// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id: G4VViewer.cc,v 1.26 2009/11/17 14:37:06 lgarnier Exp $ // GEANT4 tag $Name: $ // // // John Allison 27th March 1996 // Abstract interface class for graphics views. #include "G4VViewer.hh" #include "G4ios.hh" #include #include "G4VisManager.hh" #include "G4VGraphicsSystem.hh" #include "G4VSceneHandler.hh" #include "G4Scene.hh" #include "G4VPhysicalVolume.hh" #include "G4Transform3D.hh" G4VViewer::G4VViewer (G4VSceneHandler& sceneHandler, G4int id, const G4String& name): fSceneHandler (sceneHandler), fViewId (id), //fModified (true), fNeedKernelVisit (true) { if (name == "") { std::ostringstream ost; ost << fSceneHandler.GetName () << '-' << fViewId; fName = ost.str(); } else { fName = name; } fShortName = fName (0, fName.find (' ')); fShortName.strip (); } G4VViewer::~G4VViewer () { fSceneHandler.RemoveViewerFromList(this); } void G4VViewer::SetName (const G4String& name) { fName = name; fShortName = fName (0, fName.find (' ')); fShortName.strip (); } const G4VisAttributes* G4VViewer::GetApplicableVisAttributes (const G4VisAttributes* pVisAttribs) const { // If pVisAttribs is zero, pick up the default vis attributes from // the view parameters. if (!pVisAttribs) pVisAttribs = GetViewParameters ().GetDefaultVisAttributes (); return pVisAttribs; } void G4VViewer::NeedKernelVisit () { fNeedKernelVisit = true; // At one time I thought we'd better notify all viewers. But I guess // each viewer can take care of itself, so the following code is // redundant (but keep it commented out for now). (John Allison) // Notify all viewers that a kernel visit is required. // const G4ViewerList& viewerList = fSceneHandler.GetViewerList (); // G4ViewerListConstIterator i; // for (i = viewerList.begin(); i != viewerList.end(); i++) { // (*i) -> SetNeedKernelVisit (); // } // ??...but, there's a problem in OpenGL Stored which seems to // require *all* viewers to revisit the kernel, so... /* const G4ViewerList& viewerList = fSceneHandler.GetViewerList (); G4ViewerListConstIterator i; for (i = viewerList.begin(); i != viewerList.end(); i++) { (*i) -> SetNeedKernelVisit (true); } */ // Feb 2005 - commented out. Let's fix OpenGL if necessary. } void G4VViewer::FinishView () {} void G4VViewer::ShowView () {} void G4VViewer::ProcessView () { // If ClearStore has been requested, e.g., if the scene has changed, // or if the concrete viewer has decided that it necessary to visit // the kernel, perhaps because the view parameters have changed // significantly (this should be done in the concrete viewer's // DrawView)... if (fNeedKernelVisit) { // Reset flag. This must be done before ProcessScene to prevent // recursive calls when recomputing transients... fNeedKernelVisit = false; fSceneHandler.ProcessScene (*this); } } void G4VViewer::SetViewParameters (const G4ViewParameters& vp) { fVP = vp; } std::ostream& operator << (std::ostream& os, const G4VViewer& v) { os << "View " << v.fName << ":\n"; os << v.fVP; return os; }