1 | // |
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2 | // ******************************************************************** |
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3 | // * License and Disclaimer * |
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4 | // * * |
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5 | // * The Geant4 software is copyright of the Copyright Holders of * |
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6 | // * the Geant4 Collaboration. It is provided under the terms and * |
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7 | // * conditions of the Geant4 Software License, included in the file * |
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8 | // * LICENSE and available at http://cern.ch/geant4/license . These * |
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9 | // * include a list of copyright holders. * |
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10 | // * * |
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11 | // * Neither the authors of this software system, nor their employing * |
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12 | // * institutes,nor the agencies providing financial support for this * |
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13 | // * work make any representation or warranty, express or implied, * |
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14 | // * regarding this software system or assume any liability for its * |
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15 | // * use. Please see the license in the file LICENSE and URL above * |
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16 | // * for the full disclaimer and the limitation of liability. * |
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17 | // * * |
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18 | // * This code implementation is the result of the scientific and * |
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19 | // * technical work of the GEANT4 collaboration. * |
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20 | // * By using, copying, modifying or distributing the software (or * |
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21 | // * any work based on the software) you agree to acknowledge its * |
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22 | // * use in resulting scientific publications, and indicate your * |
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23 | // * acceptance of all terms of the Geant4 Software license. * |
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24 | // ******************************************************************** |
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25 | // |
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26 | // |
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27 | // $Id: G4VisManager.hh,v 1.68 2008/01/04 22:03:46 allison Exp $ |
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28 | // GEANT4 tag $Name: HEAD $ |
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29 | // |
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30 | // |
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31 | |
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32 | // Class Description: |
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33 | // |
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34 | // The GEANT4 Visualization Manager - John Allison 02/Jan/1996. |
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35 | // |
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36 | // G4VisManager is a "Singleton", i.e., only one instance of it or any |
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37 | // derived class may exist. A G4Exception is thrown if an attempt is |
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38 | // made to instantiate more than one. |
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39 | // |
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40 | // It is also an abstract class, so the user must derive his/her own |
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41 | // class from G4VisManager, implement the pure virtual function |
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42 | // RegisterGraphicsSystems, and instantiate an object of the derived |
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43 | // class - for an example see |
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44 | // visualization/include/G4VisExecutive.hh/icc. |
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45 | // |
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46 | // The recommended way for users to obtain a pointer to the vis |
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47 | // manager is with G4VVisManager::GetConcreteInstance (), being always |
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48 | // careful to test for non-zero. This pointer is non-zero only when |
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49 | // (a) an object of the derived class exists and (b) when there is a |
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50 | // valid viewer available. |
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51 | // |
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52 | // Graphics system registration is normally done through the protected |
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53 | // pure virtual function RegisterGraphicsSystems called from |
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54 | // Initialise (). You can also use the public function |
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55 | // RegisterGraphicsSystem (new MyGraphicsSystem) if you have your own |
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56 | // graphics system. A graphics system is, in effect, a factory for |
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57 | // scene handlers and viewers. |
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58 | // |
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59 | // The VisManager creates and manages graphics systems, scenes, scene |
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60 | // handlers, viewers and some models and model makers. You can have |
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61 | // any number. It has the concept of a "current viewer", and the |
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62 | // "current scene handler", the "current scene" and the "current |
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63 | // graphics system" which go with it. You can select the current |
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64 | // viewer. Most of the the operations of the VisManager take place |
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65 | // with the current viewer, in particular, the Draw operations. |
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66 | // |
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67 | // Each scene comprises drawable objects such as detector components |
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68 | // and hits when appropriate. A scene handler translates a scene into |
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69 | // graphics-system-specific function calls and, possibly, a |
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70 | // graphics-system-dependent database - display lists, scene graphs, |
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71 | // etc. Each viewer has its "view parameters" (see class description |
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72 | // of G4ViewParameters for available parameters and also for a |
