1 | // |
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2 | // ******************************************************************** |
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3 | // * License and Disclaimer * |
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4 | // * * |
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5 | // * The Geant4 software is copyright of the Copyright Holders of * |
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6 | // * the Geant4 Collaboration. It is provided under the terms and * |
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7 | // * conditions of the Geant4 Software License, included in the file * |
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8 | // * LICENSE and available at http://cern.ch/geant4/license . These * |
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9 | // * include a list of copyright holders. * |
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10 | // * * |
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11 | // * Neither the authors of this software system, nor their employing * |
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12 | // * institutes,nor the agencies providing financial support for this * |
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13 | // * work make any representation or warranty, express or implied, * |
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14 | // * regarding this software system or assume any liability for its * |
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15 | // * use. Please see the license in the file LICENSE and URL above * |
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16 | // * for the full disclaimer and the limitation of liability. * |
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17 | // * * |
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18 | // * This code implementation is the result of the scientific and * |
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19 | // * technical work of the GEANT4 collaboration. * |
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20 | // * By using, copying, modifying or distributing the software (or * |
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21 | // * any work based on the software) you agree to acknowledge its * |
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22 | // * use in resulting scientific publications, and indicate your * |
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23 | // * acceptance of all terms of the Geant4 Software license. * |
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24 | // ******************************************************************** |
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25 | // |
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26 | // |
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27 | // $Id: G4VSceneHandler.cc,v 1.86 2009/10/23 07:58:36 allison Exp $ |
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28 | // GEANT4 tag $Name: $ |
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29 | // |
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30 | // |
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31 | // John Allison 19th July 1996 |
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32 | // Abstract interface class for graphics scenes. |
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33 | |
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34 | #include "G4VSceneHandler.hh" |
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35 | |
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36 | #include "G4ios.hh" |
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37 | #include <sstream> |
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38 | |
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39 | #include "G4VisManager.hh" |
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40 | #include "G4VGraphicsSystem.hh" |
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41 | #include "G4VViewer.hh" |
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42 | #include "G4VSolid.hh" |
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43 | #include "G4RotationMatrix.hh" |
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44 | #include "G4ThreeVector.hh" |
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45 | #include "G4VPhysicalVolume.hh" |
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46 | #include "G4Material.hh" |
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47 | #include "G4Polyline.hh" |
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48 | #include "G4Scale.hh" |
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49 | #include "G4Text.hh" |
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50 | #include "G4Circle.hh" |
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51 | #include "G4Square.hh" |
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52 | #include "G4Polymarker.hh" |
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53 | #include "G4Polyhedron.hh" |
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54 | #include "G4NURBS.hh" |
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55 | #include "G4Visible.hh" |
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56 | #include "G4VisAttributes.hh" |
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57 | #include "G4VModel.hh" |
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58 | #include "G4TrajectoriesModel.hh" |
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59 | #include "G4Box.hh" |
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60 | #include "G4Cons.hh" |
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61 | #include "G4Tubs.hh" |
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62 | #include "G4Trd.hh" |
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63 | #include "G4Trap.hh" |
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64 | #include "G4Sphere.hh" |
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65 | #include "G4Para.hh" |
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66 | #include "G4Torus.hh" |
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67 | #include "G4Polycone.hh" |
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68 | #include "G4Polyhedra.hh" |
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69 | #include "G4LogicalVolume.hh" |
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70 | #include "G4PhysicalVolumeModel.hh" |
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71 | #include "G4ModelingParameters.hh" |
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72 | #include "G4VTrajectory.hh" |
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73 | #include "G4VTrajectoryPoint.hh" |
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74 | #include "G4HitsModel.hh" |
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75 | #include "G4VHit.hh" |
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76 | #include "Randomize.hh" |
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77 | #include "G4StateManager.hh" |
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78 | #include "G4RunManager.hh" |
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79 | #include "G4Run.hh" |
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80 | #include "G4Transform3D.hh" |
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81 | #include "G4AttHolder.hh" |
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82 | #include "G4AttDef.hh" |
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83 | |
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84 | G4VSceneHandler::G4VSceneHandler (G4VGraphicsSystem& system, G4int id, const G4String& name): |
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85 | fSystem (system), |
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86 | fSceneHandlerId (id), |
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87 | fViewCount (0), |
