source: trunk/source/visualization/management/src/G4VSceneHandler.cc@ 1134

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en test pour les refresh, ne marche pas bien

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[531]1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
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14// * regarding this software system or assume any liability for its *
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19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
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24// ********************************************************************
25//
26//
[688]27// $Id: G4VSceneHandler.cc,v 1.83 2008/01/04 22:03:46 allison Exp $
[931]28// GEANT4 tag $Name: $
[531]29//
30//
31// John Allison 19th July 1996
32// Abstract interface class for graphics scenes.
33
34#include "G4VSceneHandler.hh"
35
36#include "G4ios.hh"
37#include <sstream>
38
39#include "G4VisManager.hh"
40#include "G4VGraphicsSystem.hh"
41#include "G4VViewer.hh"
42#include "G4VSolid.hh"
43#include "G4RotationMatrix.hh"
44#include "G4ThreeVector.hh"
45#include "G4VPhysicalVolume.hh"
46#include "G4Material.hh"
47#include "G4Polyline.hh"
48#include "G4Scale.hh"
49#include "G4Text.hh"
50#include "G4Circle.hh"
51#include "G4Square.hh"
52#include "G4Polymarker.hh"
53#include "G4Polyhedron.hh"
54#include "G4NURBS.hh"
55#include "G4Visible.hh"
56#include "G4VisAttributes.hh"
57#include "G4VModel.hh"
58#include "G4TrajectoriesModel.hh"
59#include "G4Box.hh"
60#include "G4Cons.hh"
61#include "G4Tubs.hh"
62#include "G4Trd.hh"
63#include "G4Trap.hh"
64#include "G4Sphere.hh"
65#include "G4Para.hh"
66#include "G4Torus.hh"
67#include "G4Polycone.hh"
68#include "G4Polyhedra.hh"
69#include "G4LogicalVolume.hh"
70#include "G4PhysicalVolumeModel.hh"
71#include "G4ModelingParameters.hh"
72#include "G4VTrajectory.hh"
[593]73#include "G4VTrajectoryPoint.hh"
74#include "G4HitsModel.hh"
[531]75#include "G4VHit.hh"
76#include "Randomize.hh"
77#include "G4StateManager.hh"
78#include "G4RunManager.hh"
79#include "G4Run.hh"
80#include "G4Transform3D.hh"
[593]81#include "G4AttHolder.hh"
82#include "G4AttDef.hh"
[531]83
84G4VSceneHandler::G4VSceneHandler (G4VGraphicsSystem& system, G4int id, const G4String& name):
85 fSystem (system),
86 fSceneHandlerId (id),
87 fViewCount (0),
88 fpViewer (0),
89 fpScene (0),
90 fMarkForClearingTransientStore (true), // Ready for first
91 // ClearTransientStoreIfMarked(),
92 // e.g., at end of run (see
93 // G4VisManager.cc).
94 fReadyForTransients (true), // Only false while processing scene.
95 fProcessingSolid (false),
96 fSecondPassRequested (false),
97 fSecondPass (false),
98 fpModel (0),
99 fpObjectTransformation (0),
100 fNestingDepth (0),
[593]101 fpVisAttribs (0)
[531]102{
103 G4VisManager* pVMan = G4VisManager::GetInstance ();
104 fpScene = pVMan -> GetCurrentScene ();
105 if (name == "") {
106 std::ostringstream ost;
107 ost << fSystem.GetName () << '-' << fSceneHandlerId;
108 fName = ost.str();
109 }
110 else {
111 fName = name;
112 }
113 fTransientsDrawnThisEvent = pVMan->GetTransientsDrawnThisEvent();
114 fTransientsDrawnThisRun = pVMan->GetTransientsDrawnThisRun();
115}
116
117G4VSceneHandler::~G4VSceneHandler () {
118 G4ViewerListIterator i;
119 for (i = fViewerList.begin(); i != fViewerList.end(); ++i) {
120 delete *i;
121 }
122}
123
124void G4VSceneHandler::PreAddSolid (const G4Transform3D& objectTransformation,
125 const G4VisAttributes& visAttribs) {
126 fpObjectTransformation = &objectTransformation;
127 fpVisAttribs = &visAttribs;
128 fProcessingSolid = true;
129}
130
131void G4VSceneHandler::PostAddSolid () {
132 fpObjectTransformation = 0;
133 fpVisAttribs = 0;
134 fProcessingSolid = false;
135 if (fReadyForTransients) {
136 fTransientsDrawnThisEvent = true;
137 fTransientsDrawnThisRun = true;
138 }
139}
140
141void G4VSceneHandler::BeginPrimitives
142(const G4Transform3D& objectTransformation) {
143 fNestingDepth++;
144 if (fNestingDepth > 1)
