| [531] | 1 | //
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| 2 | // ********************************************************************
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| 3 | // * License and Disclaimer *
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| 4 | // * *
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| 5 | // * The Geant4 software is copyright of the Copyright Holders of *
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| 6 | // * the Geant4 Collaboration. It is provided under the terms and *
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| 7 | // * conditions of the Geant4 Software License, included in the file *
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| 8 | // * LICENSE and available at http://cern.ch/geant4/license . These *
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| 9 | // * include a list of copyright holders. *
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| 10 | // * *
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| 11 | // * Neither the authors of this software system, nor their employing *
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| 12 | // * institutes,nor the agencies providing financial support for this *
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| 13 | // * work make any representation or warranty, express or implied, *
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| 14 | // * regarding this software system or assume any liability for its *
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| 15 | // * use. Please see the license in the file LICENSE and URL above *
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| 16 | // * for the full disclaimer and the limitation of liability. *
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| 17 | // * *
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| 18 | // * This code implementation is the result of the scientific and *
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| 19 | // * technical work of the GEANT4 collaboration. *
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| 20 | // * By using, copying, modifying or distributing the software (or *
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| 21 | // * any work based on the software) you agree to acknowledge its *
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| 22 | // * use in resulting scientific publications, and indicate your *
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| 23 | // * acceptance of all terms of the Geant4 Software license. *
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| 24 | // ********************************************************************
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| 25 | //
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| 26 | //
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| [688] | 27 | // $Id: G4VSceneHandler.cc,v 1.83 2008/01/04 22:03:46 allison Exp $
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| [931] | 28 | // GEANT4 tag $Name: $
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| [531] | 29 | //
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| 30 | //
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| 31 | // John Allison 19th July 1996
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| 32 | // Abstract interface class for graphics scenes.
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| 33 |
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| 34 | #include "G4VSceneHandler.hh"
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| 35 |
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| 36 | #include "G4ios.hh"
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| 37 | #include <sstream>
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| 38 |
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| 39 | #include "G4VisManager.hh"
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| 40 | #include "G4VGraphicsSystem.hh"
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| 41 | #include "G4VViewer.hh"
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| 42 | #include "G4VSolid.hh"
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| 43 | #include "G4RotationMatrix.hh"
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| 44 | #include "G4ThreeVector.hh"
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| 45 | #include "G4VPhysicalVolume.hh"
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| 46 | #include "G4Material.hh"
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| 47 | #include "G4Polyline.hh"
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| 48 | #include "G4Scale.hh"
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| 49 | #include "G4Text.hh"
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| 50 | #include "G4Circle.hh"
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| 51 | #include "G4Square.hh"
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| 52 | #include "G4Polymarker.hh"
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| 53 | #include "G4Polyhedron.hh"
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| 54 | #include "G4NURBS.hh"
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| 55 | #include "G4Visible.hh"
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| 56 | #include "G4VisAttributes.hh"
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| 57 | #include "G4VModel.hh"
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| 58 | #include "G4TrajectoriesModel.hh"
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| 59 | #include "G4Box.hh"
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| 60 | #include "G4Cons.hh"
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| 61 | #include "G4Tubs.hh"
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| 62 | #include "G4Trd.hh"
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| 63 | #include "G4Trap.hh"
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| 64 | #include "G4Sphere.hh"
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| 65 | #include "G4Para.hh"
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| 66 | #include "G4Torus.hh"
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| 67 | #include "G4Polycone.hh"
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| 68 | #include "G4Polyhedra.hh"
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| 69 | #include "G4LogicalVolume.hh"
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| 70 | #include "G4PhysicalVolumeModel.hh"
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| 71 | #include "G4ModelingParameters.hh"
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| 72 | #include "G4VTrajectory.hh"
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| [593] | 73 | #include "G4VTrajectoryPoint.hh"
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| 74 | #include "G4HitsModel.hh"
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| [531] | 75 | #include "G4VHit.hh"
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| 76 | #include "Randomize.hh"
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| 77 | #include "G4StateManager.hh"
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| 78 | #include "G4RunManager.hh"
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| 79 | #include "G4Run.hh"
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| 80 | #include "G4Transform3D.hh"
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| [593] | 81 | #include "G4AttHolder.hh"
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| 82 | #include "G4AttDef.hh"
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| [531] | 83 |
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| 84 | G4VSceneHandler::G4VSceneHandler (G4VGraphicsSystem& system, G4int id, const G4String& name):
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| 85 | fSystem (system),
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| 86 | fSceneHandlerId (id),
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| 87 | fViewCount (0),
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| 88 | fpViewer (0),
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| 89 | fpScene (0),
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| 90 | fMarkForClearingTransientStore (true), // Ready for first
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| 91 | // ClearTransientStoreIfMarked(),
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| 92 | // e.g., at end of run (see
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| 93 | // G4VisManager.cc).
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| 94 | fReadyForTransients (true), // Only false while processing scene.
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| 95 | fProcessingSolid (false),
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| 96 | fSecondPassRequested (false),
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| 97 | fSecondPass (false),
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| 98 | fpModel (0),
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| 99 | fpObjectTransformation (0),
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| 100 | fNestingDepth (0),
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| [593] | 101 | fpVisAttribs (0)
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| [531] | 102 | {
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| 103 | G4VisManager* pVMan = G4VisManager::GetInstance ();
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| 104 | fpScene = pVMan -> GetCurrentScene ();
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| 105 | if (name == "") {
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| 106 | std::ostringstream ost;
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| 107 | ost << fSystem.GetName () << '-' << fSceneHandlerId;
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| 108 | fName = ost.str();
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| 109 | }
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| 110 | else {
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| 111 | fName = name;
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| 112 | }
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| 113 | fTransientsDrawnThisEvent = pVMan->GetTransientsDrawnThisEvent();
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| 114 | fTransientsDrawnThisRun = pVMan->GetTransientsDrawnThisRun();
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| 115 | }
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| 116 |
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| 117 | G4VSceneHandler::~G4VSceneHandler () {
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| 118 | G4ViewerListIterator i;
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| 119 | for (i = fViewerList.begin(); i != fViewerList.end(); ++i) {
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| 120 | delete *i;
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| 121 | }
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| 122 | }
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| 123 |
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| 124 | void G4VSceneHandler::PreAddSolid (const G4Transform3D& objectTransformation,
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| 125 | const G4VisAttributes& visAttribs) {
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| 126 | fpObjectTransformation = &objectTransformation;
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| 127 | fpVisAttribs = &visAttribs;
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| 128 | fProcessingSolid = true;
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| 129 | }
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| 130 |
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| 131 | void G4VSceneHandler::PostAddSolid () {
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| 132 | fpObjectTransformation = 0;
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| 133 | fpVisAttribs = 0;
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| 134 | fProcessingSolid = false;
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| 135 | if (fReadyForTransients) {
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| 136 | fTransientsDrawnThisEvent = true;
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| 137 | fTransientsDrawnThisRun = true;
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| 138 | }
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| 139 | }
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| 140 |
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| 141 | void G4VSceneHandler::BeginPrimitives
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| 142 | (const G4Transform3D& objectTransformation) {
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| 143 | fNestingDepth++;
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| 144 | if (fNestingDepth > 1)
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| 145 | G4Exception("G4VSceneHandler::BeginPrimitives: Nesting detected."
