source: trunk/source/visualization/management/include/G4ViewParameters.hh @ 1337

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tag geant4.9.4 beta 1 + modifs locales

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26//
27// $Id: G4ViewParameters.hh,v 1.30 2009/01/21 16:59:22 lgarnier Exp $
28// GEANT4 tag $Name: geant4-09-04-beta-01 $
29//
30//
31// John Allison  19th July 1996
32//
33// Class description
34//
35// View parameters and options.
36//
37// THE STANDARD VIEW AND ALL THAT.
38//
39// In GEANT4 visualization, we have the concept of a "Standard
40// View".  This is the view when the complete set of objects being
41// viewed is comfortably in view from any viewpoint.  It is defined by
42// the "Bounding Sphere" of "visible" objects when initially
43// registered in the scene, and by the View Parameters.
44//
45// There is also the "Standard Target Point", which is the centre of
46// the Bounding Sphere (note that this belongs to the scene and is
47// stored in the G4Scene object).  The "Current Target Point", defined
48// relative to the Standard Target Point, is changed by the
49// "dolly" and "zoom" commands, and can be reset to the Standard
50// Target Point with the "/vis/viewer/reset" command.
51//
52// Also, the "Standard Camera Position" is the "Standard Camera
53// Distance" along the Viewpoint Direction vector from the Standard
54// Target Point.  The Standard Camera Distance is the radius of the
55// Bounding Sphere divided by fFieldHalfAngle.  It is not stored
56// explicitly because of the singularity at fFieldHalfAngle = 0,
57// which implies parallel projection.
58//
59// Similarly, the "Current Camera Position" is the "Current Camera
60// Distance" along the Viewpoint Direction vector from the Current
61// Target Point.  The Current Camera Distance is given by the formulae
62// below, but note that it can be negative, meaning that the camera
63// has moved *beyond* the Current Target Point, which is
64// conceptually possible, but which might give some problems when
65// setting up the view matrix - see, for example, G4OpenGLView::SetView ().
66//
67// All viewers are expected to keep the "Up Vector" vertical.
68//
69// Finally, the view is magnified by the "Zoom Factor" which is
70// reset to 1 by the "/vis/viewer/reset" command.
71//
72// The algorithms for calculating various useful quantities from the
73// View Parameters, such as GetCameraDistance, are described below.
74
75#ifndef G4VIEWPARAMETERS_HH
76#define G4VIEWPARAMETERS_HH
77
78#include <vector>
79#include "G4Vector3D.hh"
80#include "G4Point3D.hh"
81#include "G4Plane3D.hh"
82#include "G4VisAttributes.hh"
83#include "G4VMarker.hh"
84
85typedef std::vector<G4Plane3D> G4Planes;
86
87class G4ViewParameters {
88
89public: // With description
90
91  enum DrawingStyle {
92    wireframe,  // Draw edges    - no hidden line removal.
93    hlr,        // Draw edges    - hidden lines removed.
94    hsr,        // Draw surfaces - hidden surfaces removed.
95    hlhsr       // Draw surfaces and edges - hidden removed.
96  };
97
98  enum RepStyle {
99    polyhedron, // Use G4Polyhedron.
100    nurbs       // Use G4NURBS.
101  };
102
103  enum CutawayMode {
104    cutawayUnion,       // Union (addition) of result of each cutaway plane.
105    cutawayIntersection // Intersection (multiplication) " .
106  };
107
108  friend std::ostream& operator << (std::ostream&,
109                                      const DrawingStyle&);
110
111  friend std::ostream& operator << (std::ostream&,
112                                      const G4ViewParameters&);
113
114  G4ViewParameters ();
115  ~G4ViewParameters ();
116
117  // Note: uses default assignment operator and copy constructor.
118
119  G4bool operator != (const G4ViewParameters&) const;
120
121  // Get and Is functions.
122        DrawingStyle     GetDrawingStyle         () const;
123        G4bool           IsAuxEdgeVisible        () const;
124        RepStyle         GetRepStyle             () const;
125        G4bool           IsCulling               () const;
126        G4bool           IsCullingInvisible      () const;
127        G4bool           IsDensityCulling        () const;
128        G4double         GetVisibleDensity       () const;
129        G4bool           IsCullingCovered        () const;
130        G4bool           IsSection               () const;
131  const G4Plane3D&       GetSectionPlane         () const;
132        G4bool           IsCutaway               () const;
133        CutawayMode      GetCutawayMode          () const;
134  const G4Planes&        GetCutawayPlanes        () const;
135        G4bool           IsExplode               () const;
136        G4double         GetExplodeFactor        () const;
137  const G4Point3D&       GetExplodeCentre        () const;
138        G4int            GetNoOfSides            () const;
139  const G4Vector3D&      GetViewpointDirection   () const;
140  const G4Vector3D&      GetUpVector             () const;
141        G4double         GetFieldHalfAngle       () const;
142        G4double         GetZoomFactor           () const;
143  const G4Vector3D&      GetScaleFactor          () const;
144  const G4Point3D&       GetCurrentTargetPoint   () const;
145        G4double         GetDolly                () const;
146        G4bool           GetLightsMoveWithCamera () const;
147  const G4Vector3D&      GetLightpointDirection  () const;  // Relative...