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88 | fpViewer (0), |
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89 | fpScene (0), |
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90 | fMarkForClearingTransientStore (true), // Ready for first |
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91 | // ClearTransientStoreIfMarked(), |
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92 | // e.g., at end of run (see |
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93 | // G4VisManager.cc). |
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94 | fReadyForTransients (true), // Only false while processing scene. |
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95 | fProcessingSolid (false), |
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96 | fSecondPassRequested (false), |
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97 | fSecondPass (false), |
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98 | fpModel (0), |
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99 | fpObjectTransformation (0), |
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100 | fNestingDepth (0), |
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101 | fpVisAttribs (0) |
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102 | { |
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103 | G4VisManager* pVMan = G4VisManager::GetInstance (); |
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104 | fpScene = pVMan -> GetCurrentScene (); |
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105 | if (name == "") { |
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106 | std::ostringstream ost; |
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107 | ost << fSystem.GetName () << '-' << fSceneHandlerId; |
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108 | fName = ost.str(); |
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109 | } |
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110 | else { |
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111 | fName = name; |
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112 | } |
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113 | fTransientsDrawnThisEvent = pVMan->GetTransientsDrawnThisEvent(); |
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114 | fTransientsDrawnThisRun = pVMan->GetTransientsDrawnThisRun(); |
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115 | } |
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116 | |
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117 | G4VSceneHandler::~G4VSceneHandler () { |
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118 | G4ViewerListIterator i; |
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119 | for (i = fViewerList.begin(); i != fViewerList.end(); ++i) { |
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120 | delete *i; |
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121 | } |
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122 | } |
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123 | |
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124 | void G4VSceneHandler::PreAddSolid (const G4Transform3D& objectTransformation, |
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125 | const G4VisAttributes& visAttribs) { |
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126 | fpObjectTransformation = &objectTransformation; |
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127 | fpVisAttribs = &visAttribs; |
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128 | fProcessingSolid = true; |
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129 | } |
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130 | |
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131 | void G4VSceneHandler::PostAddSolid () { |
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132 | fpObjectTransformation = 0; |
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133 | fpVisAttribs = 0; |
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134 | fProcessingSolid = false; |
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135 | if (fReadyForTransients) { |
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136 | fTransientsDrawnThisEvent = true; |
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137 | fTransientsDrawnThisRun = true; |
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138 | } |
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139 | } |
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140 | |
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141 | void G4VSceneHandler::BeginPrimitives |
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142 | (const G4Transform3D& objectTransformation) { |
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143 | fNestingDepth++; |
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144 | if (fNestingDepth > 1) |
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145 | G4Exception("G4VSceneHandler::BeginPrimitives: Nesting detected." |
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146 | "\n It is illegal to nest Begin/EndPrimitives."); |
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147 | fpObjectTransformation = &objectTransformation; |
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148 | } |
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149 | |
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150 | void G4VSceneHandler::EndPrimitives () { |
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151 | if (fNestingDepth <= 0) |
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152 | G4Exception("G4VSceneHandler::EndPrimitives: Nesting error"); |
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153 | fNestingDepth--; |
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154 | fpObjectTransformation = 0; |
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155 | if (fReadyForTransients) { |
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156 | fTransientsDrawnThisEvent = true; |
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157 | fTransientsDrawnThisRun = true; |
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158 | } |
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159 | } |
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160 | |
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161 | void G4VSceneHandler::BeginPrimitives2D |
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162 | (const G4Transform3D& objectTransformation) { |
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163 | fNestingDepth++; |
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164 | if (fNestingDepth > 1) |
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165 | G4Exception("G4VSceneHandler::BeginPrimitives2D: Nesting detected." |
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166 | "\n It is illegal to nest Begin/EndPrimitives."); |
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167 | fpObjectTransformation = &objectTransformation; |
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168 | } |
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169 | |
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170 | void G4VSceneHandler::EndPrimitives2D () { |
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171 | if (fNestingDepth <= 0) |
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172 | G4Exception("G4VSceneHandler::EndPrimitives2D: Nesting error"); |
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173 | fNestingDepth--; |
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174 | fpObjectTransformation = 0; |
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175 | if (fReadyForTransients) { |
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176 | fTransientsDrawnThisEvent = true; |
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177 | fTransientsDrawnThisRun = true; |
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178 | } |