145 G4Exception("G4VSceneHandler::BeginPrimitives: Nesting detected."
146 "\n It is illegal to nest Begin/EndPrimitives.");
147 fpObjectTransformation = &objectTransformation;
148}
149
150void G4VSceneHandler::EndPrimitives () {
151 if (fNestingDepth <= 0)
152 G4Exception("G4VSceneHandler::EndPrimitives: Nesting error");
153 fNestingDepth--;
154 fpObjectTransformation = 0;
155 if (fReadyForTransients) {
156 fTransientsDrawnThisEvent = true;
157 fTransientsDrawnThisRun = true;
158 }
159}
160
[688]161void G4VSceneHandler::BeginPrimitives2D
162(const G4Transform3D& objectTransformation) {
[531]163 fNestingDepth++;
164 if (fNestingDepth > 1)
165 G4Exception("G4VSceneHandler::BeginPrimitives2D: Nesting detected."
166 "\n It is illegal to nest Begin/EndPrimitives.");
[688]167 fpObjectTransformation = &objectTransformation;
[531]168}
169
170void G4VSceneHandler::EndPrimitives2D () {
171 if (fNestingDepth <= 0)
172 G4Exception("G4VSceneHandler::EndPrimitives2D: Nesting error");
173 fNestingDepth--;
174 fpObjectTransformation = 0;
175 if (fReadyForTransients) {
176 fTransientsDrawnThisEvent = true;
177 fTransientsDrawnThisRun = true;
178 }
179}
180
181void G4VSceneHandler::BeginModeling () {
182}
183
184void G4VSceneHandler::EndModeling ()
185{
186 fpModel = 0;
187}
188
189void G4VSceneHandler::ClearStore () {
190 // if (fpViewer) fpViewer -> NeedKernelVisit (true);
191 // ?? Viewer is supposed to be smart enough to know when to visit
192 // kernel, but a problem in OpenGL Stored seems to require a forced
193 // kernel visit triggered by the above code. John Allison Aug 2001
194 // Feb 2005 - commented out. Let's fix OpenGL if necessary.
195}
196
197void G4VSceneHandler::ClearTransientStore () {
198}
199
200void G4VSceneHandler::AddSolid (const G4Box& box) {
201 RequestPrimitives (box);
202// If your graphics system is sophisticated enough to handle a
203// particular solid shape as a primitive, in your derived class write a
204// function to override this. (Note: some compilers warn that your
205// function "hides" this one. That's OK.)
206// Your function might look like this...
207// void G4MyScene::AddSolid (const G4Box& box) {
208// Get parameters of appropriate object, e.g.:
209// G4double dx = box.GetXHalfLength ();
210// G4double dy = box.GetYHalfLength ();
211// G4double dz = box.GetZHalfLength ();
212// and Draw or Store in your display List.
213}
214
215void G4VSceneHandler::AddSolid (const G4Tubs& tubs) {
216 RequestPrimitives (tubs);
217}
218
219void G4VSceneHandler::AddSolid (const G4Cons& cons) {
220 RequestPrimitives (cons);
221}
222
223void G4VSceneHandler::AddSolid (const G4Trd& trd) {
224 RequestPrimitives (trd);
225}
226
227void G4VSceneHandler::AddSolid (const G4Trap& trap) {
228 RequestPrimitives (trap);
229}
230
231void G4VSceneHandler::AddSolid (const G4Sphere& sphere) {
232 RequestPrimitives (sphere );
233}
234
235void G4VSceneHandler::AddSolid (const G4Para& para) {
236 RequestPrimitives (para);
237}
238
239void G4VSceneHandler::AddSolid (const G4Torus& torus) {
240 RequestPrimitives (torus);
241}
242
243void G4VSceneHandler::AddSolid (const G4Polycone& polycone) {
244 RequestPrimitives (polycone);
245}
246
247void G4VSceneHandler::AddSolid (const G4Polyhedra& polyhedra) {
248 RequestPrimitives (polyhedra);
249}
250
251void G4VSceneHandler::AddSolid (const G4VSolid& solid) {
252 RequestPrimitives (solid);
253}
254
255void G4VSceneHandler::AddCompound (const G4VTrajectory& traj) {
256 G4TrajectoriesModel* pTrModel =
257 dynamic_cast<G4TrajectoriesModel*>(fpModel);
258 if (!pTrModel) G4Exception
259 ("G4VSceneHandler::AddCompound(const G4VTrajectory&): Not a G4TrajectoriesModel.");
260 traj.DrawTrajectory(pTrModel->GetDrawingMode());
261}
262
263void G4VSceneHandler::AddCompound (const G4VHit& hit) {
264 ((G4VHit&)hit).Draw(); // Cast to non-const because Draw is non-const!!!!