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73 | // description of the concept of a "standard view" and all that). |
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74 | // |
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75 | // A friend class G4VisStateDependent is "state dependent", i.e., it |
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76 | // is notified on change of state (G4ApplicationState). This is used |
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77 | // to message the G4VisManager to draw hits and trajectories in the |
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78 | // current scene at the end of event, as required. |
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79 | |
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80 | #ifndef G4VISMANAGER_HH |
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81 | #define G4VISMANAGER_HH |
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82 | |
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83 | #include "G4VVisManager.hh" |
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84 | |
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85 | #include "globals.hh" |
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86 | #include "G4GraphicsSystemList.hh" |
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87 | #include "G4ModelingParameters.hh" |
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88 | #include "G4NullModel.hh" |
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89 | #include "G4SceneHandlerList.hh" |
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90 | #include "G4SceneList.hh" |
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91 | #include "G4TrajectoriesModel.hh" |
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92 | #include "G4Transform3D.hh" |
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93 | #include "G4UImessenger.hh" |
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94 | |
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95 | #include <iostream> |
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96 | #include <vector> |
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97 | |
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98 | class G4Scene; |
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99 | class G4UIcommand; |
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100 | class G4UImessenger; |
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101 | class G4VisStateDependent; |
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102 | class G4VTrajectoryModel; |
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103 | class G4VUserVisAction; |
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104 | template <typename T> class G4VFilter; |
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105 | template <typename T> class G4VisFilterManager; |
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106 | template <typename T> class G4VisModelManager; |
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107 | template <typename T> class G4VModelFactory; |
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108 | class G4Event; |
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109 | |
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110 | namespace { |
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111 | // Useful typedef's |
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112 | typedef G4VModelFactory<G4VTrajectoryModel> G4TrajDrawModelFactory; |
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113 | typedef G4VModelFactory< G4VFilter<G4VTrajectory> > G4TrajFilterFactory; |
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114 | typedef G4VModelFactory< G4VFilter<G4VHit> > G4HitFilterFactory; |
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115 | } |
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116 | |
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117 | class G4VisManager: public G4VVisManager { |
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118 | |
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119 | // Friends - classes and functions which need access to private |
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120 | // members of G4VisManager. This is mainly to obtain access to |
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121 | // GetInstance (), which is private. The correct way for normal |
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122 | // users to obtain a pointer to the vis manager is with |
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123 | // G4VVisManager::GetConcreteInstance (), always testing for |
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124 | // non-zero. |
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125 | |
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126 | // Odd friends that need access to the G4VisManager... |
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127 | friend class G4RTSteppingAction; |
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128 | friend class G4RayTrajectory; |
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129 | friend class G4RayTracerSceneHandler; |
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130 | friend class G4RTMessenger; |
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131 | friend class G4OpenGLStoredSceneHandler; |
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132 | friend class G4OpenGLViewerMessenger; |
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133 | friend class G4OpenGLXViewerMessenger; |
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134 | friend class G4OpenGLXmViewerMessenger; |
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135 | friend class G4XXXSceneHandler; |
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136 | friend class G4HepRepFileSceneHandler; |
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137 | |
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138 | // Management friends... |
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139 | friend class G4VSceneHandler; |
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140 | friend class G4VViewer; |
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141 | |
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142 | friend std::ostream & operator << |
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143 | (std::ostream &, const G4VGraphicsSystem &); |
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144 | |
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145 | friend std::ostream & operator << |
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146 | (std::ostream &, const G4VSceneHandler &); |
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147 | |
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148 | friend class G4VisStateDependent; |
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149 | |
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150 | friend class G4VisCommandList; |
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151 | |
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152 | public: // With description |
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153 | |
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154 | enum Verbosity { |
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155 | quiet, // Nothing is printed. |
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156 | startup, // Startup and endup messages are printed... |
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157 | errors, // ...and errors... |
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158 | warnings, // ...and warnings... |
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159 | confirmations, // ...and confirming messages... |
