source: trunk/source/visualization/management/src/G4VSceneHandler.cc @ 1088

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en test pour les refresh, ne marche pas bien

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26//
27// $Id: G4VSceneHandler.cc,v 1.83 2008/01/04 22:03:46 allison Exp $
28// GEANT4 tag $Name:  $
29//
30//
31// John Allison  19th July 1996
32// Abstract interface class for graphics scenes.
33
34#include "G4VSceneHandler.hh"
35
36#include "G4ios.hh"
37#include <sstream>
38
39#include "G4VisManager.hh"
40#include "G4VGraphicsSystem.hh"
41#include "G4VViewer.hh"
42#include "G4VSolid.hh"
43#include "G4RotationMatrix.hh"
44#include "G4ThreeVector.hh"
45#include "G4VPhysicalVolume.hh"
46#include "G4Material.hh"
47#include "G4Polyline.hh"
48#include "G4Scale.hh"
49#include "G4Text.hh"
50#include "G4Circle.hh"
51#include "G4Square.hh"
52#include "G4Polymarker.hh"
53#include "G4Polyhedron.hh"
54#include "G4NURBS.hh"
55#include "G4Visible.hh"
56#include "G4VisAttributes.hh"
57#include "G4VModel.hh"
58#include "G4TrajectoriesModel.hh"
59#include "G4Box.hh"
60#include "G4Cons.hh"
61#include "G4Tubs.hh"
62#include "G4Trd.hh"
63#include "G4Trap.hh"
64#include "G4Sphere.hh"
65#include "G4Para.hh"
66#include "G4Torus.hh"
67#include "G4Polycone.hh"
68#include "G4Polyhedra.hh"
69#include "G4LogicalVolume.hh"
70#include "G4PhysicalVolumeModel.hh"
71#include "G4ModelingParameters.hh"
72#include "G4VTrajectory.hh"
73#include "G4VTrajectoryPoint.hh"
74#include "G4HitsModel.hh"
75#include "G4VHit.hh"
76#include "Randomize.hh"
77#include "G4StateManager.hh"
78#include "G4RunManager.hh"
79#include "G4Run.hh"
80#include "G4Transform3D.hh"
81#include "G4AttHolder.hh"
82#include "G4AttDef.hh"
83
84G4VSceneHandler::G4VSceneHandler (G4VGraphicsSystem& system, G4int id, const G4String& name):
85  fSystem                (system),
86  fSceneHandlerId        (id),
87  fViewCount             (0),
88  fpViewer               (0),
89  fpScene                (0),
90  fMarkForClearingTransientStore (true),  // Ready for first
91                                          // ClearTransientStoreIfMarked(),
92                                          // e.g., at end of run (see
93                                          // G4VisManager.cc).
94  fReadyForTransients    (true),  // Only false while processing scene.
95  fProcessingSolid       (false),
96  fSecondPassRequested   (false),
97  fSecondPass            (false),
98  fpModel                (0),
99  fpObjectTransformation (0),
100  fNestingDepth          (0),
101  fpVisAttribs           (0)
102{
103  G4VisManager* pVMan = G4VisManager::GetInstance ();
104  fpScene = pVMan -> GetCurrentScene ();
105  if (name == "") {
106    std::ostringstream ost;
107    ost << fSystem.GetName () << '-' << fSceneHandlerId;
108    fName = ost.str();
109  }
110  else {
111    fName = name;
112  }
113  fTransientsDrawnThisEvent = pVMan->GetTransientsDrawnThisEvent();
114  fTransientsDrawnThisRun = pVMan->GetTransientsDrawnThisRun();
115}
116
117G4VSceneHandler::~G4VSceneHandler () {
118  G4ViewerListIterator i;
119  for (i = fViewerList.begin(); i != fViewerList.end(); ++i) {
120    delete *i;
121  }
122}
123
124void G4VSceneHandler::PreAddSolid (const G4Transform3D& objectTransformation,
125                                  const G4VisAttributes& visAttribs) {
126  fpObjectTransformation = &objectTransformation;
127  fpVisAttribs = &visAttribs;
128  fProcessingSolid = true;
129}
130
131void G4VSceneHandler::PostAddSolid () {
132  fpObjectTransformation = 0;
133  fpVisAttribs = 0;
134  fProcessingSolid = false;
135  if (fReadyForTransients) {
136    fTransientsDrawnThisEvent = true;
137    fTransientsDrawnThisRun = true;
138  }
139}
140
141void G4VSceneHandler::BeginPrimitives
142(const G4Transform3D& objectTransformation) {
143  fNestingDepth++;
144  if (fNestingDepth > 1)