265}
266
267void G4VSceneHandler::AddViewerToList (G4VViewer* pViewer) {
268 fViewerList.push_back (pViewer);
269}
270
271void G4VSceneHandler::AddPrimitive (const G4Scale& scale) {
272
273 const G4double margin(0.01);
274 // Fractional margin - ensures scale is comfortably inside viewing
275 // volume.
276 const G4double oneMinusMargin (1. - margin);
277
278 const G4VisExtent& sceneExtent = fpScene->GetExtent();
279
280 // Useful constants...
281 const G4double length(scale.GetLength());
282 const G4double halfLength(length / 2.);
283 const G4double tickLength(length / 20.);
284 const G4double piBy2(halfpi);
285
286 // Get size of scene...
287 const G4double xmin = sceneExtent.GetXmin();
288 const G4double xmax = sceneExtent.GetXmax();
289 const G4double ymin = sceneExtent.GetYmin();
290 const G4double ymax = sceneExtent.GetYmax();
291 const G4double zmin = sceneExtent.GetZmin();
292 const G4double zmax = sceneExtent.GetZmax();
293
294 // Create (empty) polylines having the same vis attributes...
295 G4Polyline scaleLine, tick11, tick12, tick21, tick22;
296 G4VisAttributes visAtts(*scale.GetVisAttributes()); // Long enough life.
297 scaleLine.SetVisAttributes(&visAtts);
298 tick11.SetVisAttributes(&visAtts);
299 tick12.SetVisAttributes(&visAtts);
300 tick21.SetVisAttributes(&visAtts);
301 tick22.SetVisAttributes(&visAtts);
302
303 // Add points to the polylines to represent an scale parallel to the
304 // x-axis centred on the origin...
305 G4Point3D r1(G4Point3D(-halfLength, 0., 0.));
306 G4Point3D r2(G4Point3D( halfLength, 0., 0.));
307 scaleLine.push_back(r1);
308 scaleLine.push_back(r2);
309 G4Point3D ticky(0., tickLength, 0.);
310 G4Point3D tickz(0., 0., tickLength);
311 tick11.push_back(r1 + ticky);
312 tick11.push_back(r1 - ticky);
313 tick12.push_back(r1 + tickz);
314 tick12.push_back(r1 - tickz);
315 tick21.push_back(r2 + ticky);
316 tick21.push_back(r2 - ticky);
317 tick22.push_back(r2 + tickz);
318 tick22.push_back(r2 - tickz);
319 G4Point3D textPosition(0., tickLength, 0.);
320
321 // Transform appropriately...
322
323 G4Transform3D transformation;
324 if (scale.GetAutoPlacing()) {
325 G4Transform3D rotation;
326 switch (scale.GetDirection()) {
327 case G4Scale::x:
328 break;
329 case G4Scale::y:
330 rotation = G4RotateZ3D(piBy2);
331 break;
332 case G4Scale::z:
333 rotation = G4RotateY3D(piBy2);
334 break;
335 }
336 G4double sxmid(scale.GetXmid());
337 G4double symid(scale.GetYmid());
338 G4double szmid(scale.GetZmid());
339 sxmid = xmin + oneMinusMargin * (xmax - xmin);
340 symid = ymin + margin * (ymax - ymin);
341 szmid = zmin + oneMinusMargin * (zmax - zmin);
342 switch (scale.GetDirection()) {
343 case G4Scale::x:
344 sxmid -= halfLength;
345 break;
346 case G4Scale::y:
347 symid += halfLength;
348 break;
349 case G4Scale::z:
350 szmid -= halfLength;
351 break;
352 }
353 G4Translate3D translation(sxmid, symid, szmid);
354 transformation = translation * rotation;
355 } else {
356 if (fpModel) transformation = fpModel->GetTransformation();
357 }
358
359 // Draw...
360 // We would like to call BeginPrimitives(transformation) here but
361 // calling BeginPrimitives from within an AddPrimitive is not
362 // allowed! So we have to do our own transformation...
363 AddPrimitive(scaleLine.transform(transformation));
364 AddPrimitive(tick11.transform(transformation));
365 AddPrimitive(tick12.transform(transformation));
366 AddPrimitive(tick21.transform(transformation));
367 AddPrimitive(tick22.transform(transformation));
368 G4Text text(scale.GetAnnotation(),textPosition.transform(transformation));
369 text.SetScreenSize(12.);
370 AddPrimitive(text);
371}
372
373void G4VSceneHandler::AddPrimitive (const G4Polymarker& polymarker) {
374 switch (polymarker.GetMarkerType()) {
375 default:
376 case G4Polymarker::dots:
377 {
378 for (size_t iPoint = 0; iPoint < polymarker.size (); iPoint++) {
379 G4Circle dot (polymarker);
380 dot.SetPosition (polymarker[iPoint]);
381 dot.SetWorldSize (0.);
382 dot.SetScreenSize (0.1); // Very small circle.