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160 | parameters, // ...and parameters of scenes and views... |
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161 | all // ...and everything available. |
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162 | }; |
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163 | // Simple graded message scheme. |
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164 | |
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165 | protected: // With description |
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166 | |
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167 | G4VisManager (); |
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168 | // The constructor is protected so that an object of the derived |
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169 | // class may be constructed. |
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170 | |
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171 | public: // With description |
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172 | |
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173 | virtual ~G4VisManager (); |
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174 | |
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175 | private: |
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176 | |
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177 | // Private copy constructor and assigment operator - copying and |
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178 | // assignment not allowed. Keeps CodeWizard happy. |
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179 | G4VisManager (const G4VisManager&); |
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180 | G4VisManager& operator = (const G4VisManager&); |
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181 | |
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182 | static G4VisManager* GetInstance (); |
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183 | // Returns pointer to itself. Throws a G4Exception if called before |
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184 | // instantiation. Private so that only friends can use; the normal |
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185 | // user should instead use G4VVisManager::GetConcreteInstance () to |
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186 | // get a "higher level" pointer for general use - but always test |
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187 | // for non-zero. |
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188 | |
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189 | public: // With description |
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190 | |
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191 | void Initialise (); |
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192 | void Initialize (); // Alias Initialise (). |
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193 | |
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194 | G4bool RegisterGraphicsSystem (G4VGraphicsSystem*); |
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195 | // Register an individual graphics system. Normally this is done in |
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196 | // a sub-class implementation of the protected virtual function, |
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197 | // RegisterGraphicsSystems. See, e.g., G4VisExecutive.icc. |
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198 | |
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199 | void RegisterModelFactory(G4TrajDrawModelFactory* factory); |
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200 | // Register trajectory draw model factory. Assumes ownership of factory. |
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201 | |
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202 | void RegisterModel(G4VTrajectoryModel* model); |
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203 | // Register trajectory model. Assumes ownership of model. |
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204 | |
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205 | void RegisterModelFactory(G4TrajFilterFactory* factory); |
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206 | // Register trajectory filter model factory. Assumes ownership of factory. |
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207 | |
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208 | void RegisterModel(G4VFilter<G4VTrajectory>* filter); |
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209 | // Register trajectory filter model. Assumes ownership of model. |
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210 | |
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211 | void RegisterModelFactory(G4HitFilterFactory* factory); |
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212 | // Register trajectory hit model factory. Assumes ownership of factory. |
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213 | |
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214 | void RegisterModel(G4VFilter<G4VHit>* filter); |
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215 | // Register trajectory hit model. Assumes ownership of model. |
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216 | |
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217 | void SelectTrajectoryModel(const G4String& model); |
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218 | // Set default trajectory model. Useful for use in compiled code |
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219 | |
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220 | void RegisterMessenger(G4UImessenger* messenger); |
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221 | // Register messenger. Assumes ownership of messenger. |
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222 | |
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223 | ///////////////////////////////////////////////////////////////// |
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224 | // Now functions that implement the pure virtual functions of |
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225 | // G4VVisManager for drawing various visualization primitives, useful |
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226 | // for representing hits, digis, etc. |
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227 | |
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228 | void Draw (const G4Circle&, |
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229 | const G4Transform3D& objectTransformation = G4Transform3D()); |
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230 | |
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231 | void Draw (const G4NURBS&, |
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232 | const G4Transform3D& objectTransformation = G4Transform3D()); |
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233 | |
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234 | void Draw (const G4Polyhedron&, |
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235 | const G4Transform3D& objectTransformation = G4Transform3D()); |
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236 | |
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237 | void Draw (const G4Polyline&, |
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238 | const G4Transform3D& objectTransformation = G4Transform3D()); |
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239 | |
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240 | void Draw (const G4Polymarker&, |