145    G4Exception("G4VSceneHandler::BeginPrimitives: Nesting detected."
146                "\n  It is illegal to nest Begin/EndPrimitives.");
147  fpObjectTransformation = &objectTransformation;
148}
149
150void G4VSceneHandler::EndPrimitives () {
151  if (fNestingDepth <= 0)
152    G4Exception("G4VSceneHandler::EndPrimitives: Nesting error");
153  fNestingDepth--;
154  fpObjectTransformation = 0;
155  if (fReadyForTransients) {
156    fTransientsDrawnThisEvent = true;
157    fTransientsDrawnThisRun = true;
158  }
159}
160
161void G4VSceneHandler::BeginPrimitives2D
162(const G4Transform3D& objectTransformation) {
163  fNestingDepth++;
164  if (fNestingDepth > 1)
165    G4Exception("G4VSceneHandler::BeginPrimitives2D: Nesting detected."
166                "\n  It is illegal to nest Begin/EndPrimitives.");
167  fpObjectTransformation = &objectTransformation;
168}
169
170void G4VSceneHandler::EndPrimitives2D () {
171  if (fNestingDepth <= 0)
172    G4Exception("G4VSceneHandler::EndPrimitives2D: Nesting error");
173  fNestingDepth--;
174  fpObjectTransformation = 0;
175  if (fReadyForTransients) {
176    fTransientsDrawnThisEvent = true;
177    fTransientsDrawnThisRun = true;
178  }
179}
180
181void G4VSceneHandler::BeginModeling () {
182}
183
184void G4VSceneHandler::EndModeling ()
185{
186  fpModel = 0;
187}
188
189void G4VSceneHandler::ClearStore () {
190  // if (fpViewer) fpViewer -> NeedKernelVisit (true);
191  // ?? Viewer is supposed to be smart enough to know when to visit
192  // kernel, but a problem in OpenGL Stored seems to require a forced
193  // kernel visit triggered by the above code.  John Allison Aug 2001
194  // Feb 2005 - commented out.  Let's fix OpenGL if necessary.
195}
196
197void G4VSceneHandler::ClearTransientStore () {
198}
199
200void G4VSceneHandler::AddSolid (const G4Box& box) {
201  RequestPrimitives (box);
202// If your graphics system is sophisticated enough to handle a
203//  particular solid shape as a primitive, in your derived class write a
204//  function to override this.  (Note: some compilers warn that your
205//  function "hides" this one.  That's OK.)
206// Your function might look like this...
207// void G4MyScene::AddSolid (const G4Box& box) {
208// Get parameters of appropriate object, e.g.:
209//   G4double dx = box.GetXHalfLength ();
210//   G4double dy = box.GetYHalfLength ();
211//   G4double dz = box.GetZHalfLength ();
212// and Draw or Store in your display List.
213}
214
215void G4VSceneHandler::AddSolid (const G4Tubs& tubs) {
216  RequestPrimitives (tubs);
217}
218
219void G4VSceneHandler::AddSolid (const G4Cons& cons) {
220  RequestPrimitives (cons);
221}
222
223void G4VSceneHandler::AddSolid (const G4Trd& trd) {
224  RequestPrimitives (trd);
225}
226
227void G4VSceneHandler::AddSolid (const G4Trap& trap) {
228  RequestPrimitives (trap);
229}
230
231void G4VSceneHandler::AddSolid (const G4Sphere& sphere) {
232  RequestPrimitives (sphere );
233}
234
235void G4VSceneHandler::AddSolid (const G4Para& para) {
236  RequestPrimitives (para);
237}
238
239void G4VSceneHandler::AddSolid (const G4Torus& torus) {
240  RequestPrimitives (torus);
241}
242
243void G4VSceneHandler::AddSolid (const G4Polycone& polycone) {
244  RequestPrimitives (polycone);
245}
246
247void G4VSceneHandler::AddSolid (const G4Polyhedra& polyhedra) {
248  RequestPrimitives (polyhedra);
249}
250
251void G4VSceneHandler::AddSolid (const G4VSolid& solid) {
252  RequestPrimitives (solid);
253}
254
255void G4VSceneHandler::AddCompound (const G4VTrajectory& traj) {
256  G4TrajectoriesModel* pTrModel =
257    dynamic_cast<G4TrajectoriesModel*>(fpModel);
258  if (!pTrModel) G4Exception
259    ("G4VSceneHandler::AddCompound(const G4VTrajectory&): Not a G4TrajectoriesModel.");
260  traj.DrawTrajectory(pTrModel->GetDrawingMode());
261}
262
263void G4VSceneHandler::AddCompound (const G4VHit& hit) {
264  ((G4VHit&)hit).Draw(); // Cast to non-const because Draw is non-const!!!!