383 AddPrimitive (dot);
384 }
385 }
386 break;
387 case G4Polymarker::circles:
388 {
389 for (size_t iPoint = 0; iPoint < polymarker.size (); iPoint++) {
390 G4Circle circle (polymarker);
391 circle.SetPosition (polymarker[iPoint]);
392 AddPrimitive (circle);
393 }
394 }
395 break;
396 case G4Polymarker::squares:
397 {
398 for (size_t iPoint = 0; iPoint < polymarker.size (); iPoint++) {
399 G4Square square (polymarker);
400 square.SetPosition (polymarker[iPoint]);
401 AddPrimitive (square);
402 }
403 }
404 break;
405 }
406}
407
408void G4VSceneHandler::RemoveViewerFromList (G4VViewer* pViewer) {
409 fViewerList.remove(pViewer);
410}
411
412void G4VSceneHandler::SetScene (G4Scene* pScene) {
413 fpScene = pScene;
414 // Notify all viewers that a kernel visit is required.
415 G4ViewerListIterator i;
416 for (i = fViewerList.begin(); i != fViewerList.end(); i++) {
417 (*i) -> SetNeedKernelVisit (true);
418 }
419}
420
421void G4VSceneHandler::RequestPrimitives (const G4VSolid& solid) {
422 BeginPrimitives (*fpObjectTransformation);
423 G4NURBS* pNURBS = 0;
424 G4Polyhedron* pPolyhedron = 0;
425 switch (fpViewer -> GetViewParameters () . GetRepStyle ()) {
426 case G4ViewParameters::nurbs:
427 pNURBS = solid.CreateNURBS ();
428 if (pNURBS) {
[593]429 pNURBS -> SetVisAttributes (fpVisAttribs);
[531]430 AddPrimitive (*pNURBS);
431 delete pNURBS;
432 break;
433 }
434 else {
435 G4VisManager::Verbosity verbosity =
436 G4VisManager::GetInstance()->GetVerbosity();
437 if (verbosity >= G4VisManager::errors) {
438 G4cout <<
439 "ERROR: G4VSceneHandler::RequestPrimitives"
440 "\n NURBS not available for "
441 << solid.GetName () << G4endl;
442 G4cout << "Trying polyhedron." << G4endl;
443 }
444 }
445 // Dropping through to polyhedron...
446 case G4ViewParameters::polyhedron:
447 default:
[593]448 G4Polyhedron::SetNumberOfRotationSteps (GetNoOfSides (fpVisAttribs));
[531]449 pPolyhedron = solid.GetPolyhedron ();
450 G4Polyhedron::ResetNumberOfRotationSteps ();
451 if (pPolyhedron) {
[593]452 pPolyhedron -> SetVisAttributes (fpVisAttribs);
[1038]453 printf("G4VSceneHandler::RequestPrimitives VSolid: %d\n",pPolyhedron);
454 G4cout <<
455 "G4VSceneHandler::RequestPrimitives VSolid " << solid.GetName () <<G4endl;
[531]456 AddPrimitive (*pPolyhedron);
457 }
458 else {
459 G4VisManager::Verbosity verbosity =
460 G4VisManager::GetInstance()->GetVerbosity();
461 if (verbosity >= G4VisManager::errors) {
462 G4cout <<
463 "ERROR: G4VSceneHandler::RequestPrimitives"
464 "\n Polyhedron not available for " << solid.GetName () <<
465 ".\n This means it cannot be visualized on most systems."
466 "\n Contact the Visualization Coordinator." << G4endl;
467 }
468 }
469 break;
470 }
471 EndPrimitives ();
472}
473
474void G4VSceneHandler::ProcessScene (G4VViewer&) {
[959]475
476#ifdef G4DEBUG_VIS_MANAGEMENT
[948]477 printf("G4VSceneHandler::ProcessScene : BEGIN\n");
[959]478#endif
[593]479
[531]480 if (!fpScene) return;
481
482 G4VisManager* visManager = G4VisManager::GetInstance();
483
484 if (!visManager->GetConcreteInstance()) return;
485
486 G4VisManager::Verbosity verbosity = visManager->GetVerbosity();
487
488 fReadyForTransients = false;
489
[959]490#ifdef G4DEBUG_VIS_MANAGEMENT
[948]491 printf("G4VSceneHandler::ProcessScene : Before clear store \n");
[959]492#endif
[531]493 // Clear stored scene, if any, i.e., display lists, scene graphs.
