source: trunk/source/visualization/management/include/G4VisExecutive.icc@ 1317

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[531]1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
10// * *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work make any representation or warranty, express or implied, *
14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
16// * for the full disclaimer and the limitation of liability. *
17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
21// * any work based on the software) you agree to acknowledge its *
22// * use in resulting scientific publications, and indicate your *
23// * acceptance of all terms of the Geant4 Software license. *
24// ********************************************************************
25//
26//
[1288]27// $Id: G4VisExecutive.icc,v 1.26 2010/05/30 11:30:49 allison Exp $
[944]28// GEANT4 tag $Name: $
[531]29//
30//
31// John Allison 24th January 1998.
32
33#ifndef G4VISEXECUTIVE_ICC
34#define G4VISEXECUTIVE_ICC
35
36// Supported drivers...
37
38// Not needing external packages or libraries...
39#include "G4ASCIITree.hh"
40#include "G4DAWNFILE.hh"
41#include "G4HepRep.hh"
42#include "G4HepRepFile.hh"
43#include "G4RayTracer.hh"
44#include "G4HitFilterFactories.hh"
[1288]45#include "G4DigiFilterFactories.hh"
[531]46#include "G4TrajectoryFilterFactories.hh"
47#include "G4TrajectoryModelFactories.hh"
48#include "G4VRML1File.hh"
49#include "G4VRML2File.hh"
[1140]50#include "G4GMocrenFile.hh"
[531]51
52// Needing external packages or libraries...
53
54#ifdef G4VIS_USE_DAWN
55#include "G4FukuiRenderer.hh"
56#endif
57
58#ifdef G4VIS_USE_OPENGLX
59#include "G4OpenGLImmediateX.hh"
60#include "G4OpenGLStoredX.hh"
61#endif
62
63#ifdef G4VIS_USE_OPENGLWIN32
64#include "G4OpenGLImmediateWin32.hh"
65#include "G4OpenGLStoredWin32.hh"
66#endif
67
68#ifdef G4VIS_USE_OPENGLXM
69#include "G4OpenGLImmediateXm.hh"
70#include "G4OpenGLStoredXm.hh"
71#endif
72
73#ifdef G4VIS_USE_OPENGLQT
[533]74#include "G4OpenGLImmediateQt.hh"
75#include "G4OpenGLStoredQt.hh"
[531]76#endif
77
78#ifdef G4VIS_USE_OIX
79#include "G4OpenInventorX.hh"
80#endif
81
82#ifdef G4VIS_USE_OIWIN32
83#include "G4OpenInventorWin32.hh"
84#endif
85
86#ifdef G4VIS_USE_RAYTRACERX
87#include "G4RayTracerX.hh"
88#endif
89
90#ifdef G4VIS_USE_VRML
91#include "G4VRML1.hh"
92#include "G4VRML2.hh"
93#endif
94
[1288]95 G4VisExecutive::G4VisExecutive (const G4String& verbosityString):
96 G4VisManager(verbosityString)
97 {}
98
[944]99// The inline keyword prevents the compiler making an external
100// reference even though they cannot actually be inlined since they
101// are virtual functions. This prevents a "multiple definition" error
102// if it is included in more than one file. However, as explained in
103// the class description in G4VisExecutive.hh, it should never be
104// necessary to #include "G4VisExecutive.hh" in more than one file
105// since after instantiation the object can be treated as a
106// G4VisManager.
107inline void
108G4VisExecutive::RegisterGraphicsSystems () {
[531]109
110 // Graphics Systems not needing external packages or libraries...
111 RegisterGraphicsSystem (new G4ASCIITree);
[704]112 RegisterGraphicsSystem (new G4DAWNFILE);
[531]113 RegisterGraphicsSystem (new G4HepRep);
114 RegisterGraphicsSystem (new G4HepRepFile);
115 RegisterGraphicsSystem (new G4RayTracer);
116 RegisterGraphicsSystem (new G4VRML1File);
117 RegisterGraphicsSystem (new G4VRML2File);
[1140]118 RegisterGraphicsSystem (new G4GMocrenFile);
[531]119 // Graphics systems needing external packages or libraries...