148        G4Vector3D&      GetActualLightpointDirection  ();  // Actual...
149  // ... depending on GetLightsMoveWithCamera.
150  const G4VisAttributes* GetDefaultVisAttributes () const;
151  const G4VisAttributes* GetDefaultTextVisAttributes () const;
152  const G4VMarker&       GetDefaultMarker        () const;
153        G4double         GetGlobalMarkerScale    () const;
154        G4double         GetGlobalLineWidthScale () const;
155        G4bool           IsMarkerNotHidden       () const;
156        unsigned int     GetWindowSizeHintX      () const;
157        unsigned int     GetWindowSizeHintY      () const;
158        G4int            GetWindowAbsoluteLocationHintX (G4int) const;
159        G4int            GetWindowAbsoluteLocationHintY (G4int) const;
160        G4int            GetWindowLocationHintX  () const;
161        G4int            GetWindowLocationHintY  () const;
162  const G4String&        GetXGeometryString      () const;
163  // GetXGeometryString is intended to be parsed by XParseGeometry.
164  // It contains the size information, as in GetWindowSizeHint, but
165  // may also contain the window position, e.g., "600x600-0+200.  The
166  // viewer should use this in preference to GetWindowSizeHint, since
167  // it contains more information.  (The size information in
168  // GetXGeometryString and GetWindowSizeHint is guaranteed to be
169  // identical.)
170  bool IsWindowSizeHintX () const;
171  bool IsWindowSizeHintY () const;
172  bool IsWindowLocationHintX () const;
173  bool IsWindowLocationHintY () const;
174
175        G4bool           IsAutoRefresh           () const;
176  const G4Colour&        GetBackgroundColour     () const;
177        G4bool           IsPicking               () const;
178
179  // Here Follow functions to evaluate the above algorithms as a
180  // function of the radius of the Bounding Sphere of the object being
181  // viewed.  Call them in the order given - for efficiency, later
182  // functions depend on the results of earlier ones (Store the
183  // results of earlier functions in your own temporary variables -
184  // see, for example, G4OpenGLView::SetView ().)
185  G4double GetCameraDistance  (G4double radius) const;
186  G4double GetNearDistance    (G4double cameraDistance, G4double radius) const;
187  G4double GetFarDistance     (G4double cameraDistance,
188                               G4double nearDistance, G4double radius) const;
189  G4double GetFrontHalfHeight (G4double nearDistance, G4double radius) const;
190
191  // Set, Add, Multiply, Increment, Unset and Clear functions.
192  void SetDrawingStyle         (G4ViewParameters::DrawingStyle style);
193  void SetAuxEdgeVisible       (G4bool);
194  void SetRepStyle             (G4ViewParameters::RepStyle style);
195  void SetCulling              (G4bool);
196  void SetCullingInvisible     (G4bool);
197  void SetDensityCulling       (G4bool);
198  void SetVisibleDensity       (G4double visibleDensity);
199  void SetCullingCovered       (G4bool);
200  void SetSectionPlane         (const G4Plane3D& sectionPlane);
201  void UnsetSectionPlane       ();
202  void SetCutawayMode          (CutawayMode);
203  void AddCutawayPlane         (const G4Plane3D& cutawayPlane);
204  void ChangeCutawayPlane      (size_t index, const G4Plane3D& cutawayPlane);
205  void ClearCutawayPlanes      ();
206  void SetExplodeFactor        (G4double explodeFactor);
207  void UnsetExplodeFactor      ();
208  void SetExplodeCentre        (const G4Point3D& explodeCentre);
209  G4int SetNoOfSides           (G4int nSides);  // Returns actual number set.
210  void SetViewpointDirection   (const G4Vector3D& viewpointDirection);
211  // Calls the following to get lightpoint direction right too.
212  void SetViewAndLights        (const G4Vector3D& viewpointDirection);
213  // Also sets lightpoint direction according to G4bool fLightsMoveWithCamera.
214  void SetUpVector             (const G4Vector3D& upVector);
215  void SetFieldHalfAngle       (G4double fieldHalfAngle);
216  void SetZoomFactor           (G4double zoomFactor);
217  void MultiplyZoomFactor      (G4double zoomFactorMultiplier);
218  void SetScaleFactor          (const G4Vector3D& scaleFactor);
219  void MultiplyScaleFactor     (const G4Vector3D& scaleFactorMultiplier);
220  void SetCurrentTargetPoint   (const G4Point3D& currentTargetPoint);
221  void SetDolly                (G4double dolly);
222  void IncrementDolly          (G4double dollyIncrement);
223  void SetLightpointDirection  (const G4Vector3D& lightpointDirection);
224  void SetLightsMoveWithCamera (G4bool moves);
225  void SetPan                  (G4double right, G4double up);
226  void IncrementPan            (G4double right, G4double up);
227  // Increment currentTarget point perpendicular to viewpoint direction.