265}
266
267void G4VSceneHandler::AddViewerToList (G4VViewer* pViewer) {
268  fViewerList.push_back (pViewer);
269}
270
271void G4VSceneHandler::AddPrimitive (const G4Scale& scale) {
272
273  const G4double margin(0.01);
274  // Fractional margin - ensures scale is comfortably inside viewing
275  // volume.
276  const G4double oneMinusMargin (1. - margin);
277
278  const G4VisExtent& sceneExtent = fpScene->GetExtent();
279
280  // Useful constants...
281  const G4double length(scale.GetLength());
282  const G4double halfLength(length / 2.);
283  const G4double tickLength(length / 20.);
284  const G4double piBy2(halfpi);
285
286  // Get size of scene...
287  const G4double xmin = sceneExtent.GetXmin();
288  const G4double xmax = sceneExtent.GetXmax();
289  const G4double ymin = sceneExtent.GetYmin();
290  const G4double ymax = sceneExtent.GetYmax();
291  const G4double zmin = sceneExtent.GetZmin();
292  const G4double zmax = sceneExtent.GetZmax();
293
294  // Create (empty) polylines having the same vis attributes...
295  G4Polyline scaleLine, tick11, tick12, tick21, tick22;
296  G4VisAttributes visAtts(*scale.GetVisAttributes());  // Long enough life.
297  scaleLine.SetVisAttributes(&visAtts);
298  tick11.SetVisAttributes(&visAtts);
299  tick12.SetVisAttributes(&visAtts);
300  tick21.SetVisAttributes(&visAtts);
301  tick22.SetVisAttributes(&visAtts);
302
303  // Add points to the polylines to represent an scale parallel to the
304  // x-axis centred on the origin...
305  G4Point3D r1(G4Point3D(-halfLength, 0., 0.));
306  G4Point3D r2(G4Point3D( halfLength, 0., 0.));
307  scaleLine.push_back(r1);
308  scaleLine.push_back(r2);
309  G4Point3D ticky(0., tickLength, 0.);
310  G4Point3D tickz(0., 0., tickLength);
311  tick11.push_back(r1 + ticky);
312  tick11.push_back(r1 - ticky);
313  tick12.push_back(r1 + tickz);
314  tick12.push_back(r1 - tickz);
315  tick21.push_back(r2 + ticky);
316  tick21.push_back(r2 - ticky);
317  tick22.push_back(r2 + tickz);
318  tick22.push_back(r2 - tickz);
319  G4Point3D textPosition(0., tickLength, 0.);
320
321  // Transform appropriately...
322
323  G4Transform3D transformation;
324  if (scale.GetAutoPlacing()) {
325    G4Transform3D rotation;
326    switch (scale.GetDirection()) {
327    case G4Scale::x:
328      break;
329    case G4Scale::y:
330      rotation = G4RotateZ3D(piBy2);
331      break;
332    case G4Scale::z:
333      rotation = G4RotateY3D(piBy2);
334      break;
335    }
336    G4double sxmid(scale.GetXmid());
337    G4double symid(scale.GetYmid());
338    G4double szmid(scale.GetZmid());
339    sxmid = xmin + oneMinusMargin * (xmax - xmin);
340    symid = ymin + margin * (ymax - ymin);
341    szmid = zmin + oneMinusMargin * (zmax - zmin);
342    switch (scale.GetDirection()) {
343    case G4Scale::x:
344      sxmid -= halfLength;
345      break;
346    case G4Scale::y:
347      symid += halfLength;
348      break;
349    case G4Scale::z:
350      szmid -= halfLength;
351      break;
352    }
353    G4Translate3D translation(sxmid, symid, szmid);
354    transformation = translation * rotation;
355  } else {
356    if (fpModel) transformation = fpModel->GetTransformation();
357  }
358
359  // Draw...
360  // We would like to call BeginPrimitives(transformation) here but
361  // calling BeginPrimitives from within an AddPrimitive is not
362  // allowed!  So we have to do our own transformation...
363  AddPrimitive(scaleLine.transform(transformation));
364  AddPrimitive(tick11.transform(transformation));
365  AddPrimitive(tick12.transform(transformation));
366  AddPrimitive(tick21.transform(transformation));
367  AddPrimitive(tick22.transform(transformation));
368  G4Text text(scale.GetAnnotation(),textPosition.transform(transformation));
369  text.SetScreenSize(12.);
370  AddPrimitive(text);
371}
372
373void G4VSceneHandler::AddPrimitive (const G4Polymarker& polymarker) {
374  switch (polymarker.GetMarkerType()) {
375  default:
376  case G4Polymarker::dots:
377    {
378      for (size_t iPoint = 0; iPoint < polymarker.size (); iPoint++) {
379        G4Circle dot (polymarker);
380        dot.SetPosition (polymarker[iPoint]);
381        dot.SetWorldSize  (0.);
382        dot.SetScreenSize (0.1);  // Very small circle.