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179 | } |
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180 | |
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181 | void G4VSceneHandler::BeginModeling () { |
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182 | } |
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183 | |
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184 | void G4VSceneHandler::EndModeling () |
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185 | { |
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186 | fpModel = 0; |
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187 | } |
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188 | |
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189 | void G4VSceneHandler::ClearStore () { |
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190 | // if (fpViewer) fpViewer -> NeedKernelVisit (true); |
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191 | // ?? Viewer is supposed to be smart enough to know when to visit |
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192 | // kernel, but a problem in OpenGL Stored seems to require a forced |
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193 | // kernel visit triggered by the above code. John Allison Aug 2001 |
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194 | // Feb 2005 - commented out. Let's fix OpenGL if necessary. |
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195 | } |
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196 | |
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197 | void G4VSceneHandler::ClearTransientStore () { |
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198 | } |
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199 | |
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200 | void G4VSceneHandler::AddSolid (const G4Box& box) { |
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201 | RequestPrimitives (box); |
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202 | // If your graphics system is sophisticated enough to handle a |
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203 | // particular solid shape as a primitive, in your derived class write a |
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204 | // function to override this. (Note: some compilers warn that your |
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205 | // function "hides" this one. That's OK.) |
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206 | // Your function might look like this... |
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207 | // void G4MyScene::AddSolid (const G4Box& box) { |
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208 | // Get parameters of appropriate object, e.g.: |
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209 | // G4double dx = box.GetXHalfLength (); |
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210 | // G4double dy = box.GetYHalfLength (); |
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211 | // G4double dz = box.GetZHalfLength (); |
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212 | // and Draw or Store in your display List. |
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213 | } |
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214 | |
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215 | void G4VSceneHandler::AddSolid (const G4Tubs& tubs) { |
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216 | RequestPrimitives (tubs); |
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217 | } |
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218 | |
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219 | void G4VSceneHandler::AddSolid (const G4Cons& cons) { |
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220 | RequestPrimitives (cons); |
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221 | } |
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222 | |
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223 | void G4VSceneHandler::AddSolid (const G4Trd& trd) { |
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224 | RequestPrimitives (trd); |
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225 | } |
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226 | |
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227 | void G4VSceneHandler::AddSolid (const G4Trap& trap) { |
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228 | RequestPrimitives (trap); |
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229 | } |
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230 | |
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231 | void G4VSceneHandler::AddSolid (const G4Sphere& sphere) { |
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232 | RequestPrimitives (sphere ); |
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233 | } |
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234 | |
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235 | void G4VSceneHandler::AddSolid (const G4Para& para) { |
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236 | RequestPrimitives (para); |
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237 | } |
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238 | |
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239 | void G4VSceneHandler::AddSolid (const G4Torus& torus) { |
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240 | RequestPrimitives (torus); |
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241 | } |
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242 | |
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243 | void G4VSceneHandler::AddSolid (const G4Polycone& polycone) { |
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244 | RequestPrimitives (polycone); |
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245 | } |
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246 | |
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247 | void G4VSceneHandler::AddSolid (const G4Polyhedra& polyhedra) { |
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248 | RequestPrimitives (polyhedra); |
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249 | } |
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250 | |
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251 | void G4VSceneHandler::AddSolid (const G4VSolid& solid) { |
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252 | RequestPrimitives (solid); |
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253 | } |
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254 | |
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255 | void G4VSceneHandler::AddCompound (const G4VTrajectory& traj) { |
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256 | G4TrajectoriesModel* pTrModel = |
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257 | dynamic_cast<G4TrajectoriesModel*>(fpModel); |
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258 | if (!pTrModel) G4Exception |
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259 | ("G4VSceneHandler::AddCompound(const G4VTrajectory&): Not a G4TrajectoriesModel."); |
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260 | traj.DrawTrajectory(pTrModel->GetDrawingMode()); |
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261 | } |
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262 | |
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263 | void G4VSceneHandler::AddCompound (const G4VHit& hit) { |
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264 | static_cast<G4VHit>(hit).Draw(); // Cast because Draw is non-const!!!! |
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265 | } |
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266 | |
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267 | void G4VSceneHandler::AddCompound (const G4THitsMap<G4double>& hits) { |
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268 | // Cast because DrawAllHits is non-const!!!! |