494 ClearStore ();
495
496 // Reset fMarkForClearingTransientStore. No need to clear transient
497 // store since it has just been cleared above. (Leaving
498 // fMarkForClearingTransientStore true causes problems with
499 // recomputing transients below.) Restore it again at end...
500 G4bool tmpMarkForClearingTransientStore = fMarkForClearingTransientStore;
501 fMarkForClearingTransientStore = false;
502
503 // Traverse geometry tree and send drawing primitives to window(s).
504
505 const std::vector<G4VModel*>& runDurationModelList =
506 fpScene -> GetRunDurationModelList ();
507
508 if (runDurationModelList.size ()) {
509 if (verbosity >= G4VisManager::confirmations) {
510 G4cout << "Traversing scene data..." << G4endl;
511 }
512
[959]513#ifdef G4DEBUG_VIS_MANAGEMENT
[948]514 printf("G4VSceneHandler::ProcessScene : begin model\n");
[959]515#endif
[531]516 BeginModeling ();
517
518 // Create modeling parameters from view parameters...
519 G4ModelingParameters* pMP = CreateModelingParameters ();
520
521 for (size_t i = 0; i < runDurationModelList.size (); i++) {
522 G4VModel* pModel = runDurationModelList[i];
523 // Note: this is not the place to take action on
524 // pModel->GetTransformation(). The model must take care of
525 // this in pModel->DescribeYourselfTo(*this). See, for example,
526 // G4PhysicalVolumeModel and /vis/scene/add/logo.
527 pModel -> SetModelingParameters (pMP);
528 SetModel (pModel); // Store for use by derived class.
529 pModel -> DescribeYourselfTo (*this);
530 pModel -> SetModelingParameters (0);
531 }
532
533 // Repeat if required...
534 if (fSecondPassRequested) {
535 fSecondPass = true;
536 for (size_t i = 0; i < runDurationModelList.size (); i++) {
537 G4VModel* pModel = runDurationModelList[i];
538 pModel -> SetModelingParameters (pMP);
539 SetModel (pModel); // Store for use by derived class.
540 pModel -> DescribeYourselfTo (*this);
541 pModel -> SetModelingParameters (0);
542 }
543 fSecondPass = false;
544 fSecondPassRequested = false;
545 }
546
547 delete pMP;
548 EndModeling ();
549
550 }
551
552 fpViewer->FinishView(); // Flush streams and/or swap buffers.
553
554 fReadyForTransients = true;
555
[959]556#ifdef G4DEBUG_VIS_MANAGEMENT
[948]557 printf("G4VSceneHandler::ProcessScene : Idle ?\n");
[959]558#endif
[531]559 // Refresh event from end-of-event model list. Allow only in Idle state...
560 G4StateManager* stateManager = G4StateManager::GetStateManager();
561 G4ApplicationState state = stateManager->GetCurrentState();
562 if (state == G4State_Idle) {
[959]563#ifdef G4DEBUG_VIS_MANAGEMENT
[948]564 printf("G4VSceneHandler::ProcessScene : IDLE\n");
[959]565#endif
[531]566
567 visManager->SetEventRefreshing(true);
568
[593]569 if (visManager->GetRequestedEvent()) {
[1038]570#ifdef G4DEBUG_VIS_MANAGEMENT
571 printf("G4VSceneHandler::ProcessScene : DrawEvent\n");
572#endif
[593]573 DrawEvent(visManager->GetRequestedEvent());
[531]574
575 } else {
576
[1038]577#ifdef G4DEBUG_VIS_MANAGEMENT
578 printf("G4VSceneHandler::ProcessScene : no event\n");
579#endif
[531]580 G4RunManager* runManager = G4RunManager::GetRunManager();
581 if (runManager) {
[1038]582#ifdef G4DEBUG_VIS_MANAGEMENT
583 printf("G4VSceneHandler::ProcessScene : runManager\n");
584#endif
[593]585 const G4Run* run = runManager->GetCurrentRun();
586 const std::vector<const G4Event*>* events =
587 run? run->GetEventVector(): 0;
588 size_t nKeptEvents = 0;
589 if (events) nKeptEvents = events->size();
590 if (nKeptEvents) {
[531]591
[1038]592#ifdef G4DEBUG_VIS_MANAGEMENT
593 printf("G4VSceneHandler::ProcessScene : 1\n");
594#endif
[593]595 if (fpScene->GetRefreshAtEndOfEvent()) {
[1038]596#ifdef G4DEBUG_VIS_MANAGEMENT
597 printf("G4VSceneHandler::ProcessScene : 2\n");
598#endif
[531]599
[593]600 if (verbosity >= G4VisManager::confirmations) {
601 G4cout << "Refreshing event..." << G4endl;
602 }
603 const G4Event* event = 0;
604 if (events && events->size()) event = events->back();
[561]605 if (event) DrawEvent(event);
[531]606
[593]607 } else { // Accumulating events.