383        AddPrimitive (dot);
384      }
385    }
386    break;
387  case G4Polymarker::circles:
388    {
389      for (size_t iPoint = 0; iPoint < polymarker.size (); iPoint++) {
390        G4Circle circle (polymarker);
391        circle.SetPosition (polymarker[iPoint]);
392        AddPrimitive (circle);
393      }
394    }
395    break;
396  case G4Polymarker::squares:
397    {
398      for (size_t iPoint = 0; iPoint < polymarker.size (); iPoint++) {
399        G4Square square (polymarker);
400        square.SetPosition (polymarker[iPoint]);
401        AddPrimitive (square);
402      }
403    }
404    break;
405  }
406}
407
408void G4VSceneHandler::RemoveViewerFromList (G4VViewer* pViewer) {
409  fViewerList.remove(pViewer);
410}
411
412void G4VSceneHandler::SetScene (G4Scene* pScene) {
413  fpScene = pScene;
414  // Notify all viewers that a kernel visit is required.
415  G4ViewerListIterator i;
416  for (i = fViewerList.begin(); i != fViewerList.end(); i++) {
417    (*i) -> SetNeedKernelVisit (true);
418  }
419}
420
421void G4VSceneHandler::RequestPrimitives (const G4VSolid& solid) {
422  BeginPrimitives (*fpObjectTransformation);
423  G4NURBS* pNURBS = 0;
424  G4Polyhedron* pPolyhedron = 0;
425  switch (fpViewer -> GetViewParameters () . GetRepStyle ()) {
426  case G4ViewParameters::nurbs:
427    pNURBS = solid.CreateNURBS ();
428    if (pNURBS) {
429      pNURBS -> SetVisAttributes (fpVisAttribs);
430      AddPrimitive (*pNURBS);
431      delete pNURBS;
432      break;
433    }
434    else {
435      G4VisManager::Verbosity verbosity =
436        G4VisManager::GetInstance()->GetVerbosity();
437      if (verbosity >= G4VisManager::errors) {
438        G4cout <<
439          "ERROR: G4VSceneHandler::RequestPrimitives"
440          "\n  NURBS not available for "
441               << solid.GetName () << G4endl;
442        G4cout << "Trying polyhedron." << G4endl;
443      }
444    }
445    // Dropping through to polyhedron...
446  case G4ViewParameters::polyhedron:
447  default:
448    G4Polyhedron::SetNumberOfRotationSteps (GetNoOfSides (fpVisAttribs));
449    pPolyhedron = solid.GetPolyhedron ();
450    G4Polyhedron::ResetNumberOfRotationSteps ();
451    if (pPolyhedron) {
452      pPolyhedron -> SetVisAttributes (fpVisAttribs);
453      printf("G4VSceneHandler::RequestPrimitives VSolid: %d\n",pPolyhedron);
454      G4cout <<
455        "G4VSceneHandler::RequestPrimitives VSolid " << solid.GetName () <<G4endl;
456      AddPrimitive (*pPolyhedron);
457    }
458    else {
459      G4VisManager::Verbosity verbosity =
460        G4VisManager::GetInstance()->GetVerbosity();
461      if (verbosity >= G4VisManager::errors) {
462        G4cout <<
463          "ERROR: G4VSceneHandler::RequestPrimitives"
464          "\n  Polyhedron not available for " << solid.GetName () <<
465          ".\n  This means it cannot be visualized on most systems."
466          "\n  Contact the Visualization Coordinator." << G4endl;
467      }
468    }
469    break;
470  }
471  EndPrimitives ();
472}
473
474void G4VSceneHandler::ProcessScene (G4VViewer&) {
475
476#ifdef G4DEBUG_VIS_MANAGEMENT
477  printf("G4VSceneHandler::ProcessScene : BEGIN\n");
478#endif
479
480  if (!fpScene) return;
481
482  G4VisManager* visManager = G4VisManager::GetInstance();
483
484  if (!visManager->GetConcreteInstance()) return;
485
486  G4VisManager::Verbosity verbosity = visManager->GetVerbosity();
487
488  fReadyForTransients = false;
489
490#ifdef G4DEBUG_VIS_MANAGEMENT
491  printf("G4VSceneHandler::ProcessScene : Before clear store \n");
492#endif
493  // Clear stored scene, if any, i.e., display lists, scene graphs.