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| 146 | "\n It is illegal to nest Begin/EndPrimitives.");
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| 147 | fpObjectTransformation = &objectTransformation;
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| 148 | }
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| 149 |
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| 150 | void G4VSceneHandler::EndPrimitives () {
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| 151 | if (fNestingDepth <= 0)
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| 152 | G4Exception("G4VSceneHandler::EndPrimitives: Nesting error");
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| 153 | fNestingDepth--;
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| 154 | fpObjectTransformation = 0;
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| 155 | if (fReadyForTransients) {
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| 156 | fTransientsDrawnThisEvent = true;
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| 157 | fTransientsDrawnThisRun = true;
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| 158 | }
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| 159 | }
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| 160 |
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| [688] | 161 | void G4VSceneHandler::BeginPrimitives2D
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| 162 | (const G4Transform3D& objectTransformation) {
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| [531] | 163 | fNestingDepth++;
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| 164 | if (fNestingDepth > 1)
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| 165 | G4Exception("G4VSceneHandler::BeginPrimitives2D: Nesting detected."
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| 166 | "\n It is illegal to nest Begin/EndPrimitives.");
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| [688] | 167 | fpObjectTransformation = &objectTransformation;
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| [531] | 168 | }
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| 169 |
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| 170 | void G4VSceneHandler::EndPrimitives2D () {
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| 171 | if (fNestingDepth <= 0)
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| 172 | G4Exception("G4VSceneHandler::EndPrimitives2D: Nesting error");
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| 173 | fNestingDepth--;
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| 174 | fpObjectTransformation = 0;
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| 175 | if (fReadyForTransients) {
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| 176 | fTransientsDrawnThisEvent = true;
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| 177 | fTransientsDrawnThisRun = true;
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| 178 | }
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| 179 | }
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| 180 |
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| 181 | void G4VSceneHandler::BeginModeling () {
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| 182 | }
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| 183 |
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| 184 | void G4VSceneHandler::EndModeling ()
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| 185 | {
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| 186 | fpModel = 0;
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| 187 | }
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| 188 |
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| 189 | void G4VSceneHandler::ClearStore () {
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| 190 | // if (fpViewer) fpViewer -> NeedKernelVisit (true);
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| 191 | // ?? Viewer is supposed to be smart enough to know when to visit
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| 192 | // kernel, but a problem in OpenGL Stored seems to require a forced
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| 193 | // kernel visit triggered by the above code. John Allison Aug 2001
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| 194 | // Feb 2005 - commented out. Let's fix OpenGL if necessary.
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| 195 | }
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| 196 |
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| 197 | void G4VSceneHandler::ClearTransientStore () {
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| 198 | }
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| 199 |
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| 200 | void G4VSceneHandler::AddSolid (const G4Box& box) {
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| 201 | RequestPrimitives (box);
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| 202 | // If your graphics system is sophisticated enough to handle a
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| 203 | // particular solid shape as a primitive, in your derived class write a
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| 204 | // function to override this. (Note: some compilers warn that your
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| 205 | // function "hides" this one. That's OK.)
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| 206 | // Your function might look like this...
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| 207 | // void G4MyScene::AddSolid (const G4Box& box) {
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| 208 | // Get parameters of appropriate object, e.g.:
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| 209 | // G4double dx = box.GetXHalfLength ();
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| 210 | // G4double dy = box.GetYHalfLength ();
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| 211 | // G4double dz = box.GetZHalfLength ();
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| 212 | // and Draw or Store in your display List.
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| 213 | }
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| 214 |
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| 215 | void G4VSceneHandler::AddSolid (const G4Tubs& tubs) {
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| 216 | RequestPrimitives (tubs);
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| 217 | }
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| 218 |
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| 219 | void G4VSceneHandler::AddSolid (const G4Cons& cons) {
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| 220 | RequestPrimitives (cons);
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| 221 | }
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| 222 |
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| 223 | void G4VSceneHandler::AddSolid (const G4Trd& trd) {
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| 224 | RequestPrimitives (trd);
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| 225 | }
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| 226 |
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| 227 | void G4VSceneHandler::AddSolid (const G4Trap& trap) {
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| 228 | RequestPrimitives (trap);
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| 229 | }
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| 230 |
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| 231 | void G4VSceneHandler::AddSolid (const G4Sphere& sphere) {
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| 232 | RequestPrimitives (sphere );
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| 233 | }
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| 234 |
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| 235 | void G4VSceneHandler::AddSolid (const G4Para& para) {
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| 236 | RequestPrimitives (para);
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| 237 | }
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| 238 |
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| 239 | void G4VSceneHandler::AddSolid (const G4Torus& torus) {
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| 240 | RequestPrimitives (torus);
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| 241 | }
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| 242 |
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| 243 | void G4VSceneHandler::AddSolid (const G4Polycone& polycone) {
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| 244 | RequestPrimitives (polycone);
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| 245 | }
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| 246 |
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| 247 | void G4VSceneHandler::AddSolid (const G4Polyhedra& polyhedra) {
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| 248 | RequestPrimitives (polyhedra);
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| 249 | }
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| 250 |
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| 251 | void G4VSceneHandler::AddSolid (const G4VSolid& solid) {
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| 252 | RequestPrimitives (solid);
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| 253 | }
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| 254 |
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| 255 | void G4VSceneHandler::AddCompound (const G4VTrajectory& traj) {
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| 256 | G4TrajectoriesModel* pTrModel =
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| 257 | dynamic_cast<G4TrajectoriesModel*>(fpModel);
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| 258 | if (!pTrModel) G4Exception
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| 259 | ("G4VSceneHandler::AddCompound(const G4VTrajectory&): Not a G4TrajectoriesModel.");
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| 260 | traj.DrawTrajectory(pTrModel->GetDrawingMode());
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| 261 | }
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| 262 |
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| 263 | void G4VSceneHandler::AddCompound (const G4VHit& hit) {
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| 264 | ((G4VHit&)hit).Draw(); // Cast to non-const because Draw is non-const!!!!
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| 265 | }
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| 266 |
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| 267 | void G4VSceneHandler::AddViewerToList (G4VViewer* pViewer) {
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| 268 | fViewerList.push_back (pViewer);
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| 269 | }
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| 270 |
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| 271 | void G4VSceneHandler::AddPrimitive (const G4Scale& scale) {
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| 272 |
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| 273 | const G4double margin(0.01);
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| 274 | // Fractional margin - ensures scale is comfortably inside viewing
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| 275 | // volume.