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269 | static_cast<G4THitsMap<G4double> >(hits).DrawAllHits(); |
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270 | } |
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271 | |
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272 | void G4VSceneHandler::AddViewerToList (G4VViewer* pViewer) { |
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273 | fViewerList.push_back (pViewer); |
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274 | } |
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275 | |
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276 | void G4VSceneHandler::AddPrimitive (const G4Scale& scale) { |
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277 | |
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278 | const G4double margin(0.01); |
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279 | // Fractional margin - ensures scale is comfortably inside viewing |
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280 | // volume. |
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281 | const G4double oneMinusMargin (1. - margin); |
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282 | |
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283 | const G4VisExtent& sceneExtent = fpScene->GetExtent(); |
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284 | |
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285 | // Useful constants... |
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286 | const G4double length(scale.GetLength()); |
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287 | const G4double halfLength(length / 2.); |
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288 | const G4double tickLength(length / 20.); |
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289 | const G4double piBy2(halfpi); |
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290 | |
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291 | // Get size of scene... |
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292 | const G4double xmin = sceneExtent.GetXmin(); |
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293 | const G4double xmax = sceneExtent.GetXmax(); |
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294 | const G4double ymin = sceneExtent.GetYmin(); |
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295 | const G4double ymax = sceneExtent.GetYmax(); |
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296 | const G4double zmin = sceneExtent.GetZmin(); |
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297 | const G4double zmax = sceneExtent.GetZmax(); |
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298 | |
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299 | // Create (empty) polylines having the same vis attributes... |
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300 | G4Polyline scaleLine, tick11, tick12, tick21, tick22; |
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301 | G4VisAttributes visAtts(*scale.GetVisAttributes()); // Long enough life. |
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302 | scaleLine.SetVisAttributes(&visAtts); |
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303 | tick11.SetVisAttributes(&visAtts); |
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304 | tick12.SetVisAttributes(&visAtts); |
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305 | tick21.SetVisAttributes(&visAtts); |
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306 | tick22.SetVisAttributes(&visAtts); |
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307 | |
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308 | // Add points to the polylines to represent an scale parallel to the |
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309 | // x-axis centred on the origin... |
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310 | G4Point3D r1(G4Point3D(-halfLength, 0., 0.)); |
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311 | G4Point3D r2(G4Point3D( halfLength, 0., 0.)); |
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312 | scaleLine.push_back(r1); |
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313 | scaleLine.push_back(r2); |
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314 | G4Point3D ticky(0., tickLength, 0.); |
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315 | G4Point3D tickz(0., 0., tickLength); |
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316 | tick11.push_back(r1 + ticky); |
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317 | tick11.push_back(r1 - ticky); |
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318 | tick12.push_back(r1 + tickz); |
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319 | tick12.push_back(r1 - tickz); |
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320 | tick21.push_back(r2 + ticky); |
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321 | tick21.push_back(r2 - ticky); |
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322 | tick22.push_back(r2 + tickz); |
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323 | tick22.push_back(r2 - tickz); |
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324 | G4Point3D textPosition(0., tickLength, 0.); |
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325 | |
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326 | // Transform appropriately... |
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327 | |
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328 | G4Transform3D transformation; |
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329 | if (scale.GetAutoPlacing()) { |
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330 | G4Transform3D rotation; |
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331 | switch (scale.GetDirection()) { |
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332 | case G4Scale::x: |
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333 | break; |
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334 | case G4Scale::y: |
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335 | rotation = G4RotateZ3D(piBy2); |
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336 | break; |
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337 | case G4Scale::z: |
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338 | rotation = G4RotateY3D(piBy2); |
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339 | break; |
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340 | } |
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341 | G4double sxmid(scale.GetXmid()); |
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342 | G4double symid(scale.GetYmid()); |
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343 | G4double szmid(scale.GetZmid()); |
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344 | sxmid = xmin + oneMinusMargin * (xmax - xmin); |
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345 | symid = ymin + margin * (ymax - ymin); |
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346 | szmid = zmin + oneMinusMargin * (zmax - zmin); |
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347 | switch (scale.GetDirection()) { |
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348 | case G4Scale::x: |
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349 | sxmid -= halfLength; |
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350 | break; |
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351 | case G4Scale::y: |
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352 | symid += halfLength; |
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353 | break; |
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354 | case G4Scale::z: |
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355 | szmid -= halfLength; |
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356 | break; |
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357 | } |