[1038]608#ifdef G4DEBUG_VIS_MANAGEMENT
609 printf("G4VSceneHandler::ProcessScene : 3\n");
610#endif
[593]611
612 if (verbosity >= G4VisManager::confirmations) {
613 G4cout << "Refreshing events in run..." << G4endl;
[561]614 }
[593]615 for (size_t i = 0; i < nKeptEvents; ++i) {
[1038]616#ifdef G4DEBUG_VIS_MANAGEMENT
617 printf("G4VSceneHandler::ProcessScene : 4\n");
618#endif
[593]619 const G4Event* event = (*events)[i];
620 if (event) DrawEvent(event);
621 }
622
623 if (!fpScene->GetRefreshAtEndOfRun()) {
[1038]624#ifdef G4DEBUG_VIS_MANAGEMENT
625 printf("G4VSceneHandler::ProcessScene : 5\n");
626#endif
[593]627 if (verbosity >= G4VisManager::warnings) {
628 G4cout <<
629 "WARNING: Cannot refresh events accumulated over more"
630 "\n than one runs. Refreshed just the last run."
631 << G4endl;
632 }
633 }
[561]634 }
[531]635 }
636 }
[593]637 }
638 visManager->SetEventRefreshing(false);
639 }
[531]640
641 fMarkForClearingTransientStore = tmpMarkForClearingTransientStore;
642}
643
644void G4VSceneHandler::DrawEvent(const G4Event* event)
645{
646 const std::vector<G4VModel*>& EOEModelList =
647 fpScene -> GetEndOfEventModelList ();
648 size_t nModels = EOEModelList.size();
649 if (nModels) {
650 G4ModelingParameters* pMP = CreateModelingParameters();
651 pMP->SetEvent(event);
652 for (size_t i = 0; i < nModels; i++) {
653 G4VModel* pModel = EOEModelList [i];
654 pModel -> SetModelingParameters(pMP);
655 SetModel (pModel);
656 pModel -> DescribeYourselfTo (*this);
657 pModel -> SetModelingParameters(0);
658 }
659 delete pMP;
660 SetModel (0);
661 }
662}
663
664G4ModelingParameters* G4VSceneHandler::CreateModelingParameters ()
665{
666 // Create modeling parameters from View Parameters...
667 const G4ViewParameters& vp = fpViewer -> GetViewParameters ();
668
669 // Convert drawing styles...
670 G4ModelingParameters::DrawingStyle modelDrawingStyle =
671 G4ModelingParameters::wf;
672 switch (vp.GetDrawingStyle ()) {
673 default:
674 case G4ViewParameters::wireframe:
675 modelDrawingStyle = G4ModelingParameters::wf;
676 break;
677 case G4ViewParameters::hlr:
678 modelDrawingStyle = G4ModelingParameters::hlr;
679 break;
680 case G4ViewParameters::hsr:
681 modelDrawingStyle = G4ModelingParameters::hsr;
682 break;
683 case G4ViewParameters::hlhsr:
684 modelDrawingStyle = G4ModelingParameters::hlhsr;
685 break;
686 }
687
688 // Decide if covered daughters are really to be culled...
689 G4bool reallyCullCovered =
690 vp.IsCullingCovered() // Culling daughters depends also on...
691 && !vp.IsSection () // Sections (DCUT) not requested.
692 && !vp.IsCutaway () // Cutaways not requested.
693 ;
694
695 G4ModelingParameters* pModelingParams = new G4ModelingParameters
696 (vp.GetDefaultVisAttributes (),
697 modelDrawingStyle,
698 vp.IsCulling (),
699 vp.IsCullingInvisible (),
700 vp.IsDensityCulling (),
701 vp.GetVisibleDensity (),
702 reallyCullCovered,
703 vp.GetNoOfSides ()
704 );
705
706 pModelingParams->SetWarning
707 (G4VisManager::GetInstance()->GetVerbosity() >= G4VisManager::warnings);
708
709 pModelingParams->SetExplodeFactor(vp.GetExplodeFactor());
710 pModelingParams->SetExplodeCentre(vp.GetExplodeCentre());
711
712 pModelingParams->SetSectionPolyhedron(CreateSectionPolyhedron());
713 pModelingParams->SetCutawayPolyhedron(CreateCutawayPolyhedron());
714 // The polyhedron objects are deleted in the modeling parameters destructor.
715
716 return pModelingParams;
717}
718
719const G4Polyhedron* G4VSceneHandler::CreateSectionPolyhedron()
720{
721 /* Disable for now. Boolean processor not up to it.