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241 | const G4Transform3D& objectTransformation = G4Transform3D()); |
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242 | |
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243 | void Draw (const G4Scale&, |
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244 | const G4Transform3D& objectTransformation = G4Transform3D()); |
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245 | |
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246 | void Draw (const G4Square&, |
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247 | const G4Transform3D& objectTransformation = G4Transform3D()); |
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248 | |
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249 | void Draw (const G4Text&, |
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250 | const G4Transform3D& objectTransformation = G4Transform3D()); |
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251 | |
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252 | virtual void Draw2D (const G4Circle&, |
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253 | const G4Transform3D& objectTransformation = G4Transform3D()); |
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254 | |
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255 | virtual void Draw2D (const G4NURBS&, |
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256 | const G4Transform3D& objectTransformation = G4Transform3D()); |
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257 | |
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258 | virtual void Draw2D (const G4Polyhedron&, |
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259 | const G4Transform3D& objectTransformation = G4Transform3D()); |
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260 | |
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261 | virtual void Draw2D (const G4Polyline&, |
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262 | const G4Transform3D& objectTransformation = G4Transform3D()); |
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263 | |
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264 | virtual void Draw2D (const G4Polymarker&, |
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265 | const G4Transform3D& objectTransformation = G4Transform3D()); |
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266 | |
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267 | virtual void Draw2D (const G4Square&, |
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268 | const G4Transform3D& objectTransformation = G4Transform3D()); |
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269 | |
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270 | virtual void Draw2D (const G4Text&, |
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271 | const G4Transform3D& objectTransformation = G4Transform3D()); |
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272 | |
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273 | //////////////////////////////////////////////////////////////////// |
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274 | // Now functions that implement the pure virtual functions of |
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275 | // G4VVisManager for drawing a GEANT4 object. Note that the |
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276 | // visualization attributes needed in some cases override any |
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277 | // visualization attributes that are associated with the object |
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278 | // itself - thus you can, for example, change the colour of a |
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279 | // physical volume. |
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280 | |
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281 | void Draw (const G4VHit&); |
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282 | |
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283 | void Draw (const G4VTrajectory&, G4int i_mode); |
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284 | // i_mode is a parameter that can be used to control the drawing of |
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285 | // the trajectory. See, e.g., G4VTrajectory::DrawTrajectory. |
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286 | // i_mode defaults to 0 by inheritance from G4VVisManager. |
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287 | |
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288 | void Draw (const G4LogicalVolume&, const G4VisAttributes&, |
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289 | const G4Transform3D& objectTransformation = G4Transform3D()); |
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290 | |
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291 | void Draw (const G4VPhysicalVolume&, const G4VisAttributes&, |
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292 | const G4Transform3D& objectTransformation = G4Transform3D()); |
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293 | |
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294 | void Draw (const G4VSolid&, const G4VisAttributes&, |
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295 | const G4Transform3D& objectTransformation = G4Transform3D()); |
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296 | |
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297 | //////////////////////////////////////////////////////////////////////// |
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298 | // Now other pure virtual functions of G4VVisManager... |
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299 | |
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300 | void GeometryHasChanged (); |
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301 | // Used by run manager to notify change. |
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302 | |
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303 | void DispatchToModel(const G4VTrajectory&, G4int i_mode); |
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304 | // Draw the trajectory. |
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305 | |
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306 | G4bool FilterTrajectory(const G4VTrajectory&); |
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307 | G4bool FilterHit(const G4VHit&); |
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308 | |
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309 | //////////////////////////////////////////////////////////////////////// |
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310 | // Administration routines. |
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311 | |
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312 | void CreateSceneHandler (G4String name = ""); |
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313 | // Creates scene handler for the current system. |
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314 | |
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315 | void CreateViewer (G4String name = ""); |
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316 | // Creates viewer for the current scene handler. |
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317 | |
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318 | private: |
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319 | |
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320 | void BeginOfRun (); |
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321 | |
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322 | void BeginOfEvent (); |
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323 | |
