source: trunk/source/visualization/management/include/G4VisExecutive.icc@ 952

Last change on this file since 952 was 944, checked in by garnier, 17 years ago

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1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
10// * *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work make any representation or warranty, express or implied, *
14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
16// * for the full disclaimer and the limitation of liability. *
17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
21// * any work based on the software) you agree to acknowledge its *
22// * use in resulting scientific publications, and indicate your *
23// * acceptance of all terms of the Geant4 Software license. *
24// ********************************************************************
25//
26//
27// $Id: G4VisExecutive.icc,v 1.21 2009/03/14 11:43:42 allison Exp $
28// GEANT4 tag $Name: $
29//
30//
31// John Allison 24th January 1998.
32
33#ifndef G4VISEXECUTIVE_ICC
34#define G4VISEXECUTIVE_ICC
35
36// Supported drivers...
37
38// Not needing external packages or libraries...
39#include "G4ASCIITree.hh"
40#include "G4DAWNFILE.hh"
41#include "G4HepRep.hh"
42#include "G4HepRepFile.hh"
43#include "G4RayTracer.hh"
44#include "G4HitFilterFactories.hh"
45#include "G4TrajectoryFilterFactories.hh"
46#include "G4TrajectoryModelFactories.hh"
47#include "G4VRML1File.hh"
48#include "G4VRML2File.hh"
49
50// Needing external packages or libraries...
51
52#ifdef G4VIS_USE_DAWN
53#include "G4FukuiRenderer.hh"
54#endif
55
56#ifdef G4VIS_USE_OPENGLX
57#include "G4OpenGLImmediateX.hh"
58#include "G4OpenGLStoredX.hh"
59#endif
60
61#ifdef G4VIS_USE_OPENGLWIN32
62#include "G4OpenGLImmediateWin32.hh"
63#include "G4OpenGLStoredWin32.hh"
64#endif
65
66#ifdef G4VIS_USE_OPENGLXM
67#include "G4OpenGLImmediateXm.hh"
68#include "G4OpenGLStoredXm.hh"
69#endif
70
71#ifdef G4VIS_USE_OPENGLQT
72#include "G4OpenGLImmediateQt.hh"
73#include "G4OpenGLStoredQt.hh"
74#endif
75
76#ifdef G4VIS_USE_OIX
77#include "G4OpenInventorX.hh"
78#endif
79
80#ifdef G4VIS_USE_OIWIN32
81#include "G4OpenInventorWin32.hh"
82#endif
83
84#ifdef G4VIS_USE_RAYTRACERX
85#include "G4RayTracerX.hh"
86#endif
87
88#ifdef G4VIS_USE_VRML
89#include "G4VRML1.hh"
90#include "G4VRML2.hh"
91#endif
92
93// The inline keyword prevents the compiler making an external
94// reference even though they cannot actually be inlined since they
95// are virtual functions. This prevents a "multiple definition" error
96// if it is included in more than one file. However, as explained in
97// the class description in G4VisExecutive.hh, it should never be
98// necessary to #include "G4VisExecutive.hh" in more than one file
99// since after instantiation the object can be treated as a
100// G4VisManager.
101inline void
102G4VisExecutive::RegisterGraphicsSystems () {
103
104 // Graphics Systems not needing external packages or libraries...
105 RegisterGraphicsSystem (new G4ASCIITree);
106 RegisterGraphicsSystem (new G4DAWNFILE);
107 RegisterGraphicsSystem (new G4HepRep);
108 RegisterGraphicsSystem (new G4HepRepFile);
109 RegisterGraphicsSystem (new G4RayTracer);
110 RegisterGraphicsSystem (new G4VRML1File);
111 RegisterGraphicsSystem (new G4VRML2File);
112 // Graphics systems needing external packages or libraries...
113
114#ifdef G4VIS_USE_DAWN
115 RegisterGraphicsSystem (new G4FukuiRenderer);
116#endif
117
118#ifdef G4VIS_USE_OPENGLX
119 RegisterGraphicsSystem (new G4OpenGLImmediateX);
120 RegisterGraphicsSystem (new G4OpenGLStoredX);
121#endif
122
123#ifdef G4VIS_USE_OPENGLWIN32
124 RegisterGraphicsSystem (new G4OpenGLImmediateWin32);
125 RegisterGraphicsSystem (new G4OpenGLStoredWin32);
126#endif
127
128#ifdef G4VIS_USE_OPENGLXM
129 RegisterGraphicsSystem (new G4OpenGLImmediateXm);
130 RegisterGraphicsSystem (new G4OpenGLStoredXm);
131#endif
132
133#ifdef G4VIS_USE_OPENGLQT
134 RegisterGraphicsSystem (new G4OpenGLImmediateQt);
135 RegisterGraphicsSystem (new G4OpenGLStoredQt);
136#endif
137
138#ifdef G4VIS_USE_OIX
139 RegisterGraphicsSystem (new G4OpenInventorX);
140#endif
141
142#ifdef G4VIS_USE_OIWIN32
143 RegisterGraphicsSystem (new G4OpenInventorWin32);
144#endif
145
146#ifdef G4VIS_USE_RAYTRACERX
147 RegisterGraphicsSystem (new G4RayTracerX);
148#endif
149
150#ifdef G4VIS_USE_VRML
151 RegisterGraphicsSystem (new G4VRML1);
152 RegisterGraphicsSystem (new G4VRML2);
153#endif
154
155}
156
157// See comments about inlining above.
158inline void
159G4VisExecutive::RegisterModelFactories()
160{
161 // Trajectory draw models
162 RegisterModelFactory(new G4TrajectoryGenericDrawerFactory());
163 RegisterModelFactory(new G4TrajectoryDrawByChargeFactory());
164 RegisterModelFactory(new G4TrajectoryDrawByParticleIDFactory());
165 RegisterModelFactory(new G4TrajectoryDrawByOriginVolumeFactory());
166 RegisterModelFactory(new G4TrajectoryDrawByAttributeFactory());
167
168 // Trajectory filter models
169 RegisterModelFactory(new G4TrajectoryChargeFilterFactory());
170 RegisterModelFactory(new G4TrajectoryParticleFilterFactory());
171 RegisterModelFactory(new G4TrajectoryOriginVolumeFilterFactory());
172 RegisterModelFactory(new G4TrajectoryAttributeFilterFactory());
173
174 // Hit filter models
175 RegisterModelFactory(new G4HitAttributeFilterFactory());
176}
177
178#endif
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