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| 276 | const G4double oneMinusMargin (1. - margin);
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| 277 |
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| 278 | const G4VisExtent& sceneExtent = fpScene->GetExtent();
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| 279 |
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| 280 | // Useful constants...
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| 281 | const G4double length(scale.GetLength());
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| 282 | const G4double halfLength(length / 2.);
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| 283 | const G4double tickLength(length / 20.);
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| 284 | const G4double piBy2(halfpi);
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| 285 |
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| 286 | // Get size of scene...
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| 287 | const G4double xmin = sceneExtent.GetXmin();
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| 288 | const G4double xmax = sceneExtent.GetXmax();
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| 289 | const G4double ymin = sceneExtent.GetYmin();
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| 290 | const G4double ymax = sceneExtent.GetYmax();
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| 291 | const G4double zmin = sceneExtent.GetZmin();
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| 292 | const G4double zmax = sceneExtent.GetZmax();
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| 293 |
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| 294 | // Create (empty) polylines having the same vis attributes...
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| 295 | G4Polyline scaleLine, tick11, tick12, tick21, tick22;
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| 296 | G4VisAttributes visAtts(*scale.GetVisAttributes()); // Long enough life.
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| 297 | scaleLine.SetVisAttributes(&visAtts);
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| 298 | tick11.SetVisAttributes(&visAtts);
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| 299 | tick12.SetVisAttributes(&visAtts);
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| 300 | tick21.SetVisAttributes(&visAtts);
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| 301 | tick22.SetVisAttributes(&visAtts);
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| 302 |
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| 303 | // Add points to the polylines to represent an scale parallel to the
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| 304 | // x-axis centred on the origin...
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| 305 | G4Point3D r1(G4Point3D(-halfLength, 0., 0.));
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| 306 | G4Point3D r2(G4Point3D( halfLength, 0., 0.));
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| 307 | scaleLine.push_back(r1);
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| 308 | scaleLine.push_back(r2);
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| 309 | G4Point3D ticky(0., tickLength, 0.);
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| 310 | G4Point3D tickz(0., 0., tickLength);
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| 311 | tick11.push_back(r1 + ticky);
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| 312 | tick11.push_back(r1 - ticky);
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| 313 | tick12.push_back(r1 + tickz);
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| 314 | tick12.push_back(r1 - tickz);
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| 315 | tick21.push_back(r2 + ticky);
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| 316 | tick21.push_back(r2 - ticky);
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| 317 | tick22.push_back(r2 + tickz);
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| 318 | tick22.push_back(r2 - tickz);
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| 319 | G4Point3D textPosition(0., tickLength, 0.);
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| 320 |
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| 321 | // Transform appropriately...
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| 322 |
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| 323 | G4Transform3D transformation;
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| 324 | if (scale.GetAutoPlacing()) {
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| 325 | G4Transform3D rotation;
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| 326 | switch (scale.GetDirection()) {
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| 327 | case G4Scale::x:
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| 328 | break;
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| 329 | case G4Scale::y:
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| 330 | rotation = G4RotateZ3D(piBy2);
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| 331 | break;
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| 332 | case G4Scale::z:
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| 333 | rotation = G4RotateY3D(piBy2);
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| 334 | break;
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| 335 | }
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| 336 | G4double sxmid(scale.GetXmid());
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| 337 | G4double symid(scale.GetYmid());
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| 338 | G4double szmid(scale.GetZmid());
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| 339 | sxmid = xmin + oneMinusMargin * (xmax - xmin);
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| 340 | symid = ymin + margin * (ymax - ymin);
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| 341 | szmid = zmin + oneMinusMargin * (zmax - zmin);
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| 342 | switch (scale.GetDirection()) {
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| 343 | case G4Scale::x:
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| 344 | sxmid -= halfLength;
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| 345 | break;
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| 346 | case G4Scale::y:
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| 347 | symid += halfLength;
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| 348 | break;
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| 349 | case G4Scale::z:
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| 350 | szmid -= halfLength;
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| 351 | break;
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| 352 | }
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| 353 | G4Translate3D translation(sxmid, symid, szmid);
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| 354 | transformation = translation * rotation;
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| 355 | } else {
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| 356 | if (fpModel) transformation = fpModel->GetTransformation();
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| 357 | }
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| 358 |
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| 359 | // Draw...
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| 360 | // We would like to call BeginPrimitives(transformation) here but
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| 361 | // calling BeginPrimitives from within an AddPrimitive is not
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| 362 | // allowed! So we have to do our own transformation...
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| 363 | AddPrimitive(scaleLine.transform(transformation));
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| 364 | AddPrimitive(tick11.transform(transformation));
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| 365 | AddPrimitive(tick12.transform(transformation));
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| 366 | AddPrimitive(tick21.transform(transformation));
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| 367 | AddPrimitive(tick22.transform(transformation));
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| 368 | G4Text text(scale.GetAnnotation(),textPosition.transform(transformation));
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| 369 | text.SetScreenSize(12.);
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| 370 | AddPrimitive(text);
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| 371 | }
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| 372 |
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| 373 | void G4VSceneHandler::AddPrimitive (const G4Polymarker& polymarker) {
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| 374 | switch (polymarker.GetMarkerType()) {
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| 375 | default:
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| 376 | case G4Polymarker::dots:
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| 377 | {
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| 378 | for (size_t iPoint = 0; iPoint < polymarker.size (); iPoint++) {
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| 379 | G4Circle dot (polymarker);
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| 380 | dot.SetPosition (polymarker[iPoint]);
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| 381 | dot.SetWorldSize (0.);
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| 382 | dot.SetScreenSize (0.1); // Very small circle.
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| 383 | AddPrimitive (dot);
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| 384 | }
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| 385 | }
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| 386 | break;
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| 387 | case G4Polymarker::circles:
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| 388 | {
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| 389 | for (size_t iPoint = 0; iPoint < polymarker.size (); iPoint++) {
|
|---|
| 390 | G4Circle circle (polymarker);
|
|---|
| 391 | circle.SetPosition (polymarker[iPoint]);
|
|---|
| 392 | AddPrimitive (circle);
|
|---|
| 393 | }
|
|---|
| 394 | }
|
|---|
| 395 | break;
|
|---|
| 396 | case G4Polymarker::squares:
|
|---|
| 397 | {
|
|---|
| 398 | for (size_t iPoint = 0; iPoint < polymarker.size (); iPoint++) {
|
|---|
| 399 | G4Square square (polymarker);
|
|---|
| 400 | square.SetPosition (polymarker[iPoint]);
|
|---|
| 401 | AddPrimitive (square);
|
|---|
| 402 | }
|
|---|
| 403 | }
|
|---|
| 404 | break;
|
|---|
| 405 | }
|
|---|
| 406 | }
|
|---|
| 407 |
|
|---|
| 408 | void G4VSceneHandler::RemoveViewerFromList (G4VViewer* pViewer) {
|
|---|
| 409 | fViewerList.remove(pViewer);
|
|---|
| 410 | }
|
|---|
| 411 |
|
|---|
| 412 | void G4VSceneHandler::SetScene (G4Scene* pScene) {
|
|---|
| 413 | fpScene = pScene;
|
|---|
| 414 | // Notify all viewers that a kernel visit is required.