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358 | G4Translate3D translation(sxmid, symid, szmid); |
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359 | transformation = translation * rotation; |
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360 | } else { |
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361 | if (fpModel) transformation = fpModel->GetTransformation(); |
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362 | } |
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363 | |
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364 | // Draw... |
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365 | // We would like to call BeginPrimitives(transformation) here but |
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366 | // calling BeginPrimitives from within an AddPrimitive is not |
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367 | // allowed! So we have to do our own transformation... |
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368 | AddPrimitive(scaleLine.transform(transformation)); |
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369 | AddPrimitive(tick11.transform(transformation)); |
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370 | AddPrimitive(tick12.transform(transformation)); |
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371 | AddPrimitive(tick21.transform(transformation)); |
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372 | AddPrimitive(tick22.transform(transformation)); |
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373 | G4Text text(scale.GetAnnotation(),textPosition.transform(transformation)); |
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374 | text.SetScreenSize(12.); |
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375 | AddPrimitive(text); |
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376 | } |
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377 | |
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378 | void G4VSceneHandler::AddPrimitive (const G4Polymarker& polymarker) { |
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379 | switch (polymarker.GetMarkerType()) { |
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380 | default: |
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381 | case G4Polymarker::dots: |
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382 | { |
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383 | for (size_t iPoint = 0; iPoint < polymarker.size (); iPoint++) { |
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384 | G4Circle dot (polymarker); |
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385 | dot.SetPosition (polymarker[iPoint]); |
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386 | dot.SetWorldSize (0.); |
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387 | dot.SetScreenSize (0.1); // Very small circle. |
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388 | AddPrimitive (dot); |
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389 | } |
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390 | } |
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391 | break; |
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392 | case G4Polymarker::circles: |
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393 | { |
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394 | for (size_t iPoint = 0; iPoint < polymarker.size (); iPoint++) { |
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395 | G4Circle circle (polymarker); |
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396 | circle.SetPosition (polymarker[iPoint]); |
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397 | AddPrimitive (circle); |
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398 | } |
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399 | } |
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400 | break; |
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401 | case G4Polymarker::squares: |
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402 | { |
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403 | for (size_t iPoint = 0; iPoint < polymarker.size (); iPoint++) { |
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404 | G4Square square (polymarker); |
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405 | square.SetPosition (polymarker[iPoint]); |
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406 | AddPrimitive (square); |
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407 | } |
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408 | } |
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409 | break; |
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410 | } |
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411 | } |
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412 | |
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413 | void G4VSceneHandler::RemoveViewerFromList (G4VViewer* pViewer) { |
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414 | fViewerList.remove(pViewer); |
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415 | } |
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416 | |
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417 | void G4VSceneHandler::SetScene (G4Scene* pScene) { |
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418 | fpScene = pScene; |
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419 | // Notify all viewers that a kernel visit is required. |
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420 | G4ViewerListIterator i; |
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421 | for (i = fViewerList.begin(); i != fViewerList.end(); i++) { |
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422 | (*i) -> SetNeedKernelVisit (true); |
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423 | } |
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424 | } |
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425 | |
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426 | void G4VSceneHandler::RequestPrimitives (const G4VSolid& solid) { |
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427 | BeginPrimitives (*fpObjectTransformation); |
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428 | G4NURBS* pNURBS = 0; |
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429 | G4Polyhedron* pPolyhedron = 0; |
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430 | switch (fpViewer -> GetViewParameters () . GetRepStyle ()) { |
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431 | case G4ViewParameters::nurbs: |
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432 | pNURBS = solid.CreateNURBS (); |
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433 | if (pNURBS) { |
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434 | pNURBS -> SetVisAttributes (fpVisAttribs); |
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435 | AddPrimitive (*pNURBS); |
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436 | delete pNURBS; |
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437 | break; |
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438 | } |
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439 | else { |
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440 | G4VisManager::Verbosity verbosity = |
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441 | G4VisManager::GetInstance()->GetVerbosity(); |
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442 | if (verbosity >= G4VisManager::errors) { |
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443 | G4cout << |
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444 | "ERROR: G4VSceneHandler::RequestPrimitives" |
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445 | "\n NURBS not available for " |
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446 | << solid.GetName () << G4endl; |
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447 | G4cout << "Trying polyhedron." << G4endl; |
