source: trunk/source/visualization/management/include/G4VUserVisAction.hh@ 1126

Last change on this file since 1126 was 954, checked in by garnier, 17 years ago

remise a jour

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1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
10// * *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work make any representation or warranty, express or implied, *
14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
16// * for the full disclaimer and the limitation of liability. *
17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
21// * any work based on the software) you agree to acknowledge its *
22// * use in resulting scientific publications, and indicate your *
23// * acceptance of all terms of the Geant4 Software license. *
24// ********************************************************************
25//
26//
27// $Id: G4VUserVisAction.hh,v 1.8 2006/06/29 21:28:12 gunter Exp $
28// GEANT4 tag $Name: $
29//
30//
31
32// Class Description:
33//
34// G4VUserVisAction is added to the scene by the command
35// /vis/scene/add/userAction, which instantiates a G4CallbackModel to
36// add to the RunDurationModels. Thus the pure virtual Draw() method
37// is invoked whenever the viewer needs to "visit the kernel", e.g.,
38// to remake its graphical database, if any, or simply to refresh the
39// screen. operator() is defined to satisfy the template
40// G4CallbackModel<G4VUserVisAction>.
41//
42// See the User Guide for Application Developers, Section 8.8.7 and 8.8.8.
43
44
45#ifndef G4VUSERVISACTION_HH
46#define G4VUSERVISACTION_HH
47
48#include "G4Transform3D.hh"
49
50class G4VGraphicsScene;
51
52class G4VUserVisAction
53{
54public: // With description
55 G4VUserVisAction() {}
56 virtual ~G4VUserVisAction() {}
57 virtual void Draw() = 0;
58 void operator()(G4VGraphicsScene&, const G4Transform3D&) {
59 Draw();
60 }
61};
62
63#endif
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