120
121#ifdef G4VIS_USE_DAWN
122 RegisterGraphicsSystem (new G4FukuiRenderer);
123#endif
124
[1288]125// Register OGL graphics system with generic nicknames
126#ifdef G4VIS_USE_OPENGL
127 G4VGraphicsSystem* ogl = 0;
128 G4VGraphicsSystem* ogli = 0;
129 G4VGraphicsSystem* ogls = 0;
130// Follow G4UIExecutive
131#if defined(G4UI_USE_QT)
132#ifdef G4VIS_USE_OPENGLQT
[1314]133#ifdef G4VIS_BUILD_OPENGLQT_DRIVER
[1288]134 ogl = new G4OpenGLStoredQt;
135 ogli = new G4OpenGLImmediateQt;
136 ogls = new G4OpenGLStoredQt;
137#endif
[1314]138#endif
[1288]139#elif defined(G4UI_USE_XM)
140#ifdef G4VIS_USE_OPENGLXM
[1314]141#ifdef G4VIS_BUILD_OPENGLXM_DRIVER
[1288]142 ogl = new G4OpenGLStoredXm;
143 ogli = new G4OpenGLImmediateXm;
144 ogls = new G4OpenGLStoredXm;
145#endif
[1314]146#endif
[1288]147#elif defined(G4UI_USE_WIN32)
148#ifdef G4VIS_USE_OPENGLWIN32
[1314]149#ifdef G4VIS_BUILD_OPENGLWIN32_DRIVER
[1288]150 ogl = new G4OpenGLStoredWin32;
151 ogli = new G4OpenGLImmediateWin32;
152 ogls = new G4OpenGLStoredWin32;
153#endif
[1314]154#endif
[1288]155#elif defined(G4UI_USE_TCSH)
156#if defined (G4VIS_USE_OPENGLX)
[1314]157#ifdef G4VIS_BUILD_OPENGLX_DRIVER
[1288]158 ogl = new G4OpenGLStoredX;
159 ogli = new G4OpenGLImmediateX;
160 ogls = new G4OpenGLStoredX;
[1314]161#endif
[1288]162#elif defined (G4VIS_USE_OPENGLWIN32)
[1314]163#ifdef G4VIS_BUILD_OPENGWIN32_DRIVER
[1288]164 ogl = new G4OpenGLStoredWin32;
165 ogli = new G4OpenGLImmediateWin32;
166 ogls = new G4OpenGLStoredWin32;
167#endif
[1314]168#endif
[1288]169#else
170#if defined (G4VIS_USE_OPENGLX)
[1314]171#ifdef G4VIS_BUILD_OPENGLX_DRIVER
[1288]172 ogl = new G4OpenGLStoredX;
173 ogli = new G4OpenGLImmediateX;
174 ogls = new G4OpenGLStoredX;
[1314]175#endif
[1288]176#elif defined (G4VIS_USE_OPENGLWIN32)
[1314]177#ifdef G4VIS_BUILD_OPENGLWIN32_DRIVER
[1288]178 ogl = new G4OpenGLStoredWin32;
179 ogli = new G4OpenGLImmediateWin32;
180 ogls = new G4OpenGLStoredWin32;
181#endif
182#endif
[1314]183#endif
[1288]184 if (ogl) {
185 ogl->SetNickName("OGL");
186 RegisterGraphicsSystem (ogl);
187 }
188 if (ogli) {
189 ogli->SetNickName("OGLI");
190 RegisterGraphicsSystem (ogli);
191 }
192 if (ogls) {
193 ogls->SetNickName("OGLS");
194 RegisterGraphicsSystem (ogls);
195 }
196#endif
197
[531]198#ifdef G4VIS_USE_OPENGLX
[1314]199#ifdef G4VIS_BUILD_OPENGLX_DRIVER
[531]200 RegisterGraphicsSystem (new G4OpenGLImmediateX);
201 RegisterGraphicsSystem (new G4OpenGLStoredX);
202#endif
[1314]203#endif
[531]204
205#ifdef G4VIS_USE_OPENGLWIN32
[1314]206#ifdef G4VIS_BUILD_OPENGLWIN32_DRIVER
[531]207 RegisterGraphicsSystem (new G4OpenGLImmediateWin32);
208 RegisterGraphicsSystem (new G4OpenGLStoredWin32);
209#endif