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448 | } |
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449 | } |
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450 | // Dropping through to polyhedron... |
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451 | case G4ViewParameters::polyhedron: |
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452 | default: |
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453 | G4Polyhedron::SetNumberOfRotationSteps (GetNoOfSides (fpVisAttribs)); |
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454 | pPolyhedron = solid.GetPolyhedron (); |
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455 | G4Polyhedron::ResetNumberOfRotationSteps (); |
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456 | if (pPolyhedron) { |
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457 | pPolyhedron -> SetVisAttributes (fpVisAttribs); |
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458 | #ifdef G4DEBUG_VIS_MANAGEMENT |
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459 | printf("G4VSceneHandler::RequestPrimitives VSolid: %d\n",pPolyhedron); |
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460 | #endif |
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461 | G4cout << |
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462 | "G4VSceneHandler::RequestPrimitives VSolid " << solid.GetName () <<G4endl; |
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463 | AddPrimitive (*pPolyhedron); |
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464 | } |
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465 | else { |
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466 | G4VisManager::Verbosity verbosity = |
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467 | G4VisManager::GetInstance()->GetVerbosity(); |
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468 | if (verbosity >= G4VisManager::errors) { |
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469 | G4cout << |
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470 | "ERROR: G4VSceneHandler::RequestPrimitives" |
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471 | "\n Polyhedron not available for " << solid.GetName () << |
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472 | ".\n This means it cannot be visualized on most systems." |
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473 | "\n Contact the Visualization Coordinator." << G4endl; |
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474 | } |
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475 | } |
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476 | break; |
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477 | } |
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478 | EndPrimitives (); |
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479 | } |
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480 | |
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481 | void G4VSceneHandler::ProcessScene (G4VViewer&) { |
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482 | |
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483 | #ifdef G4DEBUG_VIS_MANAGEMENT |
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484 | printf("G4VSceneHandler::ProcessScene : BEGIN\n"); |
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485 | #endif |
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486 | |
---|
487 | if (!fpScene) return; |
---|
488 | |
---|
489 | #ifdef G4DEBUG_VIS_MANAGEMENT |
---|
490 | printf("G4VSceneHandler::ProcessScene : 2\n"); |
---|
491 | #endif |
---|
492 | G4VisManager* visManager = G4VisManager::GetInstance(); |
---|
493 | |
---|
494 | #ifdef G4DEBUG_VIS_MANAGEMENT |
---|
495 | printf("G4VSceneHandler::ProcessScene : 3\n"); |
---|
496 | #endif |
---|
497 | if (!visManager->GetConcreteInstance()) return; |
---|
498 | |
---|
499 | #ifdef G4DEBUG_VIS_MANAGEMENT |
---|
500 | printf("G4VSceneHandler::ProcessScene : 4\n"); |
---|
501 | #endif |
---|
502 | G4VisManager::Verbosity verbosity = visManager->GetVerbosity(); |
---|
503 | |
---|
504 | fReadyForTransients = false; |
---|
505 | |
---|
506 | #ifdef G4DEBUG_VIS_MANAGEMENT |
---|
507 | printf("G4VSceneHandler::ProcessScene : Before clear store \n"); |
---|
508 | #endif |
---|
509 | // Clear stored scene, if any, i.e., display lists, scene graphs. |
---|
510 | ClearStore (); |
---|
511 | |
---|
512 | #ifdef G4DEBUG_VIS_MANAGEMENT |
---|
513 | printf("G4VSceneHandler::ProcessScene : 5\n"); |
---|
514 | #endif |
---|
515 | // Reset fMarkForClearingTransientStore. No need to clear transient |
---|
516 | // store since it has just been cleared above. (Leaving |
---|
517 | // fMarkForClearingTransientStore true causes problems with |
---|
518 | // recomputing transients below.) Restore it again at end... |
---|
519 | G4bool tmpMarkForClearingTransientStore = fMarkForClearingTransientStore; |
---|
520 | fMarkForClearingTransientStore = false; |
---|
521 | |
---|
522 | // Traverse geometry tree and send drawing primitives to window(s). |
---|
523 | |
---|
524 | const std::vector<G4VModel*>& runDurationModelList = |
---|
525 | fpScene -> GetRunDurationModelList (); |
---|
526 | |
---|
527 | if (runDurationModelList.size ()) { |
---|
528 | #ifdef G4DEBUG_VIS_MANAGEMENT |
---|
529 | printf("G4VSceneHandler::ProcessScene : 6\n"); |
---|
530 | #endif |
---|
531 | if (verbosity >= G4VisManager::confirmations) { |
---|
532 | G4cout << "Traversing scene data..." << G4endl; |
---|
533 | } |
---|
534 | |
---|
535 | #ifdef G4DEBUG_VIS_MANAGEMENT |
---|
536 | printf("G4VSceneHandler::ProcessScene : begin model\n"); |
---|
537 | #endif |
---|
538 | BeginModeling (); |
---|
539 | |
---|
540 | // Create modeling parameters from view parameters... |
---|
541 | G4ModelingParameters* pMP = CreateModelingParameters (); |
---|
542 | |
---|
543 | for (size_t i = 0; i < runDurationModelList.size (); i++) { |
---|
544 | #ifdef G4DEBUG_VIS_MANAGEMENT |
---|
545 | printf("G4VSceneHandler::ProcessScene : 7\n"); |
---|
546 | #endif |
---|
547 | G4VModel* pModel = runDurationModelList[i]; |
---|
548 | // Note: this is not the place to take action on |
---|
549 | // pModel->GetTransformation(). The model must take care of |
---|
550 | // this in pModel->DescribeYourselfTo(*this). See, for example, |
---|
551 | // G4PhysicalVolumeModel and /vis/scene/add/logo. |
---|
552 | pModel -> SetModelingParameters (pMP); |
---|
553 | SetModel (pModel); // Store for use by derived class. |
---|
554 | pModel -> DescribeYourselfTo (*this); |
---|
555 | pModel -> SetModelingParameters (0); |
---|
556 | } |
---|
557 | |
---|
558 | // Repeat if required... |
---|
559 | if (fSecondPassRequested) { |
---|
560 | #ifdef G4DEBUG_VIS_MANAGEMENT |
---|
561 | printf("G4VSceneHandler::ProcessScene : 8\n"); |
---|
562 | #endif |
---|
563 | fSecondPass = true; |
---|
564 | for (size_t i = 0; i < runDurationModelList.size (); i++) { |
---|
565 | #ifdef G4DEBUG_VIS_MANAGEMENT |
---|
566 | printf("G4VSceneHandler::ProcessScene : 9\n"); |
---|
567 | #endif |
---|
568 | G4VModel* pModel = runDurationModelList[i]; |
---|
569 | pModel -> SetModelingParameters (pMP); |
---|
570 | SetModel (pModel); // Store for use by derived class. |
---|
571 | pModel -> DescribeYourselfTo (*this); |
---|
572 | pModel -> SetModelingParameters (0); |
---|
573 | } |
---|
574 | fSecondPass = false; |
---|
575 | fSecondPassRequested = false; |
---|
576 | } |
---|
577 | |
---|
578 | delete pMP; |
---|
579 | EndModeling (); |
---|
580 | |
---|
581 | } |
---|
582 | |
---|
583 | fpViewer->FinishView(); // Flush streams and/or swap buffers. |
---|
584 | |
---|
585 | fReadyForTransients = true; |
---|
586 | |
---|
587 | #ifdef G4DEBUG_VIS_MANAGEMENT |
---|
588 | printf("G4VSceneHandler::ProcessScene : Idle ?\n"); |
---|
589 | #endif |
---|
590 | // Refresh event from end-of-event model list. |
---|
591 | // Allow only in Idle or GeomClosed state... |
---|