|
|---|
| 415 | G4ViewerListIterator i;
|
|---|
| 416 | for (i = fViewerList.begin(); i != fViewerList.end(); i++) {
|
|---|
| 417 | (*i) -> SetNeedKernelVisit (true);
|
|---|
| 418 | }
|
|---|
| 419 | }
|
|---|
| 420 |
|
|---|
| 421 | void G4VSceneHandler::RequestPrimitives (const G4VSolid& solid) {
|
|---|
| 422 | BeginPrimitives (*fpObjectTransformation);
|
|---|
| 423 | G4NURBS* pNURBS = 0;
|
|---|
| 424 | G4Polyhedron* pPolyhedron = 0;
|
|---|
| 425 | switch (fpViewer -> GetViewParameters () . GetRepStyle ()) {
|
|---|
| 426 | case G4ViewParameters::nurbs:
|
|---|
| 427 | pNURBS = solid.CreateNURBS ();
|
|---|
| 428 | if (pNURBS) {
|
|---|
| [593] | 429 | pNURBS -> SetVisAttributes (fpVisAttribs);
|
|---|
| [531] | 430 | AddPrimitive (*pNURBS);
|
|---|
| 431 | delete pNURBS;
|
|---|
| 432 | break;
|
|---|
| 433 | }
|
|---|
| 434 | else {
|
|---|
| 435 | G4VisManager::Verbosity verbosity =
|
|---|
| 436 | G4VisManager::GetInstance()->GetVerbosity();
|
|---|
| 437 | if (verbosity >= G4VisManager::errors) {
|
|---|
| 438 | G4cout <<
|
|---|
| 439 | "ERROR: G4VSceneHandler::RequestPrimitives"
|
|---|
| 440 | "\n NURBS not available for "
|
|---|
| 441 | << solid.GetName () << G4endl;
|
|---|
| 442 | G4cout << "Trying polyhedron." << G4endl;
|
|---|
| 443 | }
|
|---|
| 444 | }
|
|---|
| 445 | // Dropping through to polyhedron...
|
|---|
| 446 | case G4ViewParameters::polyhedron:
|
|---|
| 447 | default:
|
|---|
| [593] | 448 | G4Polyhedron::SetNumberOfRotationSteps (GetNoOfSides (fpVisAttribs));
|
|---|
| [531] | 449 | pPolyhedron = solid.GetPolyhedron ();
|
|---|
| 450 | G4Polyhedron::ResetNumberOfRotationSteps ();
|
|---|
| 451 | if (pPolyhedron) {
|
|---|
| [593] | 452 | pPolyhedron -> SetVisAttributes (fpVisAttribs);
|
|---|
| [1038] | 453 | printf("G4VSceneHandler::RequestPrimitives VSolid: %d\n",pPolyhedron);
|
|---|
| 454 | G4cout <<
|
|---|
| 455 | "G4VSceneHandler::RequestPrimitives VSolid " << solid.GetName () <<G4endl;
|
|---|
| [531] | 456 | AddPrimitive (*pPolyhedron);
|
|---|
| 457 | }
|
|---|
| 458 | else {
|
|---|
| 459 | G4VisManager::Verbosity verbosity =
|
|---|
| 460 | G4VisManager::GetInstance()->GetVerbosity();
|
|---|
| 461 | if (verbosity >= G4VisManager::errors) {
|
|---|
| 462 | G4cout <<
|
|---|
| 463 | "ERROR: G4VSceneHandler::RequestPrimitives"
|
|---|
| 464 | "\n Polyhedron not available for " << solid.GetName () <<
|
|---|
| 465 | ".\n This means it cannot be visualized on most systems."
|
|---|
| 466 | "\n Contact the Visualization Coordinator." << G4endl;
|
|---|
| 467 | }
|
|---|
| 468 | }
|
|---|
| 469 | break;
|
|---|
| 470 | }
|
|---|
| 471 | EndPrimitives ();
|
|---|
| 472 | }
|
|---|
| 473 |
|
|---|
| 474 | void G4VSceneHandler::ProcessScene (G4VViewer&) {
|
|---|
| [959] | 475 |
|
|---|
| 476 | #ifdef G4DEBUG_VIS_MANAGEMENT
|
|---|
| [948] | 477 | printf("G4VSceneHandler::ProcessScene : BEGIN\n");
|
|---|
| [959] | 478 | #endif
|
|---|
| [593] | 479 |
|
|---|
| [531] | 480 | if (!fpScene) return;
|
|---|
| 481 |
|
|---|
| 482 | G4VisManager* visManager = G4VisManager::GetInstance();
|
|---|
| 483 |
|
|---|
| 484 | if (!visManager->GetConcreteInstance()) return;
|
|---|
| 485 |
|
|---|
| 486 | G4VisManager::Verbosity verbosity = visManager->GetVerbosity();
|
|---|
| 487 |
|
|---|
| 488 | fReadyForTransients = false;
|
|---|
| 489 |
|
|---|
| [959] | 490 | #ifdef G4DEBUG_VIS_MANAGEMENT
|
|---|
| [948] | 491 | printf("G4VSceneHandler::ProcessScene : Before clear store \n");
|
|---|
| [959] | 492 | #endif
|
|---|
| [531] | 493 | // Clear stored scene, if any, i.e., display lists, scene graphs.
|
|---|
| 494 | ClearStore ();
|
|---|
| 495 |
|
|---|
| 496 | // Reset fMarkForClearingTransientStore. No need to clear transient
|
|---|
| 497 | // store since it has just been cleared above. (Leaving
|
|---|
| 498 | // fMarkForClearingTransientStore true causes problems with
|
|---|
| 499 | // recomputing transients below.) Restore it again at end...
|
|---|
| 500 | G4bool tmpMarkForClearingTransientStore = fMarkForClearingTransientStore;
|
|---|
| 501 | fMarkForClearingTransientStore = false;
|
|---|
| 502 |
|
|---|
| 503 | // Traverse geometry tree and send drawing primitives to window(s).
|
|---|
| 504 |
|
|---|
| 505 | const std::vector<G4VModel*>& runDurationModelList =
|
|---|
| 506 | fpScene -> GetRunDurationModelList ();
|
|---|
| 507 |
|
|---|
| 508 | if (runDurationModelList.size ()) {
|
|---|
| 509 | if (verbosity >= G4VisManager::confirmations) {
|
|---|
| 510 | G4cout << "Traversing scene data..." << G4endl;
|
|---|
| 511 | }
|
|---|
| 512 |
|
|---|
| [959] | 513 | #ifdef G4DEBUG_VIS_MANAGEMENT
|
|---|
| [948] | 514 | printf("G4VSceneHandler::ProcessScene : begin model\n");
|
|---|
| [959] | 515 | #endif
|
|---|
| [531] | 516 | BeginModeling ();
|
|---|
| 517 |
|
|---|
| 518 | // Create modeling parameters from view parameters...
