source: trunk/source/visualization/management/include/G4VViewer.hh@ 1046

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1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
10// * *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work make any representation or warranty, express or implied, *
14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
16// * for the full disclaimer and the limitation of liability. *
17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
21// * any work based on the software) you agree to acknowledge its *
22// * use in resulting scientific publications, and indicate your *
23// * acceptance of all terms of the Geant4 Software license. *
24// ********************************************************************
25//
26//
27// $Id: G4VViewer.hh,v 1.18 2006/06/29 21:28:14 gunter Exp $
28// GEANT4 tag $Name: $
29//
30//
31// John Allison 27th March 1996
32//
33// Class description
34//
35// Abstract interface class for graphics viewers.
36
37#ifndef G4VVIEWER_HH
38#define G4VVIEWER_HH
39
40#include "globals.hh"
41
42#include "G4ViewParameters.hh"
43
44class G4VSceneHandler;
45
46class G4VViewer {
47
48public: // With description
49
50 friend std::ostream& operator << (std::ostream& os, const G4VViewer& v);
51
52 G4VViewer (G4VSceneHandler&, G4int id, const G4String& name = "");
53 virtual ~G4VViewer ();
54
55 virtual void Initialise ();
56 // Called immediately after construction for those operations that
57 // must await complete contruction of viewer and all its bases. For
58 // example, if this class (G4VViewer) is inherited virtually, as in
59 // the OpenGL sub-category, it will not be fully constructed until
60 // *after* the the derived viewer (this is the rule about order of
61 // construction for virtual inheritance), so the derived viewer may
62 // not use information in G4VViewer in its contructor. Hence such
63 // code must be in Initialise().
64
65 //////////////////////////////////////////////////////////////
66 // View manipulation functions.
67
68 virtual void SetView () = 0;
69 // Take view parameters and work out model/view transformation,
70 // projection transformation, lighting, etc.
71
72 virtual void ClearView () = 0;
73 // Clear screen/viewing buffers.
74
75 virtual void DrawView () = 0;
76 // Draw view of the scene currently attached to the scene handler -
77 // see example of a minimal function at end of this file.
78
79 virtual void ShowView ();
80 // Show view (for graphics systems which require to process
81 // all drawn objects before finalising the view).
82
83 virtual void FinishView ();
84 // Called at the end of drawing scene. Used to flush streams, or
85 // swap buffers. (Perhaps it is inappropriately named, perhaps its
86 // function could be incorporated into EndModeling (). It marks the
87 // end of scene drawing; be aware hits and digi drawing may Follow.
88 // It is not yet the end of all drawing; that is signalled by
89 // ShowView ().)
90
91 //////////////////////////////////////////////////////////////
92 // Access functions.
93 const G4String& GetName () const;
94 const G4String& GetShortName () const;
95 void SetName (const G4String&);
96 G4int GetViewId () const;
97 G4VSceneHandler* GetSceneHandler () const;
98 const G4ViewParameters& GetViewParameters () const;
99 const G4ViewParameters& GetDefaultViewParameters () const;
100 void SetViewParameters (const G4ViewParameters& vp);
101 void SetDefaultViewParameters (const G4ViewParameters& vp);
102
103 //////////////////////////////////////////////////////////////
104 // Public utility functions.
105
106 const G4VisAttributes* GetApplicableVisAttributes
107 (const G4VisAttributes*) const;
108
109 void SetNeedKernelVisit (G4bool need);
110 // Sets individual need-visit flag.
111
112 void NeedKernelVisit ();
113 // Flags all views the need to re-visit the GEANT4 kernel to refresh
114 // the scene.
115
116 void ProcessView ();
117 // Used by DrawView (). Invokes SetView (). The basic logic is here.
118
119protected:
120
121 //////////////////////////////////////////////////////////////
122 // Data members
123 G4VSceneHandler& fSceneHandler; // Abstract scene for this view.
124 G4int fViewId; // Id of this instance.
125 G4String fName;
126 G4String fShortName; // Up to first ' ' character, if any.
127 G4ViewParameters fVP; // View parameters.
128 G4ViewParameters fDefaultVP; // Default view parameters.
129
130 //////////////////////////////////////////////////////////////
131 // Other parameters.
132 G4bool fNeedKernelVisit; // See DrawView() for comments.
133};
134
135#include "G4VViewer.icc"
136
137/*********************************************
138
139Here is a minimal DrawView () as it might be implemented in the
140concrete viewer.
141
142void G4VViewer::DrawView () { // Default - concrete view usually overrides.
143
144 // First, a view should decide when to re-visit the G4 kernel.
145 // Sometimes it might not be necessary, e.g., if the scene is stored
146 // in a graphical database (e.g., OpenGL's display lists) and only
147 // the viewing angle has changed. But graphics systems without a
148 // graphical database will always need to visit the G4 kernel.
149
150 NeedKernelVisit (); // Default is - always visit G4 kernel.
151 // Note: this routine sets the fNeedKernelVisit flag of *all* the views of
152 // the scene.
153
154 ProcessView (); // The basic logic is here.
155
156 // Then a view may have more to do, e.g., display the graphical
157 // database. That code should come here before finally...
158
159 FinishView (); // Flush streams and/or swap buffers.
160}
161
162*********************************************/
163
164#endif
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