494  ClearStore ();
495
496  // Reset fMarkForClearingTransientStore.  No need to clear transient
497  // store since it has just been cleared above.  (Leaving
498  // fMarkForClearingTransientStore true causes problems with
499  // recomputing transients below.)  Restore it again at end...
500  G4bool tmpMarkForClearingTransientStore = fMarkForClearingTransientStore;
501  fMarkForClearingTransientStore = false;
502
503  // Traverse geometry tree and send drawing primitives to window(s).
504
505  const std::vector<G4VModel*>& runDurationModelList =
506    fpScene -> GetRunDurationModelList ();
507
508  if (runDurationModelList.size ()) {
509    if (verbosity >= G4VisManager::confirmations) {
510      G4cout << "Traversing scene data..." << G4endl;
511    }
512
513#ifdef G4DEBUG_VIS_MANAGEMENT
514    printf("G4VSceneHandler::ProcessScene : begin model\n");
515#endif
516    BeginModeling ();
517
518    // Create modeling parameters from view parameters...
519    G4ModelingParameters* pMP = CreateModelingParameters ();
520
521    for (size_t i = 0; i < runDurationModelList.size (); i++) {
522      G4VModel* pModel = runDurationModelList[i];
523      // Note: this is not the place to take action on
524      // pModel->GetTransformation().  The model must take care of
525      // this in pModel->DescribeYourselfTo(*this).  See, for example,
526      // G4PhysicalVolumeModel and /vis/scene/add/logo.
527      pModel -> SetModelingParameters (pMP);
528      SetModel (pModel);  // Store for use by derived class.
529      pModel -> DescribeYourselfTo (*this);
530      pModel -> SetModelingParameters (0);
531    }
532
533    // Repeat if required...
534    if (fSecondPassRequested) {
535      fSecondPass = true;
536      for (size_t i = 0; i < runDurationModelList.size (); i++) {
537        G4VModel* pModel = runDurationModelList[i];
538        pModel -> SetModelingParameters (pMP);
539        SetModel (pModel);  // Store for use by derived class.
540        pModel -> DescribeYourselfTo (*this);
541        pModel -> SetModelingParameters (0);
542      }
543      fSecondPass = false;
544      fSecondPassRequested = false;
545    }
546
547    delete pMP;
548    EndModeling ();
549
550  }
551
552  fpViewer->FinishView();  // Flush streams and/or swap buffers.
553
554  fReadyForTransients = true;
555
556#ifdef G4DEBUG_VIS_MANAGEMENT
557  printf("G4VSceneHandler::ProcessScene : Idle ?\n");
558#endif
559  // Refresh event from end-of-event model list.  Allow only in Idle state...
560  G4StateManager* stateManager = G4StateManager::GetStateManager();
561  G4ApplicationState state = stateManager->GetCurrentState();
562  if (state == G4State_Idle) {
563#ifdef G4DEBUG_VIS_MANAGEMENT
564    printf("G4VSceneHandler::ProcessScene : IDLE\n");
565#endif
566
567    visManager->SetEventRefreshing(true);
568
569    if (visManager->GetRequestedEvent()) {
570#ifdef G4DEBUG_VIS_MANAGEMENT
571      printf("G4VSceneHandler::ProcessScene : DrawEvent\n");
572#endif
573      DrawEvent(visManager->GetRequestedEvent());
574
575    } else {
576
577#ifdef G4DEBUG_VIS_MANAGEMENT
578      printf("G4VSceneHandler::ProcessScene : no event\n");
579#endif
580      G4RunManager* runManager = G4RunManager::GetRunManager();
581      if (runManager) {
582#ifdef G4DEBUG_VIS_MANAGEMENT
583        printf("G4VSceneHandler::ProcessScene : runManager\n");
584#endif
585        const G4Run* run = runManager->GetCurrentRun();
586        const std::vector<const G4Event*>* events =
587          run? run->GetEventVector(): 0;
588        size_t nKeptEvents = 0;
589        if (events) nKeptEvents = events->size();
590        if (nKeptEvents) {
591
592#ifdef G4DEBUG_VIS_MANAGEMENT
593        printf("G4VSceneHandler::ProcessScene : 1\n");
594#endif
595          if (fpScene->GetRefreshAtEndOfEvent()) {
596#ifdef G4DEBUG_VIS_MANAGEMENT
597        printf("G4VSceneHandler::ProcessScene : 2\n");
598#endif
599
600            if (verbosity >= G4VisManager::confirmations) {
601              G4cout << "Refreshing event..." << G4endl;
602            }
603            const G4Event* event = 0;
604            if (events && events->size()) event = events->back();
605            if (event) DrawEvent(event);
606
607          } else {  // Accumulating events.