|
|---|
| 519 | G4ModelingParameters* pMP = CreateModelingParameters ();
|
|---|
| 520 |
|
|---|
| 521 | for (size_t i = 0; i < runDurationModelList.size (); i++) {
|
|---|
| 522 | G4VModel* pModel = runDurationModelList[i];
|
|---|
| 523 | // Note: this is not the place to take action on
|
|---|
| 524 | // pModel->GetTransformation(). The model must take care of
|
|---|
| 525 | // this in pModel->DescribeYourselfTo(*this). See, for example,
|
|---|
| 526 | // G4PhysicalVolumeModel and /vis/scene/add/logo.
|
|---|
| 527 | pModel -> SetModelingParameters (pMP);
|
|---|
| 528 | SetModel (pModel); // Store for use by derived class.
|
|---|
| 529 | pModel -> DescribeYourselfTo (*this);
|
|---|
| 530 | pModel -> SetModelingParameters (0);
|
|---|
| 531 | }
|
|---|
| 532 |
|
|---|
| 533 | // Repeat if required...
|
|---|
| 534 | if (fSecondPassRequested) {
|
|---|
| 535 | fSecondPass = true;
|
|---|
| 536 | for (size_t i = 0; i < runDurationModelList.size (); i++) {
|
|---|
| 537 | G4VModel* pModel = runDurationModelList[i];
|
|---|
| 538 | pModel -> SetModelingParameters (pMP);
|
|---|
| 539 | SetModel (pModel); // Store for use by derived class.
|
|---|
| 540 | pModel -> DescribeYourselfTo (*this);
|
|---|
| 541 | pModel -> SetModelingParameters (0);
|
|---|
| 542 | }
|
|---|
| 543 | fSecondPass = false;
|
|---|
| 544 | fSecondPassRequested = false;
|
|---|
| 545 | }
|
|---|
| 546 |
|
|---|
| 547 | delete pMP;
|
|---|
| 548 | EndModeling ();
|
|---|
| 549 |
|
|---|
| 550 | }
|
|---|
| 551 |
|
|---|
| 552 | fpViewer->FinishView(); // Flush streams and/or swap buffers.
|
|---|
| 553 |
|
|---|
| 554 | fReadyForTransients = true;
|
|---|
| 555 |
|
|---|
| [959] | 556 | #ifdef G4DEBUG_VIS_MANAGEMENT
|
|---|
| [948] | 557 | printf("G4VSceneHandler::ProcessScene : Idle ?\n");
|
|---|
| [959] | 558 | #endif
|
|---|
| [531] | 559 | // Refresh event from end-of-event model list. Allow only in Idle state...
|
|---|
| 560 | G4StateManager* stateManager = G4StateManager::GetStateManager();
|
|---|
| 561 | G4ApplicationState state = stateManager->GetCurrentState();
|
|---|
| 562 | if (state == G4State_Idle) {
|
|---|
| [959] | 563 | #ifdef G4DEBUG_VIS_MANAGEMENT
|
|---|
| [948] | 564 | printf("G4VSceneHandler::ProcessScene : IDLE\n");
|
|---|
| [959] | 565 | #endif
|
|---|
| [531] | 566 |
|
|---|
| 567 | visManager->SetEventRefreshing(true);
|
|---|
| 568 |
|
|---|
| [593] | 569 | if (visManager->GetRequestedEvent()) {
|
|---|
| [1038] | 570 | #ifdef G4DEBUG_VIS_MANAGEMENT
|
|---|
| 571 | printf("G4VSceneHandler::ProcessScene : DrawEvent\n");
|
|---|
| 572 | #endif
|
|---|
| [593] | 573 | DrawEvent(visManager->GetRequestedEvent());
|
|---|
| [531] | 574 |
|
|---|
| 575 | } else {
|
|---|
| 576 |
|
|---|
| [1038] | 577 | #ifdef G4DEBUG_VIS_MANAGEMENT
|
|---|
| 578 | printf("G4VSceneHandler::ProcessScene : no event\n");
|
|---|
| 579 | #endif
|
|---|
| [531] | 580 | G4RunManager* runManager = G4RunManager::GetRunManager();
|
|---|
| 581 | if (runManager) {
|
|---|
| [1038] | 582 | #ifdef G4DEBUG_VIS_MANAGEMENT
|
|---|
| 583 | printf("G4VSceneHandler::ProcessScene : runManager\n");
|
|---|
| 584 | #endif
|
|---|
| [593] | 585 | const G4Run* run = runManager->GetCurrentRun();
|
|---|
| 586 | const std::vector<const G4Event*>* events =
|
|---|
| 587 | run? run->GetEventVector(): 0;
|
|---|
| 588 | size_t nKeptEvents = 0;
|
|---|
| 589 | if (events) nKeptEvents = events->size();
|
|---|
| 590 | if (nKeptEvents) {
|
|---|
| [531] | 591 |
|
|---|
| [1038] | 592 | #ifdef G4DEBUG_VIS_MANAGEMENT
|
|---|
| 593 | printf("G4VSceneHandler::ProcessScene : 1\n");
|
|---|
| 594 | #endif
|
|---|
| [593] | 595 | if (fpScene->GetRefreshAtEndOfEvent()) {
|
|---|
| [1038] | 596 | #ifdef G4DEBUG_VIS_MANAGEMENT
|
|---|
| 597 | printf("G4VSceneHandler::ProcessScene : 2\n");
|
|---|
| 598 | #endif
|
|---|
| [531] | 599 |
|
|---|
| [593] | 600 | if (verbosity >= G4VisManager::confirmations) {
|
|---|
| 601 | G4cout << "Refreshing event..." << G4endl;
|
|---|
| 602 | }
|
|---|
| 603 | const G4Event* event = 0;
|
|---|
| 604 | if (events && events->size()) event = events->back();
|
|---|
| [561] | 605 | if (event) DrawEvent(event);
|
|---|
| [531] | 606 |
|
|---|
| [593] | 607 | } else { // Accumulating events.