722 const G4ViewParameters& vp = fpViewer->GetViewParameters();
723 if (vp.IsSection () ) {
724 G4double radius = fpScene->GetExtent().GetExtentRadius();
725 G4double safe = radius + fpScene->GetExtent().GetExtentCentre().mag();
726 G4Box sectionBox("clipper",
727 safe, safe, 1.e-5 * radius); // Thin in z-plane.
728 G4Polyhedron* sectioner = sectionBox.CreatePolyhedron();
729 const G4Plane3D& s = vp.GetSectionPlane ();
730 G4double a = s.a();
731 G4double b = s.b();
732 G4double c = s.c();
733 G4double d = s.d();
734 G4Transform3D transform = G4TranslateZ3D(-d);
735 const G4Normal3D normal(a,b,c);
736 if (normal != G4Normal3D(0,0,1)) {
737 const G4double angle = std::acos(normal.dot(G4Normal3D(0,0,1)));
738 const G4Vector3D axis = G4Normal3D(0,0,1).cross(normal);
739 transform = G4Rotate3D(angle, axis) * transform;
740 }
741 sectioner->Transform(transform);
742 return sectioner;
743 } else {
744 return 0;
745 }
746 */
747 return 0;
748}
749
750const G4Polyhedron* G4VSceneHandler::CreateCutawayPolyhedron()
751{
752 return 0;
753}
754
[593]755void G4VSceneHandler::LoadAtts(const G4Visible& visible, G4AttHolder* holder)
756{
757 // Load G4Atts from G4VisAttributes, if any...
758 const G4VisAttributes* va = visible.GetVisAttributes();
759 if (va) {
760 const std::map<G4String,G4AttDef>* vaDefs =
761 va->GetAttDefs();
762 if (vaDefs) {
763 holder->AddAtts(visible.GetVisAttributes()->CreateAttValues(), vaDefs);
764 }
765 }
766
767 G4PhysicalVolumeModel* pPVModel =
768 dynamic_cast<G4PhysicalVolumeModel*>(fpModel);
769 if (pPVModel) {
770 // Load G4Atts from G4PhysicalVolumeModel...
771 const std::map<G4String,G4AttDef>* defs = pPVModel->GetAttDefs();
772 if (defs) {
773 holder->AddAtts(pPVModel->CreateCurrentAttValues(), defs);
774 }
775 }
776
777 G4TrajectoriesModel* trajModel = dynamic_cast<G4TrajectoriesModel*>(fpModel);
778 if (trajModel) {
779 // Load G4Atts from trajectory...
780 const G4VTrajectory* traj = trajModel->GetCurrentTrajectory();
781 const std::map<G4String,G4AttDef>* defs = traj->GetAttDefs();
782 if (defs) {
783 holder->AddAtts(traj->CreateAttValues(), defs);
784 }
785 G4int nPoints = traj->GetPointEntries();
786 for (G4int i = 0; i < nPoints; ++i) {
787 G4VTrajectoryPoint* trajPoint = traj->GetPoint(i);
788 const std::map<G4String,G4AttDef>* defs = trajPoint->GetAttDefs();
789 if (defs) {
790 holder->AddAtts(trajPoint->CreateAttValues(), defs);
791 }
792 }
793 }
794
795 G4HitsModel* hitsModel = dynamic_cast<G4HitsModel*>(fpModel);
796 if (hitsModel) {
797 // Load G4Atts from hit...
798 const G4VHit* hit = hitsModel->GetCurrentHit();
799 const std::map<G4String,G4AttDef>* defs = hit->GetAttDefs();
800 if (defs) {
801 holder->AddAtts(hit->CreateAttValues(), defs);
802 }
803 }
804}
805
[531]806const G4Colour& G4VSceneHandler::GetColour (const G4Visible& visible) {
807 // Colour is determined by the applicable vis attributes.
808 const G4Colour& colour = fpViewer ->
809 GetApplicableVisAttributes (visible.GetVisAttributes ()) -> GetColour ();
810 return colour;
811}
812
813const G4Colour& G4VSceneHandler::GetTextColour (const G4Text& text) {
814 const G4VisAttributes* pVA = text.GetVisAttributes ();
815 if (!pVA) {
816 pVA = fpViewer -> GetViewParameters (). GetDefaultTextVisAttributes ();
817 }
818 const G4Colour& colour = pVA -> GetColour ();
819 return colour;
820}
821
[593]822G4double G4VSceneHandler::GetLineWidth(const G4VisAttributes* pVisAttribs)
[531]823{
[593]824 G4double lineWidth = pVisAttribs->GetLineWidth();
[531]825 if (lineWidth < 1.) lineWidth = 1.;
826 lineWidth *= fpViewer -> GetViewParameters().GetGlobalLineWidthScale();
827 if (lineWidth < 1.) lineWidth = 1.;
828 return lineWidth;
829}
830
831G4ViewParameters::DrawingStyle G4VSceneHandler::GetDrawingStyle
832(const G4VisAttributes* pVisAttribs) {
833 // Drawing style is normally determined by the view parameters, but
834 // it can be overriddden by the ForceDrawingStyle flag in the vis
835 // attributes.
