source: trunk/source/visualization/management/include/G4VisExecutive.hh @ 1346

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1//
2// ********************************************************************
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15// * use.  Please see the license in the file  LICENSE  and URL above *
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24// ********************************************************************
25//
26//
27// $Id: G4VisExecutive.hh,v 1.10 2010/05/28 16:48:03 allison Exp $
28// GEANT4 tag $Name:  $
29//
30//
31// John Allison 2nd February 2005 (based on MyVisManager, 24th January 1998).
32//
33// Class description
34//
35// Concrete Visualization Manager that implements the virtual
36// functions RegisterGraphicsSystems and RegisterModelFactories.  This
37// is executed when you Initialise() or Initialize() the vis manager.
38// It exploits C-pre-processor variables G4VIS_USE_DAWN, etc., which
39// are set by the GNUmakefiles if environment variables of the same
40// name are set.
41//
42// Include this file and write code to instantiate G4VisExecutive just
43// once at beginning of operations.  Before you compile, set
44// appropriate environment variables (usually using "./Configure").
45// If you change your environment you must force recompilation (the
46// make files will not detect the need to do this).
47//
48// Typically, your main program file will contain:
49//
50// #ifdef G4VIS_USE
51// #include "G4VisExecutive.hh"
52// #endif
53// ...
54// int main() {
55//   ...
56// #ifdef G4VIS_USE
57//   // Instantiate and initialise Visualization Manager.
58//   G4VisManager* visManager = new G4VisExecutive;    // See Note (a).
59//   visManager -> SetVerboseLevel (verbosityString);  // See Note (b).
60//   visManager -> RegisterGraphicsSystem (new myGS);  // See Note (c).
61//   visManager -> Initialize ();                      // See Note (d).
62// #endif
63//   ...
64// #ifdef G4VIS_USE
65//   G4cout << "Deleting vis manager..." << G4endl;
66//   delete visManager;
67//   G4cout << "Vis manager deleted." << G4endl;
68// #endif
69//
70// Notes:
71// (a) After instantiation, all references to this object should be as
72//     a G4VisManager.  The functions RegisterGraphicsSystems and
73//     RegisterModelFactories defined in G4VisExecutive.icc are
74//     virtual functions of G4VisManager.  They are invoked by
75//     G4VisManager::Initialise.  If you need to initialise in a
76//     separate file, see advice below.
77// (b) The verbosityString ("quiet", "errors", "warnings",
78//     "confirmations", etc. - "help /vis/verbose" to see options) can be
79//     set here or with /vis/verbose.  Alternatively, you can instantiate
80//     with a verbosity string. e.g:
81//       G4VisManager* visManager = new G4VisExecutive("quiet");
82// (c) You can register your own graphics system like this.
83// (d) Your can intialise like this with C++ code or use /vis/initialize.
84//
85// If you need to perform the instantiation and the initialisation in
86// separate files, e.g., to establish the verbosity before
87// initialisation, then the code that initialises must have access, of
88// course, to the G4VisExecutive object, but this should be as a
89// G4VisManager object, i.e., #include "G4VisManager.hh".
90// RegisterGraphicsSystems and RegisterModelFactories are (pure)
91// virtual methods of G4VisManager called from G4VisManager::Initialize.
92// First file:
93// #include "G4VisExecutive.hh"
94// ...
95//   fpVisManager = new G4VisExecutive;
96// where fpVisManager is a G4VisManager*.
97// Second file:
98// #include "G4VisManager.hh"
99// ...
100//   fpVisManager -> Initialize ();
101// where there is some mechanism for getting access to the pointer
102// fpVisManager.
103//
104// The implementation is included as an .icc file because - for those
105// graphics systems that need external libraries - only those systems
106// that have been selected by the flags may be instantiated without
107// causing unresolved references (only the user knows which libraries
108// are available on his/her computer).  It also ensures that libraries
109// can be linked in the right order, without circular dependencies.
110// (Note that some graphics systems, notable those that write files
111// for off-line viewing, do not suffer these restrictions and are
112// always registered.)
113//
114// See class description of G4VisManager for more details.
115
116#ifndef G4VISEXECUTIVE_HH
117#define G4VISEXECUTIVE_HH
118
119#include "G4VisManager.hh"
120
121class G4VisExecutive: public G4VisManager {
122
123public: // With description
124
125  G4VisExecutive (const G4String& verbosityString = "warnings");
126
127private:
128
129  void RegisterGraphicsSystems();
130  void RegisterModelFactories();
131
132};
133
134#include "G4VisExecutive.icc"
135
136#endif
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