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324 | void EndOfEvent (); |
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325 | // This is called on change of state (G4ApplicationState). It is |
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326 | // used to draw hits and trajectories if included in the current |
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327 | // scene at the end of event, as required. |
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328 | |
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329 | void EndOfRun (); |
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330 | |
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331 | public: // With description |
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332 | |
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333 | ///////////////////////////////////////////////////////////////////// |
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334 | // Access functions. |
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335 | |
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336 | void Enable(); |
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337 | void Disable(); |
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338 | // Global enable/disable functions. |
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339 | |
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340 | const G4VTrajectoryModel* CurrentTrajDrawModel() const; |
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341 | |
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342 | G4VUserVisAction* GetUserAction () const; |
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343 | G4VisExtent GetUserActionExtent () const; |
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344 | G4VGraphicsSystem* GetCurrentGraphicsSystem () const; |
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345 | G4Scene* GetCurrentScene () const; |
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346 | G4VSceneHandler* GetCurrentSceneHandler () const; |
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347 | G4VViewer* GetCurrentViewer () const; |
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348 | const G4GraphicsSystemList& GetAvailableGraphicsSystems (); |
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349 | // The above is non-const because it checks and updates the List by |
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350 | // calling RegisterGraphicsSystems() if no graphics systems are |
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351 | // already registered. |
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352 | const G4SceneHandlerList& GetAvailableSceneHandlers () const; |
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353 | const G4SceneList& GetSceneList () const; |
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354 | Verbosity GetVerbosity () const; |
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355 | void GetWindowSizeHint (G4int& xHint, G4int& yHint) const; |
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356 | // Note: GetWindowSizeHint information is returned via the G4int& arguments. |
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357 | const G4String& GetXGeometryString () const; |
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358 | // GetXGeometryString is intended to be parsed by XParseGeometry. |
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359 | // It contains the size information, as in GetWindowSizeHint, but |
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360 | // may also contain the window position, e.g., "600x600-0+200. The |
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361 | // viewer should use this in preference to GetWindowSizeHint, since |
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362 | // it contains more information. (The size information in |
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363 | // GetXGeometryString and GetWindowSizeHint is guaranteed to be |
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364 | // identical.) |
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365 | G4bool GetTransientsDrawnThisRun () const; |
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366 | G4bool GetTransientsDrawnThisEvent () const; |
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367 | const G4Event* GetRequestedEvent () const; |
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368 | G4bool GetAbortReviewKeptEvents () const; |
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369 | |
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370 | void SetUserAction (G4VUserVisAction* pVisAction, |
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371 | const G4VisExtent& = G4VisExtent::NullExtent); |
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372 | void SetUserActionExtent (const G4VisExtent&); |
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373 | void SetCurrentGraphicsSystem (G4VGraphicsSystem* pSystem); |
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374 | void SetCurrentScene (G4Scene*); |
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375 | void SetCurrentSceneHandler (G4VSceneHandler* pScene); |
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376 | void SetCurrentViewer (G4VViewer* pView); |
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377 | G4SceneHandlerList& SetAvailableSceneHandlers (); // Returns lvalue. |
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378 | G4SceneList& SetSceneList (); // Returns lvalue. |
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379 | void SetVerboseLevel (G4int); |
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380 | void SetVerboseLevel (const G4String&); |
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381 | void SetVerboseLevel (Verbosity); |
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382 | void SetWindowSizeHint (G4int xHint, G4int yHint); |
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383 | void SetXGeometryString (const G4String&); |
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384 | void SetEventRefreshing (G4bool); |
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385 | void ResetTransientsDrawnFlags (); |
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386 | // If non-zero, requested event is used in G4VSceneHandler::ProcessScene. |
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387 | void SetRequestedEvent (const G4Event*); |
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388 | void SetAbortReviewKeptEvents (G4bool); |
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389 | |
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390 | ///////////////////////////////////////////////////////////////////// |
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391 | // Utility functions. |
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392 | |
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393 | G4String ViewerShortName (const G4String& viewerName) const; |
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394 | // Returns shortened version of viewer name, i.e., up to first space, |
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395 | // if any. |
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396 | |
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397 | G4VViewer* GetViewer (const G4String& viewerName) const; |
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398 | // Returns zero if not found. Can use long or short name, but find |
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399 | // is done on short name. |
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400 | |