608#ifdef G4DEBUG_VIS_MANAGEMENT
609        printf("G4VSceneHandler::ProcessScene : 3\n");
610#endif
611
612            if (verbosity >= G4VisManager::confirmations) {
613              G4cout << "Refreshing events in run..." << G4endl;
614            }
615            for (size_t i = 0; i < nKeptEvents; ++i) {
616#ifdef G4DEBUG_VIS_MANAGEMENT
617        printf("G4VSceneHandler::ProcessScene : 4\n");
618#endif
619              const G4Event* event = (*events)[i];
620              if (event) DrawEvent(event);
621            }
622
623            if (!fpScene->GetRefreshAtEndOfRun()) {
624#ifdef G4DEBUG_VIS_MANAGEMENT
625        printf("G4VSceneHandler::ProcessScene : 5\n");
626#endif
627              if (verbosity >= G4VisManager::warnings) {
628                G4cout <<
629                  "WARNING: Cannot refresh events accumulated over more"
630                  "\n  than one runs.  Refreshed just the last run."
631                       << G4endl;
632              }
633            }
634          }
635        }
636      }
637    }
638    visManager->SetEventRefreshing(false);
639  }
640
641  fMarkForClearingTransientStore = tmpMarkForClearingTransientStore;
642}
643
644void G4VSceneHandler::DrawEvent(const G4Event* event)
645{
646  const std::vector<G4VModel*>& EOEModelList =
647    fpScene -> GetEndOfEventModelList ();
648  size_t nModels = EOEModelList.size();
649  if (nModels) {
650    G4ModelingParameters* pMP = CreateModelingParameters();
651    pMP->SetEvent(event);
652    for (size_t i = 0; i < nModels; i++) {
653      G4VModel* pModel = EOEModelList [i];
654      pModel -> SetModelingParameters(pMP);
655      SetModel (pModel);
656      pModel -> DescribeYourselfTo (*this);
657      pModel -> SetModelingParameters(0);
658    }
659    delete pMP;
660    SetModel (0);
661  }
662}
663
664G4ModelingParameters* G4VSceneHandler::CreateModelingParameters ()
665{
666  // Create modeling parameters from View Parameters...
667  const G4ViewParameters& vp = fpViewer -> GetViewParameters ();
668
669  // Convert drawing styles...
670  G4ModelingParameters::DrawingStyle modelDrawingStyle =
671    G4ModelingParameters::wf;
672  switch (vp.GetDrawingStyle ()) {
673  default:
674  case G4ViewParameters::wireframe:
675    modelDrawingStyle = G4ModelingParameters::wf;
676    break;
677  case G4ViewParameters::hlr:
678    modelDrawingStyle = G4ModelingParameters::hlr;
679    break;
680  case G4ViewParameters::hsr:
681    modelDrawingStyle = G4ModelingParameters::hsr;
682    break;
683  case G4ViewParameters::hlhsr:
684    modelDrawingStyle = G4ModelingParameters::hlhsr;
685    break;
686  }
687
688  // Decide if covered daughters are really to be culled...
689  G4bool reallyCullCovered =
690    vp.IsCullingCovered()   // Culling daughters depends also on...
691    && !vp.IsSection ()     // Sections (DCUT) not requested.
692    && !vp.IsCutaway ()     // Cutaways not requested.
693    ;
694
695  G4ModelingParameters* pModelingParams = new G4ModelingParameters
696    (vp.GetDefaultVisAttributes (),
697     modelDrawingStyle,
698     vp.IsCulling (),
699     vp.IsCullingInvisible (),
700     vp.IsDensityCulling (),
701     vp.GetVisibleDensity (),
702     reallyCullCovered,
703     vp.GetNoOfSides ()
704     );
705
706  pModelingParams->SetWarning
707    (G4VisManager::GetInstance()->GetVerbosity() >= G4VisManager::warnings);
708
709  pModelingParams->SetExplodeFactor(vp.GetExplodeFactor());
710  pModelingParams->SetExplodeCentre(vp.GetExplodeCentre());
711
712  pModelingParams->SetSectionPolyhedron(CreateSectionPolyhedron());
713  pModelingParams->SetCutawayPolyhedron(CreateCutawayPolyhedron());
714  // The polyhedron objects are deleted in the modeling parameters destructor.
715
716  return pModelingParams;
717}
718
719const G4Polyhedron* G4VSceneHandler::CreateSectionPolyhedron()
720{
721  /* Disable for now.  Boolean processor not up to it.