|
|---|
| [1038] | 608 | #ifdef G4DEBUG_VIS_MANAGEMENT
|
|---|
| 609 | printf("G4VSceneHandler::ProcessScene : 3\n");
|
|---|
| 610 | #endif
|
|---|
| [593] | 611 |
|
|---|
| 612 | if (verbosity >= G4VisManager::confirmations) {
|
|---|
| 613 | G4cout << "Refreshing events in run..." << G4endl;
|
|---|
| [561] | 614 | }
|
|---|
| [593] | 615 | for (size_t i = 0; i < nKeptEvents; ++i) {
|
|---|
| [1038] | 616 | #ifdef G4DEBUG_VIS_MANAGEMENT
|
|---|
| 617 | printf("G4VSceneHandler::ProcessScene : 4\n");
|
|---|
| 618 | #endif
|
|---|
| [593] | 619 | const G4Event* event = (*events)[i];
|
|---|
| 620 | if (event) DrawEvent(event);
|
|---|
| 621 | }
|
|---|
| 622 |
|
|---|
| 623 | if (!fpScene->GetRefreshAtEndOfRun()) {
|
|---|
| [1038] | 624 | #ifdef G4DEBUG_VIS_MANAGEMENT
|
|---|
| 625 | printf("G4VSceneHandler::ProcessScene : 5\n");
|
|---|
| 626 | #endif
|
|---|
| [593] | 627 | if (verbosity >= G4VisManager::warnings) {
|
|---|
| 628 | G4cout <<
|
|---|
| 629 | "WARNING: Cannot refresh events accumulated over more"
|
|---|
| 630 | "\n than one runs. Refreshed just the last run."
|
|---|
| 631 | << G4endl;
|
|---|
| 632 | }
|
|---|
| 633 | }
|
|---|
| [561] | 634 | }
|
|---|
| [531] | 635 | }
|
|---|
| 636 | }
|
|---|
| [593] | 637 | }
|
|---|
| 638 | visManager->SetEventRefreshing(false);
|
|---|
| 639 | }
|
|---|
| [531] | 640 |
|
|---|
| 641 | fMarkForClearingTransientStore = tmpMarkForClearingTransientStore;
|
|---|
| 642 | }
|
|---|
| 643 |
|
|---|
| 644 | void G4VSceneHandler::DrawEvent(const G4Event* event)
|
|---|
| 645 | {
|
|---|
| 646 | const std::vector<G4VModel*>& EOEModelList =
|
|---|
| 647 | fpScene -> GetEndOfEventModelList ();
|
|---|
| 648 | size_t nModels = EOEModelList.size();
|
|---|
| 649 | if (nModels) {
|
|---|
| 650 | G4ModelingParameters* pMP = CreateModelingParameters();
|
|---|
| 651 | pMP->SetEvent(event);
|
|---|
| 652 | for (size_t i = 0; i < nModels; i++) {
|
|---|
| 653 | G4VModel* pModel = EOEModelList [i];
|
|---|
| 654 | pModel -> SetModelingParameters(pMP);
|
|---|
| 655 | SetModel (pModel);
|
|---|
| 656 | pModel -> DescribeYourselfTo (*this);
|
|---|
| 657 | pModel -> SetModelingParameters(0);
|
|---|
| 658 | }
|
|---|
| 659 | delete pMP;
|
|---|
| 660 | SetModel (0);
|
|---|
| 661 | }
|
|---|
| 662 | }
|
|---|
| 663 |
|
|---|
| 664 | G4ModelingParameters* G4VSceneHandler::CreateModelingParameters ()
|
|---|
| 665 | {
|
|---|
| 666 | // Create modeling parameters from View Parameters...
|
|---|
| 667 | const G4ViewParameters& vp = fpViewer -> GetViewParameters ();
|
|---|
| 668 |
|
|---|
| 669 | // Convert drawing styles...
|
|---|
| 670 | G4ModelingParameters::DrawingStyle modelDrawingStyle =
|
|---|
| 671 | G4ModelingParameters::wf;
|
|---|
| 672 | switch (vp.GetDrawingStyle ()) {
|
|---|
| 673 | default:
|
|---|
| 674 | case G4ViewParameters::wireframe:
|
|---|
| 675 | modelDrawingStyle = G4ModelingParameters::wf;
|
|---|
| 676 | break;
|
|---|
| 677 | case G4ViewParameters::hlr:
|
|---|
| 678 | modelDrawingStyle = G4ModelingParameters::hlr;
|
|---|
| 679 | break;
|
|---|
| 680 | case G4ViewParameters::hsr:
|
|---|
| 681 | modelDrawingStyle = G4ModelingParameters::hsr;
|
|---|
| 682 | break;
|
|---|
| 683 | case G4ViewParameters::hlhsr:
|
|---|
| 684 | modelDrawingStyle = G4ModelingParameters::hlhsr;
|
|---|
| 685 | break;
|
|---|
| 686 | }
|
|---|
| 687 |
|
|---|
| 688 | // Decide if covered daughters are really to be culled...
|
|---|
| 689 | G4bool reallyCullCovered =
|
|---|
| 690 | vp.IsCullingCovered() // Culling daughters depends also on...
|
|---|
| 691 | && !vp.IsSection () // Sections (DCUT) not requested.
|
|---|
| 692 | && !vp.IsCutaway () // Cutaways not requested.
|
|---|
| 693 | ;
|
|---|
| 694 |
|
|---|
| 695 | G4ModelingParameters* pModelingParams = new G4ModelingParameters
|
|---|
| 696 | (vp.GetDefaultVisAttributes (),
|
|---|
| 697 | modelDrawingStyle,
|
|---|
| 698 | vp.IsCulling (),
|
|---|
| 699 | vp.IsCullingInvisible (),
|
|---|
| 700 | vp.IsDensityCulling (),
|
|---|
| 701 | vp.GetVisibleDensity (),
|
|---|
| 702 | reallyCullCovered,
|
|---|
| 703 | vp.GetNoOfSides ()
|
|---|
| 704 | );
|
|---|
| 705 |
|
|---|
| 706 | pModelingParams->SetWarning
|
|---|
| 707 | (G4VisManager::GetInstance()->GetVerbosity() >= G4VisManager::warnings);
|
|---|
| 708 |
|
|---|
| 709 | pModelingParams->SetExplodeFactor(vp.GetExplodeFactor());
|
|---|
| 710 | pModelingParams->SetExplodeCentre(vp.GetExplodeCentre());
|
|---|
| 711 |
|
|---|
| 712 | pModelingParams->SetSectionPolyhedron(CreateSectionPolyhedron());
|
|---|
| 713 | pModelingParams->SetCutawayPolyhedron(CreateCutawayPolyhedron());
|
|---|
| 714 | // The polyhedron objects are deleted in the modeling parameters destructor.
|
|---|
| 715 |
|
|---|
| 716 | return pModelingParams;
|
|---|
| 717 | }
|
|---|
| 718 |
|
|---|
| 719 | const G4Polyhedron* G4VSceneHandler::CreateSectionPolyhedron()
|
|---|
| 720 | {
|
|---|
| 721 | /* Disable for now. Boolean processor not up to it.
|
|---|
| 722 | const G4ViewParameters& vp = fpViewer->GetViewParameters();
|
|---|
| 723 | if (vp.IsSection () ) {
|
|---|
| 724 | G4double radius = fpScene->GetExtent().GetExtentRadius();
|
|---|
| 725 | G4double safe = radius + fpScene->GetExtent().GetExtentCentre().mag();
|
|---|
| 726 | G4Box sectionBox("clipper",
|
|---|
| 727 | safe, safe, 1.e-5 * radius); // Thin in z-plane.