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401 | static Verbosity GetVerbosityValue(const G4String&); |
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402 | // Returns verbosity given a string. (Uses first character only.) |
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403 | |
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404 | static Verbosity GetVerbosityValue(G4int); |
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405 | // Returns verbosity given an integer. If integer is out of range, |
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406 | // selects verbosity at extreme of range. |
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407 | |
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408 | static G4String VerbosityString(Verbosity); |
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409 | // Converts the verbosity into a string for suitable for printing. |
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410 | |
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411 | static std::vector<G4String> VerbosityGuidanceStrings; |
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412 | // Guidance on the use of visualization verbosity. |
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413 | |
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414 | protected: |
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415 | |
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416 | virtual void RegisterGraphicsSystems () = 0; |
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417 | // The sub-class must implement and make successive calls to |
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418 | // RegisterGraphicsSystem. |
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419 | |
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420 | virtual void RegisterModelFactories(); |
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421 | // Sub-class must register desired models |
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422 | |
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423 | void RegisterMessengers (); // Command messengers. |
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424 | |
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425 | const G4int fVerbose; |
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426 | // fVerbose is kept for backwards compatibility for some user |
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427 | // examples. (It is used in the derived user vis managers to print |
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428 | // available graphics systems.) It is initialised to 1 in the |
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429 | // constructor and cannot be changed. |
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430 | |
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431 | void PrintAvailableGraphicsSystems () const; |
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432 | |
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433 | private: |
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434 | |
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435 | void PrintAvailableModels (Verbosity) const; |
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436 | void PrintInvalidPointers () const; |
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437 | G4bool IsValidView (); |
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438 | // True if view is valid. Prints messages and sanitises various data. |
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439 | void ClearTransientStoreIfMarked(); |
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440 | // Clears transient store of current scene handler if it is marked |
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441 | // for clearing. Assumes view is valid. |
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442 | |
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443 | static G4VisManager* fpInstance; // Pointer to single instance. |
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444 | G4bool fInitialised; |
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445 | G4VUserVisAction* fpUserVisAction; // User vis action callback. |
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446 | G4VisExtent fUserVisActionExtent; |
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447 | G4VGraphicsSystem* fpGraphicsSystem; // Current graphics system. |
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448 | G4Scene* fpScene; // Current scene. |
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449 | G4VSceneHandler* fpSceneHandler; // Current scene handler. |
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450 | G4VViewer* fpViewer; // Current viewer. |
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451 | G4GraphicsSystemList fAvailableGraphicsSystems; |
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452 | G4SceneList fSceneList; |
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453 | G4SceneHandlerList fAvailableSceneHandlers; |
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454 | Verbosity fVerbosity; |
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455 | std::vector<G4UImessenger*> fMessengerList; |
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456 | std::vector<G4UIcommand*> fDirectoryList; |
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457 | G4VisStateDependent* fpStateDependent; // Friend state dependent class. |
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458 | G4int fWindowSizeHintX, fWindowSizeHintY; // For viewer... |
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459 | G4String fXGeometryString; // ...construction. |
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460 | G4TrajectoriesModel dummyTrajectoriesModel; // For passing drawing mode. |
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461 | G4bool fEventRefreshing; |
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462 | G4bool fTransientsDrawnThisRun; |
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463 | G4bool fTransientsDrawnThisEvent; |
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464 | G4bool fEventKeepingSuspended; |
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465 | G4bool fKeptLastEvent; |
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466 | const G4Event* fpRequestedEvent; // If non-zero, scene handler uses. |
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467 | G4bool fAbortReviewKeptEvents; |
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468 | |
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469 | // Trajectory draw model manager |
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470 | G4VisModelManager<G4VTrajectoryModel>* fpTrajDrawModelMgr; |
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471 | |
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472 | // Trajectory filter model manager |
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473 | G4VisFilterManager<G4VTrajectory>* fpTrajFilterMgr; |
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474 | |
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475 | // Hit filter model manager |
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476 | G4VisFilterManager<G4VHit>* fpHitFilterMgr; |
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477 | |
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478 | }; |
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479 | |
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480 | #include "G4VisManager.icc" |
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481 | |
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482 | #endif |
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