722  const G4ViewParameters& vp = fpViewer->GetViewParameters();
723  if (vp.IsSection () ) {
724    G4double radius = fpScene->GetExtent().GetExtentRadius();
725    G4double safe = radius + fpScene->GetExtent().GetExtentCentre().mag();
726    G4Box sectionBox("clipper",
727                     safe, safe, 1.e-5 * radius);  // Thin in z-plane.
728    G4Polyhedron* sectioner = sectionBox.CreatePolyhedron();
729    const G4Plane3D& s = vp.GetSectionPlane ();
730    G4double a = s.a();
731    G4double b = s.b();
732    G4double c = s.c();
733    G4double d = s.d();
734    G4Transform3D transform = G4TranslateZ3D(-d);
735    const G4Normal3D normal(a,b,c);
736    if (normal != G4Normal3D(0,0,1)) {
737      const G4double angle = std::acos(normal.dot(G4Normal3D(0,0,1)));
738      const G4Vector3D axis = G4Normal3D(0,0,1).cross(normal);
739      transform = G4Rotate3D(angle, axis) * transform;
740    }
741    sectioner->Transform(transform);
742    return sectioner;
743  } else {
744    return 0;
745  }
746  */
747  return 0;
748}
749
750const G4Polyhedron* G4VSceneHandler::CreateCutawayPolyhedron()
751{
752  return 0;
753}
754
755void G4VSceneHandler::LoadAtts(const G4Visible& visible, G4AttHolder* holder)
756{
757  // Load G4Atts from G4VisAttributes, if any...
758  const G4VisAttributes* va = visible.GetVisAttributes();
759  if (va) {
760    const std::map<G4String,G4AttDef>* vaDefs =
761      va->GetAttDefs();
762    if (vaDefs) {
763      holder->AddAtts(visible.GetVisAttributes()->CreateAttValues(), vaDefs);
764    }
765  }
766
767  G4PhysicalVolumeModel* pPVModel =
768    dynamic_cast<G4PhysicalVolumeModel*>(fpModel);
769  if (pPVModel) {
770    // Load G4Atts from G4PhysicalVolumeModel...
771    const std::map<G4String,G4AttDef>* defs = pPVModel->GetAttDefs();
772    if (defs) {
773      holder->AddAtts(pPVModel->CreateCurrentAttValues(), defs);
774    }
775  }
776
777  G4TrajectoriesModel* trajModel = dynamic_cast<G4TrajectoriesModel*>(fpModel);
778  if (trajModel) {
779    // Load G4Atts from trajectory...
780    const G4VTrajectory* traj = trajModel->GetCurrentTrajectory();
781    const std::map<G4String,G4AttDef>* defs = traj->GetAttDefs();
782    if (defs) {
783      holder->AddAtts(traj->CreateAttValues(), defs);
784    }
785    G4int nPoints = traj->GetPointEntries();
786    for (G4int i = 0; i < nPoints; ++i) {
787      G4VTrajectoryPoint* trajPoint = traj->GetPoint(i);
788      const std::map<G4String,G4AttDef>* defs = trajPoint->GetAttDefs();
789      if (defs) {
790        holder->AddAtts(trajPoint->CreateAttValues(), defs);
791      }
792    }
793  }
794
795  G4HitsModel* hitsModel = dynamic_cast<G4HitsModel*>(fpModel);
796  if (hitsModel) {
797    // Load G4Atts from hit...
798    const G4VHit* hit = hitsModel->GetCurrentHit();
799    const std::map<G4String,G4AttDef>* defs = hit->GetAttDefs();
800    if (defs) {
801      holder->AddAtts(hit->CreateAttValues(), defs);
802    }
803  }
804}
805
806const G4Colour& G4VSceneHandler::GetColour (const G4Visible& visible) {
807  // Colour is determined by the applicable vis attributes.
808  const G4Colour& colour = fpViewer ->
809    GetApplicableVisAttributes (visible.GetVisAttributes ()) -> GetColour ();
810  return colour;
811}
812
813const G4Colour& G4VSceneHandler::GetTextColour (const G4Text& text) {
814  const G4VisAttributes* pVA = text.GetVisAttributes ();
815  if (!pVA) {
816    pVA = fpViewer -> GetViewParameters (). GetDefaultTextVisAttributes ();
817  }
818  const G4Colour& colour = pVA -> GetColour ();
819  return colour;
820}
821
822G4double G4VSceneHandler::GetLineWidth(const G4VisAttributes* pVisAttribs)
823{
824  G4double lineWidth = pVisAttribs->GetLineWidth();
825  if (lineWidth < 1.) lineWidth = 1.;
826  lineWidth *= fpViewer -> GetViewParameters().GetGlobalLineWidthScale();
827  if (lineWidth < 1.) lineWidth = 1.;
828  return lineWidth;
829}
830
831G4ViewParameters::DrawingStyle G4VSceneHandler::GetDrawingStyle
832(const G4VisAttributes* pVisAttribs) {
833  // Drawing style is normally determined by the view parameters, but
834  // it can be overriddden by the ForceDrawingStyle flag in the vis
835  // attributes.
