GetTransientsDrawnThisEvent () const;
209 G4bool GetTransientsDrawnThisRun () const;
210 void SetName (const G4String&);
211 void SetCurrentViewer (G4VViewer*);
212 void SetScene (G4Scene*);
213 G4ViewerList& SetViewerList (); // Non-const so you can change.
214 void SetModel (G4VModel*);
215 void SetMarkForClearingTransientStore (G4bool);
216 // Sets flag which will cause transient store to be cleared at the
217 // next call to BeginPrimitives(). Maintained by vis manager.
218 void SetTransientsDrawnThisEvent (G4bool);
219 void SetTransientsDrawnThisRun (G4bool);
220 // Maintained by vis manager.
221
222 //////////////////////////////////////////////////////////////
223 // Public utility functions.
224
225 const G4Colour& GetColour (const G4Visible&);
226 const G4Colour& GetColor (const G4Visible&);
227 // Returns colour of G4Visible object, or default global colour.
228
229 const G4Colour& GetTextColour (const G4Text&);
230 const G4Colour& GetTextColor (const G4Text&);
231 // Returns colour of G4Text object, or default text colour.
232
233 G4double GetLineWidth(const G4VisAttributes*);
234 // Returns line width of G4VisAttributes multiplied by GlobalLineWidthScale.
235
236 G4ViewParameters::DrawingStyle GetDrawingStyle (const G4VisAttributes*);
237 // Returns drawing style from current view parameters, unless the user
238 // has forced through the vis attributes, thereby over-riding the
239 // current view parameter.
240
241 G4bool GetAuxEdgeVisible (const G4VisAttributes*);
242 // Returns auxiliary edge visibility from current view parameters,
243 // unless the user has forced through the vis attributes, thereby
244 // over-riding the current view parameter.
245
246 G4int GetNoOfSides(const G4VisAttributes*);
247 // Returns no. of sides (lines segments per circle) from current
248 // view parameters, unless the user has forced through the vis
249 // attributes, thereby over-riding the current view parameter.
250
251 G4double GetMarkerSize (const G4VMarker&, MarkerSizeType&);
252 // Returns applicable marker size (diameter) and type (in second
253 // argument). Uses global default marker if marker sizes are not
254 // set. Multiplies by GlobalMarkerScale.
255
256 G4double GetMarkerDiameter (const G4VMarker&, MarkerSizeType&);
257 // Alias for GetMarkerSize.
258
259 G4double GetMarkerRadius (const G4VMarker&, MarkerSizeType&);
260 // GetMarkerSize / 2.
261
262 G4ModelingParameters* CreateModelingParameters ();
263 // Only the scene handler and view know what the Modeling Parameters should
264 // be. For historical reasons, the GEANT4 Visualization Environment
265 // maintains its own Scene Data and View Parameters, which must be
266 // converted, when needed, to Modeling Parameters.
267
268 void DrawEvent(const G4Event*);
269 // Checks scene's end-of-event model list and draws trajectories,
270 // hits, etc.
271
272 //////////////////////////////////////////////////////////////
273 // Administration functions.
274
275 G4int IncrementViewCount ();
276
277 virtual void ClearStore ();
278 // Clears graphics database (display lists) if any. This base class
279 // implements some common functionality so...
280 // IMPORTANT: invoke this from your polymorphic versions, e.g.:
281 // void MyXXXSceneHandler::ClearStore () {
282 // G4VSceneHandler::ClearStore ();
283 // ...
284 // }
285
286 virtual void ClearTransientStore ();
287 // Clears transient part of graphics database (display lists) if any.
288 // This base class implements some common functionality so...
289 // IMPORTANT: invoke this from your polymorphic versions, e.g.:
290 // void MyXXXSceneHandler::ClearTransientStore () {
291 // G4VSceneHandler::ClearTransientStore ();
292 // ...
293 // }
294
295 void AddViewerToList (G4VViewer* pView); // Add view to view List.
296 void RemoveViewerFromList (G4VViewer* pView); // Remove view from view List.
297
298protected:
299
300 //////////////////////////////////////////////////////////////
301 // Default routine used by default AddSolid ().
302
303 virtual void RequestPrimitives (const G4VSolid& solid);
304
305 //////////////////////////////////////////////////////////////
306 // Other internal routines...
307
308 virtual const G4Polyhedron* CreateSectionPolyhedron ();
309 virtual const G4Polyhedron* CreateCutawayPolyhedron ();
310 // Generic clipping using the BooleanProcessor in graphics_reps is
311 // implemented in this class. Subclasses that implement their own
312 // clipping should provide an override that returns zero.
313 void LoadAtts(const G4Visible&, G4AttHolder*);
314 // Load G4AttValues and G4AttDefs associated with the G4Visible
315 // object onto the G4AttHolder object. It checks fpModel, and also
316 // loads the G4AttValues and G4AttDefs from G4PhysicalVolumeModel,
317 // G4VTrajectory, G4VTrajectoryPoint, or G4VHits, as appropriate.
318 // The G4AttHolder object is an object of a class that publicly
319 // inherits G4AttHolder - see, e.g., SoG4Polyhedron in the Open
320 // Inventor driver. G4AttHolder deletes G4AttValues in its
321 // destructor to ensure proper clean-up of G4AttValues.
322
323 //////////////////////////////////////////////////////////////
324 // Data members
325
326 G4VGraphicsSystem& fSystem; // Graphics system.
327 const G4int fSceneHandlerId; // Id of this instance.
328 G4String fName;
329 G4int fViewCount; // To determine view ids.
330 G4ViewerList fViewerList; // Viewers.
331 G4VViewer* fpViewer; // Current viewer.
332 G4Scene* fpScene; // Scene for this scene handler.
333 G4bool fMarkForClearingTransientStore;
334 G4bool fReadyForTransients; // I.e., not processing the
335 // run-duration part of scene.
336 G4bool fTransientsDrawnThisEvent; // Maintained by vis
337 G4bool fTransientsDrawnThisRun; // manager.
338 G4bool fProcessingSolid; // True if within Pre/PostAddSolid.
339 G4bool fSecondPassRequested;
340 G4bool fSecondPass; // ...in process.
341 G4VModel* fpModel; // Current model.
342 const G4Transform3D* fpObjectTransformation; // Current accumulated
343 // object transformation.
344 G4int fNestingDepth; // For Begin/EndPrimitives.
345 const G4VisAttributes* fpVisAttribs; // Working vis attributes.
346 const G4Transform3D fIdentityTransformation;
347
348private:
349
350 G4VSceneHandler (const G4VSceneHandler&);
351 G4VSceneHandler& operator = (const G4VSceneHandler&);
352
353 //////////////////////////////////////////////////////////////
354 // Friend function accessed only by views of this scene.
355
356 friend void G4VViewer::ProcessView ();
357
358 //////////////////////////////////////////////////////////////
359 // Private functions, etc..
360
361 void ProcessScene (G4VViewer& view);
362 // Accessed by G4VViewer::ProcessView ().
363
364};
365
366#include "G4VSceneHandler.icc"
367
368#endif
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