// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id: G4VisCommandsSceneAdd.hh,v 1.21 2010/06/03 10:17:44 allison Exp $ // GEANT4 tag $Name: $ // /vis/scene commands - John Allison 9th August 1998 #ifndef G4VISCOMMANDSSCENEADD_HH #define G4VISCOMMANDSSCENEADD_HH #include "G4VisCommandsScene.hh" class G4UIcmdWithoutParameter; class G4UIcmdWithAString; #include "G4Transform3D.hh" #include "G4VisAttributes.hh" class G4VisCommandSceneAddAxes: public G4VVisCommandScene { public: G4VisCommandSceneAddAxes (); virtual ~G4VisCommandSceneAddAxes (); G4String GetCurrentValue (G4UIcommand* command); void SetNewValue (G4UIcommand* command, G4String newValue); private: G4VisCommandSceneAddAxes (const G4VisCommandSceneAddAxes&); G4VisCommandSceneAddAxes& operator = (const G4VisCommandSceneAddAxes&); G4UIcommand* fpCommand; }; class G4VisCommandSceneAddDigis: public G4VVisCommandScene { public: G4VisCommandSceneAddDigis (); virtual ~G4VisCommandSceneAddDigis (); G4String GetCurrentValue (G4UIcommand* command); void SetNewValue (G4UIcommand* command, G4String newValue); private: G4VisCommandSceneAddDigis (const G4VisCommandSceneAddDigis&); G4VisCommandSceneAddDigis& operator = (const G4VisCommandSceneAddDigis&); G4UIcmdWithoutParameter* fpCommand; }; class G4VisCommandSceneAddEventID: public G4VVisCommandScene { public: G4VisCommandSceneAddEventID (); virtual ~G4VisCommandSceneAddEventID (); G4String GetCurrentValue (G4UIcommand* command); void SetNewValue (G4UIcommand* command, G4String newValue); private: G4VisCommandSceneAddEventID (const G4VisCommandSceneAddEventID&); G4VisCommandSceneAddEventID& operator = (const G4VisCommandSceneAddEventID&); struct EventID { EventID(G4VisManager* vm, G4int size, G4double x, G4double y): fpVisManager(vm), fSize(size), fX(x), fY(y) {} void operator()(G4VGraphicsScene&, const G4Transform3D&); G4VisManager* fpVisManager; G4int fSize; G4double fX, fY; }; G4UIcommand* fpCommand; }; class G4VisCommandSceneAddGhosts: public G4VVisCommandScene { public: G4VisCommandSceneAddGhosts (); virtual ~G4VisCommandSceneAddGhosts (); G4String GetCurrentValue (G4UIcommand* command); void SetNewValue (G4UIcommand* command, G4String newValue); private: G4VisCommandSceneAddGhosts (const G4VisCommandSceneAddGhosts&); G4VisCommandSceneAddGhosts& operator = (const G4VisCommandSceneAddGhosts&); G4UIcmdWithAString* fpCommand; }; class G4VisCommandSceneAddHits: public G4VVisCommandScene { public: G4VisCommandSceneAddHits (); virtual ~G4VisCommandSceneAddHits (); G4String GetCurrentValue (G4UIcommand* command); void SetNewValue (G4UIcommand* command, G4String newValue); private: G4VisCommandSceneAddHits (const G4VisCommandSceneAddHits&); G4VisCommandSceneAddHits& operator = (const G4VisCommandSceneAddHits&); G4UIcmdWithoutParameter* fpCommand; }; class G4VisCommandSceneAddLogicalVolume: public G4VVisCommandScene { public: G4VisCommandSceneAddLogicalVolume (); virtual ~G4VisCommandSceneAddLogicalVolume (); G4String GetCurrentValue (G4UIcommand* command); void SetNewValue (G4UIcommand* command, G4String newValue); private: G4VisCommandSceneAddLogicalVolume (const G4VisCommandSceneAddLogicalVolume&); G4VisCommandSceneAddLogicalVolume& operator = (const G4VisCommandSceneAddLogicalVolume&); G4UIcommand* fpCommand; }; class