592 | G4StateManager* stateManager = G4StateManager::GetStateManager(); |
---|
593 | G4ApplicationState state = stateManager->GetCurrentState(); |
---|
594 | if (state == G4State_Idle || state == G4State_GeomClosed) { |
---|
595 | #ifdef G4DEBUG_VIS_MANAGEMENT |
---|
596 | printf("G4VSceneHandler::ProcessScene : IDLE\n"); |
---|
597 | #endif |
---|
598 | |
---|
599 | visManager->SetEventRefreshing(true); |
---|
600 | |
---|
601 | if (visManager->GetRequestedEvent()) { |
---|
602 | #ifdef G4DEBUG_VIS_MANAGEMENT |
---|
603 | printf("G4VSceneHandler::ProcessScene : DrawEvent\n"); |
---|
604 | #endif |
---|
605 | DrawEvent(visManager->GetRequestedEvent()); |
---|
606 | |
---|
607 | } else { |
---|
608 | |
---|
609 | #ifdef G4DEBUG_VIS_MANAGEMENT |
---|
610 | printf("G4VSceneHandler::ProcessScene : no event\n"); |
---|
611 | #endif |
---|
612 | G4RunManager* runManager = G4RunManager::GetRunManager(); |
---|
613 | if (runManager) { |
---|
614 | #ifdef G4DEBUG_VIS_MANAGEMENT |
---|
615 | printf("G4VSceneHandler::ProcessScene : runManager\n"); |
---|
616 | #endif |
---|
617 | const G4Run* run = runManager->GetCurrentRun(); |
---|
618 | const std::vector<const G4Event*>* events = |
---|
619 | run? run->GetEventVector(): 0; |
---|
620 | size_t nKeptEvents = 0; |
---|
621 | if (events) nKeptEvents = events->size(); |
---|
622 | if (nKeptEvents) { |
---|
623 | |
---|
624 | #ifdef G4DEBUG_VIS_MANAGEMENT |
---|
625 | printf("G4VSceneHandler::ProcessScene : 1\n"); |
---|
626 | #endif |
---|
627 | if (fpScene->GetRefreshAtEndOfEvent()) { |
---|
628 | #ifdef G4DEBUG_VIS_MANAGEMENT |
---|
629 | printf("G4VSceneHandler::ProcessScene : 2\n"); |
---|
630 | #endif |
---|
631 | |
---|
632 | if (verbosity >= G4VisManager::confirmations) { |
---|
633 | G4cout << "Refreshing event..." << G4endl; |
---|
634 | } |
---|
635 | const G4Event* event = 0; |
---|
636 | if (events && events->size()) event = events->back(); |
---|
637 | if (event) DrawEvent(event); |
---|
638 | |
---|
639 | } else { // Accumulating events. |
---|
640 | #ifdef G4DEBUG_VIS_MANAGEMENT |
---|
641 | printf("G4VSceneHandler::ProcessScene : 3\n"); |
---|
642 | #endif |
---|
643 | |
---|
644 | if (verbosity >= G4VisManager::confirmations) { |
---|
645 | G4cout << "Refreshing events in run..." << G4endl; |
---|
646 | } |
---|
647 | for (size_t i = 0; i < nKeptEvents; ++i) { |
---|
648 | #ifdef G4DEBUG_VIS_MANAGEMENT |
---|
649 | printf("G4VSceneHandler::ProcessScene : 4\n"); |
---|
650 | #endif |
---|
651 | const G4Event* event = (*events)[i]; |
---|
652 | if (event) DrawEvent(event); |
---|
653 | } |
---|
654 | |
---|
655 | if (!fpScene->GetRefreshAtEndOfRun()) { |
---|
656 | #ifdef G4DEBUG_VIS_MANAGEMENT |
---|
657 | printf("G4VSceneHandler::ProcessScene : 5\n"); |
---|
658 | #endif |
---|
659 | if (verbosity >= G4VisManager::warnings) { |
---|
660 | G4cout << |
---|
661 | "WARNING: Cannot refresh events accumulated over more" |
---|
662 | "\n than one runs. Refreshed just the last run." |
---|
663 | << G4endl; |
---|
664 | } |
---|
665 | } |
---|
666 | } |
---|
667 | } |
---|
668 | } |
---|
669 | } |
---|
670 | visManager->SetEventRefreshing(false); |
---|
671 | } |
---|
672 | |
---|
673 | fMarkForClearingTransientStore = tmpMarkForClearingTransientStore; |
---|
674 | } |
---|
675 | |
---|
676 | void G4VSceneHandler::DrawEvent(const G4Event* event) |
---|
677 | { |
---|
678 | const std::vector<G4VModel*>& EOEModelList = |
---|
679 | fpScene -> GetEndOfEventModelList (); |
---|
680 | size_t nModels = EOEModelList.size(); |
---|
681 | if (nModels) { |
---|
682 | G4ModelingParameters* pMP = CreateModelingParameters(); |
---|
683 | pMP->SetEvent(event); |
---|
684 | for (size_t i = 0; i < nModels; i++) { |
---|
685 | G4VModel* pModel = EOEModelList [i]; |
---|
686 | pModel -> SetModelingParameters(pMP); |
---|
687 | SetModel (pModel); |
---|
688 | pModel -> DescribeYourselfTo (*this); |
---|
689 | pModel -> SetModelingParameters(0); |
---|
690 | } |
---|
691 | delete pMP; |
---|
692 | SetModel (0); |
---|
693 | } |
---|
694 | } |
---|
695 | |
---|
696 | G4ModelingParameters* G4VSceneHandler::CreateModelingParameters () |
---|
697 | { |
---|
698 | // Create modeling parameters from View Parameters... |
---|
699 | const G4ViewParameters& vp = fpViewer -> GetViewParameters (); |
---|
700 | |
---|
701 | // Convert drawing styles... |
---|
702 | G4ModelingParameters::DrawingStyle modelDrawingStyle = |
---|
703 | G4ModelingParameters::wf; |
---|
704 | switch (vp.GetDrawingStyle ()) { |
---|
705 | default: |
---|
706 | case G4ViewParameters::wireframe: |
---|
707 | modelDrawingStyle = G4ModelingParameters::wf; |
---|
708 | break; |
---|
709 | case G4ViewParameters::hlr: |
---|
710 | modelDrawingStyle = G4ModelingParameters::hlr; |
---|
711 | break; |
---|
712 | case G4ViewParameters::hsr: |
---|
713 | modelDrawingStyle = G4ModelingParameters::hsr; |
---|
714 | break; |
---|
715 | case G4ViewParameters::hlhsr: |
---|
716 | modelDrawingStyle = G4ModelingParameters::hlhsr; |
---|
717 | break; |
---|
718 | } |
---|
719 | |
---|
720 | // Decide if covered daughters are really to be culled... |
---|
721 | G4bool reallyCullCovered = |
---|
722 | vp.IsCullingCovered() // Culling daughters depends also on... |
---|
723 | && !vp.IsSection () // Sections (DCUT) not requested. |
---|
724 | && !vp.IsCutaway () // Cutaways not requested. |
---|
725 | ; |
---|
726 | |
---|
727 | G4ModelingParameters* pModelingParams = new G4ModelingParameters |
---|
728 | (vp.GetDefaultVisAttributes (), |
---|
729 | modelDrawingStyle, |
---|
730 | vp.IsCulling (), |
---|
731 | vp.IsCullingInvisible (), |
---|
732 | vp.IsDensityCulling (), |
---|
733 | vp.GetVisibleDensity (), |
---|
734 | reallyCullCovered, |
---|
735 | vp.GetNoOfSides () |
---|
736 | ); |
---|
737 | |
---|
738 | pModelingParams->SetWarning |
---|
739 | (G4VisManager::GetInstance()->GetVerbosity() >= G4VisManager::warnings); |
---|
740 | |
---|
741 | pModelingParams->SetExplodeFactor(vp.GetExplodeFactor()); |
---|
742 | pModelingParams->SetExplodeCentre(vp.GetExplodeCentre()); |
---|
743 | |
---|
744 | pModelingParams->SetSectionPolyhedron(CreateSectionPolyhedron()); |
---|
745 | pModelingParams->SetCutawayPolyhedron(CreateCutawayPolyhedron()); |
---|
746 | // The polyhedron objects are deleted in the modeling parameters destructor. |
---|
747 | |
---|
748 | return pModelingParams; |
---|
749 | } |
---|
750 | |
---|
751 | const G4Polyhedron* G4VSceneHandler::CreateSectionPolyhedron() |
---|
752 | { |
---|
753 | /* Disable for now. Boolean processor not up to it. |
---|
754 | const G4ViewParameters& vp = fpViewer->GetViewParameters(); |
---|
755 | if (vp.IsSection () ) { |
---|
756 | G4double radius = fpScene->GetExtent().GetExtentRadius(); |
---|
757 | G4double safe = radius + fpScene->GetExtent().GetExtentCentre().mag(); |
---|
758 | G4Box sectionBox("clipper", |
---|
759 | safe, safe, 1.e-5 * radius); // Thin in z-plane. |
---|
760 | G4Polyhedron* sectioner = sectionBox.CreatePolyhedron(); |
---|
761 | const G4Plane3D& s = vp.GetSectionPlane (); |
---|
762 | G4double a = s.a(); |
---|
763 | G4double b = s.b(); |
---|
764 | G4double c = s.c(); |
---|
765 | G4double d = s.d(); |
---|
766 | G4Transform3D transform = G4TranslateZ3D(-d); |
---|
767 | const G4Normal3D normal(a,b,c); |
---|
768 | if (normal != G4Normal3D(0,0,1)) { |
---|
769 | const G4double angle = std::acos(normal.dot(G4Normal3D(0,0,1))); |
---|
770 | const G4Vector3D axis = G4Normal3D(0,0,1).cross(normal); |
---|
771 | transform = G4Rotate3D(angle, axis) * transform; |
---|
772 | } |
---|
773 | sectioner->Transform(transform); |
---|
774 | return sectioner; |
---|
775 | } else { |
---|
776 | return 0; |
---|
777 | } |
---|
778 | */ |
---|
779 | return 0; |
---|
780 | } |
---|
781 | |
---|
782 | const G4Polyhedron* G4VSceneHandler::CreateCutawayPolyhedron() |
---|
783 | { |
---|
784 | return 0; |
---|
785 | } |
---|
786 | |
---|
787 | void G4VSceneHandler::LoadAtts(const G4Visible& visible, G4AttHolder* holder) |
---|
788 | { |