228  void IncrementPan            (G4double right, G4double up, G4double forward);
229  // Increment currentTarget point also along viewpoint direction.
230  void SetDefaultVisAttributes (const G4VisAttributes&);
231  void SetDefaultTextVisAttributes (const G4VisAttributes&);
232  void SetDefaultMarker        (const G4VMarker& defaultMarker);
233  void SetGlobalMarkerScale    (G4double globalMarkerScale);
234  void SetGlobalLineWidthScale (G4double globalLineWidthScale);
235  void SetMarkerHidden         ();
236  void SetMarkerNotHidden      ();
237  void SetWindowSizeHint       (G4int xHint, G4int yHint);
238  void SetWindowLocationHint   (G4int xHint, G4int yHint);
239  void SetXGeometryString      (const G4String&);
240  void SetAutoRefresh          (G4bool);
241  void SetBackgroundColour     (const G4Colour&);
242  void SetPicking              (G4bool);
243
244  void PrintDifferences (const G4ViewParameters& v) const;
245
246private:
247  G4int ParseGeometry ( const char *string, G4int *x, G4int *y, unsigned int *width, unsigned int *height);
248  G4int ReadInteger(char *string, char **NextString);
249
250  G4int fNoValue;
251  G4int fXValue; // XValue set for XGeometry
252  G4int fYValue; // YValue set for XGeometry
253  G4int fWidthValue; // WidthValue set for XGeometry
254  G4int fHeightValue; // HeightValue set for XGeometry
255  G4int fAllValues; // AllValues are set for XGeometry
256  G4int fXNegative; // XValue is from left for XGeometry
257  G4int fYNegative; // YValue is from top for XGeometry
258  G4int fGeometryMask; // Mask for ParseGeometry
259
260  DrawingStyle fDrawingStyle;    // Drawing style.
261  G4bool       fAuxEdgeVisible;  // Auxiliary edge visibility.
262  RepStyle     fRepStyle;        // Representation style.
263  G4bool       fCulling;         // Culling requested.
264  G4bool       fCullInvisible;   // Cull (don't Draw) invisible objects.
265  G4bool       fDensityCulling;  // Density culling requested.  If so...
266  G4double     fVisibleDensity;  // ...density lower than this not drawn.
267  G4bool       fCullCovered;     // Cull daughters covered by opaque mothers.
268  G4bool       fSection;         // Section drawing requested (DCUT in GEANT3).
269  G4Plane3D    fSectionPlane;    // Cut plane for section drawing (DCUT).
270  CutawayMode  fCutawayMode;     // Cutaway mode.
271  G4Planes     fCutawayPlanes;   // Set of planes used for cutaway.
272  G4double     fExplodeFactor;   // Explode along radius by this factor...
273  G4Point3D    fExplodeCentre;   // ...about this centre.
274  G4int        fNoOfSides;       // ...if polygon approximates circle.
275  G4Vector3D   fViewpointDirection;
276  G4Vector3D   fUpVector;        // Up vector.  (Warning: MUST NOT be parallel
277                                 // to fViewpointDirection!)
278  G4double     fFieldHalfAngle;  // Radius / camara distance, 0 for parallel.
279  G4double     fZoomFactor;      // Magnification relative to Standard View.
280  G4Vector3D   fScaleFactor;     // (Non-uniform) scale/magnification factor.
281  G4Point3D    fCurrentTargetPoint;  // Relative to standard target point.
282  G4double     fDolly;           // Distance towards current target point.
283  G4bool       fLightsMoveWithCamera;
284  G4Vector3D   fRelativeLightpointDirection;
285  // i.e., rel. to object or camera accoding to G4bool fLightsMoveWithCamera.
286  G4Vector3D   fActualLightpointDirection;
287  G4VisAttributes fDefaultVisAttributes;
288  G4VisAttributes fDefaultTextVisAttributes;
289  G4VMarker    fDefaultMarker;
290  G4double     fGlobalMarkerScale;
291  G4double     fGlobalLineWidthScale;
292  G4bool       fMarkerNotHidden;
293  // True if transients are to be drawn and not hidden by
294  // hidden-line-hidden-surface removal algorithms, e.g., z-buffer
295  // testing; false if they are to be hidden-line-hidden-surface
296  // removed.
297  G4int        fWindowSizeHintX; // Size hints for pixel-based window systems.
298  G4int        fWindowSizeHintY;
299  G4int        fWindowLocationHintX; // Location hints for pixel-based window systems.
300  G4int        fWindowLocationHintY;
301  G4bool       fWindowLocationHintXNegative; //  Reference of location hints for pixel-based window systems.
302  G4bool       fWindowLocationHintYNegative;
303  G4String     fXGeometryString; // If non-null, geometry string for X Windows.
304  G4bool       fAutoRefresh;     // ...after change of view parameters.
305  G4Colour     fBackgroundColour;
306  G4bool       fPicking;         // Request picking.
307};
308
309#include "G4ViewParameters.icc"
310
311#endif
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