836  G4ViewParameters::DrawingStyle style =
837    fpViewer->GetViewParameters().GetDrawingStyle();
838  if (pVisAttribs -> IsForceDrawingStyle ()) {
839    G4VisAttributes::ForcedDrawingStyle forcedStyle =
840      pVisAttribs -> GetForcedDrawingStyle ();
841    // This is complicated because if hidden line and surface removal
842    // has been requested we wish to preserve this sometimes.
843    switch (forcedStyle) {
844    case (G4VisAttributes::solid):
845      switch (style) {
846      case (G4ViewParameters::hlr):
847        style = G4ViewParameters::hlhsr;
848        break;
849      case (G4ViewParameters::wireframe):
850        style = G4ViewParameters::hsr;
851        break;
852      case (G4ViewParameters::hlhsr):
853      case (G4ViewParameters::hsr):
854      default:
855        break;
856      }
857      break;
858    case (G4VisAttributes::wireframe):
859    default:
860      // But if forced style is wireframe, do it, because one of its
861      // main uses is in displaying the consituent solids of a Boolean
862      // solid and their surfaces overlap with the resulting Booean
863      // solid, making a mess if hlr is specified.
864      style = G4ViewParameters::wireframe;
865      break;
866    }
867  }
868  return style;
869}
870
871G4bool G4VSceneHandler::GetAuxEdgeVisible (const G4VisAttributes* pVisAttribs) {
872  G4bool isAuxEdgeVisible = fpViewer->GetViewParameters().IsAuxEdgeVisible ();
873  if (pVisAttribs -> IsForceAuxEdgeVisible()) isAuxEdgeVisible = true;
874  return isAuxEdgeVisible;
875}
876
877G4double G4VSceneHandler::GetMarkerSize
878(const G4VMarker& marker,
879 G4VSceneHandler::MarkerSizeType& markerSizeType)
880{
881  G4bool userSpecified = marker.GetWorldSize() || marker.GetScreenSize();
882  const G4VMarker& defaultMarker =
883    fpViewer -> GetViewParameters().GetDefaultMarker();
884  G4double size = userSpecified ?
885    marker.GetWorldSize() : defaultMarker.GetWorldSize();
886  if (size) {
887    // Draw in world coordinates.
888    markerSizeType = world;
889  }
890  else {
891    size = userSpecified ?
892      marker.GetScreenSize() : defaultMarker.GetScreenSize();
893    // Draw in screen coordinates.
894    markerSizeType = screen;
895  }
896  if (size <= 1.) size = 1.;
897  size *= fpViewer -> GetViewParameters().GetGlobalMarkerScale();
898  if (size <= 1.) size = 1.;
899  return size;
900}
901
902G4int G4VSceneHandler::GetNoOfSides(const G4VisAttributes* pVisAttribs)
903{
904  // No. of sides (lines segments per circle) is normally determined
905  // by the view parameters, but it can be overriddden by the
906  // ForceLineSegmentsPerCircle in the vis attributes.
907  G4int lineSegmentsPerCircle = fpViewer->GetViewParameters().GetNoOfSides();
908  if (pVisAttribs) {
909    if (pVisAttribs->IsForceLineSegmentsPerCircle())
910      lineSegmentsPerCircle = pVisAttribs->GetForcedLineSegmentsPerCircle();
911    const G4int nSegmentsMin = 12;
912    if (lineSegmentsPerCircle < nSegmentsMin) {
913      lineSegmentsPerCircle = nSegmentsMin;
914      G4cout <<
915        "G4VSceneHandler::GetNoOfSides: attempt to set the"
916        "\nnumber of line segements per circle < " << nSegmentsMin
917             << "; forced to " << lineSegmentsPerCircle << G4endl;
918    }
919  }
920  return lineSegmentsPerCircle;
921}
922
923std::ostream& operator << (std::ostream& os, const G4VSceneHandler& s) {
924
925  os << "Scene handler " << s.fName << " has "
926     << s.fViewerList.size () << " viewer(s):";
927  for (size_t i = 0; i < s.fViewerList.size (); i++) {
928    os << "\n  " << *(s.fViewerList [i]);
929  }
930
931  if (s.fpScene) {
932    os << "\n  " << *s.fpScene;
933  }
934  else {
935    os << "\n  This scene handler currently has no scene.";
936  }
937
938  return os;
939}
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