[593]836 G4ViewParameters::DrawingStyle style =
[531]837 fpViewer->GetViewParameters().GetDrawingStyle();
838 if (pVisAttribs -> IsForceDrawingStyle ()) {
839 G4VisAttributes::ForcedDrawingStyle forcedStyle =
840 pVisAttribs -> GetForcedDrawingStyle ();
841 // This is complicated because if hidden line and surface removal
842 // has been requested we wish to preserve this sometimes.
843 switch (forcedStyle) {
844 case (G4VisAttributes::solid):
845 switch (style) {
846 case (G4ViewParameters::hlr):
847 style = G4ViewParameters::hlhsr;
848 break;
849 case (G4ViewParameters::wireframe):
850 style = G4ViewParameters::hsr;
851 break;
852 case (G4ViewParameters::hlhsr):
853 case (G4ViewParameters::hsr):
854 default:
855 break;
856 }
857 break;
858 case (G4VisAttributes::wireframe):
859 default:
860 // But if forced style is wireframe, do it, because one of its
861 // main uses is in displaying the consituent solids of a Boolean
862 // solid and their surfaces overlap with the resulting Booean
863 // solid, making a mess if hlr is specified.
864 style = G4ViewParameters::wireframe;
865 break;
866 }
867 }
868 return style;
869}
870
871G4bool G4VSceneHandler::GetAuxEdgeVisible (const G4VisAttributes* pVisAttribs) {
872 G4bool isAuxEdgeVisible = fpViewer->GetViewParameters().IsAuxEdgeVisible ();
873 if (pVisAttribs -> IsForceAuxEdgeVisible()) isAuxEdgeVisible = true;
874 return isAuxEdgeVisible;
875}
876
877G4double G4VSceneHandler::GetMarkerSize
878(const G4VMarker& marker,
879 G4VSceneHandler::MarkerSizeType& markerSizeType)
880{
881 G4bool userSpecified = marker.GetWorldSize() || marker.GetScreenSize();
882 const G4VMarker& defaultMarker =
883 fpViewer -> GetViewParameters().GetDefaultMarker();
884 G4double size = userSpecified ?
885 marker.GetWorldSize() : defaultMarker.GetWorldSize();
886 if (size) {
887 // Draw in world coordinates.
888 markerSizeType = world;
889 }
890 else {
891 size = userSpecified ?
892 marker.GetScreenSize() : defaultMarker.GetScreenSize();
893 // Draw in screen coordinates.
894 markerSizeType = screen;
895 }
896 if (size <= 1.) size = 1.;
897 size *= fpViewer -> GetViewParameters().GetGlobalMarkerScale();
898 if (size <= 1.) size = 1.;
899 return size;
900}
901
902G4int G4VSceneHandler::GetNoOfSides(const G4VisAttributes* pVisAttribs)
903{
904 // No. of sides (lines segments per circle) is normally determined
905 // by the view parameters, but it can be overriddden by the
906 // ForceLineSegmentsPerCircle in the vis attributes.
907 G4int lineSegmentsPerCircle = fpViewer->GetViewParameters().GetNoOfSides();
[593]908 if (pVisAttribs) {
909 if (pVisAttribs->IsForceLineSegmentsPerCircle())
910 lineSegmentsPerCircle = pVisAttribs->GetForcedLineSegmentsPerCircle();
911 const G4int nSegmentsMin = 12;
912 if (lineSegmentsPerCircle < nSegmentsMin) {
913 lineSegmentsPerCircle = nSegmentsMin;
914 G4cout <<
915 "G4VSceneHandler::GetNoOfSides: attempt to set the"
916 "\nnumber of line segements per circle < " << nSegmentsMin
917 << "; forced to " << lineSegmentsPerCircle << G4endl;
918 }
[531]919 }
920 return lineSegmentsPerCircle;
921}
922
923std::ostream& operator << (std::ostream& os, const G4VSceneHandler& s) {
924
925 os << "Scene handler " << s.fName << " has "
926 << s.fViewerList.size () << " viewer(s):";
927 for (size_t i = 0; i < s.fViewerList.size (); i++) {
928 os << "\n " << *(s.fViewerList [i]);
929 }
930
931 if (s.fpScene) {
932 os << "\n " << *s.fpScene;
933 }
934 else {
935 os << "\n This scene handler currently has no scene.";
936 }
937
938 return os;
939}
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