---|
789 | // Load G4Atts from G4VisAttributes, if any... |
---|
790 | const G4VisAttributes* va = visible.GetVisAttributes(); |
---|
791 | if (va) { |
---|
792 | const std::map<G4String,G4AttDef>* vaDefs = |
---|
793 | va->GetAttDefs(); |
---|
794 | if (vaDefs) { |
---|
795 | holder->AddAtts(visible.GetVisAttributes()->CreateAttValues(), vaDefs); |
---|
796 | } |
---|
797 | } |
---|
798 | |
---|
799 | G4PhysicalVolumeModel* pPVModel = |
---|
800 | dynamic_cast<G4PhysicalVolumeModel*>(fpModel); |
---|
801 | if (pPVModel) { |
---|
802 | // Load G4Atts from G4PhysicalVolumeModel... |
---|
803 | const std::map<G4String,G4AttDef>* defs = pPVModel->GetAttDefs(); |
---|
804 | if (defs) { |
---|
805 | holder->AddAtts(pPVModel->CreateCurrentAttValues(), defs); |
---|
806 | } |
---|
807 | } |
---|
808 | |
---|
809 | G4TrajectoriesModel* trajModel = dynamic_cast<G4TrajectoriesModel*>(fpModel); |
---|
810 | if (trajModel) { |
---|
811 | // Load G4Atts from trajectory... |
---|
812 | const G4VTrajectory* traj = trajModel->GetCurrentTrajectory(); |
---|
813 | const std::map<G4String,G4AttDef>* defs = traj->GetAttDefs(); |
---|
814 | if (defs) { |
---|
815 | holder->AddAtts(traj->CreateAttValues(), defs); |
---|
816 | } |
---|
817 | G4int nPoints = traj->GetPointEntries(); |
---|
818 | for (G4int i = 0; i < nPoints; ++i) { |
---|
819 | G4VTrajectoryPoint* trajPoint = traj->GetPoint(i); |
---|
820 | const std::map<G4String,G4AttDef>* defs = trajPoint->GetAttDefs(); |
---|
821 | if (defs) { |
---|
822 | holder->AddAtts(trajPoint->CreateAttValues(), defs); |
---|
823 | } |
---|
824 | } |
---|
825 | } |
---|
826 | |
---|
827 | G4HitsModel* hitsModel = dynamic_cast<G4HitsModel*>(fpModel); |
---|
828 | if (hitsModel) { |
---|
829 | // Load G4Atts from hit... |
---|
830 | const G4VHit* hit = hitsModel->GetCurrentHit(); |
---|
831 | const std::map<G4String,G4AttDef>* defs = hit->GetAttDefs(); |
---|
832 | if (defs) { |
---|
833 | holder->AddAtts(hit->CreateAttValues(), defs); |
---|
834 | } |
---|
835 | } |
---|
836 | } |
---|
837 | |
---|
838 | const G4Colour& G4VSceneHandler::GetColour (const G4Visible& visible) { |
---|
839 | // Colour is determined by the applicable vis attributes. |
---|
840 | const G4Colour& colour = fpViewer -> |
---|
841 | GetApplicableVisAttributes (visible.GetVisAttributes ()) -> GetColour (); |
---|
842 | return colour; |
---|
843 | } |
---|
844 | |
---|
845 | const G4Colour& G4VSceneHandler::GetTextColour (const G4Text& text) { |
---|
846 | const G4VisAttributes* pVA = text.GetVisAttributes (); |
---|
847 | if (!pVA) { |
---|
848 | pVA = fpViewer -> GetViewParameters (). GetDefaultTextVisAttributes (); |
---|
849 | } |
---|
850 | const G4Colour& colour = pVA -> GetColour (); |
---|
851 | return colour; |
---|
852 | } |
---|
853 | |
---|
854 | G4double G4VSceneHandler::GetLineWidth(const G4VisAttributes* pVisAttribs) |
---|
855 | { |
---|
856 | G4double lineWidth = pVisAttribs->GetLineWidth(); |
---|
857 | if (lineWidth < 1.) lineWidth = 1.; |
---|
858 | lineWidth *= fpViewer -> GetViewParameters().GetGlobalLineWidthScale(); |
---|
859 | if (lineWidth < 1.) lineWidth = 1.; |
---|
860 | return lineWidth; |
---|
861 | } |
---|
862 | |
---|
863 | G4ViewParameters::DrawingStyle G4VSceneHandler::GetDrawingStyle |
---|
864 | (const G4VisAttributes* pVisAttribs) { |
---|
865 | // Drawing style is normally determined by the view parameters, but |
---|
866 | // it can be overriddden by the ForceDrawingStyle flag in the vis |
---|
867 | // attributes. |
---|
868 | G4ViewParameters::DrawingStyle style = |
---|
869 | fpViewer->GetViewParameters().GetDrawingStyle(); |
---|
870 | if (pVisAttribs -> IsForceDrawingStyle ()) { |
---|
871 | G4VisAttributes::ForcedDrawingStyle forcedStyle = |
---|
872 | pVisAttribs -> GetForcedDrawingStyle (); |
---|
873 | // This is complicated because if hidden line and surface removal |
---|
874 | // has been requested we wish to preserve this sometimes. |
---|
875 | switch (forcedStyle) { |
---|
876 | case (G4VisAttributes::solid): |
---|
877 | switch (style) { |
---|
878 | case (G4ViewParameters::hlr): |
---|
879 | style = G4ViewParameters::hlhsr; |
---|
880 | break; |
---|
881 | case (G4ViewParameters::wireframe): |
---|
882 | style = G4ViewParameters::hsr; |
---|
883 | break; |
---|
884 | case (G4ViewParameters::hlhsr): |
---|
885 | case (G4ViewParameters::hsr): |
---|
886 | default: |
---|
887 | break; |
---|
888 | } |
---|
889 | break; |
---|
890 | case (G4VisAttributes::wireframe): |
---|
891 | default: |
---|
892 | // But if forced style is wireframe, do it, because one of its |
---|
893 | // main uses is in displaying the consituent solids of a Boolean |
---|
894 | // solid and their surfaces overlap with the resulting Booean |
---|
895 | // solid, making a mess if hlr is specified. |
---|
896 | style = G4ViewParameters::wireframe; |
---|
897 | break; |
---|
898 | } |
---|
899 | } |
---|
900 | return style; |
---|
901 | } |
---|
902 | |
---|
903 | G4bool G4VSceneHandler::GetAuxEdgeVisible (const G4VisAttributes* pVisAttribs) { |
---|
904 | G4bool isAuxEdgeVisible = fpViewer->GetViewParameters().IsAuxEdgeVisible (); |
---|
905 | if (pVisAttribs -> IsForceAuxEdgeVisible()) isAuxEdgeVisible = true; |
---|
906 | return isAuxEdgeVisible; |
---|
907 | } |
---|
908 | |
---|
909 | G4double G4VSceneHandler::GetMarkerSize |
---|
910 | (const G4VMarker& marker, |
---|
911 | G4VSceneHandler::MarkerSizeType& markerSizeType) |
---|
912 | { |
---|
913 | G4bool userSpecified = marker.GetWorldSize() || marker.GetScreenSize(); |
---|
914 | const G4VMarker& defaultMarker = |
---|
915 | fpViewer -> GetViewParameters().GetDefaultMarker(); |
---|
916 | G4double size = userSpecified ? |
---|
917 | marker.GetWorldSize() : defaultMarker.GetWorldSize(); |
---|
918 | if (size) { |
---|
919 | // Draw in world coordinates. |
---|
920 | markerSizeType = world; |
---|
921 | } |
---|
922 | else { |
---|
923 | size = userSpecified ? |
---|
924 | marker.GetScreenSize() : defaultMarker.GetScreenSize(); |
---|
925 | // Draw in screen coordinates. |
---|
926 | markerSizeType = screen; |
---|
927 | } |
---|
928 | if (size <= 1.) size = 1.; |
---|
929 | size *= fpViewer -> GetViewParameters().GetGlobalMarkerScale(); |
---|
930 | if (size <= 1.) size = 1.; |
---|
931 | return size; |
---|
932 | } |
---|
933 | |
---|
934 | G4int G4VSceneHandler::GetNoOfSides(const G4VisAttributes* pVisAttribs) |
---|
935 | { |
---|
936 | // No. of sides (lines segments per circle) is normally determined |
---|
937 | // by the view parameters, but it can be overriddden by the |
---|
938 | // ForceLineSegmentsPerCircle in the vis attributes. |
---|
939 | G4int lineSegmentsPerCircle = fpViewer->GetViewParameters().GetNoOfSides(); |
---|
940 | if (pVisAttribs) { |
---|
941 | if (pVisAttribs->IsForceLineSegmentsPerCircle()) |
---|
942 | lineSegmentsPerCircle = pVisAttribs->GetForcedLineSegmentsPerCircle(); |
---|
943 | const G4int nSegmentsMin = 12; |
---|
944 | if (lineSegmentsPerCircle < nSegmentsMin) { |
---|
945 | lineSegmentsPerCircle = nSegmentsMin; |
---|
946 | G4cout << |
---|
947 | "G4VSceneHandler::GetNoOfSides: attempt to set the" |
---|
948 | "\nnumber of line segements per circle < " << nSegmentsMin |
---|
949 | << "; forced to " << lineSegmentsPerCircle << G4endl; |
---|
950 | } |
---|
951 | } |
---|
952 | return lineSegmentsPerCircle; |
---|
953 | } |
---|
954 | |
---|
955 | std::ostream& operator << (std::ostream& os, const G4VSceneHandler& s) { |
---|
956 | |
---|
957 | os << "Scene handler " << s.fName << " has " |
---|
958 | << s.fViewerList.size () << " viewer(s):"; |
---|
959 | for (size_t i = 0; i < s.fViewerList.size (); i++) { |
---|
960 | os << "\n " << *(s.fViewerList [i]); |
---|
961 | } |
---|
962 | |
---|
963 | if (s.fpScene) { |
---|
964 | os << "\n " << *s.fpScene; |
---|
965 | } |
---|
966 | else { |
---|
967 | os << "\n This scene handler currently has no scene."; |
---|
968 | } |
---|
969 | |
---|
970 | return os; |
---|
971 | } |
---|