|
|---|
| 728 | G4Polyhedron* sectioner = sectionBox.CreatePolyhedron();
|
|---|
| 729 | const G4Plane3D& s = vp.GetSectionPlane ();
|
|---|
| 730 | G4double a = s.a();
|
|---|
| 731 | G4double b = s.b();
|
|---|
| 732 | G4double c = s.c();
|
|---|
| 733 | G4double d = s.d();
|
|---|
| 734 | G4Transform3D transform = G4TranslateZ3D(-d);
|
|---|
| 735 | const G4Normal3D normal(a,b,c);
|
|---|
| 736 | if (normal != G4Normal3D(0,0,1)) {
|
|---|
| 737 | const G4double angle = std::acos(normal.dot(G4Normal3D(0,0,1)));
|
|---|
| 738 | const G4Vector3D axis = G4Normal3D(0,0,1).cross(normal);
|
|---|
| 739 | transform = G4Rotate3D(angle, axis) * transform;
|
|---|
| 740 | }
|
|---|
| 741 | sectioner->Transform(transform);
|
|---|
| 742 | return sectioner;
|
|---|
| 743 | } else {
|
|---|
| 744 | return 0;
|
|---|
| 745 | }
|
|---|
| 746 | */
|
|---|
| 747 | return 0;
|
|---|
| 748 | }
|
|---|
| 749 |
|
|---|
| 750 | const G4Polyhedron* G4VSceneHandler::CreateCutawayPolyhedron()
|
|---|
| 751 | {
|
|---|
| 752 | return 0;
|
|---|
| 753 | }
|
|---|
| 754 |
|
|---|
| [593] | 755 | void G4VSceneHandler::LoadAtts(const G4Visible& visible, G4AttHolder* holder)
|
|---|
| 756 | {
|
|---|
| 757 | // Load G4Atts from G4VisAttributes, if any...
|
|---|
| 758 | const G4VisAttributes* va = visible.GetVisAttributes();
|
|---|
| 759 | if (va) {
|
|---|
| 760 | const std::map<G4String,G4AttDef>* vaDefs =
|
|---|
| 761 | va->GetAttDefs();
|
|---|
| 762 | if (vaDefs) {
|
|---|
| 763 | holder->AddAtts(visible.GetVisAttributes()->CreateAttValues(), vaDefs);
|
|---|
| 764 | }
|
|---|
| 765 | }
|
|---|
| 766 |
|
|---|
| 767 | G4PhysicalVolumeModel* pPVModel =
|
|---|
| 768 | dynamic_cast<G4PhysicalVolumeModel*>(fpModel);
|
|---|
| 769 | if (pPVModel) {
|
|---|
| 770 | // Load G4Atts from G4PhysicalVolumeModel...
|
|---|
| 771 | const std::map<G4String,G4AttDef>* defs = pPVModel->GetAttDefs();
|
|---|
| 772 | if (defs) {
|
|---|
| 773 | holder->AddAtts(pPVModel->CreateCurrentAttValues(), defs);
|
|---|
| 774 | }
|
|---|
| 775 | }
|
|---|
| 776 |
|
|---|
| 777 | G4TrajectoriesModel* trajModel = dynamic_cast<G4TrajectoriesModel*>(fpModel);
|
|---|
| 778 | if (trajModel) {
|
|---|
| 779 | // Load G4Atts from trajectory...
|
|---|
| 780 | const G4VTrajectory* traj = trajModel->GetCurrentTrajectory();
|
|---|
| 781 | const std::map<G4String,G4AttDef>* defs = traj->GetAttDefs();
|
|---|
| 782 | if (defs) {
|
|---|
| 783 | holder->AddAtts(traj->CreateAttValues(), defs);
|
|---|
| 784 | }
|
|---|
| 785 | G4int nPoints = traj->GetPointEntries();
|
|---|
| 786 | for (G4int i = 0; i < nPoints; ++i) {
|
|---|
| 787 | G4VTrajectoryPoint* trajPoint = traj->GetPoint(i);
|
|---|
| 788 | const std::map<G4String,G4AttDef>* defs = trajPoint->GetAttDefs();
|
|---|
| 789 | if (defs) {
|
|---|
| 790 | holder->AddAtts(trajPoint->CreateAttValues(), defs);
|
|---|
| 791 | }
|
|---|
| 792 | }
|
|---|
| 793 | }
|
|---|
| 794 |
|
|---|
| 795 | G4HitsModel* hitsModel = dynamic_cast<G4HitsModel*>(fpModel);
|
|---|
| 796 | if (hitsModel) {
|
|---|
| 797 | // Load G4Atts from hit...
|
|---|
| 798 | const G4VHit* hit = hitsModel->GetCurrentHit();
|
|---|
| 799 | const std::map<G4String,G4AttDef>* defs = hit->GetAttDefs();
|
|---|
| 800 | if (defs) {
|
|---|
| 801 | holder->AddAtts(hit->CreateAttValues(), defs);
|
|---|
| 802 | }
|
|---|
| 803 | }
|
|---|
| 804 | }
|
|---|
| 805 |
|
|---|
| [531] | 806 | const G4Colour& G4VSceneHandler::GetColour (const G4Visible& visible) {
|
|---|
| 807 | // Colour is determined by the applicable vis attributes.
|
|---|
| 808 | const G4Colour& colour = fpViewer ->
|
|---|
| 809 | GetApplicableVisAttributes (visible.GetVisAttributes ()) -> GetColour ();
|
|---|
| 810 | return colour;
|
|---|
| 811 | }
|
|---|
| 812 |
|
|---|
| 813 | const G4Colour& G4VSceneHandler::GetTextColour (const G4Text& text) {
|
|---|
| 814 | const G4VisAttributes* pVA = text.GetVisAttributes ();
|
|---|
| 815 | if (!pVA) {
|
|---|
| 816 | pVA = fpViewer -> GetViewParameters (). GetDefaultTextVisAttributes ();
|
|---|
| 817 | }
|
|---|
| 818 | const G4Colour& colour = pVA -> GetColour ();
|
|---|
| 819 | return colour;
|
|---|
| 820 | }
|
|---|
| 821 |
|
|---|
| [593] | 822 | G4double G4VSceneHandler::GetLineWidth(const G4VisAttributes* pVisAttribs)
|
|---|
| [531] | 823 | {
|
|---|
| [593] | 824 | G4double lineWidth = pVisAttribs->GetLineWidth();
|
|---|
| [531] | 825 | if (lineWidth < 1.) lineWidth = 1.;
|
|---|
| 826 | lineWidth *= fpViewer -> GetViewParameters().GetGlobalLineWidthScale();
|
|---|
| 827 | if (lineWidth < 1.) lineWidth = 1.;
|
|---|
| 828 | return lineWidth;
|
|---|
| 829 | }
|
|---|
| 830 |
|
|---|
| 831 | G4ViewParameters::DrawingStyle G4VSceneHandler::GetDrawingStyle
|
|---|
| 832 | (const G4VisAttributes* pVisAttribs) {
|
|---|
| 833 | // Drawing style is normally determined by the view parameters, but
|
|---|
| 834 | // it can be overriddden by the ForceDrawingStyle flag in the vis
|
|---|
| 835 | // attributes.