G4VisCommandSceneAddLogo: public G4VVisCommandScene { public: G4VisCommandSceneAddLogo (); virtual ~G4VisCommandSceneAddLogo (); G4String GetCurrentValue (G4UIcommand* command); void SetNewValue (G4UIcommand* command, G4String newValue); private: G4VisCommandSceneAddLogo (const G4VisCommandSceneAddLogo&); G4VisCommandSceneAddLogo& operator = (const G4VisCommandSceneAddLogo&); class G4Logo { public: G4Logo(G4double height, const G4VisAttributes&); ~G4Logo(); void operator()(G4VGraphicsScene&, const G4Transform3D&); private: G4double fHeight; G4VisAttributes fVisAtts; G4Polyhedron *fpG, *fp4; }; G4UIcommand* fpCommand; }; class G4VisCommandSceneAddPSHits: public G4VVisCommandScene { public: G4VisCommandSceneAddPSHits (); virtual ~G4VisCommandSceneAddPSHits (); G4String GetCurrentValue (G4UIcommand* command); void SetNewValue (G4UIcommand* command, G4String newValue); private: G4VisCommandSceneAddPSHits (const G4VisCommandSceneAddPSHits&); G4VisCommandSceneAddPSHits& operator = (const G4VisCommandSceneAddPSHits&); G4UIcmdWithAString* fpCommand; }; class G4VisCommandSceneAddScale: public G4VVisCommandScene { public: G4VisCommandSceneAddScale (); virtual ~G4VisCommandSceneAddScale (); G4String GetCurrentValue (G4UIcommand* command); void SetNewValue (G4UIcommand* command, G4String newValue); private: G4VisCommandSceneAddScale (const G4VisCommandSceneAddScale&); G4VisCommandSceneAddScale& operator = (const G4VisCommandSceneAddScale&); G4UIcommand* fpCommand; }; class G4VisCommandSceneAddText: public G4VVisCommandScene { public: G4VisCommandSceneAddText (); virtual ~G4VisCommandSceneAddText (); G4String GetCurrentValue (G4UIcommand* command); void SetNewValue (G4UIcommand* command, G4String newValue); private: G4VisCommandSceneAddText (const G4VisCommandSceneAddText&); G4VisCommandSceneAddText& operator = (const G4VisCommandSceneAddText&); G4UIcommand* fpCommand; }; class G4VisCommandSceneAddTrajectories: public G4VVisCommandScene { public: G4VisCommandSceneAddTrajectories (); virtual ~G4VisCommandSceneAddTrajectories (); G4String GetCurrentValue (G4UIcommand* command); void SetNewValue (G4UIcommand* command, G4String newValue); private: G4VisCommandSceneAddTrajectories (const G4VisCommandSceneAddTrajectories&); G4VisCommandSceneAddTrajectories& operator = (const G4VisCommandSceneAddTrajectories&); G4UIcmdWithAString* fpCommand; }; class G4VisCommandSceneAddUserAction: public G4VVisCommandScene { public: G4VisCommandSceneAddUserAction (); virtual ~G4VisCommandSceneAddUserAction (); G4String GetCurrentValue (G4UIcommand* command); void SetNewValue (G4UIcommand* command, G4String newValue); private: G4VisCommandSceneAddUserAction (const G4VisCommandSceneAddUserAction&); G4VisCommandSceneAddUserAction& operator = (const G4VisCommandSceneAddUserAction&); G4UIcommand* fpCommand; }; class G4VisCommandSceneAddVolume: public G4VVisCommandScene { public: G4VisCommandSceneAddVolume (); virtual ~G4VisCommandSceneAddVolume (); G4String GetCurrentValue (G4UIcommand* command); void SetNewValue (G4UIcommand* command, G4String newValue); private: G4VisCommandSceneAddVolume (const G4VisCommandSceneAddVolume&); G4VisCommandSceneAddVolume& operator = (const G4VisCommandSceneAddVolume&); G4UIcommand* fpCommand; }; #endif