| 1 | //
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| 2 | // ********************************************************************
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| 3 | // * License and Disclaimer *
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| 4 | // * *
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| 5 | // * The Geant4 software is copyright of the Copyright Holders of *
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| 6 | // * the Geant4 Collaboration. It is provided under the terms and *
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| 7 | // * conditions of the Geant4 Software License, included in the file *
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| 8 | // * LICENSE and available at http://cern.ch/geant4/license . These *
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| 9 | // * include a list of copyright holders. *
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| 10 | // * *
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| 11 | // * Neither the authors of this software system, nor their employing *
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| 12 | // * institutes,nor the agencies providing financial support for this *
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| 13 | // * work make any representation or warranty, express or implied, *
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| 14 | // * regarding this software system or assume any liability for its *
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| 15 | // * use. Please see the license in the file LICENSE and URL above *
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| 16 | // * for the full disclaimer and the limitation of liability. *
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| 17 | // * *
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| 18 | // * This code implementation is the result of the scientific and *
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| 19 | // * technical work of the GEANT4 collaboration. *
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| 20 | // * By using, copying, modifying or distributing the software (or *
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| 21 | // * any work based on the software) you agree to acknowledge its *
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| 22 | // * use in resulting scientific publications, and indicate your *
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| 23 | // * acceptance of all terms of the Geant4 Software license. *
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| 24 | // ********************************************************************
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| 25 | //
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| 26 | //
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| 27 | // $Id: G4VSceneHandler.icc,v 1.20 2007/01/11 16:38:14 allison Exp $
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| 28 | // GEANT4 tag $Name: HEAD $
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| 29 | //
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| 30 | //
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| 31 | // John Allison 19th July 1996.
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| 32 |
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| 33 | inline G4VGraphicsSystem* G4VSceneHandler::GetGraphicsSystem () const {
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| 34 | return &fSystem;
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| 35 | }
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| 36 |
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| 37 | inline G4int G4VSceneHandler::GetSceneHandlerId () const {
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| 38 | return fSceneHandlerId;
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| 39 | }
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| 40 |
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| 41 | inline G4int G4VSceneHandler::GetViewCount () const {
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| 42 | return fViewCount;
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| 43 | }
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| 44 |
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| 45 | inline
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| 46 | G4double G4VSceneHandler::GetMarkerDiameter
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| 47 | (const G4VMarker& marker, G4VSceneHandler::MarkerSizeType& sizeType) {
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| 48 | return GetMarkerSize (marker, sizeType);
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| 49 | }
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| 50 |
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| 51 | inline
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| 52 | G4double G4VSceneHandler::GetMarkerRadius
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| 53 | (const G4VMarker& marker, G4VSceneHandler::MarkerSizeType& sizeType) {
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| 54 | return GetMarkerSize (marker, sizeType) / 2.;
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| 55 | }
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| 56 |
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| 57 | inline G4int G4VSceneHandler::IncrementViewCount () {
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| 58 | return fViewCount++;
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| 59 | }
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| 60 |
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| 61 | inline const G4String& G4VSceneHandler::GetName () const {
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| 62 | return fName;
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| 63 | }
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| 64 |
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| 65 | inline void G4VSceneHandler::SetName (const G4String& name) {
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| 66 | fName = name;
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| 67 | }
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| 68 |
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| 69 | inline G4Scene* G4VSceneHandler::GetScene () const {
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| 70 | return fpScene;
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| 71 | }
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| 72 |
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| 73 | inline const G4ViewerList& G4VSceneHandler::GetViewerList () const {
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| 74 | return fViewerList;
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| 75 | }
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| 76 |
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| 77 | inline G4VModel* G4VSceneHandler::GetModel () const {
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| 78 | return fpModel;
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| 79 | }
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| 80 |
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| 81 | inline G4VViewer* G4VSceneHandler::GetCurrentViewer () const {
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| 82 | return fpViewer;
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| 83 | }
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| 84 |
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| 85 | inline G4bool G4VSceneHandler::GetMarkForClearingTransientStore () const {
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| 86 | return fMarkForClearingTransientStore;
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| 87 | }
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| 88 |
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| 89 | inline G4bool G4VSceneHandler::IsReadyForTransients () const {
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| 90 | return fReadyForTransients;
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| 91 | }
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| 92 |
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| 93 | inline G4bool G4VSceneHandler::GetTransientsDrawnThisEvent () const {
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| 94 | return fTransientsDrawnThisEvent;
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| 95 | }
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| 96 |
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| 97 | inline G4bool G4VSceneHandler::GetTransientsDrawnThisRun () const {
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| 98 | return fTransientsDrawnThisRun;
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| 99 | }
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| 100 |
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| 101 | inline void G4VSceneHandler::SetCurrentViewer (G4VViewer* pViewer) {
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| 102 | fpViewer = pViewer;
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| 103 | }
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| 104 |
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| 105 | inline G4ViewerList& G4VSceneHandler::SetViewerList () {
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| 106 | return fViewerList;
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| 107 | }
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| 108 |
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| 109 | inline void
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| 110 | G4VSceneHandler::SetModel (G4VModel* pModel) {
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| 111 | fpModel = pModel;
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| 112 | }
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| 113 |
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| 114 | inline void G4VSceneHandler::SetMarkForClearingTransientStore (G4bool mark) {
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| 115 | fMarkForClearingTransientStore = mark;
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| 116 | }
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| 117 |
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| 118 | inline void G4VSceneHandler::SetTransientsDrawnThisEvent (G4bool drawn) {
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| 119 | fTransientsDrawnThisEvent = drawn;
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| 120 | }
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| 121 |
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| 122 | inline void G4VSceneHandler::SetTransientsDrawnThisRun (G4bool drawn) {
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| 123 | fTransientsDrawnThisRun = drawn;
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| 124 | }
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| 125 |
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| 126 | inline const G4Colour& G4VSceneHandler::GetColor (const G4Visible& visible) {
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| 127 | return GetColour (visible);
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| 128 | }
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| 129 |
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| 130 | inline const G4Colour& G4VSceneHandler::GetTextColor (const G4Text& text) {
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| 131 | return GetTextColour (text);
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| 132 | }
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