[1314]210#endif
[531]211
212#ifdef G4VIS_USE_OPENGLXM
[1314]213#ifdef G4VIS_BUILD_OPENGLXM_DRIVER
[531]214 RegisterGraphicsSystem (new G4OpenGLImmediateXm);
215 RegisterGraphicsSystem (new G4OpenGLStoredXm);
216#endif
[1314]217#endif
[531]218
219#ifdef G4VIS_USE_OPENGLQT
[1314]220#ifdef G4VIS_BUILD_OPENGLQT_DRIVER
[531]221 RegisterGraphicsSystem (new G4OpenGLImmediateQt);
222 RegisterGraphicsSystem (new G4OpenGLStoredQt);
223#endif
[1314]224#endif
[531]225
[1288]226// Register OI graphics system with generic nickname
227#ifdef G4VIS_USE_OI
228 G4VGraphicsSystem* oi = 0;
[531]229#ifdef G4VIS_USE_OIX
[1314]230#ifdef G4VIS_BUILD_OI_DRIVER
[1288]231 oi = new G4OpenInventorX;
232#endif
[1314]233#endif
[1288]234#ifdef G4VIS_USE_OIWIN32
[1314]235#ifdef G4VIS_BUILD_OIWIN32_DRIVER
[1288]236 oi = new G4OpenInventorWin32;
237#endif
[1314]238#endif
[1288]239 if (oi) {
240 oi->SetNickName("OI");
241 RegisterGraphicsSystem (oi);
242 }
243#endif
244
245#ifdef G4VIS_USE_OIX
[1314]246#ifdef G4VIS_BUILD_OIX_DRIVER
[531]247 RegisterGraphicsSystem (new G4OpenInventorX);
248#endif
[1314]249#endif
[531]250
251#ifdef G4VIS_USE_OIWIN32
[1314]252#ifdef G4VIS_BUILD_OIWIN32_DRIVER
[531]253 RegisterGraphicsSystem (new G4OpenInventorWin32);
254#endif
[1314]255#endif
[531]256
257#ifdef G4VIS_USE_RAYTRACERX
[1314]258#ifdef G4VIS_BUILD_RAYTRACERX_DRIVER
[531]259 RegisterGraphicsSystem (new G4RayTracerX);
260#endif
[1314]261#endif
[531]262
263#ifdef G4VIS_USE_VRML
[1314]264#ifdef G4VIS_BUILD_VRML_DRIVER
[531]265 RegisterGraphicsSystem (new G4VRML1);
266 RegisterGraphicsSystem (new G4VRML2);
267#endif
[1314]268#endif
[531]269
270}
271
[944]272// See comments about inlining above.
273inline void
[531]274G4VisExecutive::RegisterModelFactories()
275{
276 // Trajectory draw models
277 RegisterModelFactory(new G4TrajectoryGenericDrawerFactory());
278 RegisterModelFactory(new G4TrajectoryDrawByChargeFactory());
279 RegisterModelFactory(new G4TrajectoryDrawByParticleIDFactory());
280 RegisterModelFactory(new G4TrajectoryDrawByOriginVolumeFactory());
281 RegisterModelFactory(new G4TrajectoryDrawByAttributeFactory());
282
283 // Trajectory filter models
284 RegisterModelFactory(new G4TrajectoryChargeFilterFactory());
285 RegisterModelFactory(new G4TrajectoryParticleFilterFactory());
286 RegisterModelFactory(new G4TrajectoryOriginVolumeFilterFactory());
287 RegisterModelFactory(new G4TrajectoryAttributeFilterFactory());
288
289 // Hit filter models
290 RegisterModelFactory(new G4HitAttributeFilterFactory());
[1288]291
292 // Digi filter models
293 RegisterModelFactory(new G4DigiAttributeFilterFactory());
[531]294}
295
296#endif
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