|
|---|
| [593] | 836 | G4ViewParameters::DrawingStyle style =
|
|---|
| [531] | 837 | fpViewer->GetViewParameters().GetDrawingStyle();
|
|---|
| 838 | if (pVisAttribs -> IsForceDrawingStyle ()) {
|
|---|
| 839 | G4VisAttributes::ForcedDrawingStyle forcedStyle =
|
|---|
| 840 | pVisAttribs -> GetForcedDrawingStyle ();
|
|---|
| 841 | // This is complicated because if hidden line and surface removal
|
|---|
| 842 | // has been requested we wish to preserve this sometimes.
|
|---|
| 843 | switch (forcedStyle) {
|
|---|
| 844 | case (G4VisAttributes::solid):
|
|---|
| 845 | switch (style) {
|
|---|
| 846 | case (G4ViewParameters::hlr):
|
|---|
| 847 | style = G4ViewParameters::hlhsr;
|
|---|
| 848 | break;
|
|---|
| 849 | case (G4ViewParameters::wireframe):
|
|---|
| 850 | style = G4ViewParameters::hsr;
|
|---|
| 851 | break;
|
|---|
| 852 | case (G4ViewParameters::hlhsr):
|
|---|
| 853 | case (G4ViewParameters::hsr):
|
|---|
| 854 | default:
|
|---|
| 855 | break;
|
|---|
| 856 | }
|
|---|
| 857 | break;
|
|---|
| 858 | case (G4VisAttributes::wireframe):
|
|---|
| 859 | default:
|
|---|
| 860 | // But if forced style is wireframe, do it, because one of its
|
|---|
| 861 | // main uses is in displaying the consituent solids of a Boolean
|
|---|
| 862 | // solid and their surfaces overlap with the resulting Booean
|
|---|
| 863 | // solid, making a mess if hlr is specified.
|
|---|
| 864 | style = G4ViewParameters::wireframe;
|
|---|
| 865 | break;
|
|---|
| 866 | }
|
|---|
| 867 | }
|
|---|
| 868 | return style;
|
|---|
| 869 | }
|
|---|
| 870 |
|
|---|
| 871 | G4bool G4VSceneHandler::GetAuxEdgeVisible (const G4VisAttributes* pVisAttribs) {
|
|---|
| 872 | G4bool isAuxEdgeVisible = fpViewer->GetViewParameters().IsAuxEdgeVisible ();
|
|---|
| 873 | if (pVisAttribs -> IsForceAuxEdgeVisible()) isAuxEdgeVisible = true;
|
|---|
| 874 | return isAuxEdgeVisible;
|
|---|
| 875 | }
|
|---|
| 876 |
|
|---|
| 877 | G4double G4VSceneHandler::GetMarkerSize
|
|---|
| 878 | (const G4VMarker& marker,
|
|---|
| 879 | G4VSceneHandler::MarkerSizeType& markerSizeType)
|
|---|
| 880 | {
|
|---|
| 881 | G4bool userSpecified = marker.GetWorldSize() || marker.GetScreenSize();
|
|---|
| 882 | const G4VMarker& defaultMarker =
|
|---|
| 883 | fpViewer -> GetViewParameters().GetDefaultMarker();
|
|---|
| 884 | G4double size = userSpecified ?
|
|---|
| 885 | marker.GetWorldSize() : defaultMarker.GetWorldSize();
|
|---|
| 886 | if (size) {
|
|---|
| 887 | // Draw in world coordinates.
|
|---|
| 888 | markerSizeType = world;
|
|---|
| 889 | }
|
|---|
| 890 | else {
|
|---|
| 891 | size = userSpecified ?
|
|---|
| 892 | marker.GetScreenSize() : defaultMarker.GetScreenSize();
|
|---|
| 893 | // Draw in screen coordinates.
|
|---|
| 894 | markerSizeType = screen;
|
|---|
| 895 | }
|
|---|
| 896 | if (size <= 1.) size = 1.;
|
|---|
| 897 | size *= fpViewer -> GetViewParameters().GetGlobalMarkerScale();
|
|---|
| 898 | if (size <= 1.) size = 1.;
|
|---|
| 899 | return size;
|
|---|
| 900 | }
|
|---|
| 901 |
|
|---|
| 902 | G4int G4VSceneHandler::GetNoOfSides(const G4VisAttributes* pVisAttribs)
|
|---|
| 903 | {
|
|---|
| 904 | // No. of sides (lines segments per circle) is normally determined
|
|---|
| 905 | // by the view parameters, but it can be overriddden by the
|
|---|
| 906 | // ForceLineSegmentsPerCircle in the vis attributes.
|
|---|
| 907 | G4int lineSegmentsPerCircle = fpViewer->GetViewParameters().GetNoOfSides();
|
|---|
| [593] | 908 | if (pVisAttribs) {
|
|---|
| 909 | if (pVisAttribs->IsForceLineSegmentsPerCircle())
|
|---|
| 910 | lineSegmentsPerCircle = pVisAttribs->GetForcedLineSegmentsPerCircle();
|
|---|
| 911 | const G4int nSegmentsMin = 12;
|
|---|
| 912 | if (lineSegmentsPerCircle < nSegmentsMin) {
|
|---|
| 913 | lineSegmentsPerCircle = nSegmentsMin;
|
|---|
| 914 | G4cout <<
|
|---|
| 915 | "G4VSceneHandler::GetNoOfSides: attempt to set the"
|
|---|
| 916 | "\nnumber of line segements per circle < " << nSegmentsMin
|
|---|
| 917 | << "; forced to " << lineSegmentsPerCircle << G4endl;
|
|---|
| 918 | }
|
|---|
| [531] | 919 | }
|
|---|
| 920 | return lineSegmentsPerCircle;
|
|---|
| 921 | }
|
|---|
| 922 |
|
|---|
| 923 | std::ostream& operator << (std::ostream& os, const G4VSceneHandler& s) {
|
|---|
| 924 |
|
|---|
| 925 | os << "Scene handler " << s.fName << " has "
|
|---|
| 926 | << s.fViewerList.size () << " viewer(s):";
|
|---|
| 927 | for (size_t i = 0; i < s.fViewerList.size (); i++) {
|
|---|
| 928 | os << "\n " << *(s.fViewerList [i]);
|
|---|
| 929 | }
|
|---|
| 930 |
|
|---|
| 931 | if (s.fpScene) {
|
|---|
| 932 | os << "\n " << *s.fpScene;
|
|---|
| 933 | }
|
|---|
| 934 | else {
|
|---|
| 935 | os << "\n This scene handler currently has no scene.";
|
|---|
| 936 | }
|
|---|
| 937 |
|
|---|
| 938 | return os;
|
|---|
| 939 | }
|
|---|